cornell - thirty years of experiential learning
TRANSCRIPT
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Thirty Years of Experiential Learning
Dennis G. Severance Professor of Business Information Technology, Emeritus
Stephen M. Ross School of Business University of Michigan
WIIFM: What’s In It For Me???
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Agenda For This Session
• How do experiential and didactic learning differ
• Velocity Manufacturing as an example of experiential learning
• Why experiential learning is (can be) better (or worse)• What is in it for the stakeholders (students-faculty-administration)
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Our Definition of “Experiential Learning”
Students are given active responsibility for their own learning with only solicited support from others such as
faculty, advisors, and colleagues
To complete their task, students need to figure out what they know and what they do not know. They need to reflect on and deepen prior knowledge as they gain new insights and master new concepts, principles, and skills in their attempt to transfer
previous learning to new contexts or situations.
Students working in small groups on realistic practice-oriented projects in ambiguous and challenging situations with real consequences for which there is no one correct answer.
(Revans, 1982, Linn, et al., 2004)
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Elements of Experiential Learning
• Allows for cross-curricular problem solving.
• Places a faculty in the role facilitator of learning, rather than a disseminator of known information.
• Allows faculty to learn more of who their students are, what they know, interests they have, and how they think.
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EDUCATIONAL PARADIGM SHIFT
Student/"Learner"
Team
Interdisciplinary
Messy
Days-Weeks
Detailed
Team
DifferentTime/Place
DIMENSION
Responsibilityfor Learning
EXPERIENTIALTRADITIONAL
Teacher/"Trainer"
Faculty Individual
Perspective Functional
Problem Simplistic
Duration Minutes-Hours
Solution Conceptual
Student Individual
LearningLocation
SameTime/Place
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Linkage Between Core Business Courses and BIT-465
Velocity Manufacturing Co. Simulation and Scenario
EvaluatorScenario Risk
Profile
Projected Net Present
Value
BIT-465 Business Systems Consulting
Business Case for Capital
Investment
Prior Management
Decisions
Measures of Management Performance
(RONA)
(case study) (plant visit)
Financial Statements (historic)
Current Operations Exploring the Linkages
Between Investment Decisions and Improved Business Performance
Alternatives for New Business
Design and Investment
Related Courses
STAKEHOLDERS Marketing,
Org Management, Fin Accounting
MONEY Economics,
Mngt.Accounting, Finance
ANALYSIS Operations Management,
Information Systems, Statistics/Mngt Science
The Velocity Manufacturing Company
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Topics “Known” by the Students and Relevant to “Solving” their Problem
MANAGERIAL ACCOUNTING capacity expansion
factory loading performance measurement
MARKETINGmarket surveys
market mix formulationdemand forecasting
INFORMATION SYSTEMSEIS, DSS, ES, EDI
process simulation, optimizationdata statistics and analysis
ENGINEERING
infrastructure (technical and logistics)process speed/reliability/quality
product and process designOPERATIONS MANAGEMENT
information-inventory-service-capacity tradeofflogistics systems design
impact of variation on demand, supply, processing
HUMAN RESOURCESchange management
organizational downsizing transitional leadership
FINANCIAL ACCOUNTINGincome statements
balance sheetspro forma projections
FINANCE
capital appropriationcost of capital
net present value
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12 weeks – 5 teammates – 1 problem
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double revenuesincrease margin
25% RONA
Investment Proposals That Have Surfaced At The Velocity Manufacturing Company
CONSUMERS
PROCUREMENT
GENERALMANAGEMENT
FINANCE and ACCOUNTINGLEGAL(STAKEHOLDER) RELATIONS
INFORMATION SYSTEMSHUMAN RESOURCES
SALES/SERVICEPRODUCTIONMANAGEMENT
SUPPLIERS CUSTOMERSand and
ENGINEERINGAND
RESEARCH
MANUFACTURINGMANAGEMENT
MARKETINGMANAGEMENT
PLANTOPERATIONS
WAREHOUSING
DISTRIBUTION
RECEIVING
STOCKING
computerized schedulingscheduled maintenance
overtime operations
6-sigma quality98% availabilityOne-Piece fitting
quality suppliers
faster deliveryreliable delivery
reduced inventory
lower priceincrease variety
to increase volumesecond shift operations
purchase new equipment
new product testersincrease run speedsreduce set up times
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Ten Interconnected Capstone Experiences2. Analysis and Interpretation ofCompany Financial Statements
5. Analysis of a Market Research Data and Formulation of Marketing Strategy
3. Analysis of Historical Demand Data and design Production Scheduling
Using MRP “Push” and KANBAN “Pull”
1. Team Work in a Diverse Group with Differing Goals, Interests and Abilities
4. Interpretation of Yield Dataand Development of a
Quality Improvement Strategy
9. Presentation of Consulting Recommendations to an Executive Management Team in a Hostile Setting
6. Development of Financial Justification for Business Investment in the Form of a Capital Appropriation Request
7. Use of Decision Support Software for Proforma Business Plan Projection and Factory Operation Simulation
10. Design and Development of a Business Case in the Team’s Final Report
8. Design and Development of a Performance Measurement and Project Implementation Control Process
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Why might this be a “good” way to learn?
