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Page 1: Defend the Dwarven Hold - static.histoiredebattlelore.com · Warhammer Fantasy Battle for Skull ... fortifications brought down by the Goblin army. ... Roll 3D as normal for the Giants

Defend the Dwarven Hold

x 4x 2

x 1x 1

x 1x 4

x 13x 11

x 3

Symbols & Graphics Copyright (c) 2004 - 2007 Days of Wonder, Inc.Produced with permission, for non-commercial use only.

Page 2: Defend the Dwarven Hold - static.histoiredebattlelore.com · Warhammer Fantasy Battle for Skull ... fortifications brought down by the Goblin army. ... Roll 3D as normal for the Giants

Historical Notes

This adventure is based loosely on theWarhammer Fantasy Battle for SkullPass.

The lone Dwarven Sentry stood watch forthe goblin hordes that have been harrassingthier mining operation here in Skull Pass. Suddenly a wave of goblins cross over thehorizon, and with a surprise this time...They have a Giant within thier ranks tosiege the Keep! The sentry rings the belland all Dwarves now rush to thier stationsbefore it's too late...

BriefingAs the Goblin commander it is your job to break down thefortifications and try to take the keep within. The keep is home topriceless dwarven treasures and you are too greedy to let it sit idle. Alongside Garzak the Cruel, you have your Goblin ShamanGizbitz and the sneaky git known as Frazzle.

As the Dwarven commander, protect the keep at all costs. AsThane you have also been able to muster your oldest and mostfierce longbeard Grendle to fight alongside and lend support toyour troops. It's too dangerous to fight the battle on the goblinsterms, stand ready and stand fierce!

Conditions of VictoryVictory is achieved through banners for both armies and for

fortifications brought down by the Goblin army.

Special RulesThe Giant has been recruited by the Goblins to siege the dwarvenwalls. When the Giant is on it's rockpile, it may throw rocks atone of the fortification walls instead of a unit (even if a unit ispositioned on the wall). Roll 3D as normal for the Giants rangedattack and a fortification is destroyed if any "shield on sword"results come up. Each rampart wall section is worth one victorybanner when destroyed. Any unit on a rampart as it is destroyedmust retreat one hex, whether bold or not.

The dwarves are trying to hold the Keep at all costs. Thereforethe dwarves cannot advance past the mountain and rampart line.

Garzak the Cruel

X 4Victory Conditions

5

WAR COUNCIL Level 5

Level 1 Level 1 Level 1

Hill Giant

Thane OlafIronforge

X 5Victory Conditions

5

WAR COUNCIL Level 5

Level 2 Level 1

Symbols & Graphics Copyright (c) 2004 - 2007 Days of Wonder, Inc.Produced with permission, for non-commercial use only.