crafting the discovery phase: starting design projects right

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Crafting the Discovery Phase First Steps in Eective IA Projects IA Summit 2016 Atlanta Dan Brown EightShapes

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Page 1: Crafting the Discovery Phase: Starting Design Projects Right

Crafting the Discovery PhaseFirst Steps in Effective IA Projects

IA Summit 2016Atlanta

Dan BrownEightShapes

Page 2: Crafting the Discovery Phase: Starting Design Projects Right

Your group will need…

post-its (provided)

pen(not provided)

sustenance (optional)

Page 3: Crafting the Discovery Phase: Starting Design Projects Right

How designers communicate complicated ideas…

… and make sure they don’t kill each other

Page 4: Crafting the Discovery Phase: Starting Design Projects Right

#discovery @brownorama

Page 5: Crafting the Discovery Phase: Starting Design Projects Right

1

Discovery Defined

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Design Decisions

Navigation Structure

Product Objectives

Button Style

Menu Design

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Scope Quantity

Page 9: Crafting the Discovery Phase: Starting Design Projects Right

Design Decisions

Navigation Structure

Product Objectives

Button Style

Menu Design

Page 10: Crafting the Discovery Phase: Starting Design Projects Right
Page 11: Crafting the Discovery Phase: Starting Design Projects Right
Page 12: Crafting the Discovery Phase: Starting Design Projects Right
Page 13: Crafting the Discovery Phase: Starting Design Projects Right
Page 14: Crafting the Discovery Phase: Starting Design Projects Right

Navigation Structure

Product Objectives

Button Style

Menu Design

Do I have enough information?

Page 15: Crafting the Discovery Phase: Starting Design Projects Right

Symptoms

1. Lack of alignment

2. Lack of definition

3. Lack of participation

Page 16: Crafting the Discovery Phase: Starting Design Projects Right

Discovery DefinedA set of activitiesthat yield shared knowledgeto structure and informdesign decisionsabout a particular product.

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2

Activities & Outputs

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What do you do here?

What do you deliver here?

Discovery Phase?

Page 21: Crafting the Discovery Phase: Starting Design Projects Right

1. Group all the activities and outputs.

2. Label your categories.

3. Feel free to add more.

Discovery Activities & Outputs

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The Noun Project • Shmidt Sergey

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3

Framing & Setting

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Dan’s Observation

SettingDirection+Framing

Problem

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FramingProblem

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Problem Solution

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Inputs and Relationships

ProductDesign

Interpretation and Methods

Page 28: Crafting the Discovery Phase: Starting Design Projects Right

Inputs and Relationships

ProductDesign

Desired Impact

Actual Impact

Interpretation and Methods

Page 29: Crafting the Discovery Phase: Starting Design Projects Right

Inputs and Relationships

Product Design

Desired Impact

Actual Impact

Interpretation and Methods

Page 30: Crafting the Discovery Phase: Starting Design Projects Right

Dan's Observation

SettingDirection+Framing

Problem

Page 31: Crafting the Discovery Phase: Starting Design Projects Right

Dan's Observation

SettingDirection

Page 32: Crafting the Discovery Phase: Starting Design Projects Right

Inputs and Relationships

ProductDesign

Desired Impact

Actual Impact

Interpretation and Methods

Page 33: Crafting the Discovery Phase: Starting Design Projects Right

Inputs and Relationships

Desired Impact

Actual Impact

Interpretation and Methods

Page 34: Crafting the Discovery Phase: Starting Design Projects Right
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4

The Tension

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Framing Problem Setting Direction

Now group your stickies…

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Page 38: Crafting the Discovery Phase: Starting Design Projects Right

Dan's Observation

SettingDirection+Framing

Problem

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Framing the Problem

1. Problem Statements

2. Objectives

3. Contextual Statements

Page 40: Crafting the Discovery Phase: Starting Design Projects Right

Problem statementsCaptures the aspect of the world we’re trying to change or improve.

Architectural interns have no consistent way of tracking their hours of experience.

Page 41: Crafting the Discovery Phase: Starting Design Projects Right

Project objectivesDefines the project’s desired outcome.

Design a mobile app for interns to record their hours.

