dwarven mines
TRANSCRIPT
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1 IntroductionHail, ye mighty Princes of the late King Trollbasher the XIXVClownheadVIICX! I know
ye be excited to take on the crown and start bashin some orc skulls with kobold skulls,
so on and so forth but heres the thing! Theres more than one of ye and theres only
one crown! Figures, since all our Kings were born with just one head Anyway, heres
the deal, our good old advisor, recently dead, then Undead, has taken it upon himself to
guard the crown till the next King comes and take it from him. Of course, theres alsothe slight technicality of proving that ye can do more than swinging yer axes. Good old
mining and resource management would soon take ye to the top. Also, it wouldnt hurt to
make a few friends out of those cave denizens to help ye guard yer kingdom. Gd luck!
2 Inside the Box
1 Game Board4 Player Trays
4 Player Tokens21 Monster Tokens1 6-sided die
1 4-sided die
4 Shrine Tiles
4 Forge Tiles
4 M k t l Til
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4 Marketplace Tiles
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3.2 Losing the GameYou lose the game when one of the other players has won the game or your Base hasbeen conquered.
4 Starting the Game
4.1 Dwarven Clan
The Base is the players starting point on the board and is also their home. When it falls
(the Base is occupied by hostiles with no friendly units), the game ends for that player.
4.1.1 Fortress
Within the Base, 4 troops of the Heros retinue may be stationed in its Fortress to protect
it. All troops inside the Base would get a +1 Bonus to both Attack and Defense. If the
Fortress were breached (i.e. enemy enters Base), the bonus would be lost.
4.1.2 Hospice
Dwarven Heroes may get healing for 6 coins per Hit Points lost and their retinue regaineach lost hit point for 1 coin per Monster Level. Fallen Heroes may also be resurrectedhere, after paying 20 coins. When the Base is under siege (enemy troops are adjacent to
or within the Base), the Hospice will not be operational.
4.2 Coins and Hit Points
All players get a starting treasury of 5 Coins. Each turn, 5 coins are generated by the city
and added into the treasury. Heroes and monsters all have 3 Hit Points.
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8.3 BribingIf you wish to recruit a Monster that belongs to another player, you must pay theMonster the number of coins equal to thrice its level. Roll a six-sided die against the
monsters master and compare your scores. If your score is higher than and not equal to
or lesser than the enemy players score, the flag on the Monsters Lair would also be
changed to your color.
8.4 LootingAfter killing a monster, the player obtains twice the number of coins equal to the
Monsters level. If the slain creature happens to be a Hero, the player obtains a quarter of
the enemy Heros entire Coin Treasury (rounded up) and his whole inventory.
9 Forges
With a Forge, you may buy axes and armor. In order to buy such items, you must have a
mine of the metal that you wish to craft the item with. The cost of the items is listed on
the cards. If you have more than one mine of the same metal, you may purchase the itemfor 1 coin less per extra mine that you own. Each Forge gives 1 coin per turn.
10 MarketplacesWith a Marketplace, you may buy scrolls & potions andsell items and equipment.
Selling items to the Marketplace gives you half the actual Cost (rounded down). All items
are usable only once, at anytime, and then discarded. Only one of each type is sold and
does not restock until player uses it. For each Marketplace you own, you gain 1 extra coin
f h it th t ld i th M k t l E h M k t l i 1 i t
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13 Ancient RuinsThe Ancient Ruins is a large underground chamber that used to be a huge Dwarven City.Rumor has it that the fabled Dwarven Crown can be found within the ruins but is guarded
closely by the late kings advisor, a Relic Guardian, who is now an undead. A hundred
year old corpse seriously does not age well in a humid, dank and unventilated
environment. Not only would you be doing him a favor by giving him his well-deserved
retirement and yourself, a nice-looking crown to hide that ugly head of yours, but think of
how much fresher the air would be with his departure!
14 OccupationsNo, its not about getting a job. Because you already have one: an heir-apparent.
Speaking of which, what does that job entail? Why, taxing people and businesses of
course! So, you have your city and the people are already taxed to the bone. What next?
Businesses: Shrines, Forges, Mines, Marketplaces the works. Once discovered, you
occupy them by placing your flag on them to declare them under your, heh, sovereign
protection. These flagged places will help to generate more income to fund all thosehorrible expeditions on all the peace-loving subterranean folks and your kin.
14.1 Territorial ControlSay, look over here. Its a Copper Mine occupied by the Yellow flag of Prince Stinkfart -
totally unguarded. Whats to stop you from taking it? The workforce itself, thats what!
