(collaboration) stop pushing, get your team to pull!

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Stop Pushing, Get Your Team to Pull! Presented by: Dan Keldsen, President of www.InformationArchitected.com Hashtag for Webinar: #e2pull @dankeldsen @centraldesktop Presented on behalf of:

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Most collaboration deployments rely on luck, or a hope that "buying the best" will make for collaboration success. You'd have better odds playing the lottery than expecting that kind of strategy to work out.The unfortunate truth is that most collaboration implementations are not designed and pre-loaded to solve actual business problems or to expedite the daily work that real employees need to get done on a regular basis.As a result, most collaboration deployments are doomed to failure.Dan Keldsen, collaboration expert and principal consultant at Information Architected, shows you how to stack the odds in your favor with:* Pre-engagement, rollout and post-rollout strategies that get more people using your platform right out of the gate and on into the future.* War stories of collaboration deployments gone bad.* Top reasons why people DO use (and even love) their collaboration platform.* And a combination of techniques from the realms of influence, gaming, design and Agile that increase user adoption.

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Page 1: (Collaboration) Stop Pushing, Get Your Team to Pull!

Stop Pushing, Get Your

Team to Pull!

Presented by: Dan Keldsen, President of

www.InformationArchitected.com

Hashtag for Webinar: #e2pull @dankeldsen @centraldesktop

Presented on behalf of:

Page 2: (Collaboration) Stop Pushing, Get Your Team to Pull!

About Dan Keldsen Expertise: •  Innovation management •  Social business •  Enterprise 2.0/Web 2.0

Background •  Information Architected: president

and Principal Consultant •  AIIM International: former director and co-founder,

Market Intelligence unit •  Delphi Group: former senior analyst, consultant and CTO

Page 3: (Collaboration) Stop Pushing, Get Your Team to Pull!
Page 4: (Collaboration) Stop Pushing, Get Your Team to Pull!

What We’ll Cover Strategies for:

Pre-engagement Rollout Re-engagement

War stories: Collaboration deployments gone bad

Success stories: Top reasons why people DO use (and even love) their

collaboration platform Based on Techniques from:

Marketing, Sales, Influence, Gaming, Design and Agile that increase user adoption and engagement

Page 5: (Collaboration) Stop Pushing, Get Your Team to Pull!

We’ve Been Doing it Wrong…

Page 6: (Collaboration) Stop Pushing, Get Your Team to Pull!

3 Collaboration Crutches

1.  We’ve been taught not to collaborate

2.  Management is anti-collaboration

3.  Technology only magnifies collaboration skills & attitude

Bonus Content: Listen to interview with Carlos Dominguez of Cisco on Virtual Collaboration Problems:

http://bit.ly/xQYbH

Page 7: (Collaboration) Stop Pushing, Get Your Team to Pull!

It’s Time to Focus

Image Source: Halo – Microsoft Studios and Bungie Software

No More Spray & Pray

Page 8: (Collaboration) Stop Pushing, Get Your Team to Pull!

Ready?

Time to Engage Your Brains

Page 9: (Collaboration) Stop Pushing, Get Your Team to Pull!

Q: Are all IT projects doomed?

Page 10: (Collaboration) Stop Pushing, Get Your Team to Pull!

Q: Are all marketers liars?

Photo credit: http://www.flickr.com/photos/festivalinternacionaldeteatroclasicodealmagro/5657392648/

Page 11: (Collaboration) Stop Pushing, Get Your Team to Pull!

Q: Are all salespeople evil?

Photo credit: http://www.flickr.com/photos/rjs1322/1009831723/

Page 12: (Collaboration) Stop Pushing, Get Your Team to Pull!

Learn from the Masters…

Marketing Sales Gaming

Page 13: (Collaboration) Stop Pushing, Get Your Team to Pull!

©2010 Information Architected, Inc. www.InformationArchitected.com www.IAIUniversity.com

It’s Serious Skillz…

It’s Not Luck

Page 14: (Collaboration) Stop Pushing, Get Your Team to Pull!
Page 15: (Collaboration) Stop Pushing, Get Your Team to Pull!

Bonus Content: See video of 2009 E2.0 Keynote presentation at http://bit.ly/r7sfMD

Page 16: (Collaboration) Stop Pushing, Get Your Team to Pull!

Has an inability to effectively collaborate negatively impacted your

organization? (n=114)

Source: Information Architected, Inc.

Page 17: (Collaboration) Stop Pushing, Get Your Team to Pull!

Insights from IBM’s Global CIO Study

Low-Growth CIOs Mired in tactical execution and IT issues

•  Actively use collaboration and partnering technology within IT organization 60 percent more often

•  Spend 94 percent more time integrating business and technology to innovate

•  Devote 87 percent more of their time to enabling business and corporate vision

High-Growth CIOs

Page 18: (Collaboration) Stop Pushing, Get Your Team to Pull!

Planning the Strategy

Successful Collaboration

Platform

Pre-Engagement

Roll-out

Re-Engagement

Page 19: (Collaboration) Stop Pushing, Get Your Team to Pull!

What You Wanted to Know

We asked:

Do you have any specific concerns about pre-engagement to post-engagement process?

You answered: • What is the process/strategy? • How do you avoid confusing people and have simpler tools? • How do you build buy-in? • How do you get employees to not be afraid of the system? (It was created to be helpful, not hurtful) • How to get users to contribute? • How do you guarantee buy-in before launch? • How to market collaboration as a benefit for all parties? • How to engage different audiences for collaboration?

