capcom co. ltd. buy - jefferies.com · capcom the gaming space is changing rapidly. the console...

21
JPY Prev. 2013A Prev. 2014E Prev. 2015E Prev. 2016E Rev. (MM) -- 94,006.0 -- 89,000.0 -- 89,500.0 -- 92,000.0 EV/Rev 0.8x 0.9x 0.9x 0.8x Operating Profit -- 10,151.0 -- 12,500.0 -- 13,800.0 -- 15,000.0 Net Profit -- 2,973.0 -- 7,700.0 -- 8,500.0 -- 9,300.0 ROE -- 5.9% -- 11.5% -- 11.4% -- 11.1% BV/Share -- 1,091.00 -- 1,255.00 -- 1,406.00 -- 1,571.00 P/B 1.6x 1.4x 1.2x 1.1x EPS FY Mar -- 52.00 -- 137.00 -- 151.00 -- 165.00 FY P/E 33.6x 12.8x 11.6x 10.6x Price Performance JUN-13 JUL-13 AUG-13 SEP-13 1,800 1,700 1,600 1,500 1,400 COMPANY NOTE Initiating Coverage JPN | Technology | Software 10 September 2013 Capcom Co. Ltd. (9697 JP) Positioned Well for the Transition; Initiating with Buy EQUITY RESEARCH GLOBAL BUY Price target ¥2,050 Price ¥1,749 Price target $10.50 Price $8.74 Bloomberg TSE: 9697 JP Bloomberg OTC: CCOEY Financial Summary Book Value (MM): ¥70,528.0 Book Value/Share: ¥1,255 Net Debt (MM): (¥21.5)BN Return on Avg. Equity: 11.5% Net Debt/Capital: (31.0)% Long-Term Debt (MM): ¥6,553.0 LTD/Cap: 9.0% Dividend Yield: 2.4% Cash & ST Invest. (MM): ¥39,632.0 Market Data 52 Week Range: ¥1,847 - ¥1,250 Total Entprs. Value (MM): ¥76.8BN Market Cap. (MM): ¥98.3BN Insider Ownership: 13.0% Institutional Ownership: 40.0% Shares Out. (MM): 56.2 Float (MM): 41.8 Avg. Daily Vol.: 435,500 Atul Goyal, CFA * Equity Analyst +65 6551 3965 [email protected] Ayano Oda § Equity Associate +813 5251 6138 [email protected] * Jefferies Singapore Limited MCI (P) 035/07/2013 § Jefferies (Japan) Limited Key Takeaway The gaming space is changing rapidly. The console gaming market, in its 8th innings, is shrinking and consolidating. Capcom transitioned well from Gen 6 to Gen 7 and should do better than peers this cycle as well. Near-term, Monster Hunter 4's launch (14th Sep on 3DS platform) should help sentiment/earnings. In addition, a strong balance sheet allows Capcom to expand inorganically. Initiate with Buy and a price target of ¥2,050. Industry at crossroads, Capcom positioned well. Technology has always been a change agent for this industry. Besides a new cycle (next-gen consoles), in the last few years, the industry has been revolutionized by the mobile-OS app-store business model. Despite challenges, Capcom did very well in the previous console cycle and was also very early in identifying and planning for mobile-gaming expansion. Console in 8th innings…consolidating. The installed base of next-gen consoles is likely to fall by 30-50%. As the tie ratio is declining, the total market is shrinking. The top end of the market will likely consolidate. Capcom will have help from 3 major franchises (Resident Evil, Street Fighter, Monster Hunter). Capcom sold well in Gen 7 cycle (<10% decline from Gen 6, vs. Konami -70%; Square -35%). In this cycle, Capcom’s upside can come from its closer alliance with Sony (we expect Sony’s PS4 to take a meaningful lead in the current console cycle). Capcom making a Beeline for mobile games. The mobile-OS games market has grown rapidly and is now bigger than handheld games (which is declining steadily). Within that, Japan appears by far the biggest. Here, small companies (Super-Cell, Gungho, etc.) are better positioned than console-era companies. Around 20-25% of Capcom's mobile-OS game revenues are driven by its subsidiary Beeline. Its Smurfs village is a global hit. Strong B/S gives it flexibility to expand inorganically. MH4 can surprise near-term. In the near-term, Capcom is set to launch Monster Hunter-4 on 3DS on 14 Sep. We believe MH4 could sell well (>3m), beating co guidance of 2m. The previous version MH3 sold 2.4m (3DS installed base was 15m then; now c. 32m). Valuation/Risks Capcom is attractively valued (11x PER; 1.2x PBR) with healthy RoE of c.11-12%. Our price target of ¥2,050 (for 9697 JP and $10.50 for CCOEY); and is based on 1.5x PBR. Besides the market risk and the industry risk (the games industry by its very nature faces the biggest risk of hit-and-miss), a weak reception to MH4 (for 3DS) is the main near-term risk. Jefferies does and seeks to do business with companies covered in its research reports. As a result, investors should be aware that Jefferies may have a conflict of interest that could affect the objectivity of this report. Investors should consider this report as only a single factor in making their investment decision. Please see analyst certifications, important disclosure information, and information regarding the status of non-US analysts on pages 18 to 21 of this report.

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JPY Prev. 2013A Prev. 2014E Prev. 2015E Prev. 2016E

Rev. (MM) -- 94,006.0 -- 89,000.0 -- 89,500.0 -- 92,000.0

EV/Rev 0.8x 0.9x 0.9x 0.8x

OperatingProfit

-- 10,151.0 -- 12,500.0 -- 13,800.0 -- 15,000.0

Net Profit -- 2,973.0 -- 7,700.0 -- 8,500.0 -- 9,300.0

ROE -- 5.9% -- 11.5% -- 11.4% -- 11.1%

BV/Share -- 1,091.00 -- 1,255.00 -- 1,406.00 -- 1,571.00

P/B 1.6x 1.4x 1.2x 1.1x

EPS

FY Mar -- 52.00 -- 137.00 -- 151.00 -- 165.00

FY P/E 33.6x 12.8x 11.6x 10.6x

Price Performance

JUN-13 JUL-13 AUG-13 SEP-13

1,800

1,700

1,600

1,500

1,400

COMPANY NOTE

Initiating Coverage

JPN | Technology | Software 10 September 2013

Capcom Co. Ltd. (9697 JP)Positioned Well for the Transition; Initiatingwith Buy

EQU

ITY R

ESEARC

H G

LOB

AL

BUYPrice target ¥2,050

Price ¥1,749Price target $10.50

Price $8.74

Bloomberg TSE: 9697 JPBloomberg OTC: CCOEY

Financial SummaryBook Value (MM): ¥70,528.0Book Value/Share: ¥1,255Net Debt (MM): (¥21.5)BNReturn on Avg. Equity: 11.5%Net Debt/Capital: (31.0)%Long-Term Debt (MM): ¥6,553.0LTD/Cap: 9.0%Dividend Yield: 2.4%Cash & ST Invest. (MM): ¥39,632.0

