cal28 build model

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Importing and Applying Motion SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use Importing Acclaim Skeleton Creating a Simple Model Importing Acclaim Motion SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 1 Ingredients • House of Moves Dominatrix Plug-in • Acclaim Skeleton file (*.asf) • Simple Model • Acclaim Motion file (*.amc) SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 2 Pre-production Issues • Acclaim data provide a standard t- pose for binding • Other formats require pre-

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Cal28 Build Model

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Importing and Applying Motion

SIGGRAPH-02 Course 28:Motion Capture: Pipeline, Applications, and Use

Importing Acclaim Skeleton Creating a Simple Model Importing Acclaim Motion

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 1

Ingredients

House of MovesDominatrix Plug-in Acclaim Skeleton file (*.asf) Simple Model Acclaim Motion file (*.amc)

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 2

Pre-production Issues

Acclaim data provide a standard t-pose for binding Other formats require pre-production planning to determine the bind pose (keep consistent for all capture sessions)

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 3

Dominatrix Plug-in

Install plug-inOn MAYA 4.0 CD, go to plug-ins folder and install House of Moves Dominatrix Plug-in Load plug-in in MAYA: Window > Plug-in Manager

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 4

Dominatrix Plug-in Continued

Toggle-on loaded for dominatrix.mll and click the close button

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 5

Dominatrix Plug-in Continued

Run Dominatrix

In the Command Line, type: Dominatrix and click the Enter key

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 6

Importing Acclaim Skeleton

In the Dominatrix window, highlight Acclaim Skeleton and File > Import

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 7

Acclaim Skeleton

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 8

Create a Simple Model

Reference the AcclaimSkeleton Use NURBS Primitives to sketch out the main forms

Spheres and Cylinders for one side of the body

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 9

Name Objects

In the Channel Box, Hypergraph or Attribute Editor rename the objects (head, arm, hand,ribcage, pelvis, leg andfoot)

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 10

Adjust Geometry

Switch to ComponentMode Control Vertices will appear pink

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 11

Adjust Geometry Continued

Use the Move tool to adjust the Control Vertices

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 12

Adjust Geometry Continued

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 13

Adjust Geometry Continued

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 14

Adjust Geometry Continued

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 15

Mirror Arm and Leg

Hold the Shift key and select the arm, hand, leg and foot Edit > Duplicate Enter -1 for Scale X

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 16

Position Parts

Adjust the position of each object to align with the skeleton

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 17

Add Name Prefixes

Select the duplicates Modify > PrefixHierarchy Names Enter Prefix (right)

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 18

Binding

Switch to AnimationMenu Set Bind the geometry to the skeleton Select the root node of the skeleton Shift-select all of the figure geometry Skin > Bind Skin > Smooth Bind

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 19

Importing Motion

Open the Dominatrix Plug-in In Dominatrix, select Acclaim Motion Dominatrix will ask for the ASF file Then, select AMC file

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 20

Adjusting Smooth Bind

Select the Ribcage geometry Skin > Edit SmoothSkin > Paint SkinWeights Tool

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 21

Smooth Bind Continued

In the Tool Setting Window, under the influence section, highlight lshoulderjoint Under the Paint Weights section, click the Flood button

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 22

Smooth Bind Continued

In the Tool Setting Window, under the influence section, highlight rshoulderjoint Under the Paint Weights section, click the Flood button

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 23

Hide IK

Hide the Skeleton in the Perspective View In the PerspectiveView, Show > None Then, Show > NURBS Surfaces

SIGGRA peline, Ap

Playblast

Playblast animation Right Mouse Hold on Time Slider and Select Playblast Movie

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 25