No one likes to have his head cut off and replaced with a new one on a regular basis if
anyone doesnt mind losing it in the first place, that is. But, still, the workforce respects
th Y ll fl t t i d N t t th t C Mi Til d ll 6
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1 O 2 O
1 O 2 O
1 O 2 O
1 O 2 O
3 O 4 O 5 O O O O O O
3 O 4 O 5 O O O O O O
3 O 4 O 5 O O O O O O
3 O 4 O 5 O O O O O O
O O O O O O
O O O O O O
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Adds 1 to Player 's
Defense. May not be
equipped with other
armor.
Adds 2 to Player 's
Defense. May not be
equipped with other
armor.
Adds 3 to Player 's
Defense. May not be
equipped with other
armor.
Adds 4 to Player 's
Defense. May not be
equipped with other
armor.
Cost: 10 Coins Cost: 20 Coins Cost: 30 Coins Cost: 40 Coins Cost: 50 Coins
Iron Armor Copper Armor Silver Armor Golden Armor
Adds 1 to Player 's
Attack. May not be
equipped with other
weapons.
Iron Axe
Adds 5 to Player 's
Attack. May not be
equipped with other
weapons.
When used, Player is
teleported back to base.
Adds 2 to Player 's
Attack. May not be
equipped with other
weapons.
Adds 1 to Player 's
Attack. May not be
equipped with other
weapons.
Cost: 10 Coins
When used, Player may
choose to alter any one
die roll for anybody.
Cost: 25 Coins
Potion of Luck
Increases the user's
Attack by 2 until his next
turn.
When used, other players
and monsters may not
attack the user until next
round.
Does 1 damage. Must be
in line of sight.
Player may summon any
one creature in his
retinue to one of his
adjacent squares.
When used, Player
recovers 1 lost Hit Point.
Increases the user's
Defense by 2 until his
next turn.
When used, Player gets
one free attack.
When used, player gets
to roll 1 extra Walking or
Digging die.
Cost: 20 Coins Cost: 30 Coins
Adds 3 to Player 's
Attack. May not be
equipped with other
weapons.
Adds 4 to Player 's
Attack. May not be
equipped with other
weapons.
When used, Player may
choose to alter any one
die roll for anybody.
When used, Player is
teleported back to base.
Town Portal Scroll Summoning Scroll Bloodlust Scroll
Adds 5 to Player 's
Defense. May not be
equipped with other
armor.
Cost: 25 Coins Cost: 20 Coins
Potion of Barkskin
Magic Arrow Scroll Invisibility Scroll
Cost: 10 Coins
Iron Axe Copper Axe
Cost: 50 Coins Cost: 30 Coins
Cost: 25 Coins Cost: 20 Coins Cost: 15 Coins Cost: 15 Coins
Potion of Luck Potion of Haste Potion of Heroism Potion of Healing
Adds 1 to Player 's
Defense. May not be
equipped with other
armor.
Cost: 15 Coins
Mithril Armor
Silver Axe Mithril Axe
Cost: 10 Coins
Cost: 10 Coins
Town Portal Scroll
Golden Axe
Cost: 50 Coins
Iron Armor
Cost: 50 Coins
Cost: 40 Coins
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Cost: 30 Coins
Iron Armor Copper Armor Silver Armor Golden Armor
Cost: 10 Coins
Adds 5 to Player 's
Attack. May not be
equipped with other
weapons.
Cost: 10 Coins Cost: 20 Coins Cost: 30 Coins Cost: 40 Coins
Adds 1 to Player 's
Defense. May not be
equipped with other
armor.
Adds 2 to Player 's
Defense. May not be
equipped with other
armor.
Adds 3 to Player 's
Defense. May not be
equipped with other
armor.
Adds 4 to Player 's
Defense. May not be
equipped with other
armor.
Increases the user's
Attack by 2 until his next
turn.
Potion of Healing
Bloodlust Scroll
Mithril Armor Iron Armor
Cost: 15 Coins
Cost: 25 Coins
Adds 4 to Player 's
Attack. May not be
equipped with other
weapons.
Adds 3 to Player 's
Attack. May not be
equipped with other
weapons.
Mithril Axe
Cost: 50 Coins
When used, Player may
choose to alter any one
die roll for anybody.
Player may summon any
one creature in his
retinue to one of his
adjacent squares.
Adds 2 to Player 's
Attack. May not be
equipped with other
weapons.
Adds 1 to Player 's
Attack. May not be
equipped with other
weapons.
When used, Player
recovers 1 lost Hit Point.
Increases the user's
Defense by 2 until his
next turn.
When used, Player gets
one free attack.
When used, player gets
to roll 1 extra Walking or
Digging die.
When used, Player may
choose to alter any one
die roll for anybody.
Player may summon any
one creature in his
retinue to one of his
adjacent squares.
When used, Player is
teleported back to base.
Adds 1 to Player 's
Defense. May not be
equipped with other
armor.
