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    Alice Nightingale Crew Assignment Production File

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    Crew Assignment: Production File

    Barista

    Initially working on the Barista project was suggested to me by Tom

    Dowler, who knew at the end of first year that my area of interest was

    leaning towards Flash and 2D animation. I attended the third year pitches

    at the Poly and was impressed by the stylistic look that Alex wanted to

    achieve and how much of the story he had already planned. Tom

    introduced me to Alex, and I expressed my interest in working for him

    and it was decided I would work on the project as an animator.

    My Role

    Although it was originally decided that I would work on the project solely

    as an animator, this role changed drastically throughout production as

    various changes and technical problems meant that the large crew Alex

    was initially assigned ended up being whittled down, leaving the two of

    us not just to animate the main body of the project but to produce,

    organise, create, edit and direct it as well. This is something I never

    expected to happen, but I feel I have taken the changes to my role, and

    the pressures and workload that came with it, in my stride. Consideringthe setbacks we have had to encounter, the two of us have managed to

    create a five and a half minute film which we intend to see to completion

    in time for the September screenings in London.

    The Team

    The original designated team of second years and their roles to work on

    Barista were:

    Alice Nightingale (me) 2D Animation Charlie Minnion 2D Animation Hugh Herbert 3D effects and Modelling Joe Hill Textures / Foley / Animation Ass istant Alberto Montana 2D Animation Thomas Spettel 2D Animation

    Tom Gameson 2D Animation Rozi Barnes Background / some Concept art

    Of these, the ones that remained working on Barista are:

    Myself 2D Animation/Co-Producer/Co-Director/Editing Charlie Composting/Post-Production Hugh 3D Modelling (not used in hand-in, due to script cutbacks,

    will be used in finished film)

    Joe some Textures / Foley

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    The main reason for team cutbacks were due to unforeseen software

    compatibility issues that were only discovered after production had

    began. Without knowing, Alex and I had both purchased copies of the

    second version of Animate, there are no visible differences between the

    two versions or their output, other than that the two versions are not

    backwards (or even forwards) compatible, this reason was only

    discovered after Alex had sent many querying emails to ToonBoom asking

    why they wouldnt work. We had wondered whether the compatibility

    issues were due to Alex having a Mac and the studio computers being

    Windows, however this was disregarded as we had no compatibility

    issues between my PC and his Mac (the only troubles came when using

    external hard-drives to transfer files that were formatted to one system

    and therefore read only on the others computer). This meant that all the

    scenes that had been prepared for the others to start work on couldnt be

    accessed by them, Alex made the decision to use his time to animate tothe standard he wanted rather than re-prepare the scenes and then have

    to spend time cleaning up the work others completed for him. This was

    especially frustrating for Charlie who worked on a scene with two

    stickmen and kept having to tweak it again and again for about two

    weeks when Alex managed to redo the same scene how he wanted in a

    day or two.

    Expectations

    The role was certainly not as I expected it to be when I approached Alexback in the first term. The cutback of team members meant that Alex

    became more reliant on me as the project progressed. I ended up

    assigning and prioritising the workload between us and organising Alex.

    This project has been by far the hardest thing I have worked on during the

    course so far, but I feel it has also been the most rewarding and the one I

    am proudest of. I feel that my effort has been truly appreciated and

    acknowledged by Alex, who, without my asking, has credited me in the

    final hand-in with the role of co-producer and co-director.

    Creative Development

    and Career Considerations

    Working on Barista has been a steep learning curve, before starting the

    project I had never touched Animate and now I feel like I havent used

    another program to animate (with the exception of creating the animatic

    in Flash) for months. Alex has also allowed me to have a lot of creative

    input in the film, helping him to edit the script, create the majority of the

    animatic and create characters (which I will go into more detail aboutlater) and animate them. I have also been allowed quite a lot of creative

    freedom with the scenes Id been given to work with, Alex believed I

    knew the story, characters and style well enough to be able to and would

    be able to create my own interpretation of the scene that he would be

    happy with without strict direction. Alex also showed his trust in me by

    giving me the opportunity to design the third main character, Carol, who

    pre-existed in the story as a stick figure, until some feedback from Derek

    convinced Alex it would be more interesting (and fitting with the rest of

    as yet the unanimated story) if she was to become a real character. She

    was based on some designs I did for Tims ex-girlfriends, with a few

    modifications to have her fit in as Tims co-worker.

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    The other new concept I learnt was taking on a producing roll. At the

    beginning of the project I would not have considered applying for a

    producing role, however, now that I have actively taken on the role and

    the majority of activities expected from a producer, I have enjoyed it and

    would contemplate taking on the roll again for another project now that I

    have more of an idea of what the roles entails.

    Taking on a producing role has also made me aware and reinforced just

    how much pre-production work needs to be organised before starting

    animating in a production, the creation of the animatic was vital,

    especially since Alex and I could not complete all of the rough animation

    between ourselves in time for the hand-in. Using parts of the animatic

    and rough animation may not look particularly polished for the final film,

    but makes the story more successful than having finished animation and

    big gaps between them. (Getting the narrative to work successfully was

    the most important thing to Alex and as a result of the crew cutbacks, we

    had to cut down the story, the hand-in film is about a third of the original

    script. Given the length of the section we have completed, it can be

    estimated that if were able to get the entire script animated, it would

    roughly be around fifteen minutes in length.)

