constraints of pretend play: explicit and implicit rules
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This article was downloaded by: [University of Wisconsin-Milwaukee]On: 06 October 2014, At: 00:21Publisher: RoutledgeInforma Ltd Registered in England and Wales Registered Number: 1072954 Registeredoffice: Mortimer House, 37-41 Mortimer Street, London W1T 3JH, UK
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Constraints of Pretend Play: Explicit andImplicit RulesJoanne M. Curran aa State University of New York College at OneontaPublished online: 03 Nov 2009.
To cite this article: Joanne M. Curran (1999) Constraints of Pretend Play: Explicit and Implicit Rules,Journal of Research in Childhood Education, 14:1, 47-55
To link to this article: http://dx.doi.org/10.1080/02568549909594751
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Journal of Research in Chi ldhood Educa tion
1999. Vol. 14. No. I
Co pyright 1999 by the Assoc iation forChildh ood Educatio n International
0256-854 3/99
Constraints of Pretend Play: Explicit and Implicit Rules
Joanne M. CurranState University of New YorkCollege at Oneont a
Abstract. This observational study of child ren's pretend play in child caredescribes the rule structure within which children operate as they develop socialpretend skills. Children at three different age levels (3-, 4-, and 5-year-olds) wereobserved, and th eir recognition and adaptation of accepted rules ofpretend playbecame increas ingly evident over time. Implicit and explicit rules of pretendbehavior are identified and supported with excerpts from observation narratives.Explicit rules of pretend play are identified as 1) a director arrives first in thedesignated pretend play area or is fir st to suggest engaging plot ideas, 2) allchildren must ask to play, 3) all children must take a role in the pretend sequence,and 4) all ch ildren must play fairly . Implicit rules ofpretend play are identifiedas 1) the fantasy / real ity di st inction must be maintained, 2) players must engageeach other in th e game, and 3) the sequence of the game must be maintained byadding to and accepting others' proposal s.
The study of children's play has been ofinterest to psychologists since the late 19thcentury. Various theories have been proposed as to why play occurs in both animaland human groups. These theories include awide range of reasons for play: play resultsfrom the need to expend excess energy; playis instinctual; play is preparation for adultbehavior; and, most recently, play is arousalseeking behavior and the result of a need toproduce effects in the environment.
A developmental theory ofplay proposedby Piaget (1962), and elaborated upon bySmilansky (1968), indicates that there is aprogression in play behaviors from imitative to symbolic to rule-governed. Thisclassification or categorization of play intoa series of behaviors implies discrete formsofplay for particular ages and draws attention away from considering the actual overlap among these categories . Theidentification of rule-governed play following symbolic play implies that rules have noplace in symbolic play. Garvey (1990 )notedthat rules do have a part in symbolic play,but she did not elaborate on what rules areactually operating. Play has been identified as a leading behavior; that is , through
play, the child proceeds to greater development ofboth physical and intellectual skills(Vygotsky, 1976). Considering Piaget's(1962) theory of the progression ofcognitivedevelopment through the various periodsthat each successive stage profits from developmentduring a previous stage-pretendplay appears to contribute in some fashionto the ability to play games with rules.Specific relations between pretend play andgames with rules have not been identified.
Pretend play is observed primarily inthe symbolic period, between the ages of 2and 6, and has its own developmental progression, beginning with simple object substitution (i.e., using a ball for an apple andpretending to eat it), and moving to a complex social system of group imaginativeplay. Once games with rules are incorporated into group play, the social interactions of pretend play begin to disappear.
Recent studies on the effects of pretending on reasoning have indicated that a tasksetting that includes pretending enhancesyoung children's ability to reason syllogistically (Dias & Harris, 1988). However, thenature of the relationship between reasoning and pretending remains unclear. We
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know that reasoning requires the ability toconsider multiple possibilities and the ability to follow rules of logic. Since people'sreasoning is usually based on their experiences, rather than on formal logic, usingpretending to reason syllogistically allowsa control for empirical bias. Current research on pretend play does not indicatewhether pretending influences the consideration of multiple possibilities, or whetherit creates a sensitivity to rules. Therefore,I attempted to discover the extent to whichchildren are aware of, and employ, ruleswhen they are playing pretend. Ifpretendplay is found to be rule-bound, then thismight partially explain the tendency ofyoung children to attend more closely torules when a task is presented in a mannerthat includes pretending.