Iron Axe Copper Axe Silver Axe Golden Axe
Cost: 25 Coins Cost: 20 Coins Cost: 15 Coins Cost: 15 Coins
Cost: 10 Coins Cost: 20 Coins Cost: 30 Coins Cost: 40 Coins
Potion of Luck Potion of Haste Potion of Heroism Potion of Barkskin
Cost: 50 Coins
When used, Player is
teleported back to base.
Summoning Scroll
Cost: 10 Coins
Town Portal ScrollTown Portal Scroll Summoning Scroll Magic Arrow Scroll Invisibility Scroll
Cost: 50 Coins Cost: 30 Coins Cost: 25 Coins Cost: 20 Coins
When used, other players
and monsters may not
attack the user until next
round.
Does 1 damage. Must be
in line of sight.
Cost: 50 Coins
Adds 5 to Player 's
Defense. May not be
equipped with other
armor.
Potion of Luck
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1
2
3
4
5
6
7
8
9
1o 2o 3o 1o 2o 3o 1o 2o 3o 1o 2o 3o 1o 2o 3o 1o 2o 3o 1o 2o 3o 1o 2o 3o 1o 2o 3o 1o 2o 3o 1o 2o 3o 1o 2o 3o 1o 2o 3o
1o 2o 3o 1o 2o 3o 1o 2o 3o 1o 2o 3o 1o 2o 3o 1o 2o 3o 1o 2o 3o 1o 2o 3o
ro ro ro ro
oin in Treasury Flag Pool
X100 x10 X1
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Hit Points
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Equipment
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Tile Pool
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1
2
3
4
5
6
7
8
9
o o o
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oin in Treasury Flag Pool
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Hit Points
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Equipment
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Tile Pool
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Lowers 1 Coin of upkeep
per creature in retinue
while Crown is in Hero's
possession.
Adds 5 to Player 's
Attack. May not be
equipped with other
weapons.
Adds 4 to Player 's
Attack. May not be
equipped with other
weapons.
Adds 1 to Player 's
Attack. May not be
equipped with other
weapons.
Adds 2 to Player 's
Attack. May not be
equipped with other
weapons.
Adds 3 to Player 's
Attack. May not be
equipped with other
weapons.
Iron Axe Copper Axe
Cost: 10 Coins Cost: 20 Coins
Silver Axe Golden Axe Mithril Axe Dwarven Crown
Cost: 30 Coins Cost: 40 Coins Cost: Not for SaleCost: 50 Coins
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On Attack of
'6', ruin
armor
+1
+1 to
Movement.
+1
Casts Magic
Arrow
+1
+0
+2
+1
On Attack of
'6', regain 1
HP
+1
+2
+3
On Defense
of '4', -1
enemy HP
+2
+1
Resurrect
on '4' of 1D4
upon death
+3
+2
+4
+1
On Defense
of '4',
retaliate.
On Defense
of '4', stun
enemy
+1
+3
May reroll
Defense die
+2
+3
Immune to
Magic Arrow
+3
+2
+2
+1 Defense
if static
+1
+2
On Attack of
'6', stun
enemy
5
*
+1
On Defense
of '4', ruin
weapon
Gains 1 free
attack upon
death
+0
Cost: 15 Coins
Potion of Heroism
When used, player gets
to roll 1 extra Walking or
Digging die.
When used, Player gets
one free attack.
+0
Relic
GuardianLich Lord
Earth
Elemental
+5
+5
+4
2
+1
On Attack of
'6', steal 1
item
Cost: 20 Coins
+1
Orc
Berserker
+1
Move
through
walls
+2
+0
Formian
Soldier
1
Trap enemy
till either
dies
Lizardman
Warrior
Umber
HulkMine Haunt
5
Gelatinous
Cube
+3
On Attack of
'6', -1
enemy HP
Balrog
4
Purple
Worm
Red
Dragon
5
1
2
3
4 5
+0
+0
Kobold
Spearman
Stone
Gargoyle
Potion of HasteMagic Arrow Scroll
+2
Disable
Scroll
4
Mind FlayerIron Golem
May attack
1 square
away
Does 1 damage. Must be
in line of sight.
4
3
Cost: 25 Coins
1
+01
+0
Ogre Mage
3
3
Hell Hound
2
Minotaur
Barbarian
+1
May attack
twice
2
Goblin
Shaman
Giant
Spider
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2
3
4
5
6
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8
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Box for Flag Pegs placed above Flag Pool
Flag Pool
X100 x10 X1
o o o
o o o
oin in Treasury
o o
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o o
o o o
Hit Points
o
o o o
o o o
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3 oo 1 o 2
Equipment
o
Tile Pool
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1
2
3
4
5
6
7
8
9
Flag Pool
o o o
X100 x10 X1
o o o
oin in Treasury
o o o
Items Equipment
o o o
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Hit Points
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Tile Pool
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