Market Data52 Week Range: ¥1,847 - ¥1,250Total Entprs. Value (MM): ¥76.8BNMarket Cap. (MM): ¥98.3BNInsider Ownership: 13.0%Institutional Ownership: 40.0%Shares Out. (MM): 56.2Float (MM): 41.8Avg. Daily Vol.: 435,500

Atul Goyal, CFA *Equity Analyst

+65 6551 3965 [email protected] Oda §

Equity Associate+813 5251 6138 [email protected]

* Jefferies Singapore LimitedMCI (P) 035/07/2013

§ Jefferies (Japan) Limited

Key Takeaway

The gaming space is changing rapidly. The console gaming market, in its 8thinnings, is shrinking and consolidating. Capcom transitioned well from Gen 6to Gen 7 and should do better than peers this cycle as well. Near-term, MonsterHunter 4's launch (14th Sep on 3DS platform) should help sentiment/earnings.In addition, a strong balance sheet allows Capcom to expand inorganically.Initiate with Buy and a price target of ¥2,050.

Industry at crossroads, Capcom positioned well. Technology has always been achange agent for this industry. Besides a new cycle (next-gen consoles), in the last few years,the industry has been revolutionized by the mobile-OS app-store business model. Despitechallenges, Capcom did very well in the previous console cycle and was also very early inidentifying and planning for mobile-gaming expansion.

Console in 8th innings…consolidating. The installed base of next-gen consoles is likelyto fall by 30-50%. As the tie ratio is declining, the total market is shrinking. The top end ofthe market will likely consolidate. Capcom will have help from 3 major franchises (ResidentEvil, Street Fighter, Monster Hunter). Capcom sold well in Gen 7 cycle (<10% decline fromGen 6, vs. Konami -70%; Square -35%). In this cycle, Capcom’s upside can come from itscloser alliance with Sony (we expect Sony’s PS4 to take a meaningful lead in the currentconsole cycle).

Capcom making a Beeline for mobile games. The mobile-OS games market has grownrapidly and is now bigger than handheld games (which is declining steadily). Within that,Japan appears by far the biggest. Here, small companies (Super-Cell, Gungho, etc.) arebetter positioned than console-era companies. Around 20-25% of Capcom's mobile-OSgame revenues are driven by its subsidiary Beeline. Its Smurfs village is a global hit. StrongB/S gives it flexibility to expand inorganically.

MH4 can surprise near-term. In the near-term, Capcom is set to launch MonsterHunter-4 on 3DS on 14 Sep. We believe MH4 could sell well (>3m), beating co guidance of2m. The previous version MH3 sold 2.4m (3DS installed base was 15m then; now c. 32m).

Valuation/Risks

Capcom is attractively valued (11x PER; 1.2x PBR) with healthy RoE of c.11-12%. Our pricetarget of ¥2,050 (for 9697 JP and $10.50 for CCOEY); and is based on 1.5x PBR. Besides themarket risk and the industry risk (the games industry by its very nature faces the biggest riskof hit-and-miss), a weak reception to MH4 (for 3DS) is the main near-term risk.

Jefferies does and seeks to do business with companies covered in its research reports. As a result, investors should be aware that Jefferies may have aconflict of interest that could affect the objectivity of this report. Investors should consider this report as only a single factor in making their investmentdecision. Please see analyst certifications, important disclosure information, and information regarding the status of non-US analysts on pages 18 to 21of this report.

FY3/13 Revenue split

Source: Jefferies, Company data

Capcom is a game software developer based in Osaka. CAPCOM was founded in 1983,

when game machines became widely acknowledged as a popular entertainment medium

from a niche market. The name CAPCOM is an abbreviation of CAPsule COMputer. This

was a phrase symbolic of an internal company objective to create a new gaming

experience that would exceed that of rival personal computers which had also been

increasing in popularity during the same period. It has long been one of the key Japanese

game developers for console games. Its four main franchise titles are Resident Evil, Street

Fighter, Monster Hunter and Devil May Cry. In Apr 2011 it renamed its subsidiary Capcom

Interactive to Beeline Interactive, dedicating it to development and distribution of mobile

phone games.

Launch of Monster Hunter 4 (on 3DS) on

14th Sep 2013

Launch of Dead Rising 3 on Xbox One in

Nov 2013

Beta testing of Monster Hunter Online at

Tencent in China

Launches of native-app games on iOS /

Android

Collaboration with 15 other game

companies to cross-sell / market games

Catalysts

Target Investment Thesis

Near-term, the Monster Hunter 4 launch

on 3DS is the biggest event and we believe

that it will sell >3m units, and beat

previous MS3 launch on 3DS

Longer-term, it has done to maintain sales

on consoles; and for mobile-gaming, it has

made a completely independent / separate

entity along the lines of small companies

For its consistent RoE of 12%+, we use 1.5x

PBR to value it at ¥2,050 for c. 18% upside

Upside Scenario

Upside can come from MH4 exceeding our

forecasts and selling in excess of 4m units

A successful game launch on mobile-

phones by Beeline, can also drive earnings

higher and create lot more upside

If it achieves ¥15b in OP, and ¥9.2b in NP,

that will equate to 15% RoE and it may get

re-rated to 1.7x PBR, implying ¥2,400

Downside Scenario

If MH4 sales are weak, that will create

near-term downside

If it is not able to create new titles on

mobile-games, that will affect long-term

valuations

In such a scenario, the stock may fall back

to 1.0x PBR towards Y1,400 levels (52

week low was ¥1,322)

Long Term Analysis

Scenarios

Group PB ratio

Source: Bloomberg, Jefferies estimates

Capcom PBR over time (x)

Company Description

THE LO

NG

VIE

W

Peer Group

[Capcom (9697 JP; CCOEY)]

BUY: Price Target ¥2,050 / $10.50

OP split by segments FY3/12

Source: Jefferies, Company data

FY3/13 Revenue split by type of games

Source: Jefferies, Company data

9697 JP

Initiating Coverage

10 September 2013

page 2 of 21 , Equity Analyst, +65 6551 3965, [email protected] Goyal, CFA

Please see important disclosure information on pages 18 - 21 of this report.

Capcom The gaming space is changing rapidly. The Console gaming market, in its 8th

innings, is shrinking and consolidating. Capcom transitioned well from Gen 6

to Gen 7 and should do better than peers in this cycle as well. Near-term, the

Monster Hunter 4 launch (14th Sep on 3DS) should help sentiment/earnings

With 30% of market cap in cash, it is well positioned to acquire a mobile-

gaming company if it needs to. We initiate with a Buy and a price target of

¥2,050 (at 1.5x PBR for 12% RoE).