    My experience will definitely help to plan my own third year project and

    the mistakes and setbacks I have come across (especially software

    compatibility issues) will mean that I will both plan and test things

    thoroughly before starting animation. I will consider using Animate,however if I was to use it as a part of a major project with others working

    with me, I would organise things differently (such as deciding on final

    palettes and textures) as well as setting up the file structure differently

    (to make it more manageable and easier to access files), now that I have a

    better understanding of how the program works.

    For the future my main area of interest is still primarily focused on 2D and

    I am glad I have been able to learn to use Animate. This time last year, my

    favourite program I had been using to animate with was Flash. I see using

    Animate as a natural progression from Flash and recognise its advantages

    as more professional animation program. I will continue to experiment

    with it and learn to master using a 3D camera in 2D space and play

    around with puppet animation, as cut-out has always interested me. I

    would like to continue using both vector based programs for future

    projects, though I would still like to experiment with more traditional

    areas of animation, both hand drawn and stopmotion, that I know I need

    to practice.

    Barista Work

    In early January I met with Alex to discuss the work that he wanted me to

    do, initially as explained earlier, I was just to animate the scenes Alex

    assigned to me. I decided to purchase my own copy of Animate , if I hadnt

    Im not sure how Alex and I wouldve been able to work around the

    incompatibility issues we faced.

    The first scene I was given to animate, was a the opening shot of the

    pigeon flying through the city, although this has since be redone by Alex

    to include the pigeons full body (following Georg & Andys advice).

    http://www.youtube.com/watch?v=v1yEbCOMyLw

    http://www.youtube.com/watch?v=v1yEbCOMyLwhttp://www.youtube.com/watch?v=v1yEbCOMyLwhttp://www.youtube.com/watch?v=v1yEbCOMyLw
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    Planning for Pigeons wing movements:

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    6Jan/Feb: Designs for screen transitions, initially going to be done in stopmotion with real coffee beans, these were also consideredbeing used to show Tim entering his daydream when he meets Alice for the first time.

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    Original storyboard Alex gave me and

    corresponding stills from the animatic.

    Jan/Feb:

    Alex holds a few sessions in the studio designed to teach the team of

    animators how to draw in the style he wants to use. We are given .pdfs

    on how to draw stickmen and the production bible presented at his pitch.

    Feb/March:

    Begin working on the animatic, Alex already has up to the first part of the

    dream sequence having used a program (Storyboard Pro?) designed to

    create storyboards, he wanted me to use but when starting to show me

    how, he couldnt remember how to work it himself. I told him it would be

    quicker for me to create the animatic in Flash to produce a similar result

    but much quicker. I was given small versions of the final backgrounds to

    use and then created the characters and their actions on top.

    Animatic: (My W.I.P.) video links:

    http://www.youtube.com/watch?v=EwLUOZnEftQ

    http://www.youtube.com/watch?v=sjcP8oxTalA&feature=related

    http://www.youtube.com/watch?v=l5vhrjjO680&feature=related

    http://www.youtube.com/watch?v=-4UGt3H-h28&feature=related

    http://www.youtube.com/watch?v=OIpb8XXWkxI

    Animatic (combined with Alexs beginning):

    http://www.youtube.com/watch?v=z0Dej6lZrTM

    http://www.youtube.com/watch?v=EwLUOZnEftQhttp://www.youtube.com/watch?v=EwLUOZnEftQhttp://www.youtube.com/watch?v=sjcP8oxTalA&feature=relatedhttp://www.youtube.com/watch?v=sjcP8oxTalA&feature=relatedhttp://www.youtube.com/watch?v=l5vhrjjO680&feature=relatedhttp://www.youtube.com/watch?v=l5vhrjjO680&feature=relatedhttp://www.youtube.com/watch?v=-4UGt3H-h28&feature=relatedhttp://www.youtube.com/watch?v=-4UGt3H-h28&feature=relatedhttp://www.youtube.com/watch?v=OIpb8XXWkxIhttp://www.youtube.com/watch?v=OIpb8XXWkxIhttp://www.youtube.com/watch?v=z0Dej6lZrTMhttp://www.youtube.com/watch?v=z0Dej6lZrTMhttp://www.youtube.com/watch?v=z0Dej6lZrTMhttp://www.youtube.com/watch?v=OIpb8XXWkxIhttp://www.youtube.com/watch?v=-4UGt3H-h28&feature=relatedhttp://www.youtube.com/watch?v=l5vhrjjO680&feature=relatedhttp://www.youtube.com/watch?v=sjcP8oxTalA&feature=relatedhttp://www.youtube.com/watch?v=EwLUOZnEftQ
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    Feb/March:

    Personal problems meant that I had to head home a few times, but I

    found work that I could do for Barista whilst at home. This included

    designing the 16 ex-girlfriends that Tim finds himself face to face with (or

    so he imagines) on a bus. This scene was cut around mid-march, but atthe time of designing we were trying to get as much done as possible, the

    exes were cut after deciding to end the story at point that would make it

    work as a shorter story, so Tim never made it out of the cafe to get on the

    bus to meet them. Alexs only direction was that they look hot, so I

    found some pictures of hairstyles and Alex picked his favourite ones,

    which formed as the basis for the exes looks and varying styles.