MethodSetting and SubjectsObservations were made in two preschoolclasses and a prekindergarten class at aprivate school that operates as both a schooland a child care center. This school/childcare is an innovative cooperative of parentsand professionals set in a middle class suburb of a large metropolitan area. Play andpretend play are accepted and valued activities within the classroom curriculum.All the classrooms that I observed includeda "dress ups" comer, complete with costumes and props. Small animal toys wereevident in all classrooms and often wereused in fantasy play separate from the "dressups." Classes ranged in size from eightchildren in the youngest group to 12 in themiddle group to 23 in the pre-kindergartenclass. A teacher and teacher aide wereassigned to each class.
Observations were completed over a 12week period. A portion of this time wasspent observing the children in non-freetime activities such as a "settling" circle(occurring first thing in the morning), instruction time, snack time, lunch time, thegeneral all-school Monday meetings, andmusic class . Being a part of the classesduring these times helped the children tobecome more familiar with me. I explained
that I was in their class to learn about howchildren play. During free time I told themI was "working" and for the most part theydid not involve me in their play. Theexception to this exclusion occurred if! sattoo close to the "dress ups" area, in whichcase I was included in the plot in progress.After an initial period of general observations, I was able to determine that pretendplay occurred during free-play sessions.Furthermore, I was able to identify thechildren who most frequently played pretend themes.
Data CollectionObservations were made during regularlyscheduled classroom hours during free-playsessions, when pretend play is most frequent. Three classes of children were observed during free time, with specialattention given to children involved in someform of pretend play. Pretend sequencestended to be either individual or group playin the dress ups areas or outside on theplayground, or group play with small figures, mostly toy animals. The threeclasses were made up of 1) 3- to 4-yearolds, 2) 4- to 5-year-olds, and 3) 5- to 6year-olds , Because 4- to 5-year-olds mostfrequently are pretend players, most ofthe observations were made in that group(observed for 25 morning sessions of 2-3hours'duration). Observations were madein the mornings, when most children werepresent and free time was scheduled. Inan effort to mark development change,the 3- to 4-year-olds were observed as well,but since they exhibited fewer instances ofpretend play, observations were limited tofour 30-minute periods. The pre-kindergarten class was observed for 11 periods,30-45 minutes each, which also took placein the mornings when periods offree timewere scheduled. Each classroom had a"dress ups" area that included costumes,mirrors, kitchen appliances, table andchairs, dolls and stuffed toys, plastic fooditems (such as fruit, vegetables, a fancycake), and (empty) packages of groceryitems. The two younger classes' dress upareas also included telephones.
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Data Analys isThe development and imposition of ruleswithin the imaginative play context constitute the focus for the present study. Thetechniques of participant observation wereused to study the imaginative play of children, with the unit of analysis being aninstance of pretend play. Pretend play wasdefined as actions or words that signaledmake-believe (e.g., directions to "pretend";a shift in tone of voice , as in speaking "for"inanimate toys;using an object to representsomething else that was indicated throughlabeling or gesture; or the assignment ofpretend roles).
Analysis of the data was conducted using a constant comparative method (Bogdan& Biklen, 1982). As I analyzed and recodedmy observation notes, categories of rulesbecame evident. When opportunities aro seto question the children, I did so. Forexample, many observations of the dressups activities were similar. As the childrenarrived, the first person there told the others what the game was going to be for thatday. After seeing children going to thedress ups area and assigning roles , andwatching the first person there directingthe action, I asked the children how theydecided what to do. The older children toldme that the first person in the dress upsarea was the one who decided on the gameto be played. I also asked for explanationsand verifications from the classroom teachers and from teacher aides on those occasionswhen the play rules seemed to be related toclassroom management procedures.