Industry at a crossroads, Capcom positioned well Technology has always been a change agent for this industry. Besides a new cycle (next-

gen consoles), in the last few years the industry has been revolutionized by the mobile-OS

app-store business model. That has led to (a) market expansion, (b) change in customer

needs, (c) resulting change in the business models. Game developers are repositioning

amidst these structural changes. Capcom did well in the previous cycle where its overall

sales for its 4 major franchises fell <10% (Konami’s fell by 70%). On the mobile-gaming

side, Capcom established a separate entity Beeline Interactive for smartphone games, in

Apr 2011. It was early to spot the changes and trends in both consoles and mobile-

gaming.

Console in 8th innings…consolidating The biggest challenge for game developers is that the installed base of next-gen consoles

(and handhelds) is set to be just about half of the previous one. As tie-ratio is falling, total

market size is shrinking. The top end of the market will consolidate like it did in previous

gen consoles as well. But with the help of 3 major franchises (Resident Evil, Street Fighter,

Monster Hunter), Capcom managed to sell nearly as many games as it sold in the

previous cycle (while Konami saw 70% decline, Square saw 35% decline). For this cycle

Capcom’s upside can come from its closer alliance with Sony (we expect Sony’s PS4 to

take a meaningful lead in the current console cycle).

Capcom is making a Beeline for Mobile games The Mobile Games market has experienced rapid growth. It is now bigger than the

handheld market (steady decline). Within that, Japan appears to be by far the biggest

market. Here, small cos (Super-Cell, Gungho etc.) are better positioned than the console-

era companies. Capcom has c20-25% of game-revenues from mobile-OS driven by its

100% subsidiary Beeline. Its Smurfs village has been a global hit. Capcom’s strong

balance-sheet gives it the flexibility it needs in world’s largest mobile-gaming market.

MH4 can surprise near-term In the near-term, Capcom is set to launch MH4 on 3DS on 14th Sep. Given the general

dearth of good games on 3DS, we believe MH4 could do exceptionally well in Japan and

it could sell well north of 3m units (co guiding 2m units for this year). MH3 sold 2.4m,

when the 3DS installed base was about 15m and now it is about 32m. While the company

is guiding for c.2m sales of MH4, analysis of previous hits suggests a surprise is in the

store.

Valuation and Risks Capcom trades at very attractive valuation (11x PER; 1.2x PBR). Given consistently healthy

RoE of c.12-15%, it would warrant a 2.0x PBR. However, last year’s RoE of <5% is a

dampener. We are using 1.5x PBR as target multiple with FY3/15 RoE estimate of 12%, for

a target price of ¥2,050.

Besides the market risk (Japan market risk) and the industry risk (game industry by its very

nature faces the biggest risk of hit-and-miss), a weak reception of MH4 (for 3DS) is the

main near-term risk.

Capcom was early to adopt multi-

plat for Gen 7 consoles; it was very

early to move into smartphone

games with Beeline (of Smurfs fame)

Console gaming market faces lower

installed base and lower tie-ratio,

while the competitors are allocating

large budgets for development /

marketing…

Mobile gaming has so far been

dominated by smaller players that

are far more nimble…but here the

Japan opportunity is huge

Longer-term Capcom still needs to

refine its strategy and we remain

cautious. However near-term, MH

offers positive surprise

At 11-12x it is one of the cheapest

game stocks…our target of Y2,050

implies 15% upside

9697 JP

Initiating Coverage

10 September 2013

page 3 of 21 , Equity Analyst, +65 6551 3965, [email protected] Goyal, CFA

Please see important disclosure information on pages 18 - 21 of this report.

Overall Business structure: Revenue and Profits

Exhibit 1: Revenue breakdown

Source: Jefferies, company data

.

Exhibit 2: Capcom’s business segments, as defined on the company website

Source: Capcom website

Digital Content 68%

Arcade ops 11%

Amusement Eq 18%

Others 3% Revenue Split FY3/13

Digital entertainment (Games) is

about 70% of total revenues

Most of the profits come from games

related business

Capcom is clearly focusing on the

Games side of the business, which

also drives almost all the profits

9697 JP

Initiating Coverage

10 September 2013

page 4 of 21 , Equity Analyst, +65 6551 3965, [email protected] Goyal, CFA

Please see important disclosure information on pages 18 - 21 of this report.

Exhibit 3: OP breakdown

Source: Jefferies, company data

.

Exhibit 4: Total Group Revenues

Source: Jefferies estimates, company data

.

Core business: Digital Ent – Games fall within that

Exhibit 5: Digital Content revenue split by type of games

Source: Jefferies, company data

.

Digital Content 78%

Arcade ops 11%

Amusement Eq 6%Others 5% OP Split FY3/12

63 61

53

6670

74

83

92

67

98

82

9489 90 92

0

20

40

60

80

100

120

FY3/02 FY3/04 FY3/06 FY3/08 FY3/10 FY3/12 FY3/14e FY3/16e

Sales (¥ bn)

Package 64%

DLC 8%

Mobile Contents 17%

PC Other 11%FY3/13 Revenue split

by type of games

Most of the profits have come from

games related business for several

years (FY3/13 was an exception

where only 50% came from games

as there were some write-offs)

Revenues had been rising steadily

but seem to have peaked at ¥98b

Within Digital Content, Packaged

sales (for Consoles, and Handhelds)

is the larger revenue driver

9697 JP

Initiating Coverage

10 September 2013

page 5 of 21 , Equity Analyst, +65 6551 3965, [email protected] Goyal, CFA

Please see important disclosure information on pages 18 - 21 of this report.

Exhibit 6: Games business revenues (part of Digital Content)

Source: Jefferies estimates, company data

Capcom’s biggest exposure is towards PS3 at >50%. It has potential upside from PS4

software sales coming through from next year.

Exhibit 7: Consumer Games (on consoles) – Shipment volume split by platform

1000s FY3/08 FY3/09 FY3/10 FY3/11 FY3/12 FY3/13 FY3/14 FY3/15

15600 17300 12500 20500 15700 14000 55 30

PS2 3100 1550 600 300 200 100 5,170 4,146

PS3 1750 4450 2700 6200 6200 7100 800 1,600

PS4 400 300

PSP + PS Vita 3150 3250 2400 6200 1900 600 497 353

Wii + WiiU 2930 1700 3200 1400 650 700 2,848 2,620

DS + 3DS 2400 1350 1000 1700 3300 1300 2,820 2,115

Xbox360 1620 4300 1700 4200 3200 3700 500 1,000

Xbox One 410 336

PC and Other 650 700 900 500 250 500 55 30

Source: Jefferies estimates, company data

We have made conservative forecasts for PS4 software sales for this year and next.

Exhibit 8: Consumer Games (on consoles) – Shipment % by platform

% FY3/08 FY3/09 FY3/10 FY3/11 FY3/12 FY3/13 FY3/14 FY3/15

PS2 20% 9% 5% 1% 1% 1% 0% 0%

PS3 11% 26% 22% 30% 39% 51% 38% 33%

PS4 0% 0% 0% 6% 13%

PSP + PS Vita 20% 19% 19% 30% 12% 4% 3% 2%

Wii + WiiU 19% 10% 26% 7% 4% 5% 4% 3%

DS + 3DS 15% 8% 8% 8% 21% 9% 21% 21%

Xbox360 10% 25% 14% 20% 20% 26% 21% 17%

Xbox One 0% 0% 0% 4% 8%

PC and Other 4% 4% 7% 2% 2% 4% 3% 3%

Source: Jefferies estimates, company data

Below table shows the biggest title hits of Capcom of all time.