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    March:

    After feedback with Derek, it was decided that Carol would become a real

    character. She is based upon the design of Ex-Girlfriend #9 . I used Alexs

    turnaround of Alice as a base for getting Carols proportions correct.

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    March/April:

    Inclusion of Carol means changes to the animatic, adding her into scenes.

    With Carol:http://www.youtube.com/watch?v=GT2wfxHR8X8

    The full animatic:http://www.youtube.com/watch?v=_xPUlRRmAow

    I also came up with a storyboard idea for when Tim has to leave Alice to

    clean up broken cups. Alex liked the idea, so we ran with it.

    http://www.youtube.com/watch?v=GT2wfxHR8X8http://www.youtube.com/watch?v=GT2wfxHR8X8http://www.youtube.com/watch?v=GT2wfxHR8X8http://www.youtube.com/watch?v=_xPUlRRmAowhttp://www.youtube.com/watch?v=_xPUlRRmAowhttp://www.youtube.com/watch?v=_xPUlRRmAowhttp://www.youtube.com/watch?v=_xPUlRRmAowhttp://www.youtube.com/watch?v=GT2wfxHR8X8
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    After putting the animatic together Alex and I went through it and labelled the shot numbers and the corresponding background that shot would use. I then

    drew up a table in Word that we could both follow, this is the first version... the numbering became a bit confusing, so we changed it to simplify things.

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    Updated version to correspond with the new shot numbering system, and a column to show which of us is working on that shot. It was thought that Thomas

    Spettel could work on the rotoscoping hands, but after Alex gave him the files to work with in Animate 1, for some reason unknown to us, he declined.

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    Third (and so far final version) of the shot list Alex and I share, I keep mine updated (pictures follow after this one) and end up up dating Alexs when we

    meet to discuss what else needs to be done/how far we have progressed. It needs to be updated, since we changed the beginning sequence (shots 6

    15) into a montage where the camera is split in half and action happens on both sides of the screen.

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    This is my used version, I highlighted all my scenes in yellow. (Note, I meant to write that there is no shot 7 due to a numbering error, but I had been using

    the computer for too long and wrote deleted...

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    Ali Ni h i l C A i P d i Fil

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    The first drawing of Carol... For a long time she had no nose or mouth. Thinking about it now, shes such a moody

    character it would have been better if I had put her eyebrows into a default frown...

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    Struggling with designs for

    her ponytail, in rough

    drawings she had a flick at

    the end, but it looked to

    over the top when drawn

    properly in Animate... she

    has been drawn so that

    you cannot see the flick

    from the view because it

    is hidden by her body.

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    Drawing Carols head when

    creating the puppet for the first

    time. Now that I have more of an

    idea how to use Animate, I would

    definitely add more angles, and

    change the eyes so that the

    pupils and irises are on the same

    layer rather than separate.

    Carols body is sketched in very roughly using a Wacom, then neatened up. (Explained how on the next page...)

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    g g g

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    To Animate Carol, I import her head into the scene first so

    that I can get the size of her body to the right size ratio. This

    also means that her body doesnt change drastically

    throughout the scene, which is something I sometimes

    struggle with when animating straight ahead. I animate veryroughly in blue using straight ahead animation to try and get

    the timing of the action correct. I then go over it at least once

    with another layer with a red line to neaten it up, sometimes

    for things like the hands I use a separate layer (for the arm

    gesture Carol uses when she says Whats so funny?, I kept

    one frame for the right arm and body and had a separate

    layer on top for the moving arm). I then go over it using

    straight lines in the method Alex directed me to, use the

    Cutter and then head on to smoothing it.

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    To begin with using the Contour tool and Smooth tool took a long time to

    get used to, especially in the style that Alex wanted: having blocky style

    fingers (which are a bit of a nightmare to draw) to contrast with smooth shirt

    collars and elbows. To begin with I was really quite slow at drawing the

    neatest version of the figure (Alex taught me to draw them with straight

    lines and then to use the Cutter tool to get rid of the end bits I didn t

    need.), but as the project has progressed I have become much quicker at

    doing so, the image on the next page was used for the DVD cover and tookme roughly around twenty minutes to draw the rough versions of her pose,

    neaten her up and texture her.

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    Planning for compositing the

    coffee montage together.

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    For some reason the videos I have exported from Animate keep failing to

    convert when uploaded to YouTube and Vimeo, they work when played

    on computer, so I am going to try and upload them to Moodle in a .zipfolder. If this fails, I will put them on a DVD to hand in with this report.