classroom constraints & the pass-back effect: games designed to transcend generational divides

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Classroom constraints & the pass-back effect: Games designed to transcend generational divides Marjee Chmiel- The JASON Project Nina Walia- PBS KIDS

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Classroom constraints & the pass-back effect: Games designed to transcend generational divides. Marjee Chmiel- The JASON Project Nina Walia- PBS KIDS. Part 1: Classroom Constraints. Time Technology Standards Accountability. Time. Multiple Entry Points. Modified Challenges. - PowerPoint PPT Presentation

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Page 1: Classroom constraints & the pass-back effect:  Games designed to transcend generational divides

Classroom constraints & the pass-back effect:

Games designed to transcend generational divides

Marjee Chmiel- The JASON Project

Nina Walia- PBS KIDS

Page 2: Classroom constraints & the pass-back effect:  Games designed to transcend generational divides

Part 1: Classroom Constraints

• Time• Technology• Standards • Accountability

Page 3: Classroom constraints & the pass-back effect:  Games designed to transcend generational divides

Time

Page 4: Classroom constraints & the pass-back effect:  Games designed to transcend generational divides

Multiple Entry Points

Page 5: Classroom constraints & the pass-back effect:  Games designed to transcend generational divides

Modified Challenges

Page 6: Classroom constraints & the pass-back effect:  Games designed to transcend generational divides

Personal Goal Setting

Page 7: Classroom constraints & the pass-back effect:  Games designed to transcend generational divides

Technology

• Many teachers don’t have installation permissions (avoid download-ables)

• Keep student permission constraints in mind• Have as many offline options as possible• Keep limited bandwidth in mind• Support is not optional• Build for 4 years ago

Page 8: Classroom constraints & the pass-back effect:  Games designed to transcend generational divides

Standards

• Local standards matter most• Learning objectives must be crystal clear

(what will students be able to do that they could not do before?)

• Why does the game help students meet standards better than what the teacher was doing before?

Page 9: Classroom constraints & the pass-back effect:  Games designed to transcend generational divides

Identify things that are the most conceptually challenging

Page 10: Classroom constraints & the pass-back effect:  Games designed to transcend generational divides

Model Use in Classroom

Page 11: Classroom constraints & the pass-back effect:  Games designed to transcend generational divides

Accountability

• Provide lesson plans/ worksheets for different “levels” of integration

• Keep standards up front• API integration/ achievement reports built

into game

Page 12: Classroom constraints & the pass-back effect:  Games designed to transcend generational divides
Page 13: Classroom constraints & the pass-back effect:  Games designed to transcend generational divides

Pass it Back!Kid Apps on Grown-Up Devices

PBS KIDS InteractiveNina Walia, Associate Director

Page 14: Classroom constraints & the pass-back effect:  Games designed to transcend generational divides

pass-back effect: when a parent or adult passes their own mobile device to a child to occupy them when they’re on the go

»back seat of the car»at restaurants»waiting in line

Page 15: Classroom constraints & the pass-back effect:  Games designed to transcend generational divides

pbskids.org

Page 16: Classroom constraints & the pass-back effect:  Games designed to transcend generational divides
Page 17: Classroom constraints & the pass-back effect:  Games designed to transcend generational divides

pbskids.org

9 million unique visitors per month

Page 18: Classroom constraints & the pass-back effect:  Games designed to transcend generational divides
Page 19: Classroom constraints & the pass-back effect:  Games designed to transcend generational divides

Pass-Back Effect Audience: Who They Are and What They Want

Parents AND Kids• Age range of kids: 3-6 year olds• Parents passback to distract but

educational value relieves the guilt

Page 20: Classroom constraints & the pass-back effect:  Games designed to transcend generational divides

60% of Top 25 Paid Educational Apps Target Preschoolers

iLearn: A Content Analysis of the iTunes App Store’s Education Section, Joan Ganz Cooney Center, 2009

Page 21: Classroom constraints & the pass-back effect:  Games designed to transcend generational divides

Pass-Back Effect Audience: Who They Are and What They Want

• Age range of kids: 3-6 year olds• Parents passback to distract but

educational value relieves the guilt• Content must be engaging and quiet

Page 22: Classroom constraints & the pass-back effect:  Games designed to transcend generational divides

NOT Quiet

Page 23: Classroom constraints & the pass-back effect:  Games designed to transcend generational divides

Quiet and Engaging

Page 24: Classroom constraints & the pass-back effect:  Games designed to transcend generational divides

Pass-Back Effect Audience: Who They Are and What They Want

• Age range of kids: 2-5 year olds• Parents passback to distract but

educational value relieves the guilt• Content must be engaging and quiet• Most using iPhones vs. iPod Touch

Page 25: Classroom constraints & the pass-back effect:  Games designed to transcend generational divides

Resources

PBS KIDS Mobile Downloads: pbskids.org/mobile

PBS KIDS Mobile Technologies & Learning Research: http://pbskids.org/read/research/mobile.html

Page 26: Classroom constraints & the pass-back effect:  Games designed to transcend generational divides

Nina [email protected]@missmodular

Thank you!

Marjee [email protected]