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Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH Vectors Projectile Motion Relative Motion Motion on a Ramp (next week) Circular Motion (with Ch 6)

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Page 1: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH

• Vectors • Projectile Motion • Relative Motion • Motion on a Ramp (next week) • Circular Motion (with Ch 6)

Page 2: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Physics 20 Vectors!!!

Page 3: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Cartesian Coordinate System

• Also called rectangular coordinate system

• x- and y- axes intersect at the origin

• Points are labeled (x,y)

Page 4: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Polar Coordinate System

– Origin and reference line are noted

– Point is distance r from the origin in the direction of angle θ, ccw from reference line

– Points are labeled (r,θ)

Page 5: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Cartesian to Polar Coordinates

• r is the hypotenuse and θ an angle

� θ must be ccw from positive x axis for these equations to be valid

2 2

tan yx

r x y

θ =

= +

Page 6: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Example

• The Cartesian coordinates of a point in the xy plane are (x,y) = (-3.50, -2.50) m, as shown in the figure. Find the polar coordinates of this point.

Solution:

2 2 2 2( 3.50 m) ( 2.50 m) 4.30 mr x y= + = − + − =

1 2.50 mtan ( ) 35.53.50 m

− −= °

180 35.5 216θ = ° + ° = °

Page 7: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Polar to Cartesian Coordinates

• Based on forming a right triangle from r and θ

• x = r cos θ • y = r sin θ

Page 8: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Vector quantities have both magnitude and direction

A

The length of the vector represents the magnitude of the vector. The orientation represents the direction or angle of the vector.

Example: velocity of 2 km/hr, 30 degrees north of east. 2 km/hr is the magnitude, 30 degrees north or east, the direction.

Scalars only have magnitude: T = 82 degrees Celsius.

Page 9: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

• The vector is written with an arrow over head and includes both magnitude and direction.

( )A= 2km, 30 NE

A 2A magnitude km= = =

30

2km

Writing Vectors

• Magnitude (length of vector) is written with no arrow or as an absolute value:

• Text books use BOLD. Hard to write bold!

( )A= ,A θ

Page 10: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Vector Example • A particle travels from A

to B along the path shown by the dotted red line – This is the distance traveled

and is a scalar • The displacement is the

solid line from A to B – The displacement is

independent of the path taken between the two points

– Displacement is a vector

Page 11: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Equality of Two Vectors

• Two vectors are equal if they have the same magnitude and the same direction

• A = B if A = B and they point along parallel lines

• All of the vectors shown are equal

Page 12: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

WARNING! Vector Algebra is Weird!!

Vectors have a different rules of operation for addition, subtraction, multiplication and division than ordinary real numbers!!!! Since vectors have magnitude and direction you can not always just simply add them!!!!

A & B co-linear A & B NOT colinear

Page 13: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

• When you have many vectors, just keep repeating the process until all are included

• The resultant is still drawn from the origin of the first vector to the end of the last vector

Adding Vectors The Graphical Method

Page 14: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Adding Vectors Head to Tail

R=A + B = B + A

When two vectors are added, the sum is independent of the order of the addition. – This is the commutative law

of addition – A + B = B + A – The sum forms the diagonal

of a Parallelogram!

Page 15: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

•Draw vectors to scale. •Draw the vectors “Tip to Tail.” •IMPORTANT: the angle of a vector is relative its own tail! •The resultant, R, is drawn from the tail of the first to the head of the last vector. •Use a ruler to MEASURE the resultant length. •Use a protractor to MEASURE the resultant angle.

Adding Vectors The Graphical Method

Page 16: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Each of the displacement vectors A and B shown has a magnitude of 3.00 m. Find graphically (a) A + B, (Report all angles counterclockwise from the positive x axis.

