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Page 1: Building the leader in betting, gaming, and interactive

Building the leader in betting, gaming, and interactive entertainment

12th August 2021

Page 2: Building the leader in betting, gaming, and interactive

Today’s agenda

Entain’s platform for growth Jette Nygaard-Andersen CEO

Entain Technology Sandeep TikuCOO

UK Digital Dominic GrounsellMD UK Digital

Q&A Presenters and Rob Wood

Page 3: Building the leader in betting, gaming, and interactive

Unparalleled Growth Momentum and Profitability Truly Global Market Leadership

Diverse Product Offering with Omni-Channel Capabilities Robust, Reliable, Market-Leading Technology

Bespoke Customer Offering Ensuring Quality User Experience Proven Digital Expertise Powered by Advanced Data & Analytics

Significant Regulatory Experience Leadership in Responsibility

Entain is a truly differentiated interactive entertainment business

3

Unparalleled Growth Momentum and Profitability

29-30%Online EBITDA margin

(FY21E)1

22consecutive quarters

of double-digit online growth

#2 UK US Germany

Georgia Brazil Partypoker(global)

Australia

Italy

SPORTS CASINO BINGO POKER RETAIL

100Licenses across 27countries globally

99%Revenues from regulated and

regulating markets

3,000+Technologists

2MDaily bets

through platform

99.95%Service availability (>99.9%

every year)

120+Changes per day with zero

downtime

25MBetting offers from in-housetrading platform, across 90+

sports and 200k+ in-play events

71%BetMGM customers

playing on in-house and exclusive content

300+In-house games

160M+Customer data

profiles based on250TB of data

100+Content

recommendationmodels

50+AI prediction

models

‘000sPersonalised offersfrom data-powered

CRM technology

645Experienced Legal and Compliance personnel

ARCAdvanced Responsibility & Care

#2 #2 #2

#1#1 #3#3

For notes see appendix

Page 4: Building the leader in betting, gaming, and interactive

Industry-leading Entain Platform provides unique competitive advantages and powers growth

4

LeadingTechnology

People and Talent

Global Scale and Brand Awareness

M&A andIntegration

Track Record

Content Creationand Products

Customer Relationships and Data

Marketing Excellence

RegulatoryExpertise and Responsibility

Page 5: Building the leader in betting, gaming, and interactive

Evolving our strategic narrative

Bring moments of excitement into people’s lives

The world leader in betting, gaming and interactive entertainment

SUSTAINABILITY

⬢ Regulatedmarkets

⬢ Lead on responsibility

⬢ Best-in-class corporate governance

⬢ Investing in people & communities

ENTAINPLATFORM

GROWTH

⬢ Leadership in the U.S.

⬢ Grow presence in core markets

⬢ Expand into new regulated markets

⬢ Extend into new interactive entertainment experiences

5

VISION

PURPOSE

STRATEGY

Page 6: Building the leader in betting, gaming, and interactive

We are winning in the U.S.

6

BetMGM is the established #2 operator with significant runway for growth and profit generation

$1bn+

$32bn 20-25%

30-35%

Forecasted 2022net revenue

Long-term total addressable market (TAM)

Expected long-termU.S. market share

Expected long-termEBITDA margin

Overall Estimated National Market Share2

For notes see appendix

0%

5%

10%

15%

20%

25%

30%

35%

Jul-20 Aug-20 Sep-20 Oct-20 Nov-20 Dec-20 Jan-21 Feb-21 Mar-21 Apr-21 May-21 Jun-21

BetMGM

COMPETITOR 1

COMPETITOR 2

COMPETITOR 3

Page 7: Building the leader in betting, gaming, and interactive

Growing share across all markets in the US

7

BetMGM market shares2

#1

Leader in iGaming

30%

Q2 2021 iGaming market share2,4

#2

US Sports betting & iGaming operator2,4

22%

Q2 2021 total market share2,4

35%

Q2 2021 market share in Tennessee OSB4

32%

Q2 2021 market share in Colorado OSB4

For notes see appendix

0%

5%

10%

15%

20%

25%

30%

35%

Jul-20 Aug-20 Sep-20 Oct-20 Nov-20 Dec-20 Jan-21 Feb-21 Mar-21 Apr-21 May-21 Jun-21

Online Sports L3M iGaming L3M All Markets L3M

Page 8: Building the leader in betting, gaming, and interactive

Leading growth in the global online regulated market

8

STRONG TRACK RECORD OF GROWTH

24%22% 25%

17% 18% 12%13%

26%

15%

25%

29%15%

18%

17% 11%

11%19%

23%

28%

41%32%

23%

0

100

200

300

400

500

600

700

800

900

Onl

ine

NG

R (£

M)

23%online NGR growth5

in Q2 2021

22Consecutive

quarters of double-digit online y/y

growth

50%Online EBITDA growth in 2020

29-30%EBITDA margin

FY21E1

20%3-year CAGR in

Online NGR

ONLINE NGR (£M) AND Y/Y GROWTH

Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2

2 0 1 6 2 0 1 7 2 0 1 8 2 0 1 9 2 0 2 0 2 0 2 1

For notes see appendix

Strong track record of growth Online NGR (£M) and y/y growth

Page 9: Building the leader in betting, gaming, and interactive

Further high-quality growth built into our existing markets

9

Well-positioned to deliver growth from existing markets

$40bn

$59bn$70bn

2020 2025E Long-Term

GGR IN ENTAIN’S CURRENT MARKETS Online and Current Retail Market (2020-Long-Term)

