chapter twelve digital interactive media arens|schaefer|weigold copyright © 2015 mcgraw-hill...

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Chapter Twelve Digital Interactive Media Arens|Schaefer|Weigold Copyright © 2015 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.

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Page 1: Chapter Twelve Digital Interactive Media Arens|Schaefer|Weigold Copyright © 2015 McGraw-Hill Education. All rights reserved. No reproduction or distribution

Chapter Twelve Digital Interactive Media

Arens|Schaefer|Weigold

Copyright © 2015 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.

Page 2: Chapter Twelve Digital Interactive Media Arens|Schaefer|Weigold Copyright © 2015 McGraw-Hill Education. All rights reserved. No reproduction or distribution

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Learning Objectives

• Discuss the evolution of digital interactive media

• Explain how time and space on the Web are bought

• Discuss the types of digital interactive advertising

• Identify the opportunities and challenges of advertising in social media

Page 3: Chapter Twelve Digital Interactive Media Arens|Schaefer|Weigold Copyright © 2015 McGraw-Hill Education. All rights reserved. No reproduction or distribution

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Internet

• Worldwide network of computer systems that facilitates global electronic communications

• Benefits of digital interactive media over traditional media– Cost of time and/or space for ads is

lesser– Enable communication between

content providers and consumers

Page 4: Chapter Twelve Digital Interactive Media Arens|Schaefer|Weigold Copyright © 2015 McGraw-Hill Education. All rights reserved. No reproduction or distribution

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The Web

• HyperText Markup Language• Allows for the creation of Web pages that can be

linked to other content

HTML

• Documents written in HTML, stored on a Web server, and viewed over the Internet using a Web browser

Web pages

• Provide computer users with a graphical interface to the Internet

Web browsers

• Web pages that provide starting points or gateways to other resources on the Internet

Portals

Page 5: Chapter Twelve Digital Interactive Media Arens|Schaefer|Weigold Copyright © 2015 McGraw-Hill Education. All rights reserved. No reproduction or distribution

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Media Planning Tools

• Offer audited measurements of potential reach

• Help define target market size, behavior, and composition – Relative to each major Web site on the

Internet

• Provide competitive insights into industry and category best practices

Page 6: Chapter Twelve Digital Interactive Media Arens|Schaefer|Weigold Copyright © 2015 McGraw-Hill Education. All rights reserved. No reproduction or distribution

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Enhanced Tracking

• Small pieces of information that get stored on the computer when one downloads certain Web sites

• Help to identify returning users and to customize information based on past browsing behavior

Cookies

• Deliver ads from one central source across multiple Web domains

• Allow advertisers to manage the rotation and distribution of their advertisements

Third-party ad servers

• Ability to track people’s behavior on the Internet

Behavioral tracking

Page 7: Chapter Twelve Digital Interactive Media Arens|Schaefer|Weigold Copyright © 2015 McGraw-Hill Education. All rights reserved. No reproduction or distribution

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Buying Time and Spacein Digital Interactive

• Price increases as audience get more selective

• Costs are tiered according to page requests per month

• Keywords can be purchased– Keyword: Single word that a user

inputs into a search engine to request information similar in subject matter to that word

Page 8: Chapter Twelve Digital Interactive Media Arens|Schaefer|Weigold Copyright © 2015 McGraw-Hill Education. All rights reserved. No reproduction or distribution

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Buying Time and Spacein Digital Interactive

• Click-throughs: Web user clicking on an ad banner to visit the advertiser’s site– Charged according to the number of click-

throughs on a given ad banner

• Affiliate marketing program: Contractual advertising program where a seller pays a manufacturer a percentage of the price of an item sold– Used in e-commerce

Page 9: Chapter Twelve Digital Interactive Media Arens|Schaefer|Weigold Copyright © 2015 McGraw-Hill Education. All rights reserved. No reproduction or distribution

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Buying Time and Spacein Digital Interactive

• Consumer targeting is very cost intensive

• Ad networks: Act as brokers for advertisers and Web sites– Pool hundreds of Web pages together

and facilitate advertising across these pages

– Help advertisers to gain maximum exposure

Page 10: Chapter Twelve Digital Interactive Media Arens|Schaefer|Weigold Copyright © 2015 McGraw-Hill Education. All rights reserved. No reproduction or distribution

12-10

Types of Digital InteractiveAdvertising

Web site and Microsite

Web site and Microsite Landing pageLanding page Search

engine adsSearch

engine ads

Google’s AdWordsGoogle’s AdWords

Google’s AdSenseGoogle’s AdSense

Display advertising

Display advertising

Page 11: Chapter Twelve Digital Interactive Media Arens|Schaefer|Weigold Copyright © 2015 McGraw-Hill Education. All rights reserved. No reproduction or distribution

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Types of Digital InteractiveAdvertising

Sponsorship Added-value package

E-mail advertising

Local listings Group buying

Affiliate marketing

Page 12: Chapter Twelve Digital Interactive Media Arens|Schaefer|Weigold Copyright © 2015 McGraw-Hill Education. All rights reserved. No reproduction or distribution

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Problems with Digital Interactive as an Advertising Medium

• Does not offer mass-media effectiveness

• Lack of accountability and security– Since it is not controlled by any one

entity

• Does not identify a constant set of strengths and weaknesses

• Requires constant attention and time on the part of the advertiser– To engage consumers on a daily basis

Page 13: Chapter Twelve Digital Interactive Media Arens|Schaefer|Weigold Copyright © 2015 McGraw-Hill Education. All rights reserved. No reproduction or distribution

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Using the DigitalInteractive in IMC

• Allows for greater interactivity between company and its stakeholders– Stakeholders can respond to

communications in real-time

• Allows for instant dialogue– Gives the company the opportunity to

act on complaints