In this study, all constructions of thechildren's explicit and implicit rules weregenerated from an analysis of the data andare illustrated by excerpts from notes takenduring observations and conversations completed at the site. Following the generationof rules, pretend sequences were reviewed,and tallies kept, for the frequency withwhich rules were followed by the children.
ResultsAs a result of the data analysis , two sets ofrules were established that seemed to applyto pretend play. The first set of rules was
CONSTRAINTS OF PRETEND PLAY
stated explicitly by the children to me (whenI informally checked with them) or to oneanother when rules were violated. Thesecond set of rules was unspoken, but wereapparently salient to the children, as exhibited by their actions.
Explicit rules of pretend play were similar to those guiding most other forms ofsocial behavior. All children taking part inpretend play sequences were aware oftheserules and halted play when these rules wereviolated. These explicit rules are as follows :
1. A child who is first to arrive in thedress ups area, or who first proposes anidea for a game, becomes the director.
2. All children must ask to play.3. All children must take on some role
within the story.4. All children mustplayfairly (although
what is fair is not clearly defined, it isusually used in the context of taking turns,sharing, and not being too bossy).
Implicit rules for pretend play contributed directly to continuation of a pretendplay sequence. These implicit rules are asfollows:
1. Children maintain the distinctionbetween fan tasy and reality while operating within the fantasy context .
2. Unless playing alone, children engage others in the pretend game in progress.
3 . Children maintain the pretend sequence by creating and continuing anadequate story line, and by acceptingthe fantasy proposals of others.
Some children attended to these implicit rules more readily than others. Thosewho were more attentive (i.e., master players) seemed able to find the balance between being overly directive (bossy) and notproviding adequate information or refusingto compromise in order to keep the storygoing . They recognized when another childwas becoming confused between reality andfantasy, and assisted the child in makingthe distinction. They also accepted fantasies proposed by others, and worked at
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compromising if others' ideas did not coordinate with their own .
Explicit Social RulesRule 1. Be first to get directorship. The
position of director comes from being thefirst child to enter the dress ups area, or tobe the person who thought of an idea for agame on the playground. Th e pattern oftransition from group work to free time inthe classroom was determined by theteacher, who allowed children to leave thelarge group and enter into small groups. Inthis manner, the teacher inadvertently influenced the selection of "play director."For example, children in the class wereassigned to color groups. When makingtransitions, teachers would say somethinglike "the green group may choose something to do," followed by "the red group maychoose something to do," etc. The teachersvaried the order of releasing children fromthe large group in a regular fashion. Forthe 5- to 6-year-old group, the same groupwas always first (my observations were onthe same day each week). This led to thesame child being first in the dress ups areaon most of the observations for this class.The following three sequences illustratehow the children recognized the personwho took the leadership position and howthat child got the position (R denotes researcher; other letters denote the names ofindividual children):1. (R): What game do you play in dressups?
(S): House.(R): How do you play that?(S): Whoever is first in the dress ups
gets to be mom if they want to.2. (R) : Who gets to decide what game isgoing to be played that day?
(P): Whoever's the mom .3. A 4-year-old (M) and a group of childrenare playing a chasing game. As she passesby me, she shouts happily:
(M): I'm the boss of the game!(R ): How did you get to be boss?(M): I started it! (and she runs oft)Rule 2. Ask to play. To enter the dress
ups area once anyone else is there, a child
must ask to play. Asking to play occursmore often as children mature. I observedone interesting exception to this rule, however, when a child in the 5- to 6-year-oldclass entered a game in progress withoutasking. This seemed to be allowed, becausethe director of the game was her friend .Toward the end of the school year, theteacher reported that some cliques wereforming among the girls in the class. It maybe that the rule for asking to play wasbypassed for members within a clique. Thisviolation ofthe rule only occurred one time,however, for children in the 5- to 6-year-oldclass. Children in the youngest group wereinstructed by the teacher's aide to requestpermission to play when they approachedchildren already involved in pretend play.Sometimes the children did not heed thisrequest, and so multiple story plots wouldbe in operation, causing confusion for thechildren involved. In the following example,a story plot shifted and left one child, whowas originally involved in the pretend game,feeling confused regarding both the duration of free time and what had happened tothe story line in progress:
As free time began, two little girls wereplaying in the dress ups area.
