csdt: beadloom game acey boyce unc charlotte. we love virtual bead loom our most successful csdt ...

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CSDT: BeadLoom Game Acey Boyce UNC Charlotte

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CSDT:BeadLoom Game

Acey BoyceUNC Charlotte

We Love Virtual Bead Loom

Our most successful CSDT

Extremely effective at teaching Cartesian Coordinates and Geometry

Free play results in very creative products

Free Play Results

Free Play Results

Free Play Results

Problem

Students tend to use “easiest” tools available in a free play environment

Very rarely utilize advanced tools to create patterns

Avoids learning iteration

Example Goal

Ideally…

Ideally…

Ideally…

Ideally…

Ideally…

Ideally…

Total Creates Used: 6

Really…

Really…

Total Creates Used: 117

Questions

How can we “force” students to use advanced tools and think in terms of optimization?

How can we do that AND still allow the kids to have fun?

Solution Convert the VBL into a puzzle game!

The Game

Given a goal image try to create that image in the fewest moves possible

Each time a draw button is clicked the move count goes up by 1

The Game

Ideal solutions require advanced usage of iterative tools and painters algorithm (Layering)

Players are awarded medals based on performance and high scores are maintained

What I Have Done Created over 30 puzzles and found ideal

solution to each

What I Have Done Puzzles range from traditional to modern

What I Have Done Created a system to display puzzles

and check student work against goal

Implemented the system for local score keeping, puzzle unlocking, and medal earning

Developed tutorial puzzles to introduce players to each tool

Trial By Fire

Used game at 2 Summer Camps Camp 1: 20 Middle Schoolers Camp 2: 18 High Schoolers

Each group played game for about 30 minutes a day for 4 days in a competitive setting

Results

Kids had fun!

Fought Tooth and Nail to win each contest

Three High Schoolers even asked for a copy of the game to play with at home

Results

Middle Schoolers (Aided in finding many bugs): Average Rating: 3.74 out of 5

High Schoolers (90% of bugs removed): Average Fun Rating: 4.27 out of 5 Average Educational Rating: 4.27 Average Overall Rating: 4.33

What they learned

Sadly the Pre/Post Test for middle school camp did not focus on game

Students did however seem to have a deeper understanding of painters algorithm and iteration

What they learned Had to tell students not to use

iteration for some puzzles

Complexity of Free Play designs went up as puzzle difficulty increased

According to game logs students made fewer errors as week progressed

What they learned

High School Pre/Post Test divided into 3 sections: Cartesian Coordinates Iteration Painter’s Algorithm

What they learned

Iteration Pre Test Average: 75.3%

Iteration Post Test Average: 84.0% (8.7% Increase)

Painters Pre Test Average: 33.3%

Painters Post Test Average: 52.8% (18.5% Increase)

Painters Note* I believe in future

testing this will be even higher increase

The Pre Test question did not print correctly

Future Work

Addition of a Timer

Addition of a multiplayer high score table

Creation and implementations of more puzzles

Future Research

What makes a game? What makes a game fun?

Use three versions of game Bare Bones: Just Scoring Competitive: High Score Table Advanced: Customizable User

Interactions

In Closing

Thank you for creating CSDTs and providing me the inspiration for this game

It has lead to me accomplishing a major goal in life:Kids enjoying and asking to play a game I created