+c.$30bn

2020 -2025

CAGR %

8.3%

NEW BETTORSAND GAMERS

25-40%of adults in Entain’s

existing markets6 arenot betting today but

are interested inbetting/gaming

MORE SPORTS BETTING

30-69%of adults in Entain’sexisting markets 6

indicate an interestto bet somewhat orsignificantly more

MOREGAMING

26-63%of adults in Entain’s existingmarkets 6 indicate an interest

to participate in gaming somewhat or

significantly more

97%of online NGR from markets7 where we are growing >10%

87%of online NGR from

markets8 where online penetration

is <35%

100%Revenue from

regulated markets by end of 2023

Sources: H2GC, VIXIO, World Bank Development Indicators, Activate Betting & Gaming Research Study (n = 21,570), Activate analysisFor notes see appendix

Page 10: Building the leader in betting, gaming, and interactive

Growing new regulated market opportunities

Significant opportunity in new markets9

Note: Numbers may not sum due to rounding.Sources: H2GC, VIXIO, World Bank Development Indicators, Activate interviews and analysisFor notes see appendix

$6.6bn$12.4bn

$18.5bn$2.1bn

$6.3bn

$11.5bn

$1.3bn

$5.2bn

$9.6bn

$10bn

$24bn

$40bn

2020 2025E Long-Term

Europe

Africa

LatAm

19%

11%

2020 - PROJECTED LONG-TERM CAGR %

22%

15%

Track record of accretive M&A

$40bnNew market opportunity(online and retail)

$1.3bn$2.1bn

c.50Potential new

markets

10

Significant regulatory experience

Page 11: Building the leader in betting, gaming, and interactive

Significant revenue opportunity of c.$142bn from current business areas

11

Sources: H2GC, VIXIO, World Bank Development Indicators, Activate interviews and analysisFor notes see appendix

$40bnNew regulated market

opportunity10

$70bnGGR opportunity in existing markets10

$32bnNorth America GGR

market opportunity10

Page 12: Building the leader in betting, gaming, and interactive

NEW GROWTH DRIVERS

Page 13: Building the leader in betting, gaming, and interactive

Consumer trends opening new growth opportunities

13

Consumer trends

MORE BETTINGAND GAMING

CONTENT

MORE VIDEOPROGRAMMING

MORE LIVE BETTINGEXPERIENCES

MORE AUDIO CONTENT

MOREINTERACTIVE

ENTERTAINMENT

MOREFREE-TO-PLAY

GAMES

MORE SOCIAL FEATURES

Opportunity for Entain to serve customers with an ecosystem of adjacent content, games and social features

Page 14: Building the leader in betting, gaming, and interactive

Sports bettors are materially more likely to engage in much more content than non-bettors

14

Additional adult11 sports activities participation12

Sports bettors13 are…

…than sports followers14 who do not bet

UP TO 2.8XMore Likely to watch

BETTING CONTENT

UP TO 2.7XMore Likely to play

FREE TO PLAY GAMES

UP TO 1.9XMore Likely to read

STATISTICS & ANALYSIS

Sources: Activate Betting & Gaming Research Study (n = 21,570), Activate analysisFor notes see appendix

Page 15: Building the leader in betting, gaming, and interactive

Video gamers are more likely to participate in betting and iGaming

15

Global adult11 video gamers15 betting and iGaming participation12

Sources: Activate Betting & Gaming Research Study (n = 21,570), Activate analysisFor notes see appendix

Virtual Sports Betting

Non-Sports Event Betting

EsportsBetting

Sports Betting

Casino Slots

Casino Table Games Poker

Video gamers are

UP TO 4.3XMore likely to participate in

betting16

Video gamers are

UP TO 4.5XMore likely to participate in

iGaming17 Bingo

iGamingBetting

Page 16: Building the leader in betting, gaming, and interactive

Video gamers expect more media content and social experiences

16

Global adult11 video gamers15 media activity participation12

Video gamers are…

UP TO 1.6XMore likely to watch

VIDEO CONTENT

UP TO 1.5XMore likely to listen to

AUDIO CONTENT

UP TO 1.8XMore likely to use

SOCIAL MEDIA

Sources: Activate Betting & Gaming Research Study (n = 21,570), Activate analysisFor notes see appendix

Page 17: Building the leader in betting, gaming, and interactive

17

By expanding our customer offerings, enabled by our platform, we create powerful flywheel effects, further driving real money gaming

New Users

CONTENT & MEDIA

REAL MONEY GAMING

INTERACTIVE ENTERTAINMENT

New Players

New Gamers

• People and Talent• Content Creation

and Products• Global Scale and

Brand Awareness• Marketing

Excellence

Consumer Engagement

Powered by:

THE ENTAIN PLATFORM

• Proprietary Technology

• M&A and Integration Track Record

• Customer Relationships and Data

• Regulatory Expertise and Responsibility

– Esports betting– Skill-based wagering– Casual mobile games

(i.e. Social Casino)

– Sports betting (i.e. online and retail betting on traditional sports)

– iGaming (i.e. poker, bingo, casino table games, casino slots)

– Sports & betting media– Video and audio content– Streaming– Statistics and analysis– Free-to-play games

