curric goals + web 2.0 = engaged learning
TRANSCRIPT
Curriculum Goals +Web 2.0 =
Engaged Learning
Welcome! Please go to www.tinyurl.com/mcsd2010 and
see “BEFORE WE BEGIN”
Web 2.0: What is it?
• Applications you can run in a browser
• No software needs to be installed
• You can access from anywhere
• Examples– Wikis, blogs, social networks, document
sharing, shared multimedia
How is it relevant to education?
• Accessible from various locations and devices
• Highly customizable
• Highly collaborative
• Free
What does the research say?
• Web 2.0 tools develop real-world skills of collaboration, teamwork, and reflection [Horizon Report; Richardson]
• Collaborative online environments will reach mainstream adoption in K-12 schools in one year or less [Horizon K-12 Report, 2009]
• Wikispaces has given away more than 270,000 wikis to educators [Wikispaces, 2010]
• Blocking and filtering present challenges to schools [Horizon Report; Richardson]
Research on the Engagement Gap
• Indiana University’s High School Survey of Student Engagement
• 67% students report being bored in school every day– 82% are bored because
the material isn’t interesting– 41% are bored because
the material isn’t relevant– 33% are bored because
the materials is too easy– 27% are bored because
the materials is too difficult
[Yazzie-Mintz, Ethan, 2009]
Consequences
• The results of a lack of student engagement are:– Below grade level performance– High absenteeism– High drop out rates
Used with permission of the Partnership for 21st Century Skills. See www.21stcenturyskills.org/route21 for more information.
21st Century Skills Framework
Used with permission of the Partnership for 21st Century Skills. See www.21stcenturyskills.org/route21 for more information.
Self-directionCollaborationAbility to use Web 2.0 tools in workplace
Creativity & innovationCritical thinkingProblem solvingCommunicationsCollaboration
English, math, social studies, science, etc. taught in context of 21st century skills
Information literacyMedia literacyICT literacy & skills
Design Approaches
• Traditional design– “Coverage”– Activity-oriented design
• Backward design
[Wiggins and McTighe, 2005]
1. Identify desired results.
2. Determine acceptable evidence.
3. Plan learning experiences and instruction.
Instructional goals
• What do you want students to accomplish?
• Start there and then work back to activities and instruction.
Software and activities
• Should flow from your instructional goals
• Examples
Traditional
(practice, notes, writing, etextbooks, etc.)
Transformational
(etextbooks, online courses, student-generated content)
(differentiating instruction)
Wikis
– Classroom web site– Student class notes or
study guide– Advance organizers– Collaborative projects
– Differentiated library of resources
– Online course or mini-lessons
– Learning communities– E-portfolios
• A wiki is a group of web pages that are quick and easy to create and edit.
• Can be authored by one or many
• Classroom uses:
Hands On
• Go to www.tinyurl.com/MCSD2010– Create your own wiki page
• Quick start guide on page 5
– See more classroom examples
Blogs
– Reading– Writing prompts – Formative assessment– Book discussions– Reflective writing
– Daily assignments and notes
– Learning journals
– Parent/community updates
• A blog is an online journal.
• Primarily authored by one person with comments by others
• Classroom uses:
Hands On
• Go to www.tinyurl.com/MCSD2010– Find blogs with Google Reader
• Quick start guide on page 8
– See more classroom examples
Document Sharing
– Any kind of writing, individual or collaborative
– Peer editing– Teacher feedback– Notetaking
– Graphic organizers – Learning journals– Science notebooks– Presentations– Polls
• Document sharing is a way to create and share word processing, spreadsheets, and presentations online.
• Can be authored/viewed by one or many
• Classroom uses:
Hands On
• Go to www.tinyurl.com/MCSD2010– Create your own Google Doc and share
with someone else• Quick start guide on page 10
– See more classroom examples
Social Media Literacy
• Our students deserve the opportunity to use 21st century learning tools and to learn the skills to use them wisely.– Persistence – This stuff doesn’t go away.– Audience – Everyone– Searchability and lack of privacy– Appropriateness and good judgment– Civility
Wrap Up
• More Web 2.0 applications
• Q&A
• Thanks for coming!
Karen Fasimpaur
email: [email protected]
Thank you!
Image credits: Slide 6 “Classroom” – Jupiter Images; Slide 10 + 11 “21st Century Skills Framework” – Credit: Partnership for 21st Century Skills