chapter10-part 1 growth of trade and towns

17
Reshaping of Medieval Europe Chapter 10 Part 1

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Page 1: Chapter10-Part 1 Growth of Trade and Towns

Reshaping of Medieval Europe

Chapter 10 Part 1

Page 2: Chapter10-Part 1 Growth of Trade and Towns

FACTORS THAT LEAD TO REVIVAL OF TRADE

Page 3: Chapter10-Part 1 Growth of Trade and Towns

Routes

1. Northern• Silk Road

2. Central Route• Land and Sea

3. Southern Route• Red Sea

Page 4: Chapter10-Part 1 Growth of Trade and Towns

Markets and Fairs

Fair•Regional/international• annual •West meets East

Market• Primary center for local

trade• Merchants/peasants sold

their stuff

Page 5: Chapter10-Part 1 Growth of Trade and Towns

Fairs

West• Wool• Grain

• Timber• fish

East• Spices

• Silk• Gems

• Cotton/linen• Rugs• dyes

Page 6: Chapter10-Part 1 Growth of Trade and Towns

$$ and Banking

Help trade

Every lord minted own

coins

Standard value of goods

Moneychangers knew value

of coins

Page 7: Chapter10-Part 1 Growth of Trade and Towns

Banking

Money Changers

Knew value of coins

Kept money for

merchants

Money lenders

Letters of credit

(checks)

Page 8: Chapter10-Part 1 Growth of Trade and Towns

Church and Business Practices

Discouraged economic activity

Poverty = virtue

Viewed merchants and traders with suspicion

Wealth brings corruption

“just price” = price that included cost of material, labor and reasonable profit

“usury” = charge interest for use of money borrowed

MedievalChurch

Page 9: Chapter10-Part 1 Growth of Trade and Towns

FACTORS THAT LEAD TO GROWTH OF TOWNS

Page 10: Chapter10-Part 1 Growth of Trade and Towns

Growth of TownsTowns = places of trade

Revived TradeIncrease in agriculture productivity

Better Farming(Better tools means less people needed)

Guilds

Increase in people’s freedomsEmergence of new social class (middle)

Charter = privileges granted to a town by the feudal lord; outlined rights of the townspeople

Page 11: Chapter10-Part 1 Growth of Trade and Towns

Freedom after 1 year in town

Don’t have to work

land (money)

Town Justice

Buy/sell freely

Page 12: Chapter10-Part 1 Growth of Trade and Towns

Guilds

Regulate business activity

Security-profits-aid-charity

Merchant (fixed prices)

Craft (regulate hours, wages, etc)

Page 13: Chapter10-Part 1 Growth of Trade and Towns

3 Classes in Guild

Apprentice • Young boy• Enters house of

master• Work in exchange

for food, home and training(up to 7 yrs.)

Journeyman• Seek employment

and wages• In shop of master

MasterCraftsman• Needs experience

and $$$ to open own shop

• Exam, and show sample work (masterpiece)

• Take oath to follow rules of guild

Page 14: Chapter10-Part 1 Growth of Trade and Towns

New Social Class• Freedom • Money• Energetic• Independent• Mobile• Growing in power

and importance• Bothered Nobles

• Decline of Feudalism

• No more wealth by birth or land

• Money can be made and invested

• Many merchants lived like lords

Page 15: Chapter10-Part 1 Growth of Trade and Towns

Town Life

Page 16: Chapter10-Part 1 Growth of Trade and Towns
Page 17: Chapter10-Part 1 Growth of Trade and Towns