(J ): Ring, ring.(K): Nobody's home.(J): Can you go to the dance with me?(K): I want to wear a dress.(J): There's a pink dress.
The girls then spent several minutes adding accessories to their outfits and struggling with the high heels. Another child (G)entered the dress ups area and began cooking at the stove and setting the table. (J)told her that they were going to the dance,but (G)'s response was: "Well, I have to gogrocery shopping." (J) and (K) pretended toeat from the plates on the table; then thefollowing occurred:
(G): I'll be the baby.(J): I don't want to.(G): You have to.(J): (near tears) I don't want to be the
baby.(G): I didn't ask you to.At this point the teacher told the class
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that it was going to be clean-up time soon .(J) and (K) began to change clothes. But(G)thought they were cleaning up and twicesaid, "It's not time to clean up." When (K)responded 'We know that," (J ) took on therole ofthe baby, saying, "I want cereal." (G)responded, "No, I'm making a cake. Do youwant cake?" (J) answered, ''Yes .''
Note how the entering child (G) not onlydid not ask permission to play, but alsoorganized her own story line (cooking) anddirected others into it. In the 3- to 4-yearolds group, more parallel pretend play wasobserved, and their teacher directed children to ask permission. Parallel pretendplay refers to children playing in the dressups areas at the same time, but not sharinga pretend game. Asking permission to playwas noted in only 22% of the total of 50separate pretend sequences recorded forthe 4- to 5-year-olds and was noted in 70%of 14 separate pretend sequences recordedfor the 5- to 6-year-olds.
An interesting phenomenon that occurred only in the 5- to 6-year-old class wasthe overgeneralization ofthe rule for askingto play. Even in cases when the initial leaderleft the dress ups area and became involvedin other activities, a child seeking entry tothe dress ups area was sent by children stillplaying in the dress ups area to the originalleader, to ask permission to play.
Rule 3. Take a role. Each child joining apretend game being established must takeon a role in thatgame. This happens quickly,and generally without conflict. Childrenmay take their role of choice, unless someone else has already taken it. In that case,negotiation is called for . Sometimes two ormore children can take the same role (e.g.,puppies), or the director will persuade onechild to take on another role. Consider thefollowing example in the dress ups area as(A) questions (M):
(A): Who are you?(M): I-you.(A): I don't understand, M. What's
your name going to be?(N) crawls in and (A) pats her and asks,
"Are you a baby, N?(N): I'm a baby puppy.
CONSTRAINTS OF PRETEND PLAY
(M): Pretend I'm a puppy.(A): Okay, but she's younger than you.(M): But I'm not a year older.The taking on of roles is facilitated when
a game known to most of the children isbeing played. The dress ups areas, whichrepresent traditional domestic scenes, facilitate the game of ''house,'' whereby children take on the roles of family membersand pets. As one child told me, "Everyoneknows it's a house and how to play." Othertitled themes that children played were"dog pound," in which the roles were the dogand the dog catchers. This was a chasinggame in which the dog is chased and captured by the dog catchers. Other titledthemes ranged from popular films such asPeter Pan and Home Alone, which providednot only characters but also plot sequencesupon which to elaborate, to singular titlessuch as "castle," "choo choo," "pilot," "puppies," and "baby," which provided eitherlimited environments or characters fromwhich to choose one's role. Consider thefollowing example of children playing "Peter Pan" on the playground:
(T): I'm Tiger Lily.(N): I'm Tinkerbell.(S): I'm Wendy.(T): I'm the mermaid.(P): I'm Tinkerbell.(S): No, she is.Rule 4. Play fairly. A social skill that
seemed to be very important to the childrenwas the exhibition of just, or fair, behavior.When conflicts arose, the complaint ofrecordwas generally that a particular child wasnot being "fair."1. (P): I always have to be the dog; that'snot fair!2. (T): She doesn't let me play with anything I want to . She always gets here firstand doesn't let me do anything I want.3. (A conflict between 4-year-olds)
(S): You need to let me play.(E) : I have to tell you something. You
cannot do everything your way.