Page 42: Crafting the Discovery Phase: Starting Design Projects Right

Contextual statementsDescribe the ecosystem in which the product will live.

- Interns are expert smartphone users - Hours must appear in .25 increments

- The product must be an iOS app

Page 43: Crafting the Discovery Phase: Starting Design Projects Right

Setting the Direction

1. Principles or Implications

2. Concepts

3. Models

Page 44: Crafting the Discovery Phase: Starting Design Projects Right

PrinciplesWhat the product should do.

What makes it unique.

What makes it better.

Eliminate unnecessary obstacles to publishing.

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ImplicationsWhat findings imply.

Use fewer steps to publish draft content.

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ConceptsWhat’s the big idea.

Twitter meets healthcare.

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ModelsHow the product looks and behaves.

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ModelsHow the product looks and behaves.

site mapflow chart

storyboardwireframesmock-ups

sample copy

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5

The Matrix

Page 50: Crafting the Discovery Phase: Starting Design Projects Right

Setting DirectionFraming Problem

Card sortUser interviews

Stakeholder interviews

Baseline testing

Technical analysis

Content audit

Brand analysisSurvey

Expert reviewComparative review

Requirements gathering

Data analysisStory writing

Persona writing

Task analysis

Journey mapping

Storyboarding

Mood boards

Sketching

Prototyping

Wireframing

Design studio

Site mapping

Concept modeling

Prioritizing

Planning

Batching

Brainstorming

Scheduling

Roadmapping

Page 51: Crafting the Discovery Phase: Starting Design Projects Right

Framing Problem Setting DirectionDi

verg

ent

Conv

erge

nt

Page 52: Crafting the Discovery Phase: Starting Design Projects Right

Framing Problem Setting DirectionDi

verg

ent

Conv

erge

nt

Gathering

Processing

Exploring

Focusing

Page 53: Crafting the Discovery Phase: Starting Design Projects Right

Framing Problem Setting DirectionDi

verg

ent

Conv

erge

nt

Gathering

Processing

Exploring

Focusing

problem statements

project objectives

contextual statements

principles

concepts

models

Page 54: Crafting the Discovery Phase: Starting Design Projects Right

Framing Problem Setting DirectionDi

verg

ent

Conv

erge

nt

Gathering

Processing

Exploring

Focusing

- interview stakeholders- conduct domain research- review existing documentation- conduct user research- evaluate competitors- evaluate current product- watch people use the product

Page 55: Crafting the Discovery Phase: Starting Design Projects Right

Framing Problem Setting DirectionDi

verg

ent

Conv

erge

nt

Gathering

Processing

Exploring

Focusing

- find the patterns- capture hunches- group your observations- create a narrative- describe a scenario- visualize the problem

Page 56: Crafting the Discovery Phase: Starting Design Projects Right

Framing Problem Setting DirectionDi

verg

ent

Conv

erge

nt

Gathering

Processing

Exploring

Focusing- use a common pattern- ignore constraints to provoke ideas- sketch together- get some feedback

Page 57: Crafting the Discovery Phase: Starting Design Projects Right

Framing Problem Setting DirectionDi

verg

ent

Conv

erge

nt

Gathering

Processing

Exploring

Focusing

- revise and refine- prioritize insights and ideas- draft a project plan- consider implications

Page 58: Crafting the Discovery Phase: Starting Design Projects Right

Framing Problem Setting DirectionDi

verg

ent

Conv

erge

ntGathering

Processing

Exploring

Focusing- revise and refine- prioritize insights and ideas- draft a project plan- consider implications

- use a common pattern- ignore constraints to provoke ideas- sketch together- get some feedback

- find the patterns- capture hunches- group your observations- create a narrative- describe a scenario- visualize the problem

- interview stakeholders- conduct domain research- review existing documentation- conduct user research- evaluate competitors- evaluate current product- watch people use the product

http://j.mp/discovery-matrix

Page 59: Crafting the Discovery Phase: Starting Design Projects Right

Arrange your post-its in rough chronological order.

Imagine a time-frame.

Consider how you will balance gathering/processing and exploring/focusing.