5.2m,60

Adding Vectors: Graphical Method

Page 17: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Subtraction of Vectors

( )A C B= + −

Page 18: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Parallelogram Method Addition & Subtraction

R X Y= + R X Y= −

Page 19: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Each of the displacement vectors A and B shown has a magnitude of 3.00 m. Find graphically (a) A + B, (b) A − B, (c) B − A Report all angles counterclockwise from the positive x axis. 3m,330 3m,150

SubtractingVectors: Graphical Method

Page 20: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

xA Acosθ= A

yA Asinθ= A

( )x yA= A ,A

2 2

-1

A

tanθ

= +

=

x y

yA

x

A A

AA ( )A A,θ=

A

Vector Components

Page 21: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

If the magnitude of r is 175m, find the magnitude of components x and y.

cos

x rx r r θ= =

175 cos50m=

113x m=

sin

y ry r r θ= =

134y m=

175 sin 50m=

Example

Page 22: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

C A B= +Vector Addition Components Method

Page 23: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

C A B= +Vector Addition Components Method

x x xC =A +B

y y yC =A +B

Page 24: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

C A B= +Vector Addition Components Method

x x xC =A +B

y y yC =A +B

2 2

-1tan

x y

yC

x

C C C

CC

θ

= +

=

Page 25: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Each of the displacement vectors A and B shown has a magnitude of 3.00 m. Find using components (a) A + B, (b) A − B, (c) B − A, (d) A − 2B. Report all angles counterclockwise from the positive x axis.

( )( )

xA 3.00m cos 30.0 2.60m

A 3.00msin 30.0 1.50m

= ° =

= ° =y

B = 0, B 3.00m=x y

R = A +B 2.60m R = A +B 4.50m= =x x x y y y

( )2 2R 2.60m (4.50m) 5.20m= + =

1 4.5mtan 602.6m

θ − = =

Adding Vectors: Component Method

Page 26: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Each of the displacement vectors A and B shown has a magnitude of 3.00 m. Find graphically (a) A + B, (b) A − B, (c) B − A and Report all angles counterclockwise from the positive x axis.

3m,330 3m,150

Adding Vectors: Compents Method

5.2m,60

Page 27: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Problem Three displacement vectors of a croquet ball are shown, where |A| = 20.0 m, |B| = 40.0 m, and |C| = 30.0 m. Find (a) the resultant components (b) the magnitude and direction of the resultant displacement.

40.0cos 45.0 30.0cos 45.0 49.5xR m m m= ° + ° =

( ) ( )2 2( ) 49.5 27.1 56.4b m m m= + =R

40.0sin 45.0 30.0sin 45.0 20.0 27.1yR m m m m= ° − ° + =

1 27.1tan 28.749.5

θ − = = °

Rx = Ax + Bx + Cx and Ry = Ay + By + Cy

( ) (49.5 ,27.1 )a R m m=

Page 28: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Problem A person going for a walk follows the path shown. The total trip consists of four straight-line paths. At the end of the walk, what is the person's resultant displacement measured from the starting point?

1 202tan 57.2130

180 237

φ

θ φ

− = = °

= + = °

( )1 2 3 4 130 , 202m m= + + + = − −R d d d d

( ) ( )2 2130 202 240 m= − + − =R

( ) ( )( ) ( )

1

2

3

4

(100 ,0)(0, 300 )( 150cos 30.0 , 150sin 30.0 ) ( 130 , 75.0 )

( 200cos 60.0 , 200sin 60.0 ) ( 100 ,173 )

mm

m m m m

m m m m

== −

= − ° − ° = − −

= − ° ° = −

ddd i

d

Page 29: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Subtracting Vectors • If A – B, then use

A+(-B) • The negative of the

vector will have the same magnitude, but point in the opposite direction

• Two ways to draw subtraction:

How do you go from A to -B ?

Page 30: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

The distance between two vectors is equal to the magnitude of the

difference between them!

Two points in the xy plane have Cartesian coordinates (2.00, −4.00) m and (−3.00, 3.00) m. Determine (a) the distance between these points and (b) their polar coordinates. Draw the vectors!!!

Page 31: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

A

B R

1. Draw 1st vector tail A at origin 2. Draw 2nd vector B with tail at the head

of the 1st vector, A. The angle of B is measured relative to an imaginary axis attached to the tail of B.

