case of the disengaged learner: insync training presentation

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Twitter:@kkapp Solving The Case of the Disengaged Learner By Karl M. Kapp Professor , Bloomsburg University Author: Gamification of Learning and Instruction

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Page 1: Case of the Disengaged Learner: InSync Training Presentation

Twitter:@kkapp

Solving The Case of the Disengaged Learner

By Karl M. KappProfessor , Bloomsburg UniversityAuthor: Gamification of Learning and Instruction

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For:Notes/Slides

Additional Ideaswww.karlkapp.com

www.karlkapp.com/kapp-notes

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Let’s Get Started

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What game elements are used?

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InSyncLearning Theatre

Presents

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t was a quiet Monday morning, very quiet, really quiet… almost too…

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Then, out of nowhere, she flew into my office, like a Boss who had a problem that needed solved …

Hi ‘yaBoss.

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I have a problem that needs to be solved.

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We need more engagement.

She wanted to increase engagement and have more interactive learning for our learners.

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You came to the right person that’s what I do…

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Yeah, I know…that’s why I hired you. Ugh..

Now take the new person here and go find out how to make this

happen!

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For some reason, she didn’t seem bothered by the fact that she was breaking our no smoking policy…

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Here’s where you come in. Help me figure out the clues …and fast.

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Text karlkapp to 37607Or

PollEv.com/karlkapp

First, take out your text machines or open a browser window.

k a r l k a p p

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Choose your disguise…

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Learners not Engaged? Why?

Learning eagLeOctober 24 2016See Section F for Coupons

Designers Called Into Action!

By J. JonesNew Designs for Learning, MD– It started out as just another normal day. Larry the Learner had just sat at his desk to embark on a learning journey. A journey that turned horrific within only a few moments.

The result is unnecessary incident that could and should have been avoided by having the right instructional strategy

The news of disengagement was spreading…

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We need to find Ivan…the Informant...

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I knew one of his old haunts…

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He was about as friendly as a fly at a fly strip convention.

Hello, Clueless…

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Look I am going to ask you some questions, the right answer gives you

a clue to engaging learning.

He was about as friendly as a fly at a fly strip convention.

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What do you and your detectives here have to say about this?

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Are Game-based Learning and Gamification are the same thing?Are Games and Gamification are the same

thing?

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Enter Question TextNext clue, how many types of gamification are there?

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There are two types of gamification.

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He grabbed his typewriter and made some notes to explain to me the difference between the two types of gamification.

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Structural Gamification is use of game-elements to propel a learner through content with no alteration or changes to the content.

Structural: Points

Badges

Leaderboard

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Content Gamification use of game thinking to alter content to make it more game-like but doesn’t turn the content into a game.

Content: Challenge

Story

Characters

Missions

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Ivan then grabbed his laptop to show me a demonstration of the two types.

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First Structural Gamification….

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Gamification

The concept of gamification Consists of many different elements.These elements can include:• Story• Character• Mystery• Curiosity• Curve of Interest• Surprise • Chance• Points• Badges

Screen captures courtesy of MindTickle….

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Then he demonstrated content gamification....

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It was a little like déjá vu ….this content gamification…..

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It has elements of story, characters and content that was altered to be more game-like…

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Twittermission

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Welcome back detectives, let me tell you about a robust educational

phenomenon called “Spaced Retrieval”

Sometimes called “Distributed Practice.”

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Let me tell you about a study using a randomized control group in a trial at ten sites in southeast India with over 500 subjects.

Working Indian men (aged 35—55 years) with impaired glucose tolerance were randomly assigned to either a mobile phone messaging intervention or standard care..

Ramachandran, A. et. al. Effectiveness of mobile phone messaging in prevention of type 2 diabetes by lifestyle modification in men in India: a prospective, parallel-group, randomised controlled trial The Lancet Diabetes & Endocrinology, Early Online Publication, 11 September 2013 doi:10.1016/S2213-8587(13)70067-6

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Ramachandran, A., et. al.., Effectiveness of mobile phone messaging in prevention of type 2 diabetes by lifestyle modification in men in India: a prospective, parallel-group, randomised controlled trial The Lancet Diabetes & Endocrinology, Early Online Publication, 11 September 2013 doi:10.1016/S2213-8587(13)70067-6

“Avoid snacks while watching TV; you may

overeat.”

“Use stairs instead of an Elevator”

“Take stairs instead of elevator.”

“Don’t eat while watching TV.

