computer graphics systems color principles

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Computer Graphics Systems Color principles Donald House Artist’s slides by Lynette House

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Donald House Artist’s slides by Lynette House. Computer Graphics Systems Color principles. Color from Physics Viewpoint. Color from Physiological Viewpoint. 3 cone response curves Luminance efficiency. Color from Artist’s Viewpoint. Hue Saturation Value. Hue - Paint Mixing. - PowerPoint PPT Presentation

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Page 1: Computer Graphics Systems Color principles

Computer Graphics SystemsColor principles

Donald House

Artist’s slides by Lynette House

Page 2: Computer Graphics Systems Color principles

Color from Physics Viewpoint

Page 3: Computer Graphics Systems Color principles

Color from Physiological Viewpoint

3 cone response curves Luminance efficiency

Page 4: Computer Graphics Systems Color principles

Color from Artist’s Viewpoint

• Hue• Saturation• Value

Page 5: Computer Graphics Systems Color principles

Hue - Paint Mixing

• Physical mix of opaque paints

• Primary: RYB• Secondary: GOV• Neutral: R + Y + B

Page 6: Computer Graphics Systems Color principles

Hue - Ink Mixing

• Subtractive mix of transparent inks

• Primary: CMY• Secondary: RGB• ~Black: C + M + Y• Actually use CMYK

to get true black

Page 7: Computer Graphics Systems Color principles

Hue - Ink Mixing

Assumption: ink printed on pure white paper

CMY = White – RGB:C = 1 – R, M = 1 – G, Y = 1 – B

CMYK from CMY:K = min(C, M, Y)

C = C – K, M = M – K, Y = Y - K

Page 8: Computer Graphics Systems Color principles

Hue - Light Mixing

• Additive mix of colored lights

• Primary - RGB• Secondary - CMY• White - R + G + B• Show demonstration

of optical mixing

Page 9: Computer Graphics Systems Color principles

Saturation

• Purity of color

Page 10: Computer Graphics Systems Color principles

Value

• Luminance• Dark to Light• Value range

– High key– Middle key– Low key

Page 11: Computer Graphics Systems Color principles

RGB Color Wheel

• Warm/Cool• Complements • Split Complement• Analogous

Page 12: Computer Graphics Systems Color principles

HSV Color Model

HSV is a projection of the RGB space

RGB cube HSV top view HSV cone

Page 13: Computer Graphics Systems Color principles

HSV Color Model

Hue, an angular measure (0 - 360)

Page 14: Computer Graphics Systems Color principles

HSV Color Model

Saturation, a fractional measure (0 - 1)

Page 15: Computer Graphics Systems Color principles

HSV Color Model

Value, a fractional measure (0 - 1)

Page 16: Computer Graphics Systems Color principles

CIE 1931 Study

Color Matching Experiment

Page 17: Computer Graphics Systems Color principles

CIE Color Matching Functions

CIE RGB Matching Functions CIE XYZ Matching Functions

Page 18: Computer Graphics Systems Color principles

RGB from Spectrum

RGB = x d

Page 19: Computer Graphics Systems Color principles

XYZ from Spectrum

XYZ = x d

Page 20: Computer Graphics Systems Color principles

CIE xyY color model is used to catalog colors:

x = X / (X + Y + Z)y = Y / (X + Y + Z)

Y = luminance

CIE xyY from CIE XYZ

Page 21: Computer Graphics Systems Color principles

CIE xyY Color Cone

Page 22: Computer Graphics Systems Color principles

CIE xyY Typical Display Gamut

Page 23: Computer Graphics Systems Color principles

CIE Lu*v* and Lab Perceptually Uniform Spaces

Lu*v* rescales xyY Lab color opponents

Page 24: Computer Graphics Systems Color principles

Color Picker

Page 25: Computer Graphics Systems Color principles

End