covid impact on consumer media usage · 2020. 5. 28. · comscore us media metrix multi-platform,...
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![Page 1: Covid Impact on Consumer Media Usage · 2020. 5. 28. · ComScore US Media Metrix Multi-Platform, Total Audience (28 Mos. Jan ’18--Apr‘20) Desktop, Tablet or Smartphone (Mobile](https://reader034.vdocuments.net/reader034/viewer/2022051906/5ff97fab5737ce678c41c717/html5/thumbnails/1.jpg)
Covid Impact onConsumer Media Usage March-April 2020
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Increased media consumption is largely video-based
Nearly 9 in 10 U.S. consumers report higher media content consumption since the Coronavirus outbreak
Source: Global Web Index, April 2020
87%
% of Consumers Who Say They’re Consuming More Media(End of March vs. Pre-outbreak)
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1,000,000
1,200,000
1,400,000
1,600,000
1,800,000
2,000,000
2,200,000
Total Time Spent (Mins) Online by Month
3
(000,000)
ComScore US Media Metrix Multi-Platform, Total Audience (28 Mos. Jan ’18--Apr‘20)
Desktop, Tablet or Smartphone (Mobile Browser or Apps)
Desktop Age 2+; Mobile Age 18+
Average time spent on Digital spiked when consumers began home quarantine
Consumers spent 14% more time online in March-April 2020 Y/Y (vs. March-April 2019)
+14%
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Increased media consumption is largely video-based
Increased U.S. media consumption is primarily video-based…
Source: Global Web Index, April 2020
39%
39%
38%
30%
30%
25%
24%
23%
13%
Online videos (e.g., YouTube/TikTok)
Broadcast TV
Online TV/streaming films
Music streaming
Online press
Video games
Livestreams
Radio
Podcasts
% Who Say They’ve Started Consuming/Are Consuming More Since the Outbreak
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Video streaming on Internet connected devices has increased ~100% y/y
5Source: Nielsen, April 2020
Average Time Spent Streaming YoY in Key U.S. Markets (Hours)
2019 2020 2019 2020
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Increased media consumption is largely video-based
Source: Visual Capitalist, April 2020
“…people are more inclined to invest in new subscription services since they have been in isolation, with almost one-third of Gen Zersconsidering purchasing Netflix, followed by Disney+.” –VisualCapitalist.com
Media subscriptions are increasing across generations, platforms and genres…
26% of Millennials report considering paying for a new subscription to Netflix
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Increased media consumption is largely video-based
Source: Visual Capitalist, April 2020
…Driving an increase across a wide range of content and topics
From news searches, to music, movies, shows and games, consumers across generations are substantially increasing online activity
Nearly half (49%) of all consumers report an increase in movie and TV show viewing during quarantine
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8Source: Magid, April 2020
News consumption surrounding Covid has become a daily ritual
79%Seek news about
Coronavirus at least daily
75-80%Feel coverage volume of this story is just right or
not enough
79%Saying getting more news is a primary way they are
passing time
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Heavy sports viewers have reallocated their viewing time to other video content
9Source: Nielsen, April 2020 *Total Use of Television (TUT) is inclusive of Live+Time-shifted TV, DVD, Video Game Consoles and Internet Connected Devices
Heavy Sports Viewers
All Viewers
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…And particularly to gaming and social video apps
10Source: New York Times, April 2020
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Increased media consumption is largely video-based
Source: Global Web Index, April 2020
Post Coronavirus, consumers intend to continue high media usage
76%
74%
68%
67%
63%
62%
57%
57%
55%
Online videos (e.g., YouTube/TikTok)
Music-streaming
Broadcast TV
Online TV/streaming films
Video games
Podcasts
Livestreams
Online press
Radio
% Who Say They’re Currently Consuming More, And Plan to Continue Doing So After the Outbreak
Online video and music-streaming are likely to have the greatest staying power after the outbreak ends
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2019 Consumer Usage Trends
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Time spent on Digital increased 13% in 2019 while the overall universe of users remained roughly flat (+2%)
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1,000,000
1,100,000
1,200,000
1,300,000
1,400,000
1,500,000
1,600,000
1,700,000
1,800,000
1,900,000
2,000,000
Total Time Spent (Mins) Online by Month(000,000)
ComScore US Media Metrix Multi-Platform, Total Audience (24 Mos. Jan ’18--Dec ‘19)
Desktop, Tablet or Smartphone (Mobile Browser or Apps)
Desktop Age 2+; Mobile Age 18+
U.S. audience increased to 262M vs. 257M in 2018 (+2%)
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Mobile continues to erode time spent with Desktop