3. The resultant is drawn from the tail of the first vector to the head of the last vector.

R A B= +

R A B= −

A B R

A B

R OR

Page 32: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Subtracting Vectors: Very Important for 2-D Kinematics

rvt

∆=

vat

∆=

Page 33: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Projectile Motion 1-D vs 2-D

Page 34: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

A ball is tossed up in the air. Taking up as the positive direction, at its very highest point, the ball’s instantaneous acceleration ay is A. Positive. B. Negative. C. Zero.

QuickCheck 2.18

Slide 2-96

Page 35: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

A ball is tossed up in the air. Taking up as the positive direction, at its very highest point, the ball’s instantaneous acceleration ay is A. Positive. B. Negative. C. Zero.

QuickCheck 2.18

Slide 2-97

Page 36: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Zero at the Top! Y component of velocity is zero at the top of the path in both cases!

You know they have the y component of velocity is the same in both cases because they reached the same height!

Page 37: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Throwing up is Also Free Fall! Symmetry of G Field.

2

:~ 10 /

Estimatea g m s=

0

20

12

fv v gt

y v t gt

= +

∆ = +

Page 38: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

What Goes Up Must Come Down Someone standing at the edge of a cliff throws one ball straight up and one straight down at the same speed. Ignoring air resistance, which ball strikes the ground with the greatest speed?

Page 39: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Free Fall: Throwing Up What is the speed at the top of the path? ZERO! What is the acceleration at the top? a = -9.80 m/s2 What is the velocity at the same height on the way down? -30 m/s

+y

With what velocity will the rock hit the ground? -59.4 m/s SAME as if you threw it straight down at 30m/s!

Page 40: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Projectile Motion Ignore Air Resistance!

Most Important:

X and Y components are INDEPENDENT of each

other!

Page 41: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

First the SIMPLE Case: Horizontal Launch

The x-component doesn’t change (no acceleration in x-direction.) The y-component changes (a = -g.)

(Ignore Air Resistance)

Page 42: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Projectile Motion Same cannons, Same height. One dropped, One shot.

Which hits the ground first? SAME! Both falling the same height!

Horizontal speed doesn’t affect vertical speed or the time to hit the ground!

Only ∆y determines time!

Page 43: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Projectile Motion

Page 44: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Horizontal and vertical components are independent of each other!

Gravity acts in the vertical direction but not in the horizontal direction!!

Speed in vertical direction speeds up! Speed in horizontal direction stays the same!

Projectile Motion

Page 45: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

No Change

change

0xa =

ya g=

Actual path is a vector sum of horizontal and vertical motions.

Projectile Motion

Page 46: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Plane and Package An airplane traveling at a constant speed and height

drops a care package. Ignoring air resistance, at the moment the package hits the ground, where is it relative to the plane?

a) Behind the plane. b) Under the plane. c) In front of the plane.

Dropping From Moving Frame

Any object dropped from a plane has the same initial velocity as the plane!

Page 47: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Care Package An airplane moves horizontally with constant velocity of 115 m/s

at an altitude of 1050m and drops a care package as shown. How far from the release point does the package land?

?x∆ =

1050m

Page 48: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Care Package Strategy: Find the time the package drops to get the horizontal

distance. The time to drop is just the free fall time!!! The horizontal displacement takes the same time as it takes the

package to drop.

xx v t∆ =

Page 49: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Care Package

0

2

:0, 115 /1050 , ?9.8 / , 0

y x

y x

Knownsv v m s

y m xa m s a

= =

∆ = − ∆ =

= − =

Strategy: Find time from y info to solve for .xx v t∆ =

20

1 22 y

y

yy v t a t ta∆

∆ = + → =

∆ = xx v t

115 / (14.6 )= m s s

1680x m∆ =

14.6t s=

With what velocity does it hit the ground?

2

2( 1050 )( 9.8 / )

−=

−mt

m s

Page 50: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Care Package

0

2

:0, 115 /1050 , 16809.8 / , 0

y x

y x

Knownsv v m s

y m x ma m s a

= =

∆ = − ∆ =

= − =

Strategy: Find final velocity in y direction and use it in:

2 2 1, tan yx y

x

vv v v

vθ −

= + =

0yf y yv v a t= +14.6t s= 20 ( 9.8 / )(14.6 )m s s= + −

143 /m s= −

2 2

2 2 (115 / ) ( 143 / ) 184 /

x yv v v

m s m sm s

= +

= + −

=

1 1 143 /tan tan115 /

51.3

y

x

v m sv m s

θ

θ

− − − = =

= −

(184 / , 51.3 )v m s= −

Page 51: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

You Try

d

The ball is thrown horizontally at 20 m/s. About how long does it take to hit the ground?

