chapter 10- games and virtual environments by: megan lamb

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CHAPT ER 10 - GAMES AND VIRTU AL EN VIRONMENTS BY : M E G AN LAM B

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Page 1: CHAPTER 10- GAMES AND VIRTUAL ENVIRONMENTS BY: MEGAN LAMB

CHAPTER

10- G

AMES A

ND

VIRTU

AL ENVIR

ONMENTS

BY : M

EG

AN

LA

MB

Page 2: CHAPTER 10- GAMES AND VIRTUAL ENVIRONMENTS BY: MEGAN LAMB

COMPUTER GAMES

Games and virtual environments are emerging and becoming more and more popular in the classroom.

William Higinbotham is credited with developing the first computer game.

What is a computer game?

An activity characterized by competition, rules, and winning or losing. They can be single or multi-player.

If used correctly they can become a key tool in teaching.

Page 3: CHAPTER 10- GAMES AND VIRTUAL ENVIRONMENTS BY: MEGAN LAMB

ELEMENTS THAT MAKE COMPUTER GAMES ENGAGING

Fun Goals Adaptive Problem Solving

Play Interaction Winning Interaction

Rules Outcomes and Feedback

Conflict/Competition/

Challenge

Representation and a Story

Page 4: CHAPTER 10- GAMES AND VIRTUAL ENVIRONMENTS BY: MEGAN LAMB

HOW GAMES CAN BE USED IN THE CLASSROOM

Solving Equations

Scoring Points

Solving Mysteries

Guessing Words

CompetitionsAdventuresFantasy Situations

Solving Puzzles

Problem-solving

Page 6: CHAPTER 10- GAMES AND VIRTUAL ENVIRONMENTS BY: MEGAN LAMB

THE FUTURE OF GAMING IN THE CLASSROOM

As technology increases in the classroom, so will gaming. Educators and gaming developers have begun developing games based around content standards.

As computers become more and more sophisticated so will the computer games.