44

52

63

44

74

6064

58 5962

0

10

20

30

40

50

60

70

80

FY3/07 FY3/08 FY3/09 FY3/10 FY3/11 FY3/12 FY3/13 FY3/14e FY3/15e FY3/16e

Sales (¥ bn)

Game related revenues have been

range-bound between Y45b-Y75b

for last several years; we forecast

steady revenues from consoles

business

9697 JP

Initiating Coverage

10 September 2013

page 6 of 21 , Equity Analyst, +65 6551 3965, [email protected] Goyal, CFA

Please see important disclosure information on pages 18 - 21 of this report.

Exhibit 9: Biggest Capcom Titles over the years (Resident Evil, Street Fighter, Monster Hunter, Devil May Cry )

Pos Game Platform Year Genre Global

1 Street Fighter II: The World Warrior SNES 1992 Fighting 6.30

2 Resident Evil 2 PS 1998 Action 5.82

3 Monster Hunter Freedom Unite PSP 2008 Role-Playing 5.37

4 Resident Evil PS 1996 Action 5.05

5 Resident Evil 5 PS3 2009 Action 4.88

6 Monster Hunter Freedom 3 PSP N/A Role-Playing 4.87

7 Street Fighter II Turbo SNES 1992 Fighting 4.10

9 Resident Evil Director's Cut PS 1996 Action 3.77

10 Resident Evil 3: Nemesis PS 1999 Action 3.72

11 Resident Evil 4 PS2 2005 Action 3.62

12 The Getaway PS2 2002 Action 3.54

13 Resident Evil 5 X360 2009 Action 3.33

14 Devil May Cry PS2 2001 Action 2.99

15 Onimusha: Warlords PS2 2001 Action 2.70

16 Resident Evil 6 PS3 2012 Action 2.54

17 Monster Hunter Freedom 2 PSP 2007 Role-Playing 2.52

19 Dino Crisis PS 1998 Action 2.41

20 Resident Evil - Code: Veronica X PS2 2001 Action 2.34

21 Onimusha 2: Samurai's Destiny PS2 2002 Adventure 2.25

22 Monster Hunter Tri 3DS 2011 Role-Playing 2.24

23 Devil May Cry 3: Dante's Awakening Special Edition PS2 2006 Action 2.21

24 Resident Evil 4 Wii 2007 Action 2.15

25 Monster Hunter Tri Wii 2009 Role-Playing 2.12

26 Devil May Cry 3: Dante's Awakening PS2 2005 Action 2.09

27 Street Fighter IV PS3 2009 Fighting 2.06

28 Dead Rising X360 2006 Action 2.00

29 Super Street Fighter II SNES 1993 Fighting 2.00

30 Devil May Cry 2 PS2 2003 Action 1.97

31 Resident Evil 4 GC 2005 Action 1.69

32 Street Fighter IV X360 2009 Fighting 1.66

33 Street Fighter II': Special Champion Edition GEN 1992 Fighting 1.66

35 Resident Evil 6 X360 2012 Action 1.61

36 Final Fight SNES 1990 Action 1.56

38 Resident Evil: The Umbrella Chronicles Wii 2007 Shooter 1.50

39 Devil May Cry 4 PS3 2008 Action 1.47

40 Onimusha 3: Demon Siege PS2 2004 Action 1.45

41 Red Dead Revolver PS2 2004 Shooter 1.45

42 Resident Evil Outbreak PS2 2003 Action 1.45

43 Resident Evil GC 2002 Action 1.42

44 Dead Rising 2 X360 2010 Action 1.36

45 Dragon's Dogma PS3 2012 Adventure 1.33

46 Mega Man Battle Network 4: Red Sun / Blue Moon GBA 2003 Role-Playing 1.32

47 Monster Hunter Freedom PSP 2005 Role-Playing 1.31

48 Super Street Fighter IV PS3 2010 Fighting 1.31

49 Lost Planet: Extreme Condition X360 2006 Shooter 1.30

50 Test Drive 5 PS 1997 Racing 1.30

51 Mega Man Battle Network 3 Blue / White Version GBA 2002 Role-Playing 1.29

52 Devil May Cry 4 X360 2008 Action 1.29

53 Resident Evil Zero GC 2002 Action 1.29

54 Dead Rising 2 PS3 2010 Action 1.26

55 Marvel vs. Capcom 3: Fate of Two Worlds PS3 2011 Fighting 1.25

56 The Magical Quest starring Mickey Mouse SNES 1992 Platform 1.21

57 Dino Crisis 2 PS 2000 Action 1.21

62 Resident Evil - Code: Veronica DC 2000 Action 1.14

63 Mobile Suit Gundam: Federation vs. Zeon PS2 2001 Simulation 1.14

64 Resident Evil: Operation Raccoon City PS3 2012 Shooter 1.05

65 Mega Man X4 PS 1996 Platform 1.04

66 Street Fighter Alpha 3 PS 1998 Fighting 1.03

67 Marvel vs. Capcom 3: Fate of Two Worlds X360 2011 Fighting 1.02

Source: Jefferies

9697 JP

Initiating Coverage

10 September 2013

page 7 of 21 , Equity Analyst, +65 6551 3965, [email protected] Goyal, CFA

Please see important disclosure information on pages 18 - 21 of this report.

Exhibit 10: Games shipment volume split by platform

Source: Jefferies, company data

.

The next big title launch is on 14 Sep 2013 –Monster Hunter 4 (a role playing game) on

3DS platform. Earlier this game had been a big hit on 3DS (sold more than 2.4m units in

2011) and it sold close to 5m units (Monster Hunter Freedom) on PSP in 2009.

Exhibit 11: Capcom Game launches on consoles ahead…

Title Platform Date

Ultra Street Fighter IV PS3 2014

Ultra Street Fighter IV Xbox360 2014

Segoku Basara4 PS3 Early 2014

Deep down -working title- PS4 TBD

Lost Planet 3 PC Sep-2013

Monster Hunter 4 3DS Sep-2013

Source: Jefferies estimates, company data

PS2; 1%

PS3; 51%

PS4; 0%PSP + PS Vita; 4%

DS + 3DS; 9%

Wii + WiiU; 5%

Xbox360; 26%

Xbox One; 0%PC and Other ; 4%

Within Consumer games – PS3 and

XB360 account for 76% of total

shipments, and this is where there is

downside risk…

…while 3DS-related software sales

(especially MH4) offers upside

9697 JP

Initiating Coverage

10 September 2013

page 8 of 21 , Equity Analyst, +65 6551 3965, [email protected] Goyal, CFA

Please see important disclosure information on pages 18 - 21 of this report.