How far does it travel in the horizontal direction?

20 1 20∆ = = =ximx v t s ms

210 /g m s=

212yiy v t gt∆ = + 2 1yt s

g∆

= =0

Page 52: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

d

The ball is thrown horizontally at 30 m/s. About how long does it take to hit the ground?

How far does it travel in the horizontal direction?

30 1 30∆ = = =ximx v t s ms

210 /g m s=

212yiy v t gt∆ = + 2 1yt s

g∆

= =

Only ∆y determines time!

Page 53: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

d

The ball is thrown horizontally at 100 m/s. About how long does it take to hit the ground?

How far does it travel in the horizontal direction?

210 /g m s=

212yiy v t gt∆ = + 2 1yt s

g∆

= =

Only ∆y determines time!

100 1 100∆ = = =ximx v t s ms

Page 54: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

NO MATTER HOW FAST YOU THROW THE BALL IN THE HORIZONTAL DIRECTION the time is takes to drop only depends on the height from which it was thrown!!!!! The x and y components of motion are independent of each other!! But a strange thing happens on the Earth because it is not FLAT….

d

Page 55: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Curvature of Earth Curvature of the Earth: Every 8000 m,

the Earth curves by 5 meters!

Page 56: Chapter 3: Vectors and Motion in Two Dimensions- TOO …srjcstaff.santarosa.edu/~lwillia2/20/20ch3_f14.pdf · Chapter 3: Vectors and Motion in Two Dimensions- TOO MUCH • Vectors

Curvature of Earth If you threw the ball at 8000 m/s off the surface of the Earth

(and there were no buildings or mountains in the way) how far would it travel in the vertical and horizontal

directions in 1 second?

Does the ball ever hit the Earth????

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Curvature of Earth If you threw the ball at 8000 m/s off the surface of the Earth

(and there were no buildings or mountains in the way) how far would it travel in the vertical and horizontal

directions in 1 second?

( )( ): 8000 / 1 8000∆ = = =xhorizontal x v t m s s m

( )22 21: 5 5 1 52

∆ = = = =vertical y gt t s m

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Orbital Velocity If you can throw a ball at 8000m/s, the Earth curves away

from it so that the ball continually falls in free fall around the Earth – it is in orbit around the Earth!

Above the atmosphere

Ignoring air resistance.

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Orbital Motion| & Escape Velocity 8km/s: Circular orbit

Between 8 & 11.2 km/s: Elliptical orbit 11.2 km/s: Escape Earth

42.5 km/s: Escape Solar System!

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Projectile Motion IS Orbital Motion The Earth is in the way!

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Projectiles Launched at an Angle: The simple case: ∆y=0

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Projectile Motion A place kicker kicks a football at an angle of 40 degrees above the horizontal with an initial speed of 22 m/s. Ignore air resistance and find the total time of flight, the maximum height and the range the

ball attains.

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Projectile Motion Launched at an Angle

The x-component doesn’t change (no acceleration in x-direction.) The y-component changes (a = -g.)

(Ignore Air Resistance)

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Sample Problem!

f xix v t=GET t from y info!!!

212yi yy v t a t∆ = +

2solve( 45 20sin 30 4.9 )t t− = −

4.22t s=20 / cos30 (4.22 )fx m s s=

73.1fx m=

What is the Range of motion?

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Relative Velocity • Two observers moving relative to each other generally do

not agree on the outcome of an experiment • For example, observers A and B below see different paths

for the ball and measure different velocities: = +

bB bA ABv v vVelocity of ball relative to observer B

Velocity of ball relative to observer A

Velocity of A relative to observer B

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Co-Linear Motion Just add or subtract the magnitudes of vectors!

PG PT TGv v v= +

Notice how the inner subscripts cancel!