Page 18: Building the leader in betting, gaming, and interactive

CONTENT & MEDIA

Page 19: Building the leader in betting, gaming, and interactive

Driving user acquisition, engagement, and retention through content and media

19Source: Activate analysis

ENTAIN IS ALREADY CREATING CONTENT IN

THESE CATEGORIES:

EXPAND CONTENT & MEDIA

• Building – in-house content creation capabilities

• Acquiring – strong M&A and integration track record

• Partnering – existing and new partnership opportunities

CONTENT, MEDIA AND GAMING ARE CONVERGING

• User acquisition• User retention • Increased engagement• Community effects

Innovative ways to interact with content (VR/AR)

Audio Video

Sports & betting media

Free-to-playgames

Page 20: Building the leader in betting, gaming, and interactive

Engaging our users with more content drives deeper engagement and builds relationships

20

Sports and betting content

Sources: Company Sites, Activate analysis

MOODY ON THE MICAustralia’s leading horse racing podcastfeaturing legendary trainer Peter Moody

CORAL & ITV PARTNERSHIPProducing a 10 month series of high quality

documentaries about sporting greats

LADBROKES AUSTRALIA PRESENTSWeekly original racing stories to

entertain and educate fans

Page 21: Building the leader in betting, gaming, and interactive

Entain’s sports and betting media creates relevant and engaging customer experiences

21

Sports and betting content

Sources: Company Sites, Activate analysis

Bwin Content Partnerships

⬢ Partnerships with high-reach sports properties

– Driving traffic and bets by integrating odds near relevant sports content

⬢ Localised offerings tailored to individual markets and consumer preferences

⬢ Social, dynamic live tickers and embedded news content

Page 22: Building the leader in betting, gaming, and interactive

Success from free-to-play games

We are constantly updating our free-to-play offerings to bring new users into the ecosystem and keep them coming back

NEDS' LIVE TRIVIA CORAL REWARDS GRABBER LADBROKES 1-2-FREEA micro-market game to engage players

while sporting events are in-playArcade-style game available daily to

users on the Coral platformScore and match prediction game available

weekly on the Ladbrokes platform

22Sources: Entain internal data, Activate analysis

6 free-to-play propositions currently live across UK sports

brands:

• C.700k average cumulative weekly customers playing FTPs

• >70% average conversion from FTP to real money play

• C.300k new customers acquired by FTP in the last 12 months

Page 23: Building the leader in betting, gaming, and interactive

Leading the way in virtual sports experiences

23

Forthcoming innovative experiences

AR/VR ContentFirst-of-its-kind virtual reality

Sports Club experience

First-of-its-kind virtual reality Sports Club experience

Innovation project together with partner Verizon Media

Using a Quest 2 VR headset, customers will be able to:

Play and compete with each other in various games

Watch sports live streaming

Engage with our unique propositions

Sources: Company Sites, Activate analysis

Page 24: Building the leader in betting, gaming, and interactive

THE INTERACTIVE ENTERTAINMENTOPPORTUNITY

Page 25: Building the leader in betting, gaming, and interactive

Esports audiences are growing rapidly with strong affinity for betting

DEFINITIONS BETTING APPLICATIONS

• Consumers playing digital interactive games for general entertainment

Skill-based wagering (Casual games)

Competitive play of skill-based games, with players betting on their own performance

• Amateur players competing based on structured rankings determined by skill and performance

Skill-based wagering (Amateur esports)

Competitive play of skill-based games,with players betting on their own performance

• Professional athletes and teams competing in official leagues and/or organized tournaments

EsportsbookPlatform for viewers to wager on esports competitions, offered

by most traditional sportsbook operators

VIDEO GAMING

ESPORTS(PROFESSIONAL)

NON-PROFESSIONAL RANKED VIDEO GAMES

NON-RANKED18

VIDEO GAME PLAY

General Gaming

Organized & Structured Competitive Multiplayer

Professional

Organized, ranked,competitive play(includes play and/or

viewership)

25Source: Activate analysis

Video game and esports ecosystem

Page 26: Building the leader in betting, gaming, and interactive

Esports already competes with major traditional sports and events for viewership

26Sources: Forbes, NewZoo, Nielsen, Activate Analysis

281M

231M

105M

474MViewership by League, Global, 2021

Esports Viewers

Page 27: Building the leader in betting, gaming, and interactive

c.$1bnc.$2bn

c.$2bn

c.$10bn

2020 2025E

+c.$9bn

The esports wagering opportunity will grow to c.$12bn by 2025

27Sources: Entain internal data, H2GC, Newzoo, PricewaterhouseCoopers, VIXIO, Activate analysis & interviewsFor notes see appendix

34%

c.$3bn

c.$12bn

Skill-Based WageringCompetitive play of skill-based games, with players betting on their own performance

2020-2025E CAGR

39%

19%EsportsbookPlatform for viewers to wager on esports competitions

27

Esports wagering market19

Page 28: Building the leader in betting, gaming, and interactive

Example esports titles:

EsportsbookBet on professional esports competitions and events,

similar to traditional sportsbooks

Skill-Based WageringBet on your own

performance, and compete against others to win prize

pools

Unikrn leverages global player bases, offering both skill-based wagering and esportsbook

28

Unikrn surrounds these esports experiences with content & media and social integrations

Programming Streaming

Social

Page 29: Building the leader in betting, gaming, and interactive

Entain and UNIKRN combination creates the first fully-integrated esports platform