Industry: Console business is challenging Total installed base of consoles lot smaller

The current console gaming cycle is set to be worse than the previous one. The next-gen

consoles (PS4, XBone, Wii-U, 3DS, PS-Vita) will infuse some life.

However, over the cycle, industry-wide revenues opportunity from console-gaming is

destined to be smaller (much smaller) than the previous generation (PS3, XB360, Wii, DS,

PSP). This is mainly because of significantly lower numbers (in our forecast) for Wii U, 3DS

and PSV.

Exhibit 12: Gen 7 installed base (2006-2013)

Source: Jefferies estimates, company data

Exhibit 13: Gen 8 installed base estimate (2012 onwards)

Source: Jefferies estimates, company data

Moreover, with lower tie-ratio (10-15% lower), the total market size for the console

gaming software is expected to be lower than previous cycle. This will affect most 3rd

party game developers, albeit weak sales of Wii U and 3DS (as compared to previous

platforms) are hurting Nintendo’s bottom-line more than that of others.

Exhibit 14: Overall installed base market share split for Gen 8 consoles

Source: Jefferies estimates

However the overall market may not be immune to the overall downside in the demand

for software.

82

82

101

152

79495

0

50

100

150

200

250

300

350

400

450

500

PS3 XB360 Wii DS PSP Total

Gen 7

Installed base

(mn)

95

68

11

67

18259

0

50

100

150

200

250

300

350

400

450

500

PS4 XB1 WiiU 3DS PSV Total

Gen 8

Installed base

(mn)

PS455%

XB139%

Wii U6%

Gen 8 expected share split

9697 JP

Initiating Coverage

10 September 2013

page 9 of 21 , Equity Analyst, +65 6551 3965, [email protected] Goyal, CFA

Please see important disclosure information on pages 18 - 21 of this report.

Industry: Mobile-OS games is expanding rapidly Consumers spent c. $9.5b over the last 12 months: Adjusting for the 30% revenue

sharing with the OS owner (Apple / Google), smartphone users (less than <1bn) spent a

whopping $9.5b on apps (‘premium’/‘freemium’ apps) over the last 12 months…

Exhibit 14: Indexed consumer spending on games (iOS 1Q13 indexed to 100)

Source: App Annie

Mobile gaming revenues driven by Asia, and particularly Japan

When it comes to revenues (i.e. consumer spending), Japan is the biggest source of

revenues for developers on Google Play Store (where US is a surprising #3) and #2 for

those on iOS (US is #1).

Table 1: Top countries by revenue Q2, 2013 – iOS and Android

Rank Apple iOS Google Play Store

1 US Japan

2 Japan South Korea

3 UK US

4 Australia Germany

5 China UK

Source: App Annie, Jefferies

We like the fact that Capcom has an objective and a strategy to target growth businesses.

Exhibit 15: Capcom’s plan for growth in the online business (DLC, mobile)

Source: Company presentation

0

20

40

60

80

100

120

iOS App Store Google Play Gaming-OptimizedHandheld

1Q13

2Q13

$9.5b of app-store rev (iOS +

Google)

Handheld games revenue is sliding

and is below Google Play Store

revenue, which itself is just about

half that of iOS App-store

iOS and Google Play Store revenues

seem to be 4-5x of that of dedicated

handhelds

Capcom has an objective and a plan

to target the growth in the online

business (Mobile games and digital

content)…

9697 JP

Initiating Coverage

10 September 2013

page 10 of 21 , Equity Analyst, +65 6551 3965, [email protected] Goyal, CFA

Please see important disclosure information on pages 18 - 21 of this report.

Capcom’s performance over the last decade Its OP has been range-bound between ¥10-15b and is likely to remain so, until it gets the

next big hit in the mobile OS space.

Exhibit 16: Group Operating Profit

Source: Jefferies estimates, company data

Exhibit 17: Group Operating Profit Margin

Source: Jefferies estimates, company data

.

Exhibit 18: Group Net Profit

Source: Jefferies estimates, company data

0

10

7

1

8

7

10

13

15

6

14

12

10

13

1415

0

2

4

6

8

10

12

14

16

FY3/01 FY3/03 FY3/05 FY3/07 FY3/09 FY3/11 FY3/13 FY3/15e

OP (¥ bn)

16%

11%

3%

12%

9%

13%

16% 16%

8%

15% 15%

11%

14%

15%16%

0%

2%

4%

6%

8%

10%

12%

14%

16%

18%

FY3

/02

FY3

/03

FY3

/04

FY3

/05

FY3

/06

FY3

/07

FY3

/08

FY3

/09

FY3

/10

FY3

/11

FY3

/12

FY3

/13

FY3

/14

e

FY3

/15

e

FY3

/16

e

OPM(%)

4.9

-19.6

-9.2

3.6

6.95.9

7.8 8.1

2.2

7.8 6.7

3.0

7.7 8.5 9.3

(25)

(20)

(15)

(10)

(5)

0

5

10

15

FY3

/02

FY3

/03

FY3

/04

FY3

/05

FY3

/06

FY3

/07

FY3

/08

FY3

/09

FY3

/10

FY3

/11

FY3

/12

FY3

/13

FY3

/14

e

FY3

/15

e

FY3

/16

e

NP (¥ bn)

Since FY3/07, Group OP has been

range-bound between ¥10-15b

(except for 3/10) and is likely to

remain within the same range

Group OPM has been 9-16% since

FY3/05 (except for 3/10)

Our NP forecast implies big

turnaround from FY3/13 NP of ¥3.0b

to >¥9b in FY3/16

9697 JP

Initiating Coverage

10 September 2013

page 11 of 21 , Equity Analyst, +65 6551 3965, [email protected] Goyal, CFA

Please see important disclosure information on pages 18 - 21 of this report.

.

Exhibit 19: Group Net Profit Margin

Source: Jefferies estimates, company data

.

Exhibit 20: Group RoE

Source: Jefferies estimates, company data

.

Exhibit 21: Group RoA

Source: Jefferies estimates, company data

.