Implicit Social RulesRule 1. Distinguish fantasy from real
ity. Children signal to each other that they
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Pretend our mothers got them.Pretend we have to find them.I found some lava rock.Me,too. I found some gold. Pretend.
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are involved in play (Bateson , 1956). Thismetacommunication is both explicit andimplicit within the pretend dialogues.Giffen (1984) suggests that children's firstchoice is to signal each other without usingout-of-frame statements (references to thefact that this is not real), but if necessary,they resort to direct reminders. The following interview with a 5-year-old illustrates how children distinguish fantasyfrom reality:
(S): Sometimes we tell someone andsay 'pret end,' like pretend I ran away orpretend I got sick.
(R): Why ?(S): If it was, if we just tell them and
don't say "pretend," they'll think it's reallife.
When sett ing up a new game in the dressups area, new and separate identities aretaken by 4-year-olds:
(A): What's your fake name going tobe? (no response.) What's your fake namegoing to be?
(B): Clara.(A) : Go buy some groceries. What's
your name again?The following examples illustrate how
not realizing that someone is "in character"can lead to conflict:1. (S) sits with stuffed dragon puppet,makes a face and growls at one of the girlsas she walks near.
(E ): S, I'm telling.(S): I'm a baby dragon.(E): Oh. (in a tone that implies that it
is okay; she does not go to tell an adult)2. (E), (J), and (A) are in the dress ups area.
(E): We live here.(J): No, you do not. (spoken asser
tively as he blocks the door )(E) begins to cry and (A) leaves the dressups area. It is not clear whether (E) is reallycrying or pretending to cry . (J) puts thecloak up over the doorway, blocking hisview.
(J): I don't want to see little girls cry .(E) gives a small cry, now definitely
playing.(J): I'm a fairy-a good fairy.The use of the word "pretend" is also
used to keep order, to direct or maintainscript control, and to support the sequencewhen it shifts or seems to falter . The actualterm "pretend" was used only once with theyoungest group, in one-fourth ofthe 4- to 5year-old sequences, and in one-third ofthe5- to 6-year-old sequences. An example ofthe use of "pretend" when the script appears to falter is demonstrated when (N)shows (SF) how to dial "911":
(N): Some kids at our school are mak-ing everybody hurting.
(SF): I'm calling the police(N): Pretend you're the doctor.(SF): I'm not a doctor.(N): Pretend.
In another case , one child attempted tochange the story line, without success:
(E): They left Lassie there and okay.(SF): Pretend they had a pet horse.
Friends had a pet horse and they playedwith him.
(E): We're not playing horses, and ifyou have to play with horses, then you'llhave to play alone.
One day (D) brought some gold-paintedrocks to the class for show-and-tell. Hedescribed them as "gold." (J) did not believethat the rocks were really gold and statedhis disbelief several times to (D ) and to theteacher. The teacher did not respond to (J).During free time, (D) wanted to play withthe "gold" and joined (J) in a pretend game,using the "gold" as a prop. The two boysdidn't usually play together, but the "gold"for (D) and the "debate" for (J) drew themtogether. They had to struggle to establishand maintain the imaginary game. Of allthe recorded sequences, this sequence included the greatest number ofcommands to"pretend."
(D): Pretend we found some gold.(J): Pretend we found some gold lava
rocks, too.(D): We can have some company over;
we have to hide our rocks so we can findthem.
(J):(D):(J ):(D):
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(J): How about . .. and I had to look forthem and you hid them.(J) goes to dress ups.closet and hides his eyeswhile (D) hides the rocks in the dress ups.
(J): Ready or not.(D): I'm not ready.
