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CHESS TUTORS ITINERARY Each Session is Generally Carried out over a Period of Seven Weeks SESSION 2: • (1) The Board/Set-up, Piece Value, Long Notation (10 - 12) (72 - 75) • (1) Piece Movement, Attack, Defend, Capture (13, 15,17, 19, 20, 21, 22, 28) • (1) Create Threat, 4 Keys - Gain Control, Check, Mate (23, 24) (18 & 77) (29-34; 40-56) • (1) Legal vs. Illegal / Check, Checkmate, Stalemate (70, 71) (67, 68) • (1) Complete the Open, 4 Knights / 4 ways to Defend (35 - 39) (25 - 28) •(*) 3 Rule Breaker & 5 Unbreakable Rules (See Rules of the Road) • (1) Review Session 1; Fools & Scholars-mate (Defend) • (1) Review Session 1; Mate in 1 with Queen (52 - 56 & 65, 66) • (1) Review Session 1; Profitable Exchange; Two-Fold (58 - 63) • (1) Review Session 1; Capturing En Passant (69) • (1) 6 Ways to Draw (64) •(*) Review all the above SESSION 2: • (2) Triple Loyd's • (2) Square of the Pawn (35 - 40) • (2) Four ways to Defend against mate (41 - 45) SESSION 3: (2) Review Beginner Session 1 & 2 (2) Mate in 1-Mating Patterns (memorize) (1) Mirror Mirror (Knight Shadow) (*) Rules of the Road SESSION 4: (3) Review Beginner Session 1 - 3 (2) Famous Short Games/Think like Master Skills Retention Competition Battle of the Minds Competition SESSION 3: • (2) Peek - A - Boo/Discovery Attack (46 - 49) • (2) Examine & Find the Best move (19 - 22) • (2) Pawn Structure/Important Squares SESSION 4: • (4) Review Intermediate Sessions: 1 - 3 • (2) Forced Mate in 2 Puzzles SESSION 3: • (1) Review Advanced Session 1 & 2 •(2) Accessing the King • (2) The Art of Deflection SESSION 4: •(2) Review Advanced Session 1 - 3 •(2) Double Bishop Sacrifice •(1) Decoy’s • (2) Review all of Beginner Sessions (2) Absolute/Relative Pins & Forks & Skewers (26 - 34) BEGINNER SESSION 1 INTERMEDIATE SESSION 1 ADVANCED SESSION 1 • (2) Review all of Intermediate Sessions • (3) Seek-Destroy the Defender (Phase 3: Baiting, Clearing, Magnet •(*) Defend against the Double Attack SESSION 2: • (1) Review Advanced Session 1 (2) Overloading (2) Double Check-Discover Mates (Phase 3 Booklet) Skills Retention Competition Battle of the Minds Competition (1) Exploit the Pin/Understanding Distant Opposition (Phase 3 Booklet) Skills Retention Competition Battle of the Minds Competition Skills Retention Competition Battle of the Minds Competition Skills Retention Competition Battle of the Minds Competition Skills Retention Competition Battle of the Minds Competition Skills Retention Competition Battle of the Minds Competition Skills Retention Competition Battle of the Minds Competition Skills Retention Competition Battle of the Minds Competition Skills Retention Competition Battle of the Minds Competition Skills Retention Competition Battle of the Minds Competition Skills Retention Competition Battle of the Minds Competition

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  • CHESS TUTORS ITINERARYEach Session is Generally Carried out over a Period of Seven Weeks

    SESSION 2:

    • (1) The Board/Set-up, Piece Value, Long Notation(10 - 12) (72 - 75)

    • (1) Piece Movement, Attack, Defend, Capture(13, 15,17, 19, 20, 21, 22, 28)

    • (1) Create Threat, 4 Keys - Gain Control, Check, Mate(23, 24) (18 & 77) (29-34; 40-56)

    • (1) Legal vs. Illegal / Check, Checkmate, Stalemate(70, 71) (67, 68)

    • (1) Complete the Open, 4 Knights / 4 ways to Defend(35 - 39) (25 - 28)

    • (*) 3 Rule Breaker & 5 Unbreakable Rules(See Rules of the Road)

    • (1) Review Session 1; Fools & Scholars-mate (Defend)

    • (1) Review Session 1; Mate in 1 with Queen(52 - 56 & 65, 66)

    • (1) Review Session 1; Profitable Exchange; Two-Fold(58 - 63)

    • (1) Review Session 1; Capturing En Passant(69)

    • (1) 6 Ways to Draw(64)

    • (*) Review all the above

    SESSION 2:• (2) Triple Loyd's• (2) Square of the Pawn (35 - 40)• (2) Four ways to Defend against mate (41 - 45)

    SESSION 3:• (2) Review Beginner Session 1 & 2• (2) Mate in 1-Mating Patterns (memorize)• (1) Mirror Mirror (Knight Shadow)

    (*) Rules of the Road

    SESSION 4:• (3) Review Beginner Session 1 - 3• (2) Famous Short Games/Think like Master

    • Skills Retention Competition• Battle of the Minds Competition

    SESSION 3:• (2) Peek - A - Boo/Discovery Attack

    (46 - 49)• (2) Examine & Find the Best move

    (19 - 22)• (2) Pawn Structure/Important Squares

    SESSION 4:• (4) Review Intermediate Sessions: 1 - 3• (2) Forced Mate in 2 Puzzles

    SESSION 3:• (1) Review Advanced Session 1 & 2• (2) Accessing the King• (2) The Art of Deflection

    SESSION 4:• (2) Review Advanced Session 1 - 3• (2) Double Bishop Sacrifice• (1) Decoy’s

    • (2) Review all of Beginner Sessions• (2) Absolute/Relative Pins & Forks & Skewers

    (26 - 34)

    BEGINNER SESSION 1 INTERMEDIATE SESSION 1 ADVANCED SESSION 1• (2) Review all of Intermediate Sessions• (3) Seek-Destroy the Defender

    (Phase 3: Baiting, Clearing, Magnet• (*) Defend against the Double Attack

    SESSION 2:• (1) Review Advanced Session 1

    ••

    (2) Overloading(2) Double Check-Discover Mates

    (Phase 3 Booklet)

    • Skills Retention Competition• Battle of the Minds Competition

    • (1) Exploit the Pin/Understanding Distant Opposition (Phase 3 Booklet)

    • Skills Retention Competition• Battle of the Minds Competition

    • Skills Retention Competition• Battle of the Minds Competition

    • Skills Retention Competition• Battle of the Minds Competition

    • Skills Retention Competition• Battle of the Minds Competition

    • Skills Retention Competition• Battle of the Minds Competition

    • Skills Retention Competition• Battle of the Minds Competition

    • Skills Retention Competition• Battle of the Minds Competition

    • Skills Retention Competition• Battle of the Minds Competition

    • Skills Retention Competition• Battle of the Minds Competition

    • Skills Retention Competition• Battle of the Minds Competition