7.8%

-31.9%

-17.4%

5.5%

9.9%7.9%

9.4% 8.8%

3.2%

7.9% 8.2%

3.2%

8.7% 9.5% 10.1%

-35%

-30%

-25%

-20%

-15%

-10%

-5%

0%

5%

10%

15%

FY3

/02

FY3

/03

FY3

/04

FY3

/05

FY3

/06

FY3

/07

FY3

/08

FY3

/09

FY3

/10

FY3

/11

FY3

/12

FY3

/13

FY3

/14

e

FY3

/15

e

FY3

/16

e

NPM(%)

14.4

-35.2

-24.5

11.3

19.3

13.815.8 14.3

3.8

13.811.5

4.9

11.5 11.4 11.1

(40)

(30)

(20)

(10)

0

10

20

30

FY3

/02

FY3

/03

FY3

/04

FY3

/05

FY3

/06

FY3

/07

FY3

/08

FY3

/09

FY3

/10

FY3

/11

FY3

/12

FY3

/13

FY3

/14

e

FY3

/15

e

FY3

/16

e

ROE %

5.7

-20.9

-9.9

3.9

7.56.3

8.5 8.8

2.3

8.57.3

3.2

8.3 9.1 10.0

(25)

(20)

(15)

(10)

(5)

0

5

10

15

FY3

/02

FY3

/03

FY3

/04

FY3

/05

FY3

/06

FY3

/07

FY3

/08

FY3

/09

FY3

/10

FY3

/11

FY3

/12

FY3

/13

FY3

/14

e

FY3

/15

e

FY3

/16

eROA %

RoE has stayed well above 10%

barring a few exceptional years and

is likely to remain so

9697 JP

Initiating Coverage

10 September 2013

page 12 of 21 , Equity Analyst, +65 6551 3965, [email protected] Goyal, CFA

Please see important disclosure information on pages 18 - 21 of this report.

Exhibit 22: Group Inventory

Source: Jefferies estimates, company data

.

Exhibit 23: Group Inventory days

Source: Jefferies estimates, company data

.

18 17

14 13

10

7

10

17 17

13

26

23

19 18

22

0

5

10

15

20

25

30

FY3/02 FY3/04 FY3/06 FY3/08 FY3/10 FY3/12 FY3/14e FY3/16e

Inventory

(¥bn)

103.299.2 97.0

73.2

52.5

33.9

45.6

67.5

92.9

47.5

115.7

89.9

79.174.9

88.2

0

20

40

60

80

100

120

140

FY3/02 FY3/04 FY3/06 FY3/08 FY3/10 FY3/12 FY3/14e FY3/16e

Inventory Days

(#)

Inventory is at the higher end of the

last decade…but has started to come

down

9697 JP

Initiating Coverage

10 September 2013

page 13 of 21 , Equity Analyst, +65 6551 3965, [email protected] Goyal, CFA

Please see important disclosure information on pages 18 - 21 of this report.

Valuations: Look attractive

Exhibit 24: Consensus estimates

Actual Consensus Jefferies

FY3/13 FY3/14 FY3/15 FY3/14 FY3/15

Sales (¥ bn) 94,006 97,569 100,867 89,500 89,895

OP (¥ bn) 10,151 12,451 14,251 12,500 13,800

NP (¥ bn) 2,973 7,488 8,718 7,700 8,500

EPS (¥) 52 127 147 137 151

PER (x) 13 12 12.4 11.2

BVPS (¥) 1,084 1,175 1,287 1,255 1,406

ROE (%) 4 11.5 11.9 11.5 11.4

PBR (x) 1.44 1.32 1.36 1.21

Source: Jefferies estimates, company data, Bloomberg

Exhibit 25: Peer group PER (x) – next year (FY3/15 or CY14)

Source: Jefferies, company data, Bloomberg

.

Exhibit 26: Peer group PBR (x) – next year (FY3/15 or CY14)

Source: Jefferies estimates, company data, Bloomberg

.

9.7 10.3 10.6 11.3 11.5 11.7 12.213.3

15.1 15.516.6

17.7

26.0 26.5

0.0

5.0

10.0

15.0

20.0

25.0

30.0

Den

a

Gu

ng

ho

Nex

on

Nam

coB

Seg

aS

Cap

com

Ub

iso

ft

Act

ivis

ion

B Gre

e

Cyb

era

ge

nt

Take

-Tw

o

EA

Sq

uare

E

Ko

nam

i

Next Year PER (x)

1.2 1.3 1.3 1.3 1.41.5 1.6 1.6

1.92.2

2.5

3.2

4.0

0.0

0.5

1.0

1.5

2.0

2.5

3.0

3.5

4.0

4.5

5.0

Ub

iso

ft

Ko

nam

i

Nam

coB

Sq

uare

E

Cap

com

Gre

e

Seg

aS

Den

a

Nex

on

Act

ivis

ion

B

Take

-Tw

o

Cyb

era

ge

nt

EA

Gu

ng

ho

Curr year PBR (x)

Capcom is one of the least expensive

gaming stocks in terms of PER

Our OP estimates are in line with

consensus but slightly below for

next year

Most important title release –

Monster Hunter 4 on 14 Sep 2013

In terms of PBR Capcom seems fairly

attractive at 1.38x PBR for RoE that

has consistently been well above

10%

We use FY3/15 BVPS of ¥1,350 and a

target PBR of 1.45x to arrive at our

target price of ¥2,050

9697 JP

Initiating Coverage

10 September 2013

page 14 of 21 , Equity Analyst, +65 6551 3965, [email protected] Goyal, CFA

Please see important disclosure information on pages 18 - 21 of this report.

Exhibit 27: Capcom’s Market cap over last decade

Source: Jefferies, company data, Bloomberg

Exhibit 28: Capcom’s PER (next year) over last decade – based on consensus

Source: Jefferies, company data, Bloomberg

Exhibit 29: Capcom’s PBR (current yr) over last decade – based on consensus

Source: Jefferies, company data, Bloomberg

0.0

0.5

1.0

1.5

2.0

2.5

Sep-03 Sep-04 Sep-05 Sep-06 Sep-07 Sep-08 Sep-09 Sep-10 Sep-11 Sep-12

$bnCapcom Market Cap

0.0

5.0

10.0

15.0

20.0

25.0

30.0

Jul-

05

No

v-0

5

Mar-

06

Jul-

06

No

v-0

6

Mar-

07

Jul-

07

No

v-0

7

Mar-

08

Jul-

08

No

v-0

8

Mar-

09

Jul-

09

No

v-0

9

Mar-

10

Jul-

10

No

v-1

0

Mar-

11

Jul-

11

No

v-1

1

Mar-

12

Jul-

12

No

v-1

2

Mar-

13

Jul-

13

0.00

0.50

1.00

1.50

2.00

2.50

3.00

3.50

4.00

4.50

Jul-

05

No

v-0

5

Mar-

06

Jul-

06

No

v-0

6

Mar-

07

Jul-

07

No

v-0

7

Mar-

08

Jul-

08

No

v-0

8

Mar-

09

Jul-

09

No

v-0

9

Mar-

10

Jul-

10

No

v-1

0

Mar-

11

Jul-

11

No

v-1

1

Mar-

12

Jul-

12

No

v-1

2

Mar-

13

Jul-

13

Over the last decade, its market cap

has been range bound between $1-

2b

Since the Lehman crash, PER has

been between 9-14x

And PBR has been between 1.2 to

2.0x; currently at 1.36

9697 JP

Initiating Coverage

10 September 2013

page 15 of 21 , Equity Analyst, +65 6551 3965, [email protected] Goyal, CFA

Please see important disclosure information on pages 18 - 21 of this report.

