chapter 3 (continued) vectors in physics

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Copyright © 2010 Pearson Education, Inc. Chapter 3 (continued) Vectors in Physics

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Page 1: Chapter 3 (continued) Vectors in Physics

Copyright © 2010 Pearson Education, Inc.

Chapter 3 (continued)

Vectors in Physics

Page 2: Chapter 3 (continued) Vectors in Physics

Copyright © 2010 Pearson Education, Inc.

Review: The Components of a VectorCan resolve vector into perpendicular components using a two-dimensional coordinate system:

Page 3: Chapter 3 (continued) Vectors in Physics

Copyright © 2010 Pearson Education, Inc.

3-2 The Components of a VectorLength, angle, and components can be calculated from each other using trigonometry:Ax = A cos θ, Ay = A sin θA: magnitudeOr:A = (Ax

2 + Ay2)1/2

θ = tan-1 (Ay / Ax)

Page 4: Chapter 3 (continued) Vectors in Physics

Copyright © 2010 Pearson Education, Inc.

Express a vector in terms of unit vectors: yAxAA yx ˆˆ +=

Page 5: Chapter 3 (continued) Vectors in Physics

Copyright © 2010 Pearson Education, Inc.

Adding and Subtracting Vectors

Formula using unit vectors

yAxAA yx ˆˆ +=

yBxBB yx ˆˆ +=

yBAxBABA yyxx ˆ)(ˆ)( +++=+

Page 6: Chapter 3 (continued) Vectors in Physics

Copyright © 2010 Pearson Education, Inc.

3-5 Position, Displacement, Velocity, and Acceleration Vectors

Position vector points from the origin to the location in question.

The displacement vectorpoints from the original position to the final position.

fr

Page 7: Chapter 3 (continued) Vectors in Physics

Copyright © 2010 Pearson Education, Inc.

3-5 Position, Displacement, Velocity, and Acceleration Vectors

Average velocity vector:

(3-3)

So is in the same

direction as .avv

Page 8: Chapter 3 (continued) Vectors in Physics

Copyright © 2010 Pearson Education, Inc.

Page 9: Chapter 3 (continued) Vectors in Physics

Copyright © 2010 Pearson Education, Inc.

Key: find the displacement vector

Ask: draw those vectors in xy plane in blackboard?

Page 10: Chapter 3 (continued) Vectors in Physics

Copyright © 2010 Pearson Education, Inc.

3-5 Position, Displacement, Velocity, and Acceleration Vectors

Instantaneous velocity vector is tangent to the path:

Page 11: Chapter 3 (continued) Vectors in Physics

Copyright © 2010 Pearson Education, Inc.

3-5 Position, Displacement, Velocity, and Acceleration Vectors

Average acceleration vector is in the direction of the change in velocity:

Page 12: Chapter 3 (continued) Vectors in Physics

Copyright © 2010 Pearson Education, Inc.

Page 13: Chapter 3 (continued) Vectors in Physics

Copyright © 2010 Pearson Education, Inc.

Ask: can anyone sketch the vector In blackboard?

Page 14: Chapter 3 (continued) Vectors in Physics

Copyright © 2010 Pearson Education, Inc.

Find the average acceleration for the time interval of 10.0 s.

Page 15: Chapter 3 (continued) Vectors in Physics

Copyright © 2010 Pearson Education, Inc.

Page 16: Chapter 3 (continued) Vectors in Physics

Copyright © 2010 Pearson Education, Inc.

Page 17: Chapter 3 (continued) Vectors in Physics

Copyright © 2010 Pearson Education, Inc.

Drawn these vectors in x-y plane

Page 18: Chapter 3 (continued) Vectors in Physics

Copyright © 2010 Pearson Education, Inc.

3-6 Relative MotionThe speed of the passenger with respect to the ground depends on the relative directions of the passenger’s and train’s speeds:

Page 19: Chapter 3 (continued) Vectors in Physics

Copyright © 2010 Pearson Education, Inc.

3-6 Relative Motion

This also works in two dimensions:

Page 20: Chapter 3 (continued) Vectors in Physics

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a train

Page 21: Chapter 3 (continued) Vectors in Physics

Copyright © 2010 Pearson Education, Inc.

a train

Page 22: Chapter 3 (continued) Vectors in Physics

Copyright © 2010 Pearson Education, Inc.

Example 3-2 Crossing a riverYou are riding in a boat whose speed relative to the water is 6.1 m/s. The boat points at an angle of 25o upstream on a river flowing at 1.4 m/s. (a) what is your velocity relative to the ground?

(b) Suppose the speed of the boat relative to the water remains the same, but the direction in which it points is changed. What angle is required for the boat to go straight across the river?

Page 23: Chapter 3 (continued) Vectors in Physics

Copyright © 2010 Pearson Education, Inc.

Page 24: Chapter 3 (continued) Vectors in Physics

Copyright © 2010 Pearson Education, Inc.

Page 25: Chapter 3 (continued) Vectors in Physics

Copyright © 2010 Pearson Education, Inc.

Summary of Chapter 3

• Scalar: number, with appropriate units

• Vector: quantity with magnitude and direction

• Vector components: Ax = A cos θ, By = B sin θ

• Magnitude: A = (Ax2 + Ay

2)1/2

• Direction: θ = tan-1 (Ay / Ax)

• Graphical vector addition: Place tail of second at head of first; sum points from tail of first to head of last

Page 26: Chapter 3 (continued) Vectors in Physics

Copyright © 2010 Pearson Education, Inc.

• Component method: add components of individual vectors, then find magnitude and direction• Unit vectors are dimensionless and of unit length• Position vector points from origin to location• Displacement vector points from original position to final position• Velocity vector points in direction of motion• Acceleration vector points in direction of change of motion• Relative motion:

Summary of Chapter 3

13 12 23v = v + v