29

Key Capabilities Unikrn Entain

Skill-Based Wagering: Bet on your own performance

Enhanced Esportsbook: Bet on esports matches and virtual esports events Traditional esportsbook

Streaming: Watch esports streams and bet on favorite streamers

Social & Community: Interact with other users and engage with creators

Original Content: Original news programming on esports & esports betting

Esports Data: In-play game data for skill based wagering

Scale: Global reach to support large-scale distribution

Capital Resources: Financial resources to support growth

Technology: Engineering resources and IP

Data Analytics: Intelligent analysis of player data

People: Talent and personnel

Regulatory Experience: History of regulatory compliance across markets

Player Protection: Product features designed to protect players

Marketing Expertise: Experience and resources to effectively grow audiences

Products & capabilities to pursue esports

betting opportunity

Resources to support

operations at scale

Page 30: Building the leader in betting, gaming, and interactive

Opportunity to extend into casual gaming categories that align with our strategy

30

EXAMPLE: SOCIAL CASINO ADULT MARKET SIZE28, 2020-2025E, GLOBAL

c.$5bn

c.$8bn

2020 2025E

+c.$3bn2020–2025E

CAGR %

c.10%

Key areas of attractiveness to Entain

• Alignment with Entain’s core offerings and capabilities

• High-growth opportunities

– c.10%+ CAGR 2020-2025E

• Existing behavior among current Entain audiences

– More than 50% of Entain’s existing free-to-play players transition to real–money gaming

• Ability to attract new users to core offerings

– E.g. Significant proportion of social casino players are current or potential bettors20

Sources: Entain internal data, Activate Betting & Gaming Research Study (n = 21,570), Newzoo, SensorTower, Activate analysisFor notes see appendix

Example: social casino adult market size19, 2020-2025E, global

Page 31: Building the leader in betting, gaming, and interactive

31

Entain’s flywheel drives user acquisition, engagement, and retention, enabled by Entain’s unique platform

New Users

CONTENT & MEDIA

REAL MONEY GAMING

INTERACTIVE ENTERTAINMENT

New Players

New Gamers

• People and Talent• Content Creation

and Products• Global Scale and

Brand Awareness• Marketing

Excellence

Consumer Engagement

Powered by:

THE ENTAIN PLATFORM

• Proprietary Technology

• M&A and Integration Track Record

• Customer Relationships and Data

• Regulatory Expertise and Responsibility

– Sports & betting media– Video and audio content– Streaming– Statistics and analysis– Free-to-play games

– Sports betting (i.e. online and retail betting on traditional sports)

– iGaming (i.e. poker, bingo, casino table games, casino slots)

– Esports betting– Skill-based wagering– Casual mobile games

(i.e. Social Casino)

Page 32: Building the leader in betting, gaming, and interactive

CORE INTERNATIONAL GAMING BUSINESS

Unlocking significant market opportunities

32

Entain is moving from a $40bn to a $160bn total addressable market

Sources: Entain internal data, H2GC, VIXIO, World Bank, NewZoo, Sensor Tower, Activate interviews and analysis

c.$40bn

MARKET GROWTH IN CORE MARKETS21

U.S. MARKET LEADER22

NEW MARKETS23

INTERACTIVE ENTERTAINMENT24

THE ENTAINOPPORTUNITY

Integrated Global Ecosystem

c.$162bn

c.$30bn

c.$32bn

c.$40bn

c.$20bn

Pre-eminent, Digital, Global Betting & Gaming Platform

Page 33: Building the leader in betting, gaming, and interactive

11Sandeep TikuChief Operating OfficerEntain Group CTO 2014-2020

Page 34: Building the leader in betting, gaming, and interactive

34

ENTAIN’S SECRET SAUCE

Page 35: Building the leader in betting, gaming, and interactive

35

7 years ago, we set an ambitious target

2014

Best customer experience

Strongest technology

Awesome products

Build for the future

Page 36: Building the leader in betting, gaming, and interactive

36

While the competition assembled boxes, we did something different

Sportsbook

Poker Bingo

Casino

Just assembling the boxes isn’t smart

Linear approachAt Entain, we set about developing

Intelligent Technology

To power the growth of the business

To transform the future of the industry

Page 37: Building the leader in betting, gaming, and interactive

37

Intelligent powerhouse, real engineering outcome

Page 38: Building the leader in betting, gaming, and interactive

38

Proactive - One step ahead

Linear approach Cognitive approach

Precision approach, differentiated from the competition

Start

Follow up

Run processes

Play

Reactive - Chasing the customer

Page 39: Building the leader in betting, gaming, and interactive

39

Operating at Scale with Speed and Security

Notes: * Like for like comparison based on Statista Amazon report. Nov 23rd, 2018, Black Friday, Amazon UK reported 4.22M transactions that day. Each Saturday, Entain UK brands report 28M+ transactions (2018-2021+) https://www.statista.com/statistics/1061675/number-of-total-transactions-on-amazon-uk-website-black-friday-and-cyber-week/

Large-scale global operations running seamlessly

7xvs Amazon

Entain’s UK Brands handle 7x transactions every Saturday

vs Amazon’s UK setup on a Black Friday*

71k+Trading events per min

Entain’s Trading platform generates 71k+ events per

minute - comparable to leading stock exchanges

100+Cyber attacks

100+ Cyber Security attacks in last 2 years

with ZERO impact to our services and customers

Page 40: Building the leader in betting, gaming, and interactive

40

12th May 2020

Delivering powerful & agile operations

Five major projects delivered in one single day

Ladbrokes migrated to Entain’s platform (industry’s largest migration to date)

