cs 3724 introduction to human computer interaction

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CS 3724 Introduction to Human Computer Interaction Section 2 CRN 11500 MW 2:30-3:45 126 McB

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CS 3724 Introduction to Human Computer Interaction. Section 2 CRN 11500 MW 2:30-3:45 126 McB. Today’s Agenda. Where is the interface? eXFR tape Attention, Control, Display What can we learn from graphic design and art? Location Format Regularity Reinforcement Information content - PowerPoint PPT Presentation

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Page 1: CS 3724 Introduction to Human Computer Interaction

CS 3724Introduction to Human Computer Interaction

Section 2 CRN 11500 MW 2:30-3:45 126 McB

Page 2: CS 3724 Introduction to Human Computer Interaction

Today’s Agenda Where is the interface?

eXFR tape Attention, Control, Display

What can we learn from graphic design and art? Location Format Regularity Reinforcement Information content Emotional content

Midterm Guidance

Page 3: CS 3724 Introduction to Human Computer Interaction

Today’s Agenda Where is the interface?

eXFR tape Attention, Control, Display

What can we learn from graphic design and art? Location Format Regularity Reinforcement Information content Emotional content

Midterm Guidance

Page 4: CS 3724 Introduction to Human Computer Interaction

Where is the interface?

Page 5: CS 3724 Introduction to Human Computer Interaction

Where is the interface? In a computer?

Page 6: CS 3724 Introduction to Human Computer Interaction

Where is the interface? In a computer? In a car?

Page 7: CS 3724 Introduction to Human Computer Interaction

Where is the interface? In a computer? In a car? In a bowling alley?

Page 8: CS 3724 Introduction to Human Computer Interaction

Where is the interface? In a computer? In a car? In a bowling alley? In the SiesmoSpin?

Page 9: CS 3724 Introduction to Human Computer Interaction

Where is the interface? In a computer? In a car? In a bowling alley? In the SiesmoSpin? In the Tilty Table?

QuickTime™ and aH.263 decompressor

are needed to see this picture.

Page 10: CS 3724 Introduction to Human Computer Interaction

Where is the interface?Control

What is used to control the systemAttention

What the user is paying attention to. Could be looking at, holding, hearing

Display What the system “shows” Visual, auditory, touch, aroma

Notice that user’s attention and system display are closely linked, but not necessarily the same.

Page 11: CS 3724 Introduction to Human Computer Interaction

Today’s Agenda Where is the interface?

eXFR tape Attention, Control, Display

What can we learn from graphic design and art? Location Format Regularity Reinforcement Information content Emotional content

Midterm Guidance

Page 12: CS 3724 Introduction to Human Computer Interaction

Information Design:What can we learn from

Graphic Design?

Page 13: CS 3724 Introduction to Human Computer Interaction

Information Design

• Very long tradition of graphic design

• Before the book, even!

Page 14: CS 3724 Introduction to Human Computer Interaction

Location heuristic

Put the beginning at the place where most people start to read.

Page 15: CS 3724 Introduction to Human Computer Interaction

Wall reading vs. book reading

• Bibliographic: book-based literacy– Last 400 years in European

culture• Epigraphic: wall-based literacy

– Egypt, Rome– Where you read is important part

of communication

Page 16: CS 3724 Introduction to Human Computer Interaction

Location heuristic

Put the beginning at the place where most people start to read.

• Bibliographic (e.g. windows): Left to right, top to bottom

• Epigraphic (big displays): center

Page 17: CS 3724 Introduction to Human Computer Interaction

Regularity heurstic

Establishing a discernable pattern makes for easier communication and navigation.

Page 18: CS 3724 Introduction to Human Computer Interaction

Regularity heurstic

Establishing a discernable pattern makes for easier communication and navigation.

Breaking the pattern is a powerful way to control attention.

Page 19: CS 3724 Introduction to Human Computer Interaction

Regularity heurstic

Establishing a discernable pattern makes for easier communication and navigation.

Breaking the pattern is a powerful way to control attention. (Or To CoNfUsE.)

Page 20: CS 3724 Introduction to Human Computer Interaction

Reinforcement heurstic

Use shape and animation to reinforce important ideas. Use sparingly.

