“can’t touch this” new sensor-driven games seng loke, courtney o’sullivan, alister smith,...
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““Can’t Touch This”Can’t Touch This”New Sensor-Driven GamesNew Sensor-Driven Games
Seng Loke, Courtney O’Sullivan, Alister Smith, Gordon PedersenSeng Loke, Courtney O’Sullivan, Alister Smith, Gordon Pedersen
New Interaction ModelsNew Interaction Models
From Human-Computer Interaction (HCI) to From Human-Computer Interaction (HCI) to Human-VirtualWorld EngagementHuman-VirtualWorld Engagement
New Interaction ModelsNew Interaction Models
Bridging the physical world and the virtual Bridging the physical world and the virtual worldworld
Exploring the Nexus: interface between the Exploring the Nexus: interface between the physical world and the virtual world physical world and the virtual world
New Interaction ModelsNew Interaction Models
The physical world is much richer than the keyboard The physical world is much richer than the keyboard or mouse or joystickor mouse or joystick
Humans interact with the physical world, naturally – Humans interact with the physical world, naturally – do we need to design an interface between the do we need to design an interface between the
human and the physical world?human and the physical world?
Not only virtual reality?Not only virtual reality?Representing the physical world in the computer & Representing the physical world in the computer &
perceiving the physical world by the computerperceiving the physical world by the computer
New Interaction ModelsNew Interaction Models
Enable Enable more waysmore ways humans can interact with the humans can interact with the virtual worldvirtual world
New Interaction ModelsNew Interaction Models
Enable Enable more waysmore ways humans can interact with the humans can interact with the virtual worldvirtual world
More of what the humans do in the physical world More of what the humans do in the physical world need to be perceived by the computerneed to be perceived by the computer
New Interaction ModelsNew Interaction Models
Enable Enable more waysmore ways humans can interact with the humans can interact with the virtual worldvirtual world
More of what the humans do in the physical world More of what the humans do in the physical world need to be perceived by the computerneed to be perceived by the computer
More of what humans do in the physical world More of what humans do in the physical world could be reflected in the computercould be reflected in the computer
New Interaction ModelsNew Interaction Models
Enable Enable more waysmore ways humans can interact with the humans can interact with the virtual worldvirtual world
More of what the humans do in the physical world More of what the humans do in the physical world need to be perceived by the computerneed to be perceived by the computer
More of what humans do in the physical world More of what humans do in the physical world could be reflected in the computercould be reflected in the computer
How? How?
Sensing and Sensors Sensing and Sensors
Translates aspects of the physical world into Translates aspects of the physical world into computational datacomputational data
More than one person can play…More than one person can play…
Not the typical multiplayer game…Not the typical multiplayer game…
Interactions of a team controls an entity of the gameInteractions of a team controls an entity of the game
Encourages cooperation & coordination among team Encourages cooperation & coordination among team members as one might need sometimes in the real worldmembers as one might need sometimes in the real world
Physical world coordination translates into coordination in Physical world coordination translates into coordination in the gamethe game