Sportsbook migration from Gibraltar

to Dublin

Online gaminglaunch ready for

West Virginia

PayPal Germanyregulatory change with

mandatorydeadline

Moved casino for Coral & Ladbrokes

to centralised application stack

1 3 52 4

Page 41: Building the leader in betting, gaming, and interactive

41

Delivering more for our customers

Improvement across the board

10%

476%

780%

Customer delight

More agile

More flexible

Increase in customer delight since Jan ‘21

Improvement in time to set up a new geography / market

Reduction in the time to integrate any 3rd party

Notes: Customer delight based on new customer engagement measurement framework and sentimental analyticsNew market setup reduced from 8-9 weeks to 1-2 weeksNew third-party integrations reduced from 20-24 weeks to 2-3 weeks

Page 42: Building the leader in betting, gaming, and interactive

42

5+ years of double-digit growth

Total Entain Digital NGR (£m)

24%22% 25%

17%18% 12%

13%

26%

15%

25%

29%

15%18%

17% 11%

11%19%

23%

28%

41%32%

23%

0

100

200

300

400

500

600

700

800

900

Q12016

Q22016

Q32016

Q42016

Q12017

Q22017

Q32017

Q42017

Q12018

Q22018

Q32018

Q42018

Q12019

Q22019

Q32019

Q42019

Q12020

Q22020

Q32020

Q42020

Q12021

Q22021

NG

R £

m

#1US Gaming

#2UK

#1Brazil

#2Germany

#2Italy

Page 43: Building the leader in betting, gaming, and interactive

43

We are well-positioned to lead our sector

Entain has technology in its DNA; the Group

has built a key differentiating factor

Performance against Top Digital Peers

Legend

Notes: As recognised by a leading global research and advisory companyTop Digital Peers with revenues >5B USD, Operating in >15 countries, with IT spend >150M USD

Risk & SecurityManagement

Technology Strategy & Operating Model

Technology Procurement

Architecture & Innovation

Infrastructure & Operations

1 5

4.1

2.8

1 5

3.4

3.0

1 5

3.3

2.5

1 5

4.1

3.1

1 5

4.4

3.1

Entain Maturity Level Peer Average(Top 15 percentile)

Page 44: Building the leader in betting, gaming, and interactive

44

1. AI First Strategy

2. Engineering Innovation

3. Development Ecosystem

4. Customer Protection

5. Awesome Products ENTAIN’S SECRET SAUCE

Page 45: Building the leader in betting, gaming, and interactive

45

2. Engineering Innovation

3. Development Ecosystem

4. Customer Protection

5. Awesome Products ENTAIN’S SECRET SAUCE

Page 46: Building the leader in betting, gaming, and interactive

46

AI First Strategy1

Connected information driving step-change outcomes

101010101110100110101010101010101010101010101010101010000111010101101010101010101010100101011010011010100101001010101010101010011101101010010101010010101001110101000101010100101010101010101010101010101010101010101010101010101101010101110100110101010101010101010101010101010101010000111010101101010101010101010100101011010011010110101001010101010101010011101101010010101010010101001110101000101001010101001101010101

SINGLE DATA LAKE

CRM PERSONALISATION CUSTOMER 3rd PARTY

AIREAL TIME MODELS

FEEDBACKMIXER

ANALYSIS

Page 47: Building the leader in betting, gaming, and interactive

47

AI First Strategy1

✓ Hyper-personalised experiences for every customer

✓ Far higher accuracy

✓ Understands new customers in

▪ < 12 hours with 70% accuracy

▪ < 3 days with 90% accuracy

✓ Real-time Voice of the Customer & AI driving Entain’s product experience

REVOLUTIONARY AI-FIRST

STRATEGY

Enabled by Entain’s proprietary

intelligent technology

Delivering value today

Page 48: Building the leader in betting, gaming, and interactive

48

1. AI First Strategy

3. Development Ecosystem

4. Customer Protection

5. Awesome Products ENTAIN’S SECRET SAUCE

Page 49: Building the leader in betting, gaming, and interactive

49

38% growth since migration

May19

Jun19

Jul19

Aug19

Sep19

Oct19

Nov19

Dec19

Jan20

Feb20

Mar20

Apr20

May20

Jun20

Jul20

Aug20

Sep20

Oct20

Nov20

Dec20

Jan21

Feb21

Mar21

Apr21

Ladbrokes & CoralOnline Monthly NGR (£m)