Time on Mobile rose 18% in 2019 vs. 2018; Desktop dropped 2% in the same period
200,000
400,000
600,000
800,000
1,000,000
1,200,000
1,400,000
1,600,000
1,800,000
Total Monthly Time Spent (Mins) by Device(000,000)
Mobile
Desktop
ComScore US Media Metrix Multi-Platform, Total Audience (24 Mos. Jan ’18--Dec ‘19)
Desktop, Tablet or Smartphone (Mobile Browser or Apps)
Desktop Age 2+; Mobile Age 18+
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74%
26%
15
More than three-quarters (77%) of all Internet time is spent on a Mobile device
77%
23%
Avg. Monthly Online Minutes
Desktop
Mobile
20192018
% of Time Spent Online by Device
In 2019, Mobile increased share from 74% to 77% while Desktop lost share, dropping to 23% from 26%
Over two-thirds (67%) US Digital users access the Internet across both Mobile and Desktop
ComScore US Media Metrix Multi-Platform, Total Audience (24 Mos. Jan ’18--Dec ‘19)
Desktop, Tablet or Smartphone (Mobile Browser or Apps)
Desktop Age 2+; Mobile Age 18+
Desktop
Mobile
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U.S. Adults spent 12% more time on Digital Video in 2019
It is important to note, that while Social grew by 1% y/y we know Social is a key driver of digital video
62.40
72.10
79.70
90.50
101.60
50.00
60.00
70.00
80.00
90.00
100.00
110.00
2015 2016 2017 2018 2019
US Average Time Spent per Day (Mins) with Digital Video
eMarketer, April 2020
Ages 18+; includes all time spent with online video activities, regardless of multitasking; includes viewing via desktop/laptop computers, mobile
(smartphones and tablets) and other connected devices (game consoles, connected TVs or OTT devices)
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Up 11% and 25% respectively, Mobile and Connected Devices continue to stimulate growth in Video viewing
23.7
34.4
21.523.2
37.6
29.7
22.7
41.8
37.1
0.0
5.0
10.0
15.0
20.0
25.0
30.0
35.0
40.0
45.0
50.0
Desktop / Laptop Mobile Connected Devices
US Average Time Spent per Day (Mins) with Digital Video by Device
2017 2018 2019
eMarketer, April 2020
Ages 18+; includes all time spent with online video activities, regardless of multitasking; includes
viewing via desktop/laptop computers, mobile (smartphones and tablets) and other connected devices
(game consoles, connected TVs or OTT devices)
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The Digital audio universe continues to expand (5% y/y)
Over two-thirds (67%) of people age 12+ are estimated to be listening to online audio in 2019
53%57%
61% 64% 67%
0%
10%
20%
30%
40%
50%
60%
70%
80%
2015 2016 2017 2018 2019
% of US Population (12+) Listened to Online Audio Past Month
The Infinite Dial 2020, Edison Research & Triton Digital; Universe = 282M US population (12+)
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IoT: Voice Assistant Usage in the US is growing y/y (10%)
Smart Speaker users represent over two-thirds of all Voice Assistant Users in 2019
41.156.2
73.1
38.7
47.8
41.7
10.0
30.0
50.0
70.0
90.0
110.0
130.0
2017 2018 2019
US Voice Assistant Users (millions)Smart Speakers vs. All Others
Smart Speakers All Others
eMarketer, December 2019
Individuals of any age who use voice assistants at least once a month on any device
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Both Augmented Reality and Virtual Reality are growing in usage y/y
20
AR is up 22% in 2019 vs. 2018; VR grew 24% in the same period
37.6
22.5
59.5
34.6
72.8
43.1
10.0
20.0
30.0
40.0
50.0
60.0
70.0
80.0
AR Users VR Users
US Augmented Reality and Virtual Reality Users (millions)
2017 2018 2019
eMarketer, February 2020
Virtual reality users are individuals of any age who experience VR content at least once per month via
any device; augmented reality users are individuals of any age who experience AR content at least
once per month via any device.
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About Us
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The Interactive Advertising Bureau (IAB) empowers the media and marketing industries to thrive in the digital economy. Its membership is comprised of more than 650 leading media companies, brands, and the technology firms responsible for selling, delivering, and optimizing digital ad marketing campaigns. The trade group fields critical research on interactive advertising, while also educating brands, agencies, and the wider business community on the importance of digital marketing. In affiliation with the IAB Tech Lab, IAB develops technical standards and solutions. IAB is committed to professional development and elevating the knowledge, skills, expertise, and diversity of the workforce across the industry. Through the work of its public policy office in Washington, D.C., the trade association advocates for its members and promotes the value of the interactive advertising industry to legislators and policymakers. Founded in 1996, IAB is headquartered in New York City.
For more content, please visit iab.com
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Thank youPublished 5/28/20
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Connect at:[email protected]@susanahogan
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