Page 21: CS 3724 Introduction to Human Computer Interaction

Format heursitics

Start by using graphics conventions:

• Fonts (Times or Helvetica)• Spacing (page grid and white space)

• Color (a few, tried and true)

Page 22: CS 3724 Introduction to Human Computer Interaction

Graphic Design: A few resources

• Principles of Graphic Design: http://www.mundidesign.com/presentation/index2.html

• Basic Graphic Design Theory for web design: http://desktoppub.about.com/cs/designprinciples/

• “Classic Design Theory”: http://desktoppub.about.com/cs/designprinciples

Page 23: CS 3724 Introduction to Human Computer Interaction

Where does meaning come from?

Page 24: CS 3724 Introduction to Human Computer Interaction

Information content

• Difficult to completely separate from emotional content

Page 25: CS 3724 Introduction to Human Computer Interaction

Emotional content

• Difficult to completely separate from informational content

Page 26: CS 3724 Introduction to Human Computer Interaction
Page 27: CS 3724 Introduction to Human Computer Interaction

This is the painting Vincent van Gogh made just before he killed himself.

Page 28: CS 3724 Introduction to Human Computer Interaction

On Meaning

• Structuralism (semiotics)• “Affordances” (gestalt)

Page 29: CS 3724 Introduction to Human Computer Interaction

Sign = Sr + Sd(Structuralism)

• Linguistics• Saussure

Page 30: CS 3724 Introduction to Human Computer Interaction

Structuralism

• Admits values and history • Foundation for:

– Post-Modernism– Critical Theory– Post-Structuralism

Page 31: CS 3724 Introduction to Human Computer Interaction

Gestalt / “Affordances”

• Gestalt psychology– Kurt Lewin– The whole is more than the sum of the parts

• Ecological psychology: a psychology of affordance– JJ Gibson– Door handle “wants” to be grasped

Page 32: CS 3724 Introduction to Human Computer Interaction

“Affordances”

• Does not admit values or history

• “Universals”• An implicit foundation of Alexander’s Pattern Language

Page 33: CS 3724 Introduction to Human Computer Interaction
Page 34: CS 3724 Introduction to Human Computer Interaction

Hold me

Pour me

Yank me

“Affordance”

Page 35: CS 3724 Introduction to Human Computer Interaction

Hold me

Pour me

Yank me

“Affordance”

2-stroke chainsaw engine says “Macho”

BlenderGreen plastic says outdoor power tool

Name says hard-drinkin’ at sporting events

Structuralism

Page 36: CS 3724 Introduction to Human Computer Interaction
Page 37: CS 3724 Introduction to Human Computer Interaction

Click this

Type here“Affordance”

Find everything

Page 38: CS 3724 Introduction to Human Computer Interaction

Click this

Type here“Affordance”

“We care”

“Official”

Structuralism

Find everything

Page 39: CS 3724 Introduction to Human Computer Interaction

A Comparative Study of Beauty

Where does emotional meaning come from?

Page 40: CS 3724 Introduction to Human Computer Interaction

A Comparative Study of Beauty

• In Math • In Engineering• In Art

– Traditional European– Japanese– Contemporary

Page 41: CS 3724 Introduction to Human Computer Interaction

Mathematical Beauty

• Elegance• Symmetry• Simplicity• Compactness

Page 42: CS 3724 Introduction to Human Computer Interaction

Engineering Beauty

• Optimization• Efficiency• Systematicity• Repeatability (sometimes)

Page 43: CS 3724 Introduction to Human Computer Interaction

European (traditional)

• Transcendent• Narrative (allegorical, etc.)• Apprehended by the many (“Big WOW”)

• Immediate

Page 44: CS 3724 Introduction to Human Computer Interaction

Japanese art

• Subtle• Surface appearances• Apprehended by the few, with patience

Page 45: CS 3724 Introduction to Human Computer Interaction

Contemporary Art

• Irony (the tension of meanings)• Abstraction• Provocation• (NOT “Beauty”)

Page 46: CS 3724 Introduction to Human Computer Interaction

Today’s Agenda Where is the interface?

eXFR tape Attention, Control, Display

What can we learn from graphic design and art? Location Format Regularity Reinforcement Information content Emotional content

Midterm topics

Page 47: CS 3724 Introduction to Human Computer Interaction

Mid Term Guidance Read the Book!

Chapters 1-6 Scenario-Based Design

In class stuff Heuristic: if we talked about more than once, it is likely to be

on the test Morphological box Rittle, Vitruvius

Other stuff won’t hurt, too.

Page 48: CS 3724 Introduction to Human Computer Interaction

For Wednesday:

Due Next Wednesday:

Mid Term

Team Report 2

Next Week: Dr. N returns C#