Migration to Entain platform

Invisible migration, visible benefits

Engineering Innovation2

Self-Detect

Self-Learn

Self-Migrate

Automated technology integrations

25m customers migrated recentlyZERO IMPACT

*

* 12 months post-migration vs. 12 months pre-migration

Page 50: Building the leader in betting, gaming, and interactive

50

1. AI First Strategy

2. Engineering Innovation

4. Customer Protection

5. Awesome Products ENTAIN’S SECRET SAUCE

Page 51: Building the leader in betting, gaming, and interactive

51

Central delivery eco-system powered by Entain’s relevance factor

Development Eco-system3

MULTIPLIER DELIVERY

MODEL

UK 253 features planned

Europe 42 features planned

US 265 features planned

Casino 230 features planned

Others 687 features planned

UK 769 features shared 3x

Europe 313 features shared 7.5x

US 453 features shared 2x

Casino 311 features shared 1.5x

Others 1,770 features shared 2.5x

Average benefits per stream in 2020 of 332%

Page 52: Building the leader in betting, gaming, and interactive

52

Development Eco-system, accelerating growth3

Scaling teams and moving functions to cost-optimized high-tech hub in India

1000+ people

THEN

Corporate Operations

Poker & Casino Platform

3,000+ people

NOW

Poker & Casino Platform

Marketing Operations

Sports Development

Mobile Development

Retail Development

Corporate Operations

50M £ Synergies in less than 24 months

150% increase in delivery throughput

Delivering scale with efficient operations

3OUTSOURCING AGENCIES

250CONTRACTORS

15 TECH SUPPLIERS

In 2018 Ladbrokes Coral depended on…

By 2020 this was reduced to…

0OUTSOURCING AGENCIES

0CONTRACTORS

3TECH SUPPLIERS

Page 53: Building the leader in betting, gaming, and interactive

53

1. AI First Strategy

2. Engineering Innovation

3. Development Ecosystem

5. Awesome Products ENTAIN’S SECRET SAUCE

Page 54: Building the leader in betting, gaming, and interactive

54

Customer Protection4

Breakthrough scientific approach to player safety

FOCUS ON BOTH CUSTOMER BEHAVIOURS& PRODUCT FEATURES

CREATES A SAFETY NET UNIQUE TO EACH CUSTOMER

CUSTOMER BEHAVIOUR

Keeping customers in their Safe Zone

Setting behavioural baselines

Detecting spikes in their play

PRODUCT FEATURES

Continuously scanning our product for hot-spots

Making real-time changes to keep our customers safe

INTELLIGENT APPROACH TO

RISK REDUCTION

CARE CRAFTED TO EACH

CUSTOMER

▪ Dynamic Bet Limits▪ Dynamic Deposit Limits▪ Dynamic Session Time Limits▪ Dynamic Feature Adaption

Customer ProfileAnalysis

Academic Research

Product Feature Analysis

PERSONAL SAFETY NET

Tailored to each customer

1

2

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55

1. AI First Strategy

2. Engineering Innovation

3. Development Ecosystem

4. Customer ProtectionENTAIN’S SECRET SAUCE

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56

1000+ new features added every single year

Awesome Products 5

CASINO RACING SPORTS BINGO POKER

Page 57: Building the leader in betting, gaming, and interactive

57

Continually driving down costs

2018 2019 2020 2021

Cost / NGR %

33% reduction since 2018

Technology gross cost base as % of NGR

Page 58: Building the leader in betting, gaming, and interactive

58

Accelerating growth

Product innovation driving further growth

• New Trading PlatformH2 2021 (4 years of investment)

• Proprietary group Bet Station by H2, 2021

• Next-Gen Personalization Engine by H1, 2022

Page 59: Building the leader in betting, gaming, and interactive

59

Ready for the next innovation curve

Guy Kawasaki tells the story of how ICE 1.0 (left) became ICE 2.0 (right), through disruptive innovation

Innovation is disruptive

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60

Ready for the next innovation curve

We are at the forefront

Innovation Lab & Brand launch In 2021

pic

Key Partnerships

pic

Disruptive & Innovative Product Lines

LIVEYOUR

DREAM

TECHNOLOGY

MEDIA

SOCIAL

GAMING

ENTERTAINMENT

SPORTS

Page 61: Building the leader in betting, gaming, and interactive

61

Ready for the next innovation curve

We are investing

£100M in innovation

over the next 3 years

100%funded through

EVOLVEour cost

optimisation programme

Page 62: Building the leader in betting, gaming, and interactive

62

ENTAIN’S SECRET SAUCE

Powerful technology ecosystems #1

Years ahead of the competition#2

Ready to shape the future of our industry

#3

Key takeaways

Page 63: Building the leader in betting, gaming, and interactive

11Dom GrounsellMD UK Digital

Page 64: Building the leader in betting, gaming, and interactive

£4.1

£4.8 £4.9£5.2

£6.0

2016 2017 2018 2019 2020

NG

R (£

bn)

64

Consistent growth for 15+ years

Growth driven by customer penetration

& innovation

Tier 1 operators dominate

Out-performance requires leadership in

key capabilities

Source: Regulus 2020 Market Data

+18%+3%

+6%+16%

UK digital market in consistent growth

UK Digital sector: Total net gaming revenue 2016-2020

Page 65: Building the leader in betting, gaming, and interactive

65Source: Regulus 2020 Market Data

17%NGR Market

share2020

+2ppshare vs. 2019

Diverse UK brand portfolio

Sports BettingSlots

Table GamesLive Casino

Sports BettingSlots

Table GamesLive Casino

SlotsTable GamesLive Casino

Poker

SlotsBingo

Table Games

BingoSlots

Live Casino

BingoSlots

Live Casino

Key Entain UK brands & lead propositions

Page 66: Building the leader in betting, gaming, and interactive

Diverse UK customer base

66

Diverse Customer Base: Ages Genders Lifestyles Product Preferences Playing Behaviours

Opportunities to

GROW

Opportunities toMITIGATE MARKET

HEADWINDS

Key Entain UK brands – customer audiences

Page 67: Building the leader in betting, gaming, and interactive

67

Compliance & Player Protection

Customer Services & Operations

Enabler FunctionsLegal, HR, Finance etc.

