certificate educator maker - canadian academy · 2019-10-06 · certificate the maker educator...

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MAKER EDUCATOR CERTIFICATE The Maker Educator Certificate is a professional development program in which educators explore learning through Making with hands-on activities, case studies, and classroom examples. The Certificate explores the educational theory, practices, and approaches to successfully integrate learning through Making in the classroom. Following the training, participants spend two months applying their new knowledge through planning, integration, and reflection assignments. The workshop leader provides feedback and support throughout the program. No prior experience or expertise is required Participants: Learn to use Maker materials, tools, and technologies through hands-on activities. Deeply explore the pedagogy and philosophical drivers behind Learning through Making. Explore Making in the classroom and learn methods of integrating learning through Learn how technologies such as the Internet of Things, Wearables, Programming and Robotics are shaping education. Who is it for? What is Maker Educator Certificate? consiliencelearning.org Facilitated by Mark Barnett For classroom teachers, learning specialists, educators, and school leaders. 30 January - 2 February 2020 Canadian Academy Kobe, Japan Daily Schedule - Thursday, 30 Jan - Sunday, 2 Feb 08:00–08:30 am – Coffee and refreshments 08:30 – 12:00 – Morning Session (incl coffee break) 12:00 – 13:00 – Lunch (provided) 13:00 – 16:00 – Afternoon session (incl coffee break) Hosted at Canadian Academy Facilitated by Consilience Learning Registration and more information Canadian Academy - Maker Educator Certificate Training canacad.ac.jp/makereducator2020 Modules The first day focuses on the educational theory, student learnings, and requirements for Making and Tinkering. In addition, the workshop leader models the philosophy and pedagogy throughout. On each subsequent day, modules will focus on one or more of the technologies that are transforming society, how Makers use them, and how to demystify them in the classroom. In addition, these modules will prepare you to facilitate Maker activities that empower your students to construct learning artifacts using both found (cardboard, recyclables) and transformative materials (circuits, programming). Pedagogy and Philosophy of Making in the Classroom Why do we Make and Tinker? Why is making and tinkering important to education? How can it enhance student learning? In this module we explore these questions to define the core tenets, philosophy and pedagogical practices of making in the classroom. In addition, we explore the impacts Making has on learning through hands-on Maker Activities. Prototyping, Wearable Technology, and Basic Circuitry Prototyping, Wearable Technology, and circuitry are quickly revolutionizing how and what Makers create as well as how we can create solutions to big problems. In this module we explore what these topics are, how they are affecting society, and how we can use them to solve real world problems of our own. Canadian Academy 4-1 Koyo-cho Naka, Higashinada-ku Kobe 658-0032, Japan www.canacad.ac.jp/makereducator2020 Computational Thinking and Coding With the increase in computational technology throughout society and its’ impact on how we function, coding has become an essential literacy that helps students understand, access, and construct in their increasing digital world. In this module, we explore programming through the lenses of computational thinking and Scratch Programming. Requirements for the Certificate The rise in popularity of circuit prototyping platforms like Arduino has empowered Makers of all ages to create electronics. Emerging Technology that is transforming society such as the Internet of Things(IoT), Robotics, and automation are made up of circuit systems at their core. In this module, we explore the Arduino platform and use it to create circuit systems and prototypes. Mark Barnett has over a decade of experience in STEAM and maker education. Mark is passionate about project-based learning and teaching students to create with technology. He has worked with teachers and administrators all over the world to set up and design impactful learning experiences with makerspaces and related topics. One of his greatest accomplishments was through serving almost 30,000 US students with the high-tech makerspace on wheels called the Geekbus, which was recognized by the US White House (Obama Administration) for educational excellence in 2016. He speaks nationally about equity and access to STEAM and maker education. Now Mark spends his time in South East Asia as a learning experience designer, professional consultant, and a homeschooling father. Mark is a Maker Learning Designer with Consilience. Session Leader- Mark Barnett Circuit Systems and Programming 1. After the in-person workshop, participants are given assignments that challenge them to plan and apply what they have learned in their schools and/or classrooms. All assignments must be completed and shared within 3 Months of the training. 2. Participants must plan, run, and document a Maker Learning Integration in their Subject Area. 3. Attendance for all 4 days of the in-person training is mandatory.