Create a project plan

Page 60: Crafting the Discovery Phase: Starting Design Projects Right

Short on user insights

User interviews

Analysis

F

E

P

G

Sketch Wireframe Plan

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Produce ideas quickly

Test

Kick-off

Wireframe

Test

Wireframe

Test

Wireframe

F

E

P

G

Plan & Prioritize

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Just give us “blue sky”

F

E

P

G

User Interviews

Sketching

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Creating concepts only

F

E

P

G

User Interviews

Sketching

User Interviews

Sketching

Plan Plan

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6

The Attitude

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Navigation Structure

Product Objectives

Button Style

Menu Design

Do I have enough information?

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Embracing the Attitude

PERCEIVE

Deficiency in knowledge

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Embracing the Attitude

UNDERSTAND

Need to fill gaps

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Embracing the Attitude

CHOOSE

Engage in activities to increase knowledge

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Mindset Defined

PERCEIVE UNDERSTAND CHOOSE

ACT

MINDSET

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Carol Dweck’sMindset

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Fixed vs. Growth

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Curious You are excited to learn new things.

Skeptical You don’t accept all assertions at face value.

Humble You embrace your naivety and ignorance.

Page 73: Crafting the Discovery Phase: Starting Design Projects Right

Curious

PERCEIVE → UNDERSTAND → CHOOSE

There are gaps in my knowledge.

We can’t know everything, but I’m excited to learn as

much as I can.

I will take the time to learn about areas

in this project I don’t understand.

You are excited to learn new things.

Page 74: Crafting the Discovery Phase: Starting Design Projects Right

Curiosity in Discovery

ASK QUESTIONS

Our first instinct is often to provide

answers and opinions.

Short circuit your natural inclination and

force yourself to ask questions.

Page 75: Crafting the Discovery Phase: Starting Design Projects Right

SkepticalYou don’t accept all assertions at face value.

PERCEIVE → UNDERSTAND → CHOOSE

Some of our work depends on making

assumptions.

We can’t validate all assumptions,

but we can look at those with greatest

impact.

I will uncover and question

assumptions.

Page 76: Crafting the Discovery Phase: Starting Design Projects Right

Skepticism in Discovery

PLAY DEVIL’S ADVOCATE

It’s easy to buy into assumptions when

other people hold them sincerely and

tenaciously.

Gently pry open those assumptions by

representing a different perspective.

Page 77: Crafting the Discovery Phase: Starting Design Projects Right

HumbleYou embrace your naivety and ignorance.

PERCEIVE → UNDERSTAND → CHOOSE

Though I have some experience with

this domain, I don’t know everything

about it.

Even my experience doesn’t qualify me as an expert, nor

does it let me make presumptions about

the target users.

I will assume that most other people are experts about

this particular domain.

Page 78: Crafting the Discovery Phase: Starting Design Projects Right

Humility in Discovery

SAY “I DON’T KNOW”

Part of being humble is being OK with

admitting weakness. Lack of knowledge is

often perceived as weakness.

Be honest with your colleagues and yourself

when you’re not clear on something.

Page 79: Crafting the Discovery Phase: Starting Design Projects Right

Wrap-Up

Page 80: Crafting the Discovery Phase: Starting Design Projects Right

Discovery DefinedA set of activitiesthat yield shared knowledgeto structure and informdesign decisionsabout a particular product.

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Problem & Direction

Inputs and Relationships

Desired Impact

Actual Impact

Interpretation and Methods

Page 82: Crafting the Discovery Phase: Starting Design Projects Right

AssertionsStating the Problem Envisioning the Solution

• Problem Statements• Objectives• Contextual Statements

• Principles or Implications• Concepts• Models

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The MatrixFraming Problem Setting Direction

Dive

rgen

tCo

nver

gent

Gathering

Processing

Exploring

Focusing

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Discovery is Attitude

Curious You are excited to learn new things.

Skeptical You don’t accept all assertions at face value.

Humble You embrace your naivety and ignorance.

Page 85: Crafting the Discovery Phase: Starting Design Projects Right

THANK YOU

Want to learn more about the book?

Dan [email protected]

http://j.mp/designdiscoverybook