(D) finishes hiding rocks and (J) comes outof the closet and finds them.
(D): Do I hide them again?(J): I'd rather not play that. Pretend
we're brother and sister and we have to goto the movies.
Rule 2. Engage others. The type ofparallel pretend play seen among the 3- to4-year-olds is not observed among olderchildren. Playing together and contributing to the game in progress promotes continued play. In the youngest group, thechildren seem to engage each other almostby accident. Most direct communicationoccurs using the telephone. (K) and (B) arethe only two children in the dress ups area,but show no signs of interacting. (B) isputting on his cape, a usual prelude to hisgame of Batman. (K) walks to the phoneand picks it up, saying "Hello," and (B) goesto the second phone and picks it up . (K)continues, "I need to go to the store, and Ineed you to watch out for my baby."
In the following sequence, players engage one another and negotiate the game:Two boys are playing in the dress ups area:
(T): You be the baby and I'll be thepuppy.
(F): Why can't we both be puppies?(T): No, if you be the baby, I can give
you a ride on my back. (said persuasively)(F): Ooh .. . (said in excited, happy
tone)(T): Let's build with chairs.
They set up chairs as a "barrier" to enclosea space within the dress ups area. The boyssing as they work. Another child joins in:
(G): I'm a pilot.(T): We're not playing pilot; we're play
ing puppies .(G): Can I play?(T): Yeah, but you have to be a pilot
(seems to have meant "puppy" and the childseems to understand).
(G): I'm a pilot puppy.
CONSTRAINTS OF PRETEND PLAY
Rule 3. Continue the pretend sequence.Continued engagement requires allowancefor each child to incorporate his or her ideasinto the sequence. Parallel stories sometimes occur as children allow for variedinterpretations. This was seen earlier inthe designation of "gold" vs. "lava rocks"and can be seen in the following scenariosas well.
A group of girls are playing on one of theoutdoor playground structures. The structure consists of a platform, side slats toclimb up to the platform, and logs thatextend from the sides that are often riddenas "ponies." It is a breezy day, with cloudsin the sky that cover and uncover the sun.The girls are using sand and calling it"chocolate," "medicine," and "magic," alternatively.
(8): Oh, no. The clouds are closing!(D): (screams)(E): Bring the medicine.(D): Here's the magic.(E): No, it's medicine.(8) : I know. Here's more magic.
Engagement also involves keeping thelevel of excitement either at a stable orincreasing pitch and keeping the storyline moving, as illustrated in this example of children playing "Peter Pan" onthe playground:
(8) : Come on, everybody. This is Captain Hook's ship.
(D): Hurry up, everybody. Bring thebaby.
(M): We have to save the baby.(8): She can swim.(P): Come on, mermaid.(D): Come on. Quick. Get magic.
There's fire on the ground; you have toclimb up .
(M): You're in the fire; get up fast.
DiscussionChildren in all three classes appeared tobecome progressively more aware of structure and rules involved in pretend play.Children's increased skills in perspectivetaking, as well as their decreased egocentric thinking was evident in the ways inwhich children communicated with each
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other throughout the pretend sequences.Children in the youngest group, playing ina more parallel format, failed to recognizethat the other children in the pretend playarea were not engaged in their theme, andthey failed to communicate the theme inprogress to newcomers to the play area.The 4- to 5-year-old children, who are typically moving toward concrete operationalthinking, maintained some rigidity ofthinking (as in the case of the real versus pretendgold sequence, or making parallel conflicting statements), but they also recognizedthe possibility of another's perspective.Children in the 5- to 6-year-old class usedtheir articulated understanding of rules toassist them in negotiating ways to includemultiple perspectives into a pretend theme.The explicit rules matched those of anysocial activity in the classroom, implyingthat these rules may well have been taughtto the children. Children's use of theserules increased dramatically over the agesstudied, from no use at all to as many as70% of the sequences recorded.