Product Core Systems Data

Unique & highly effective operating model

Customer Facing Brands

World Class CentralisedOperational Functions

Integrated Global Platform

Driving the market level growth agendas

Ensuring consistency in execution in critical areas

Delivering cost efficiencies &global consistency, stability & alignment

Page 68: Building the leader in betting, gaming, and interactive

2019 2020

2019 2020

BUILDING STRONG BRANDS

Top UK Betting & Gaming Brands: % Customers Very/Somewhat Familiar

1) Nursery UK Digital Brand Tracker Q4 20. Q: How familiar are you with the following companies? N = >20002) Internal Entain data3) Entain UK Voice of Customer Survey N=>10004) Regulus Market Data 2020

Monthly Actives Customers Jan 2019-May 2021

+76%

(2)(1)

ATTRACTING MORE CUSTOMERS

Recreational Player Volume 2019 vs 2020

+43%

DIVERSIFYING OUR CUSTOMER BASE

-10%

-5%

0%

5%

10%

15%

20%

EntainUK

Comp1

Comp2

Comp3

Comp4

Comp5

Comp6

Comp7

Comp8

DELIVERING MARKET LEADING GROWTH Operator 3 Year CAGR: 2017-2020

Rest of Market

IMPROVING CUSTOMER SATISFACTIONAv Weekly Coral Customer Satisfaction: 2019-2020

+20%

Strong brand, customer & revenue performance

(4)(3)

68

Page 69: Building the leader in betting, gaming, and interactive

Four pillars of growth

69

Customer Insight, Data & Analytics

Brand Innovation Digital Marketing

Customer First approach

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70

1. Insight, Data & Analytics

2. Brand

3. Innovation

4. Digital MarketingGrowth Pillars

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71

Market Tracking & Analysis

Customer Tracking

& Analysis

Brand Health & Image Tracking

Customer Satisfaction & Sentiment

Market Size & Value TrendsInnovation ReportsShare ReportsCompetitor Monitoring

Customer VolumesCustomer BehavioursSocioeconomicsPsychographicsGeodemographics

AwarenessConsideration

Perception Image Attributes

FeedbackCsat Tracking

Social Monitoring

Insight

Analysis & synthesis of external insight

ACQUISITIONOpportunity Heatmap

RETENTIONOpportunity Heatmap

Analysis & synthesis external insight Identifying new growth opportunities

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72

Section 1

Section 2

Analyses of combined EEG, GSR and ET measurements allows us to identify where the ad is

performing and where we can improve.

EEG

GSR ET

Innovating in customer research

Measuring Brain Response

Measuring Skin

Response

Measuring Eye

Tracking

Develop TV Advert Neuro-Testing Study Rich insight to evaluate and optimize advert

Example: Leveraging neuro testing to optimise TV adverts

Page 73: Building the leader in betting, gaming, and interactive

World class customer segmentation

73

Extensive Qualitative Research Phase

High Volume Quantitative Study

Detailed Factor & Cluster Analysis

CURRENT AUDIENCES

ADDITIONAL FUTUREAUDIENCES

CURRENT AUDIENCEEXAMPLE

ADDITIONAL FUTURE AUDIENCEEXAMPLE

TAILORED SEGMENT

EXPERIENCES

TAILORED SEGMENT

EXPERIENCES

Large scale research programme delivering in-depth segment insights

Leveraging insight to create experiences tailored to segment needs

Page 74: Building the leader in betting, gaming, and interactive

Leading edge data & analytical capabilities = data powered decision making

74

CUSTOMER UNDERSTANDING

COMMERICAL OPTIMSATION

MAXIMISINGGROWTH

CUSTOMERPROTECTION

Integrated Global Data Platforms

Enhanced AI Platform

World Class Management Information Suite

Advances Global Analytics Tool Kit

Focus Areas

Key Capabilities

Foundations

Customer DNA

Segment Analysis

AI Lifetime Value Models

Marketing Analytics Toolkit

Commercial Analytics & Reporting

Bonus Abuse Models

AI Driven Personalisation

AI Next Best Offer Engine

Simulation Suite

AI Problem Gambling Prediction Engines

(Part of ARC)