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2D Relative Velocity The boat can travel 2.50 m/s relative to the river. The river current flows at 1.00 m/s relative to the Earth. What is the total velocity of the boat relative to the Earth (shore = Earth)?

= +

bE br rEv v v

2.50 /m s

1 /m s2 2(2.5 / ) (1 / ) 2.69 /= + =bEv m s m s m s

1 1m/stan 21.82.5m/s

− = =

θ

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Relative Velocity Again The boat can travel 10 m/s relative to the river. The river current flows at 5.00 m/s relative to the shore. If the boat wants to travel straight across, what must be his heading? What is its total speed?

= +

bE br rEv v v

1 5 /sin 3010 /

m sm s

θ − = =

From the triangle:

10 /m s

5 /m s

2 2(10 / ) (5 / ) 8.66 /= − =bEv m s m s m s

2 2 2= +br bE rEv v v

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Train Rain A person looking out the window of a stationary train notices that raindrops are falling vertically down at a speed of 5.00 m/s relative to the ground. When the train moves at a constant velocity, the rain drops make an angle of 25 degrees when the move past the window, as the drawing shows. How fast is the train moving?

RT RG GTv v v= +We know:

We want vTG:

RG TGv v= − 25 RGv

TGv−

RTv

tan 25TG RGv v=

5 / tan 25m s= 2.33 /m s=

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You Try Rain

A car travels in a due northerly direction at a speed of 55 km/h. The traces of rain on the side windows of the car make an angle of 60 degrees with respect to the horizontal. If the rain is falling vertically with respect to the earth, what is the speed of the rain with respect to the earth? a. 48 km/h b. 95 km/h c. 58 km/h d. 32 km/h e. 80 km/h

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Previous problems all involved right triangles….how do you solve if you don’t have right triangle relationship

between relative velocities?

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Using vector component addition A ferry boat is traveling in a direction 35.1 degrees north of east with a speed of 5.12 m/s relative to the water. A passenger is walking with a velocity of 2.71m/s due east relative to the boat. What is the velocity of the passenger with respect to the water? Determine the angle relative to due east.

2 2(6.9) (2.94) / 7.50 /PWv m s m s= + =

PWv

PBv

BWv

PW PB BWv v v= +

1 2.94tan ( ) 23.16.9PWθ −= =

PWθ

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Relative Velocity A plane is moving at 45m/s due north relative to the air, while its

velocity relative to the ground is 38.0m/s, 20 degrees west of north. What is the velocity of the wind relative to due west?

/ / /= +

plane ground plane wind wind groundv v v

2 2 2 2 cos 20c a b ab= + −

One Method: Use Law of Cosines:

2 238 45 2(38)(45)cos 20c = + −

16 /wv m s=

1 38sin(20) /cos 35.716 /

m sm s

θ − = =

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While driving a car in the rain falling straight down relative to the ground, the rear window can remain dry! Why?

We know the velocity of the raindrop and the car relative to the ground. To determine whether the raindrop hits the window we need to consider the velocity of the raindrop relative to the car:

RC RG GCv v v= +

RG CGv v= −

The velocity of the ground relative to the car is just negative

the velocity of the car relative to the ground!

If the direction of the rain relative to the car, θR, is greater than the angle of the rear window, θW, the rain will not hit the rear window! The faster the car, the greater the angle of the rain and the rear window can remain dry!

1tan ( )CGR

RG

vv

θ −=

From the vector diagram of the relative velocities:

ØW

ØR

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Maximum range is achieved at a launch angle of 45°!

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Symmetry in the Projectile Range is symmetric about 45°

2 sin 2i ivRg

θ=

sin 2θRange Equation:

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Same rock, same speed, same angle. Which rock hits the water first?

a) Rock 1 b) Rock 2 c) same

Which rock hits the water with the greatest speed? a) Rock 1 b) Rock 2 c) same

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Which rock hits the water first? a) Rock 1 b) Rock 2 c) same

Which rock hits the water with the greatest speed? a) Rock 1 b) Rock 2 c) same

Spatial Symmetry In G Field!

Same rock, same speed, same angle.