Exhibit 30: Board of Directors and Corporate Auditors (As of June 27th, 2013)

Title Name Month Year

Chairman and Chief Executive Officer (CEO) Kenzo Tsujimoto Apr. 2001

President and Chief Operating Officer (COO) Haruhiro Tsujimoto Jul. 2007

Executive Vice President and CFO Tamio Oda Apr. 2011

Director and Executive Corporate Officer Kazuhiko Abe Apr. 2011

Director and Executive Corporate Officer Yoshifumi Yamashita Oct. 2012

Director and Executive Corporate Officer Katsuhiko Ichii Jun. 2011

Director and Executive, Corporate Officer Yoichi Egawa Jun. 2013

Director (External) Hiroshi Yasuda Jun. 2007

Director (External) Makoto Matsuo Jun. 2009

Director (External) Takayuki Morinaga Jun. 2009

Source: Company Data

Exhibit 31: Shareholding structure (type of shareholders)

Source: Jefferies, company data, Bloomberg

Exhibit 32: Dividend payout history

DPS (¥) EPS (¥) Dividend payout %

2000 13 182 7

2001 20 105 19

2002 20 84 24

2003 20 -338 -

2004 20 -161 -

2005 20 63 31

2006 20 125 16

2007 30 108 28

2008 30 133 23

2009 35 131 27

2010 35 36 96

2011 40 131 30

2012 40 116 34

2013 40 52 77

Source: Bloomberg

Investment Advisor

45%

Corporation27%

Individual14%

Bank13%

Others1%

Capcom

Almost 17% of the outstanding

shares are held in treasury (result of

buy backs); while Tsuijimoto Family

owns 13%

9697 JP

Initiating Coverage

10 September 2013

page 16 of 21 , Equity Analyst, +65 6551 3965, [email protected] Goyal, CFA

Please see important disclosure information on pages 18 - 21 of this report.

Appendix: P&L and Balance Sheet statements

Exhibit 33: Capcom P&L statement (¥ mn)

FY 03/07 FY 03/08 FY 03/09 FY 03/10 FY 03/11 FY 03/12 FY 03/13 FY 03/14e FY 03/15e

Revenue 74,429 83,154 91,969 67,059 97,676 82,077 94,006 89,000 89,500

Cost of Revenue 48,047 50,560 55,052 42,339 60,372 49,609 61,912 57,054 56,439

Gross Profit 26,382 32,594 36,917 24,720 37,304 32,468 32,094 31,946 33,061

SG&A 16,780 19,473 22,299 19,133 23,009 20,150 21,943 19,446 19,261

R&D 13,068 18,458 19,744 2,125 29 2,236 30,978 11,081 11,081

D&A 2,776 3,393 4,624 3,597 3,554 3,235 3,538 3,442 3,442

OP 9,602 13,121 14,618 5,587 14,295 12,318 10,151 12,500 13,800

Interest Expense 72 71 86 165 143 115 107 112 112

Forex Losses (Gains) (444) 2,086 882 171 1,102 456 (745) (1,744) (1,744)

Net Non-OP (12) (998) 1,204 4,128 2,244 323 7,070 1,520 1,520

Pretax Income 9,986 11,962 12,446 1,123 10,806 11,424 3,719 12,612 13,912

Income Tax Expense 4,143 4,171 4,383 (1,044) 3,056 4,701 746 4,912 5,412

Income Tax % 41% 35% 35% -93% 28% 41% 20% 39% 39%

Income Before XO Items 5,843 7,791 8,063 2,167 7,750 6,723 2,973 7,700 8,500

Minority Interests (9) (16) 0 0 0 0 0 0 0

Net Income 5,852 7,807 8,063 2,167 7,750 6,723 2,973 7,700 8,500

O/S Shares 56 61 62 59 59 58 58 58 58

EPS 104 128 131 37 131 117 52 137 151

PER 33 12.4 11.2

Source: Jefferies estimates, company data

Exhibit 34: Capcom Balance Sheet (¥ mn)

FY 03/07 FY 03/08 FY 03/09 FY 03/10 FY 03/11 FY 03/12 FY 03/13 FY 03/14e FY 03/15e

ASSETS

Cash & Near Cash Items 35,020 32,763 28,611 29,865 35,011 24,752 31,522 39,646.2 45,029.7

Short-Term Investments 0 0 0 0 0 0 0 0 0

Accounts & Notes Receivable 9,874 13,726 27,511 6,240 11,663 17,227 11,623 11,134 12,252

Inventories 6,903 10,385 17,020 17,063 12,707 26,026 23,142 19,298 18,375

Other Current Assets 8,292 5,631 5,664 8,135 7,795 7,033 10,554 12,658 14,431

Total Current Assets 60,089 62,505 78,806 61,303 67,176 75,038 76,841 82,736 90,088

LT Investments & Receivables 2,663 1,748 1,005 957 390 368 515 477 438

Net Fixed Assets 15,500 15,253 15,217 14,049 13,532 12,844 13,258 12,820 12,536

Gross Fixed Assets 26,647 27,802 29,648 30,154 30,220 29,556 30,148 0 0

Accumulated Depreciation 11,147 12,549 14,431 16,105 16,688 16,712 16,890 0 0

Other Long-Term Assets 13,226 14,100 11,182 10,312 9,310 9,997 13,751 14,694 16,240

Total Long-Term Assets 31,389 31,101 27,404 25,318 23,232 23,209 27,524 27,991 29,214

Total Assets 91,478 93,606 106,210 86,621 90,408 98,247 104,365 110,726 119,302

Liabilities & Sh Equity

Accounts Payable 7,489 7,303 9,682 3,477 5,665 7,257 6,938 5,907 6,260

Short-Term Borrowings 755 17,012 17,058 13,789 4,218 7,581 11,558 11,558 11,558

Other Short-Term Liabilities 11,503 10,503 11,675 7,945 15,067 14,489 13,409 13,409 13,409

Total Current Liabilities 19,747 34,818 38,415 25,211 24,950 29,327 31,905 30,874 31,227

Long-Term Borrowings 25,065 3,910 4,575 4,814 4,105 6,574 6,553 6,553 6,553

Other Long-Term Liabilities 1,522 1,218 3,871 2,640 3,346 2,994 3,079 2,771 2,494

Total Long-Term Liabilities 26,587 5,128 8,446 7,454 7,451 9,568 9,632 9,324 9,047

Total Liabilities 46,334 39,946 46,861 32,665 32,401 38,895 41,537 40,198 40,274

Total Preferred Equity 0 0 0 0 0 0 0 0 0

Minority Interest 16 0 0 0 0 0 0 0 0

Share Capital & APIC 47,552 52,970 54,168 54,567 54,567 54,567 54,567 54,567 54,567

Retained Earnings (2,424) 690 5,181 (611) 3,440 4,785 8,261 15,961 24,461

Total Equity 45,144 53,660 59,349 53,956 58,007 59,352 62,828 70,528 79,028

Total Liabilities & Equity 91,478 93,606 106,210 86,621 90,408 98,247 104,365 110,726 119,302

BVPS 799 881 961 913 982 1,031 1,091 1,255 1,406

PBR 1.93 1.77 1.86 1.73 1.65 1.56 1.36 1.21

Source: Jefferies estimates, company data

9697 JP

Initiating Coverage

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page 17 of 21 , Equity Analyst, +65 6551 3965, [email protected] Goyal, CFA

Please see important disclosure information on pages 18 - 21 of this report.