The implicit rules seem to be constructed; that is, determined as a result ofthe children's own experiences. Childrenhad difficulty articulatingthese constraints,but acted within them because they hadexperienced the results of actions that doand do not maintain a pretend sequence.Their acceptance of rules, especially thebroad directive ofthe use of the term "pretend," provided some support for the ideathat children who are presented problemtasks in a pretend context may take specialnote of rules that apply in the testing context.
Also , the stated assertion that everyonecan play anything he or she so chooses inpretend play supports the concept of multiple possibilities necessary for reasoninglogically. Pretending implies that thereare many choices of roles and actions thatplayers can choose from, while still attending to a broader plot. Children believe thatin this context there are no rules regardinghow a theme must be played out; any ideathat is engaging will be accepted . As children are busy learning the requirements,
rules, and regulations ofthe school community, pretending appears to be a skill thatrequires both divergent thinking and acomprehension of rule structure that entails an ability to categorize and order.These skills complement each other in achild's development ofreasoning.
Taking a Piagetian perspective, the development ofrules in pretend play is closelyrelated to the development of cognitiveskills (i.e., a decrease in egocentric thinking and an increased ability to takeanother's perspective). Most of the children observed here would be classified aspreoperational thinkers, yet the development ofmore sophisticated thinking is clearas children become less egocentric and lessrigid in the ways they approach pretendplay. Limited social cognition is most evident among the youngest group and leastevident among the oldest group in the waysthey play together. Taking a Vygotskianperspective, the use of pretend play represents opportunities for scaffolding the development and use of rules related topretend play. Children identified for eachother occasions where rules had not beenfollowed, and they articulated rules whenviolations occur. Those children identifiedas master players assisted the others indeveloping skills of social cognition andlogical reasoning as they presented possibilities for themes to be played out . BothPiaget and Vygotsky recognized the valueof pretend play and its contributions tothe development of social and cognitiveskills.
Generally, in experimental studies (e.g.,Dansky, 1980; Dias & Harris, 1988;Hawkins, Pea, Glick, & Scribner, 1984),the intention behind including pretensewith reasoning tasks has been to eithermake the task more familiar to the children(as a play format) or to separate generalknowledge from knowledge gained throughlogical deduction. The results ofthis studyindicate that an additional factor in theimproved performance on reasoning tasksgiven in a pretend mode might be thegeneralization ofthe command "pretend."Pretend indicates an expectation for fol-
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lowing another's rules while still incorporating a divergent thinking set. It signalsto children that certain implicit and explicit rules are in use. Further efforts tostudy the use of these rules on reasoningtasks are in order.
ConclusionChildren are sensitive to both explicit andimplicit rule structures during the preschool years, certainly prior to their abilityto extend play to rule-based games. Duringpretend play, they are able to apply expli citrules and also construct the implicit rulesnecessary for extended social interactions.
The expected value of developing theserule structures is the continued development oflogical reasoning skills, especiallythe divergent skills associated with bothcritical and creative thinking. The consideration of multiple possibilities marks afirst step toward future formal operationalreasoning.
Teachers who recognize the value ofsuch rule structures may choose to spendmore time assisting children in developingpretend themes and sequences. Improvisational drama opportunities could be incorporated into classroom activities as ameans of highlighting rule structures in avariety of academic disciplines. Sufficientevidence now exists that pretend play contributes to children's social and cognitivedevelopment, that children can and do learnhow to pretend play, and that teachers cansuccessfully interact with children withina pretend play context to promote and enhance pretend play (Trawick-Smith, 1998 ).Recognizing skill components of the playitself provides an opportunity to createconnections between play and other contexts for learning.
Throughout the pretend sequences referenced here, one can see children's development of skills in structuring narrative,negotiating with others, and in shiftingroles from pretend to reality and back topretend. These are remarkably sophi st icated skills that are required throughoutlife in social interactions. Moreover, creating and acting out pretend themes contrib-
CONSTRAINTS OF PRETEND PLAY
ute to children's awareness of multiple possibilities of options in a variety of situations within a structured framework ofexplicit and implicit rules ,which ultimatelycontributes to the development of criticalthinking and social skill s .
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