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Lowered risk of developing Type 2 diabetes by 36%.

Ramachandran, A., et. al.., Effectiveness of mobile phone messaging in prevention of type 2 diabetes by lifestyle modification in men in India: a prospective, parallel-group, randomised controlled trial The Lancet Diabetes & Endocrinology, Early Online Publication, 11 September 2013 doi:10.1016/S2213-8587(13)70067-6

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Now let me tell you about this thing called “Retrieval Practice.”

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Require students to recall content to enhance learning.

In other words, use testing to reinforce learning—not just for

evaluation.

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Combining Spaced Retrieval and Retrieval Practice is really

powerful.

One study in the subject of Anatomy and Physiology revealed retention benefits of

between 35% and 61% with average of 41%.

Dobson, J. L. (2013) Retrieval practice is an efficient method of enhancing the retention of anatomy and physiology information Advances in Physiology Education 37: 184–191, 2013; doi:10.1152/advan.00174.2012

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Ivan had another question for me…I was the one who was supposed to be ask’n questions….

Fact or Fishy? Learners remember facts better when presented in a

bulleted list rather than presented in a story?

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Researchers have found that the human brain has a natural affinity for

narrative construction.

Yep, People tend to remember facts more accurately if they encounter

them in a story rather than in a list.

And they rate legal arguments as more convincing when built into narrative tales rather than on legal precedent.

Carey, B. (2007) this is Your Life (and How You Tell it). The New York Times. Melanie Green http://www.unc.edu/~mcgreen/research.html. Chapter 2 “The Gamification of Learning and Instruction.

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Speer, N. K., Reynolds, J. R., Swallow, K. M., & Zacks, J. M. (2009). Reading Stories Activates Neural Representations of Visual and Motor Experiences.Psychological Science, 20(8), 989–999. doi:10.1111/j.1467-9280.2009.02397.x

When a person reads about certain activities in a story, the areas of the

brain associated with those activities are activated.

The research found that different brain regions track different aspects of a story. If the character moved, the

corresponding region of the brain for physical movement became active.

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Zombie Sales Apocalypse!©

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Thanks, Ivan.Get out of here….

This mystery of interactive learning was starting to take shape…

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Let’s brief the Boss on what we know so far…

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So what have we learned?

2 types of gamificationStory for recallpre-info, play game, debriefIdeas for how to set up scenariosspaced practice, deconstructing presentation for cleints. distrbiuted

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So far, so good. Follow the next clue on the matchbook I found in my desk drawer….

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I arrived at the place on the matchbook, as shady as a clump of oaks caught in an eclipse…

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Enter Question TextHmm… what could this location and clue mean??? Tell me. Does engaging instruction start with:

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Action draws in the learner and encourages further engagement.

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Too often instruction is about the content and not about interacting or engaging with

the content.

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Make the learner do something

Answer a questionIdentify a procedure.

Make a decision.

Solve a mystery.

Confront a challenge.

Pick a team.

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Time for a recap with the Boss…she looked a little frantic…she wanted to know one more thing.

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I want to know one more thing.

What game elements can engage learners?

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What game elements did we encounter today that can

engage learners?

polling, team,questionsNarrativiestory, characters charactersretrieval case studiesInteractivitySimulation

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Great stuff, you folks really seemed to have cracked the case as to what makes engaging

learning.

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I thought my work was done but then….I found another pack of matches on my way home…

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But we’ll have to leave that mystery for another presentation….

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How did you do?

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What game elements went into this design?

Leave a teasernarrative, storyinteractivityvisuals/aesthetics decision making

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1) Story/Genre2) Polling/Audience Input3) Teams4) Mystery/Curiosity5) Characters6) Competition7) Group Particpation8) Action

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Don’t need to have a detective. You can be

more realistic.

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Given those symptoms, what you would you do?

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QUESTIONS?

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The End

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Credits:

Detective Artwork Courtesy of Vanessa Bailey

Typewriter is MS Clip Art

Audience Response Devices by PollEverywhere

Demo of Gamification Software by MindTickle

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90 Days of Premium: Free

1. Create a free account2. Email code: K_Kapp

to [email protected]

Automatically downgrades to the standard free plan after 90 days

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Related Resources…

Lynda.com Course: Gamification of LearningYouTube Video

Web Site:www.karlkapp.com

Books

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For:Notes/Slides

Additional Ideaswww.karlkapp.com

www.karlkapp.com/kapp-notes