Page 20: (Collaboration) Stop Pushing, Get Your Team to Pull!

After Launch…

…is Where You Succeed or Fail…

Pho

to: N

AS

A

Page 21: (Collaboration) Stop Pushing, Get Your Team to Pull!

Not When You Wave Goodbye…

And Go Home…

Pho

to: N

AS

A

Page 22: (Collaboration) Stop Pushing, Get Your Team to Pull!

Pre-Engagement Questions to Ask for Collaboration

•  What’s the context? •  What goes in here? •  Who has access? •  Where’s my old stuff? •  Is this an empty library and we have to figure it out? •  Is there content or conversations that should NOT go

in here? If so, where do they go? •  Why should I use this system vs. something else? •  Does anyone own this? •  Who do I ask for questions? •  Is there training?

Page 23: (Collaboration) Stop Pushing, Get Your Team to Pull!

Myth

Photo Credit: http://www.flickr.com/photos/mararie/1341257723/2

People Hate Change

Page 24: (Collaboration) Stop Pushing, Get Your Team to Pull!

Croc Brain is Picky

Sou

rce:

Pitc

h A

nyth

ing

by O

ren

Kla

ff

( It will ignore you if possible )

Page 25: (Collaboration) Stop Pushing, Get Your Team to Pull!

Onboarding

Habit-Building

Mastery

Newbie

Regular

Enthusiast 3 Key Stages in the Lifecycle

Sou

rce:

Am

y Jo

Kim

Page 26: (Collaboration) Stop Pushing, Get Your Team to Pull!

Positive Emotion Fun / Delight / Trust / Pride / Curious

Newbie Onboarding

(social) Call to Action Customize / Share / Help / Compete

Player (re)Engagement Task / Mission / Game / Quiz / Gift

Visible Progress Stats / Challenges / Awards / Messages

Deconstructing Engagement Loops

Sou

rce:

Am

y Jo

Kim

Page 27: (Collaboration) Stop Pushing, Get Your Team to Pull!

Common Collaboration Cases

Three primary use cases tend to be: 1.  Find a specific piece of information

(library) 2.  Complete a specific task 3.  Find an expert or appropriate person

4.  Collaborating to create, locate, update or complete the above

Page 28: (Collaboration) Stop Pushing, Get Your Team to Pull!

Show Progress & What’s Next Feedback is key to engagement, and engagement is what makes collaboration systems successful.

No engagement = no use = complete waste

Source: http://dribbble.com/shots/142779-Progress-bar-lives

Sou

rce:

Lin

kedI

n –

Pro

file

Com

plet

enes

s

Page 29: (Collaboration) Stop Pushing, Get Your Team to Pull!

Strategy + 3 Cs = Ripe Target

Culture, technology Business models & goals, corporate culture, technology, funding, politics, resources, constraints

Needs, behaviors Information needs, audience types, expertise, experience, tasks, information-seeking behaviors

Structure, meaning Document/data types,content objects, meta-information, existing structure, future structure, volume

Context

Content Community

Page 30: (Collaboration) Stop Pushing, Get Your Team to Pull!

Planning the Strategy

Successful Collaboration

Platform

Pre-Engagement

Roll-out

Re-Engagement

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Content" Players"

Interacting"

Acting"

Compete"

Collaborate"Explore"

Express"

Social Gaming Engagement Styles (2011)

Sou

rce:

Am

y Jo

Kim

Page 32: (Collaboration) Stop Pushing, Get Your Team to Pull!

Content" Players"

Interacting"

Acting"

Explore"

Express" Compete"

Collaborate"

Give"Help"

Comment" Like"

Share"

Greet"Collect"Rate"View"

Review"

Vote"

Curate"

Win" Challenge"

Showoff"Compare" Taunt"

Create"Design"

Customize" Choose"

Purchase"

Decorate"

Build"

Social Engagement Verbs"

Sour

ce: A

my

Jo K

im"

Page 33: (Collaboration) Stop Pushing, Get Your Team to Pull!

Different VIEWs on Decision-Making and Problem-Solving

Orientation to Change

Developer Explorer

Ways of Deciding

Person Task

Manner of Processing

External Internal

Bonus Offer: For webinar attendees, take advantage of free VIEW for Two offer: bit.ly/opgLWI

Page 34: (Collaboration) Stop Pushing, Get Your Team to Pull!

Complications of Real Work Info is Everywhere,

In Many Forms Time Available and

Urgency Varies

Page 35: (Collaboration) Stop Pushing, Get Your Team to Pull!

Feedback Feeds Forward

So Get Out of Your Cube and Get to Know Your 3 Cs and

Turn on the Engagement Loop! Photo credit: http://www.flickr.com/photos/sundazed/1450388845/

Page 36: (Collaboration) Stop Pushing, Get Your Team to Pull!

Recap: 3 Major Frames

Strategy of Pre-

Engagement, Roll-out, Re-Engagement

3 Cs of

Content, Context,

Community

Engagement Lifecycle of

Newbie, Regular, Expert

Page 37: (Collaboration) Stop Pushing, Get Your Team to Pull!

Questions? Comments? Isaac Garcia, CEO CentralDesktop.com

[email protected] Twitter: @isaacgarcia

866.900.7646

Dan Keldsen, President InformationArchitected.com

[email protected] Twitter: @dankeldsen

617.933.9655