college of veterinary medicine

1
College of Veterinary Medicine Student - Driven Learning Modules in Agents of Disease-1 Course Tom Molitor, Ann Fitzpatrick, and Maxim Cheeran, Objectives To develop a ten minute interactive learning module focused on a specific infectious disease and agent of disease that can be used as a resource for review and education by students, faculty, and potentially by the public. Pedagologically - to move from the lower levels of knowledge and understanding to the higher levels of application, analysis, and creation in Bloom’s Taxonomy of educational goals. Agent/ Disease Assignment Students were allowed to state a preference for species and agent type canine, feline, equine, bovine, swine, or wildlife/aquatic viral, bacterial, or parasitic Students were assigned to groups of 6 according to their first or second choices for species and agent type on a first come/first serve basis. Concept Map Each group initially developed a concept map illustrating the required elements for the module including : Agent pathogenesis, transmission diagnosis, treatment, and prevention/control of the disease. Optional elements epidemiology geographic distribution of the disease. Content Development The students developed the content for their modules utilizing their concept maps and were also required to include: case-based information knowledge check questions Once the groups developed the content for the modules they were required to have a faculty expert sign off on the information for accuracy and completeness. Power Point presentation Each group of students created a PowerPoint presentation, including factual content as well as images, videos, and diagrams to assist in presentation of the material about their assigned agent of disease. The groups decided on the non-linear pathways and interactions to be included in the module. Possible interactions included: interactive click boxes, roll-over text and images, audio, video (Utube), drag and drop interactions, quizzes, Interactive module development Adobe Captivate 7 was the software used to develop the actual modules. Captivate is a program that allows the development of interactive e-learning modules. Output is to Flash (swf) or HTML5 format. Captivate can be used to convert PowerPoint presentations into more interactive learning modules. In order to limit the amount of time students spent learning a new software program, the modules were entered into the Captivate format using the students’ designs. *One group developed a Utube video rather than a Captivate presentation Evaluation Peer review Groups were asked to provide any feedback and suggestions for clarification or missing information to their peers. The groups then made any changes to their modules based on peer feedback. Instructor review The modules were reviewed and graded by at least three faculty members using a rubric 60% of grade based on group score for the module 40% based on peer assessment and personal reflections Modules Developed 2014 (N=17) Feline Leukemia virus Toxoplasma gondii Feline Infectious Peritonis (FeCoV) Strangles Streptococcus equi, Strongylinae & Cyanthosominae Equine Herpesvirus-1 Kennel cough, Bordetella brochiseptica Heartworm, Dirofilaia immitis, Canine Parvovirus-2 Bovine Virus Diarrhea Johne’ disease, Mycobacterium paratuberculosis Bovine coccidiosis , Eimeria sp • Swine Rotavirus Swine Influenza Virus Rabies in wildlife Moose liver flukes, Fascioloides magna, Example Concept maps Example PowerPoints Summary and Conclusions* What worked well: 1. The goal of Student groups generating learning modules intended for others-worked –was effectvie learn tool. 2. Student selection of species 3. Process worked effectively 4. Individual accountability on group project 5. Reflections at the end What could be improved upon . 6. Student expectation upfront 7. Capabilities of Adobe captivate 8. Incorporating audio into module-narration See computer for examples of SIV and Johne’s disease modules

Upload: marcos

Post on 23-Feb-2016

40 views

Category:

Documents


0 download

DESCRIPTION

College of Veterinary Medicine. Student - Driven Learning Modules in Agents of Disease-1 Course Tom Molitor , Ann Fitzpatrick, and Maxim Cheeran, . Objectives - PowerPoint PPT Presentation

TRANSCRIPT

Page 1: College of Veterinary Medicine

College of Veterinary Medicine

Student - Driven Learning Modules in Agents of Disease-1 CourseTom Molitor, Ann Fitzpatrick, and Maxim Cheeran,

Objectives• To develop a ten minute interactive learning module focused on a specific infectious disease and

agent of disease that can be used as a resource for review and education by students, faculty, and potentially by the public.

• Pedagologically - to move from the lower levels of knowledge and understanding to the higher levels of application, analysis, and creation in Bloom’s Taxonomy of educational goals.

Agent/Disease Assignment

• Students were allowed to state a preference for species and agent type • canine, feline, equine,

bovine, swine, or wildlife/aquatic

• viral, bacterial, or parasitic• Students were assigned to

groups of 6 according to their first or second choices for species and agent type on a first come/first serve basis.

Concept Map

• Each group initially developed a concept map illustrating the required elements for the module including :

• Agent • pathogenesis, transmission• diagnosis, • treatment, and

prevention/control of the disease. • Optional elements

• epidemiology• geographic distribution of the

disease.

Content Development

• The students developed the content for their modules utilizing their concept maps and were also required to include:• case-based information• knowledge check questions

• Once the groups developed the content for the modules they were required to have a faculty expert sign off on the information for accuracy and completeness.

Power Point presentation

• Each group of students created a PowerPoint presentation, including• factual content as well as• images, videos, and diagrams to

assist in presentation of the material about their assigned agent of disease.

• The groups decided on the non-linear pathways and interactions to be included in the module. Possible interactions included: • interactive click boxes, roll-over text

and images, audio, video (Utube), drag and drop interactions, quizzes,

Interactive module

development

• Adobe Captivate 7 was the software used to develop the actual modules. Captivate is a program that allows the development of interactive e-learning modules.

• Output is to Flash (swf) or HTML5 format. Captivate can be used to convert PowerPoint presentations into more interactive learning modules.

• In order to limit the amount of time students spent learning a new software program, the modules were entered into the Captivate format using the students’ designs.

• *One group developed a Utube video rather than a Captivate presentation

Evaluation

• Peer review• Groups were asked to provide

any feedback and suggestions for clarification or missing information to their peers. The groups then made any changes to their modules based on peer feedback.

• Instructor review • The modules were reviewed

and graded by at least three faculty members using a rubric

• 60% of grade based on group score for the module

• 40% based on peer assessment and personal reflections

Modules Developed 2014 (N=17)

• Feline Leukemia virus• Toxoplasma gondii• Feline Infectious Peritonis (FeCoV)• Strangles Streptococcus equi, • Strongylinae & Cyanthosominae• Equine Herpesvirus-1• Kennel cough, Bordetella

brochiseptica• Heartworm, Dirofilaia immitis,

Canine Parvovirus-2• Bovine Virus Diarrhea• Johne’ disease, Mycobacterium

paratuberculosis• Bovine coccidiosis , Eimeria sp • Swine Rotavirus• Swine Influenza Virus• Rabies in wildlife• Moose liver flukes, Fascioloides

magna, • Viral Hemorrhagic Septicemia Virus

Example Concept maps Example PowerPointsSummary and Conclusions*

What worked well:1. The goal of Student groups generating

learning modules intended for others-worked –was effectvie learn tool.

2. Student selection of species3. Process worked effectively4. Individual accountability on group

project5. Reflections at the endWhat could be improved upon.6. Student expectation upfront7. Capabilities of Adobe captivate8. Incorporating audio into module-

narration9. Summative scoring in peer review

Future: AOD library, wide access* From student based reflections and faculty responses

See computer for examples of SIV and Johne’s disease modules