Compliance Analytics & Reporting

KYC Engine

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75

1. Insight, Data & Analytics

2. Brand

3. Innovation

4. Digital MarketingGrowth Pillars

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76

Strong heritage and significant investment

0%

2%

4%

6%

8%

10%

12%

14%

16%

18%

20%

Comp 1 Ladbrokes Comp 2 Comp 3 Comp 4 Coral Comp 5 Rest ofBrands

Source: Analysis of BARB & Nielson Tracking

Gambling Brands Share of Advertising Media Spend: YTD May 2021

Ladbrokes: Founded 1902 Coral: Founded 1926

Strongest heritage in the market Significant investments in advertising

Page 77: Building the leader in betting, gaming, and interactive

77

Building towards world class Brand Marketing

HUMAN, CUSTOMER CENTRIC

ADVERTISING

FILM QUALITY PRODUCTION VALUES

INNOVATING IN DIGITAL

LADBROKES HORSE TINDER

BLOCK BUSTER CAMPAIGNS

Page 78: Building the leader in betting, gaming, and interactive

>2.5k ‘window’ advertising sites

Millions in potential media value

High quality digital window screens rolling out

Proprietary MarTech delivering localised messages

Key competitive advantage

78

The brand power of Retail

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79

1. Insight, Data & Analytics

2. Brand

3. Innovation

4. Digital MarketingGrowth Pillars

Page 80: Building the leader in betting, gaming, and interactive

Ambitious, wide ranging innovation agenda

80

Market leading portfolio of games across Sports & Gaming

Driving engagement through gamification

Breadth & depth of best-in-class content always available for

customers

Making it easier & quicker for customers to complete key action

FREE-TO-PLAY SPORTSBOOK GAMING CORE JOURNEY

Integrated Global Platform

Page 81: Building the leader in betting, gaming, and interactive

Setting the highest possible bar for future innovation

81

Make it…

SIMPLER & MORE

INTUITIVE

ExampleCustomer Needs

Our Bar For Innovation

Make it…

MORE FUN & ENTERTAINING

Make it…

PERSONALISED TO ME

Make it…

STAY IN CONTROL

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82

1. Insight, Data & Analytics

2. Brand

3. Innovation

4. Digital MarketingGrowth Pillars

Page 83: Building the leader in betting, gaming, and interactive

83

Our MarTech estate incorporates best in class tools & platforms from a wide range of leading suppliers

Entain MarTech Estate – Graphical OverviewHighly Targeted Real Time Push

Campaigns Personalised Customer Marketing

Extensive Marketing Technology estate & innovative digital marketing

Page 84: Building the leader in betting, gaming, and interactive

Future Priorities

Drive channel expansion

Next phases of MarTech expansion

Deepen partnerships & integrations with key partners

Flow Marketing

84

Linear Performance

Attribution Performance

Customer Feedback

Brand Tracking

Customer Segment insight….

… drives ideal proposition &

creative selection for each

customer…

… and drives ‘individualised’ campaign execution:

Channel selection, Spend, Scheduling, etc

We then analysis

performance using multiple

lenses

Analysis produces

optimization insights

Driving to the bleeding edge of what is possible

THE FLOW MARKETING FLY

WHEEL

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85

Conclusion

Consistent track record of out-performance

Significant investments in critical capabilities to drive growth

Ambitious roadmap of innovation underway

Major scope for future growth, built around being data driven & customer first

World leader, not just category leader, in our key pillars of growth

Page 86: Building the leader in betting, gaming, and interactive

APPENDIX

Page 87: Building the leader in betting, gaming, and interactive

References

87

1. As per company guidance with 2021 Interim results dated 12 August 2021

2. Total market share by GGR for retail, OSB and iGaming across all U.S., including jurisdictions where BetMGM is not currently active; internal estimates used where operator-specific results are unavailable.

3. In markets that BetMGM is active.

4. 3-month rolling market share April 2021 to June 2021, based on BetMGM revenues as a percentage of state reported revenues.

5. Constant currency basis.

6. Includes Australia, Belgium, Brazil, Canada, France, Germany, Italy, Mexico, Spain, United Kingdom, United States.

7. Excluding Germany.

8. Excluding UK.

9. Markets in which Entain is not licensed nor currently engaging with regulatory authorities in preparation for licensing.

10. Projected long-term available market size.

11.Minimum age surveyed varied across countries due to betting/gaming age restrictions.

12. Global countries surveyed include: Australia, Belgium, Brazil, Canada, France, Germany, Italy, Japan, Mexico, Poland, Russia, Spain, United Kingdom, United States.

13. Sports bettors defined as those who have bet money on sports in the last 12 months.

14. Sports followers defined as those who have watched sports games or highlights, attended a sport event, or read articles/stats in the last 12 months.

15. Played video and/or mobile games on any device in the last 12 months.

16. Bettors defined as those who have participated in at least one betting activity (betting on sports, esports, virtual sports or non-sports events) in the last 12 months.

17. Gamers defined as those who have participated in at least one gaming activity (playing casino table games, bingo, poker, or slots with real money) in the last 12 months.

18.For non-ranked video games, players may be ranked according to performance statistics for multiplayer match-making to occur, to ensure fair level of play, and to support social interaction (e.g. leaderboards), though this score is often withheld from the player, is not professionally-driven, and is not used in situations analogous with rank-based competitions (e.g. players earning skill tiers, tournaments with payouts).

Page 88: Building the leader in betting, gaming, and interactive

References

88

19. Includes revenue from adults aged 18+ only.

20.Current bettors defined as those who participated in at least one betting or gaming activity in the last 12 months. Potential bettors defined as those who have not participated in betting or gaming activities in the last 12 months but are at least slightly interested in participating in at least one in the future.

21. Core market long-term TAM (excluding the US) estimated to be c.$70bn based on GGR forecasts of current active geographies.

22. Incremental US long-term TAM of c.$32bn equals estimated forecast GGR of c.$14bn for U.S. iGaming, c.$13bn for U.S. sports betting, and c.$4bn for total Canadian market.

23. New market incremental long-term TAM estimated to be c.$40bn based on GGR forecasts of target markets where Entain is not currently active.

24. Forecast incremental 2025E TAM for interactive entertainment of c.$20bn equals forecast 2025E TAM of c.$12bn as addressable market for Esports betting and c.$8bn as addressable market for social casino.