cigars of the pharaoh: the monstrous and ancient egypt in comic-books and cartoons
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Cigars of the Pharaoh
The monstrous and ancient Egypt in comic-books and cartoons
George Richards
Monstrous Antiquities: Archaeology and the Uncanny in Popular Culture
Institute of Archaeology, University College London
3 November 2013
Outline
1. Main themes
2. Background to the texts
3. The dream sequence in Cigars of the Pharaoh
4. The Sphinx in Silver Age American comic-books
5. Mumm-Ra in ThunderCats
6. Conclusions
7. Questions and comments
Main themes
1. Magical powers
– Alien powers (superhero comics / ThunderCats)
– Unexplained forces vs. narcotic-fuelled hallucination (Tintin)
2. Unexplained sophistication of ancient Egypt
– Religious (ThunderCats) vs. alien (superhero) vs. artificial (Tintin)
– Above all, not ancient Egypt
3. Artistic interpretation of ancient Egypt for comics / cartoons
– Animal-headed gods, the visual style of hieroglyphs
– Creative interpretation of hieroglyphs: far from realistic, hieroglyphs are used in their purely superficial form and/or invented
TintinAdventures of Tintin written and drawn by Georges Remi (nom de plume: Hergé)
Serialised comic strip in Le petit vingtième, children's supplement to Belgian newspaper; later re-published as albums (books)
Tintin is a boy reporter, who investigates various cases accompanied by his dog, a white terrier called Snowy
Cigars of the Pharaoh: story of Tintin investigating an organisation of narcotics traffickers (narcotics smuggled in cigars, hence title)
First published in Le petit vingtième in black and white in 1932-1934 (re-published, colour, 1955)
Egypt sequence:
– Tintin, on holiday on a liner to India, meets an eccentric Egyptologist, Sophocles Sarcophagus, on board.
– Wrongly suspected of smuggling narcotics and under cabin arrest, escapes when the liner docks at Port Said.
– Encounters Sarcophagus and joins trip to discover the lost tomb of the pharaoh Kih-Oskh.
Tintin
Classic example of “strange” effects of Egypt
Unexplained
Amenability of ancient Egyptian art to comic-books / cartoon (graphic art)
Throne of
Tutankhamun
Tintin
2 examples of “magical
powers” / “supernatural forces”
Silver Age superhero comics“Golden Age” of American comic-books ran from their first publication in the late
1930s (viz, Superman's debut in Action Comics #1 in 1938) until the early 1950s
“Silver Age” ran from mid-1950s (viz, first publication of a successful rebooted superhero, Flash, in Showcase #4 in 1956) until c. 1970
American comic-books fragmented into sub-genres, especially science-fiction
In this lecture, we consider the following Silver Age comic-books:
– Mystery in Space 1:36 (1957)
– Action Comics 1:240 (1958)
– Strange Tales 1:70 (1959)
– Wonder Woman 1:113 (1960)
– Fantastic Four 1:19 (1963)
The Sphinx in comic-books
The Great Sphinx of Giza is still subject to speculation as to its origins:
– Limited evidence to support the conventional wisdom (Khafra / Chephren)
Instantly recognisable as:
– ancient
– mysterious (“Riddle of the Sphinx”, unexplained origins)
– powerful (by its age, size, and lion symbolism)
Perfect for sci-fi / mystery writing
Earlier Golden Age comic-books tended to use the Sphinx merely as part of the background, bringing a sense of antiquity / mystery / power
Master Comics 1:66 (1946)
Green Lantern 1:14 (1945)
The Sphinx in comic-books
Unlike Golden Age, Silver Age American comic-books brought the Sphinx directly into the story-line
A more sci-fi, fantastical approach
The origins of the Sphinx commonly given as:
– alien technology
– an alien life-form
“Superpowers” of the Sphinx include:
– lasers / rays
– flight
– size
Magical powers
Writers have long afforded magical properties to ancient Egypt – e.g., the sorcerers of Pharaoh's court who sparred with Moses in the Book of Exodus
In comic-books, “magical powers” have been translated into sci-fi as “advanced forces”:
death rays
time travel
flight
Alien origins
Blending antiquity with aliens – similar to the “ancient astronaut” theory associated with fringe Egyptology / pyramidology
Sphinx is foreign and ancient:
– made by alien race
– Sphinx is itself an alien life-form
Strange Tales 1:70 (1959)
Strange Tales 1:70 (1959)
Early Silver Age comic
Less experimental / creative
Sphinx inhabited by an ancient spirit
Mystery in Space 1:36 (1957)
Action Comics 1:240 (1958)
Wonder Woman 1:113 (1960)
Fantastic Four 1:19 (1963)
Fantastic Four 1:19
Case study: – special powers
– suitability of ancient Egypt for comic-book art
ThunderCats
ThunderCats is a television series animated in Japan that first ran on American television between 1985 and 1989.
The ThunderCats are a race of alien humanoid cats exiled across Space when their planet dies, and led by Lion-O, their prince
Arriving on Third Earth, the ThunderCats encounter Mumm-Ra, high priest of the Ancient Spirits of Evil and a native of Third Earth
Name is clear reference to mummies and the ancient Egyptian god Ra
Mumm-Ra
“Black Pyramid” – Mumm-Ra's home
Inhabits a sarcophagus in a hall decorated with statues of animal-headed gods
Mumm-Ra
“Magical” / supernatural powers
Derived from Spirits of Evil
Electromagnetic?
Transforms “mummified” Mumm-Ra into powerful villain
Conclusions
Little regard to accuracy (perhaps unsurprisingly)
But little need to veer too far from the imaginative / colourful fantasy of ancient Egyptian cosmology and art
Trend towards scientific / sci-fi explanations for origins of complex ancient Egyptian culture
Commonality – always portrayed as evil
Questions