Take out a sheet of paper divide it in half.
On the left side, list three things that you were “taught” and that you got good at.
On the right side, three things that you were “taught” and that you did not get good at.
Below each list see if you can describe characteristics of those learning experiences that were common for that side.
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It is natural for humans to learn from first hand experience
But, “experience keeps a dear school”
dolls, blocks, play time, play grounds, dodge ball, soccer, wind tunnels, wave tanks, role plays, simulations.
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It must be remembered that there is nothing more difficult to plan, more doubtful of success, nor
more dangerous to manage, than the creation of a new order of things. For the initiator has the
enmity of all who would profit by the preservation of the old and merely lukewarm defenders in those
who would gain from the new.
- Niccolo Machiavelli
Why might this approach not work?
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Challenges to Experiential Learning• The tradition educational model of focusing on explicit knowledge and didactic teaching is
both efficient and “comfortable” to all concerned.
• Mechanisms for understanding and improving learning is not part of the faculty training nor is the effort a part of their reward structure
• Because the learning process is complex and all are fully occupied by other tasks, we focus on doing what we already know as the path of
least resistance
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“Everyone who needs to cooperate for a project to succeed, must perceive
positive WIIFM or the project will fail.”
- Anonymous
The Rule of WIIFM(What’s in it for me?)
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Who are the main stakeholders in experiential learning?
MAdministratio
n
Students
Faculty
“Experience keeps a dear school”
“What is this going to cost me?”
“What exactly are we going to do?”
(deliverable, workload, grading)
(time required, student expectations,
career risk)
(cost/credit, quality assurance,
faculty support)
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Exercise and strengthen what they already know
Work with, learn from, and teach others on a diverse team
Clarify what they don’t understand or have misunderstood
Have fun, think holistically, take some risk, gain confidence
“How will I know what I think until I see what I say?”
What is in it for the student?
communicate-coordinate-cooperate-collaborateapply-teach-listen-learn
“It’s not what we don’t know that gets us into serious trouble,it’s what we think we know that isn’t so.”
“High wire trapeze with a net”
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“Why did you put me on the team with all of the idiots?”
Unrealistic goals Lack of progressPoor attendance
Attacking the leaderArguing among members Code-of-conduct violations
Concern over excessive work Defensiveness and competition
Lack of consensus-seeking behaviorsPower struggles, clashes, polarizationConfusion, loss of interest, opting outBlaming others for the team’s failure
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Impact on MBA Students at Ross
• enhanced ability to work in teams – 84%
• enhanced leadership skills – 76%
• enhanced functional skills – 73%
Self-report by 320 students in course debrief April 2014
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The Faculty's Role• Design and develop experiences that enable experiential learning.
• Pose problems, set boundaries, ensure suitable resources, support learners, provide the safety net, and facilitate the learning process.
• Recognize spontaneous opportunities for learning, engage with challenging situations, encourage experimentation and novel solutions.
• Help the student notice the connections between one context and another, between theory and the practice and encourage this skill in them.
• Resist the temptation to stick just to what you know or to provide solutions too quickly.
• Facilitate contact with colleagues when topic expertise is required.
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Administrator’s ConcernsCreating experiential learning environments for students can be expensive. In general, it works best with small group interactions, which work against the efficiencies we've achieved by increasing class sizes. There are costs associated with creating the learning environment. And there can be other costs, such as faculty or student travel, to consider.
Making room for experiential learning may require curriculum changes. Changing the footprint of the curriculum leads to full out turf wars. No one wants to give up a required course in their area. Since curriculum issues generally come to a vote, faculty can block major changes from the top.
“Experiential” requires “digital” in one form or another. We need to deliver the conceptual material students need as foundations for their experiential learning in more flexible formats. This is likely to require the use of digital delivery. But that also requires a new skill set from faculty. Moreover, digital requires a infrastructure enhancement, which again is costly.
New teaching formats pose challenges for course credit and compensation. Traditional didactic teaching lends itself well to counting credit hours. But when you start having faculty play different roles, either in digital production or in leading experiential learning efforts, the credit hour no longer fits as well. In particular, in these two modes of instruction, there is no clear reason that student and faculty credit hours should match. But if not, then what criteria do you use to give credit fairly?
Stakeholders must “buy in” to achieve what experiential learning can deliver How does the program communicate its learning goals and suitably measure accomplishments? How do we assign grades fairly? How do we deal with the free-riders among students and faculty? How do we assess learning success and use those insights to improve the experience?
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Some Thoughts in Summary
Experiential Learning can add interest and variety to your teaching
Experiential Learning can bring insight and clarity to your learning
Experiential Learning can bring notoriety to your school or program
While change is uncomfortable it may be worth your effort here
Start small if necessary with a sense of adventure
Involve your friends and a sense of humor
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Reference Slides
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How Effectively Do We Really Communicate?
A business man had turned of the lights in the store when a man appeared and demanded money. The owner opened the cash register. The contents of the cash register were scooped up, and the man ran away. A member of the police force was notified immediately.
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“Having lost sight of the objective, we redoubled our effort.”