chaos daemons- bloodthirster bloodbath

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www.games-workshop.com Sometimes Khorne becomes so enraged that his bellows cause the ground to tremble, shaking the foundations of his Brass Citadel and sending shockwaves across his realm. In such times, the Bloodthirsters gather at the foot of his fortress and add their own roars to the unearthly din. Such is the tumult caused by this angry cacophony that the Warp itself splinters under the defeaning noise, creating a rift through which the Bloodthirsters can attack. The Greater Daemons fight for the right to leap through the rift, which closes once eight of their number have passed through it. It was just such an attack that spelt the doom of Jandris Ultimax, a world beset by Daemons in 328.M38. As legions of inhuman warriors assaulted the fortress at Monstadt, a gaping wound tore through reality in the heart of the defending army. First through the breach was the immense Bloodthirster Ann’ggrath the Unbound, who smashed the gates asunder and led seven of his wild brethren into the capital. Such was the slaughter that halls and corridors were filled with gore and rivers of blood poured like an unholy libation onto the ravening Daemons outside. BLOODTHIRSTER BLOODBATH POINTS: 150 + MODELS FORMATION: 8 Bloodthirsters Any Bloodthirster may be exchanged for a named Bloodthirster (such as Skarbrand or Ann’ggrath the Unbound) for the appropriate points cost. SPECIAL RULES Daemonic Strike Force: When the Bloodbath becomes available, first deep strike one Bloodthirster as normal, then simply deploy all other Bloodthirsters in the Bloodbath within 6” of the first one (do not roll for scatter). Absolute Terror: Once all of the Bloodthirsters have been placed, any enemy units within 18” of one or more of the Bloodthirsters must immediately take a morale check. If failed, the unit must immediately fall back. © Games Workshop Limited 2008. Games Workshop, Warhammer, Warhammer 40,000, Apocalypse are ©, TM and/or ® Games Workshop Limited 2008. All rights reserved. “Let the butchery commence! Decapitate and annihilate! Let the red river flow!” – Arboroath the Ever-Bloodied K’rakagarak Doomblade Gutshredder Aorg’gorar of the Brazen Axe Spinerender Morgrak’kar Deathdealer Madd’dog Bonesplinter Kh’hak’arakh’khar Kornan the Barbarous

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Page 1: Chaos Daemons- Bloodthirster Bloodbath

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Sometimes Khorne becomes so enraged that his bellowscause the ground to tremble, shaking the foundations ofhis Brass Citadel and sending shockwaves across his realm.In such times, the Bloodthirsters gather at the foot of hisfortress and add their own roars to the unearthly din. Suchis the tumult caused by this angry cacophony that the Warpitself splinters under the defeaning noise, creating a riftthrough which the Bloodthirsters can attack. The GreaterDaemons fight for the right to leap through the rift, whichcloses once eight of their number have passed through it.

It was just such an attack that spelt the doom of JandrisUltimax, a world beset by Daemons in 328.M38. As legionsof inhuman warriors assaulted the fortress at Monstadt, agaping wound tore through reality in the heart of thedefending army. First through the breach was the immenseBloodthirster Ann’ggrath the Unbound, who smashed thegates asunder and led seven of his wild brethren into thecapital. Such was the slaughter that halls and corridorswere filled with gore and rivers of blood poured like anunholy libation onto the ravening Daemons outside.

BLOODTHIRSTER BLOODBATH POINTS: 150 + MODELS

FORMATION:8 Bloodthirsters

Any Bloodthirster may be exchanged for a named Bloodthirster(such as Skarbrand or Ann’ggrath the Unbound) for theappropriate points cost.

SPECIAL RULESDaemonic Strike Force: When the Bloodbath becomesavailable, first deep strike one Bloodthirster as normal, thensimply deploy all other Bloodthirsters in the Bloodbathwithin 6” of the first one (do not roll for scatter).

Absolute Terror: Once all of the Bloodthirsters have beenplaced, any enemy units within 18” of one or more of theBloodthirsters must immediately take a morale check. Iffailed, the unit must immediately fall back.

© Games Workshop Limited 2008. Games Workshop, Warhammer, Warhammer 40,000, Apocalypse are ©, TM and/or ® Games Workshop Limited 2008. All rights reserved.

“Let the butchery commence!Decapitate and annihilate! Let the red river flow!”

– Arboroath the Ever-Bloodied

K’rakagarak Doomblade Gutshredder Aorg’gorar of the Brazen Axe Spinerender

Morgrak’kar DeathdealerMadd’dog BonesplinterKh’hak’arakh’kharKornan the Barbarous