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Page 1: CERTIFICATE EDUCATOR MAKER - Canadian Academy · 2019-10-06 · CERTIFICATE The Maker Educator Certificate is a professional development program in which educators explore learning

MAKEREDUCATORCERTIFICATE

The Maker Educator Certif icate is a professionaldevelopment program in which educators explorelearning through Making with hands-on activities, casestudies, and classroom examples. The Certif icate exploresthe educational theory, practices, and approaches tosuccessfully integrate learning through Making in theclassroom. Following the training, participants spend twomonths applying their new knowledge through planning,integration, and reflection assignments. The workshopleader provides feedback and support throughout theprogram. No prior experience or expertise is required

Participants:Learn to use Maker materials, tools, andtechnologies through hands-on activities.Deeply explore the pedagogy and philosophicaldrivers behind Learning through Making.Explore Making in the classroom and learnmethods of integrating learning throughLearn how technologies such as the Internet ofThings, Wearables, Programming and Robotics areshaping education.

Who is it for?

What is MakerEducator Cert i f icate?

consiliencelearning.org

Facilitated byMark Barnett

For classroom teachers,learning specialists,

educators, and schoolleaders.

30 January - 2 February 2020Canadian AcademyKobe, Japan

Daily Schedule - Thursday, 30 Jan - Sunday, 2 Feb08:00–08:30 am – Coffee and ref reshments08:30 – 12:00 – Morning Session (incl coffee break)12:00 – 13:00 – Lunch (provided)13:00 – 16:00 – Afternoon session (incl coffee break)

Hosted atCanadian Academy

Facilitated byConsilience Learning

Registrationand

more informationCanadian Academy -Maker EducatorCertificate Training

canacad.ac.jp/makereducator2020

ModulesThe f irst day focuses on the educational theory, student learnings, and requirements for Makingand Tinkering. In addition, the workshop leader models the philosophy and pedagogythroughout. On each subsequent day, modules will focus on one or more of the technologies thatare transforming society, how Makers use them, and how to demystify them in the classroom. Inaddition, these modules will prepare you to facilitate Maker activities that empower yourstudents to construct learning artifacts using both found (cardboard, recyclables) andtransformative materials (circuits, programming).

Pedagogy and Philosophy of Making in the ClassroomWhy do we Make and Tinker? Why is making and tinkering important to education? How can itenhance student learning? In this module we explore these questions to def ine the core tenets,philosophy and pedagogical practices of making in the classroom. In addition, we explore theimpacts Making has on learning through hands-on Maker Activities.

Prototyping, Wearable Technology, and Basic CircuitryPrototyping, Wearable Technology, and circuitry are quickly revolutionizing how and whatMakers create as well as how we can create solutions to big problems. In this module we explorewhat these topics are, how they are affecting society, and how we can use them to solve realworld problems of our own.

Canadian Academy 4-1 Koyo-cho Naka, Higashinada-kuKobe 658-0032, Japanwww.canacad.ac.jp/makereducator2020

Computational Thinking and CodingWith the increase in computational technology throughout society and its’ impact on how wefunction, coding has become an essential literacy that helps students understand, access, andconstruct in their increasing digital world. In this module, we explore programming through thelenses of computational thinking and Scratch Programming.

Requirements for the Certif icate

The rise in popularity of circuit prototyping platforms like Arduino has empowered Makersof all ages to create electronics. Emerging Technology that is transforming society such asthe Internet of Things(IoT), Robotics, and automation are made up of circuit systems attheir core. In this module, we explore the Arduino platform and use it to create circuitsystems and prototypes.

Mark Barnett has over a decade of experience in STEAM and maker education. Mark is passionate about project-based learning and teaching students to create with technology. He has worked with teachers and administrators all over the world to set up and design impactful learning experiences with makerspaces and related topics. One of his greatest accomplishments was through serving almost 30,000 US students with the high-tech makerspace on wheels called theGeekbus, which was recognized by the US White House (Obama Administration) for educationalexcellence in 2016. He speaks nationally about equity and access to STEAM and makereducation. Now Mark spends his time in South East Asia as a learning experience designer,professional consultant, and a homeschooling father. Mark is a Maker Learning Designer withConsilience.

Session Leader- Mark Barnett

Circuit Systems and Programming

1. After the in-person workshop, participants are given assignments that challenge them to planand apply what they have learned in their schools and/or classrooms. All assignments must becompleted and shared within 3 Months of the training.

2. Participants must plan, run, and document a Maker Learning Integration in their Subject Area.3. Attendance for all 4 days of the in-person training is mandatory.