Company DescriptionCAPCOM CO., LTD. develops consumer video game software. The Company also develops, manufactures, markets, and leases arcade gamemachines. Capcom also operates amusement facilities.

Analyst CertificationI, Atul Goyal, CFA, certify that all of the views expressed in this research report accurately reflect my personal views about the subject security(ies) andsubject company(ies). I also certify that no part of my compensation was, is, or will be, directly or indirectly, related to the specific recommendationsor views expressed in this research report.I, Ayano Oda, certify that all of the views expressed in this research report accurately reflect my personal views about the subject security(ies) andsubject company(ies). I also certify that no part of my compensation was, is, or will be, directly or indirectly, related to the specific recommendationsor views expressed in this research report.Registration of non-US analysts: Atul Goyal, CFA is employed by Jefferies Singapore Limited, a non-US affiliate of Jefferies LLC and is not registered/qualified as a research analyst with FINRA. This analyst(s) may not be an associated person of Jefferies LLC, a FINRA member firm, and therefore maynot be subject to the NASD Rule 2711 and Incorporated NYSE Rule 472 restrictions on communications with a subject company, public appearancesand trading securities held by a research analyst.

Registration of non-US analysts: Ayano Oda is employed by Jefferies (Japan) Limited, a non-US affiliate of Jefferies LLC and is not registered/qualified as a research analyst with FINRA. This analyst(s) may not be an associated person of Jefferies LLC, a FINRA member firm, and therefore maynot be subject to the NASD Rule 2711 and Incorporated NYSE Rule 472 restrictions on communications with a subject company, public appearancesand trading securities held by a research analyst.

As is the case with all Jefferies employees, the analyst(s) responsible for the coverage of the financial instruments discussed in this report receivescompensation based in part on the overall performance of the firm, including investment banking income. We seek to update our research asappropriate, but various regulations may prevent us from doing so. Aside from certain industry reports published on a periodic basis, the large majorityof reports are published at irregular intervals as appropriate in the analyst's judgement.

Meanings of Jefferies RatingsBuy - Describes stocks that we expect to provide a total return (price appreciation plus yield) of 15% or more within a 12-month period.Hold - Describes stocks that we expect to provide a total return (price appreciation plus yield) of plus 15% or minus 10% within a 12-month period.Underperform - Describes stocks that we expect to provide a total negative return (price appreciation plus yield) of 10% or more within a 12-monthperiod.The expected total return (price appreciation plus yield) for Buy rated stocks with an average stock price consistently below $10 is 20% or more withina 12-month period as these companies are typically more volatile than the overall stock market. For Hold rated stocks with an average stock priceconsistently below $10, the expected total return (price appreciation plus yield) is plus or minus 20% within a 12-month period. For Underperformrated stocks with an average stock price consistently below $10, the expected total return (price appreciation plus yield) is minus 20% within a 12-month period.NR - The investment rating and price target have been temporarily suspended. Such suspensions are in compliance with applicable regulations and/or Jefferies policies.CS - Coverage Suspended. Jefferies has suspended coverage of this company.NC - Not covered. Jefferies does not cover this company.Restricted - Describes issuers where, in conjunction with Jefferies engagement in certain transactions, company policy or applicable securitiesregulations prohibit certain types of communications, including investment recommendations.Monitor - Describes stocks whose company fundamentals and financials are being monitored, and for which no financial projections or opinions onthe investment merits of the company are provided.

Valuation MethodologyJefferies' methodology for assigning ratings may include the following: market capitalization, maturity, growth/value, volatility and expected totalreturn over the next 12 months. The price targets are based on several methodologies, which may include, but are not restricted to, analyses of marketrisk, growth rate, revenue stream, discounted cash flow (DCF), EBITDA, EPS, cash flow (CF), free cash flow (FCF), EV/EBITDA, P/E, PE/growth, P/CF,P/FCF, premium (discount)/average group EV/EBITDA, premium (discount)/average group P/E, sum of the parts, net asset value, dividend returns,and return on equity (ROE) over the next 12 months.

Conviction List Methodology

1. The aim of the conviction list is to publicise the best individual stock ideas from Jefferies Global Research2. Only stocks with a Buy or Underperform rating are allowed to be included in the recommended list.3. Stocks are screened for minimum market capitalisation and adequate daily turnover. Furthermore, a valuation, correlation and style screen

is used to ensure a well-diversified portfolio.4. Stocks are sorted to a maximum of 30 stocks with the maximum country exposure at around 50%. Limits are also imposed on a sector basis.5. Once a month, analysts are invited to recommend their best ideas. Analysts’ stock selection can be based on one or more of the following:

non-Consensus investment view, difference in earnings relative to Consensus, valuation methodology, target upside/downside % relativeto the current stock price. These are then assessed against existing holdings to ensure consistency. Stocks that have either reached theirtarget price, been downgraded over the course of the month or where a more suitable candidate has been found are removed.

6. All stocks are inserted at the last closing price and removed at the last closing price. There are no changes to the conviction list duringthe month.

9697 JP

Initiating Coverage

10 September 2013

page 18 of 21 , Equity Analyst, +65 6551 3965, [email protected] Goyal, CFA

Please see important disclosure information on pages 18 - 21 of this report.

7. Performance is calculated in US dollars on an equally weighted basis and is compared to MSCI World AC US$.8. The conviction list is published once a month whilst global equity markets are closed.9. Transaction fees are not included.

10. All corporate actions are taken into account.

Risk which may impede the achievement of our Price TargetThis report was prepared for general circulation and does not provide investment recommendations specific to individual investors. As such, thefinancial instruments discussed in this report may not be suitable for all investors and investors must make their own investment decisions basedupon their specific investment objectives and financial situation utilizing their own financial advisors as they deem necessary. Past performance ofthe financial instruments recommended in this report should not be taken as an indication or guarantee of future results. The price, value of, andincome from, any of the financial instruments mentioned in this report can rise as well as fall and may be affected by changes in economic, financialand political factors. If a financial instrument is denominated in a currency other than the investor's home currency, a change in exchange rates mayadversely affect the price of, value of, or income derived from the financial instrument described in this report. In addition, investors in securities suchas ADRs, whose values are affected by the currency of the underlying security, effectively assume currency risk.

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Please see important disclosure information on pages 18 - 21 of this report.

Distribution of RatingsIB Serv./Past 12 Mos.

Rating Count Percent Count Percent

BUY 811 47.57% 179 22.07%HOLD 755 44.28% 119 15.76%UNDERPERFORM 139 8.15% 1 0.72%

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