combining action and strategy in one game: the making of automech tower defense by juan gril, studio...
DESCRIPTION
Juan Gril talks about the design process for Automech Tower Defense.TRANSCRIPT
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Automech Tower DefensePostmortem
Juan Gril, Studio Manager, Joju Games
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Mixing Genres Create A New One
● A very interesting challenge in game design.
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Inspiration
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Video Trailer
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● Objective: protect the Lab.● Player controls Automech
Creating a Good Action Game
MECH MODE slow movements, strong
armor/weapons
CAR MODE fast movements, weak
armor/weapons
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● Tower defense mechanic.● Tower pros/cons.● Balancing of the economy is key.
Creating a Good Strategy Game
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● Scarce resources at the beginning make the player focus on the action. Later on, the player earns enough financial resources to better manage his/her army.
Mixing It Up
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● Get enough upgrades to beat the later levels.
Overachiever Reward: Upgrades
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● The story gives context and makes players come back for more. But it's also brief.
One More Level: Story
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The Result