demonstration and simulation edci 1490a – spring 2012
TRANSCRIPT
Demonstration and Simulation
EDCI 1490A – Spring 2012
Experiential Learning Promotes self-directed learning in adults Promotes the skills of:
Interpersonal interaction Group processing Intracultural communication Coping with ambiguity Working on real-life problems with other
adults
Demonstration
Definition: an accurate portrayal of a procedure, technique, or operation
Purpose: Provide a model of a skill Support an explanation of an idea, theory,
belief, concept, or skill
Demonstration Five types of demonstrations:
Instructor – instructor shows and tells Participant Volunteer – volunteer demonstrates and discusses Full Participation – all learners are required to demonstrate
and one or all discuss Job Instruction Training – instructor introduces and
demonstrates a task, then learners explain and demonstrate the task, then instructor provides feedback
Behavior Modeling – instructor introduces topic and “models” effective and ineffective behavior, then instructor shows video that simulates the conditions and models effective and ineffective behavior, then learners discuss the behavior and demonstrate it themselves, then instructor critiques the demonstrations
Demonstration – When is it appropriate? When the topic or skill lends itself to
observation To provide an economical use of time,
materials, and equipment When there is a need to show a process in
action To provide step-by-step guidance in
performing a complex task To prepare learners for practice sessions and
drill exercises
Demonstration - Advantages Economy of time Reduce the gap between theory and
practice Enhance learning by engaging multiple
senses Provide variety to learning situations,
thereby fostering comprehension and improving recall and transferability
Demonstration – Disadvantages May foster negative motivation (I can’t do that!) Requires instructor to have mastery of the skill
or task being demonstrated Often difficult to isolate tasks, skills, and
behaviors in a step-by-step manner Can be time consuming, requiring time for
practice and review May be prohibitive on a cost/time basis May be difficult to provide individual feedback
to all learners
Responsibilities of the Demonstrator Have a clear understanding of learning
objectives Analyze the process, breaking it into
small sequential steps Be sure all learners can see each step of
the presentation Have all materials in place Check the operation of all equipment
beforehand
Responsibilities of the Learner
Practice the skill, task, or behavior Perform the skill, task, or technique
exactly as demonstrated prior to adjusting for personal preferences and talents
Communicate any difficulties to the demonstrator
Demonstration - SummaryA good demonstration should be: Clearly presented Visible to all participants Presented in small manageable parts Capable of being duplicated Relevant to the situation, topic, and/or
subject being discussed
Demonstration – A model
Demonstration-Performance Model Explanation Phase:
Explanations must be clear, pertinent to the objectives of the particular lesson to be presented, and based on the known experience and knowledge of the learners.
The instructor should encourage learners to ask questions about any step of the procedure that they do not understand.
Demonstration-Performance Model
Demonstration Phase: Show learners the actions necessary to
perform a skill, in a systematic, step-by-step procedure
Include as little extraneous activity as possible
Demonstration-Performance Model Student Performance Phase:
Requires learners to act and do Learners should be given a chance to
perform the skill or task as soon as possible after a demonstration
Learners should be allowed to independently complete the task at least once before terminating the session, with supervision and coaching as necessary
Demonstration-Performance Model
Instructor Supervision Phase: Allot enough time for meaningful learner
activity Supervise and coach as necessary
Demonstration-Performance Model
Evaluation Phase: Instructor judges learner performance Instructor requires each learner to work
independently during this phase Instructor may comment on how each
learner performs the skill or task relative to how it was taught
Simulation Definition – a technique which enables
learners to obtain skills, competencies, knowledge, or behaviors by becoming involved in situations that are similar to those in real life
Most common techniques – Role playing Case study Critical incident In-basket activities
Simulation – When is it appropriate? To develop highly complex cognitive skills
such as decision making, evaluating, and synthesizing
To impact positively on the learner’s values, beliefs, or attitudes
To induce empathy To sharpen human relations skills such as
interpersonal communication skills To unlearn negative attitudes or behaviors
Simulation – Four Principles to Follow The selection should be based upon the continuity
and interaction of the learners’ past, present, and future experiences.
The sequencing of activities should be based upon an “experience continuum” in which the learners use knowledge gained from one experience to understand the meaning of the new experience.
Action and reflection should be used in reviewing learning experiences.
The subject matter should be discovered by the learner through a process of inquiry, exploring the significance of each experience.
Simulation - Advantages Provides an opportunity to apply learning to new
and rewarding situations which allows for new discoveries
Learners are active participants in the learning process
Learners gain without paying the consequences for a wrong decision
Discussions are realistic and focused upon observed behaviors
Feedback is immediate Cost effective
Simulation - Disadvantages Demonstrates how people may behave
rather than how they will behave The results of a single simulation cannot be
used as the sole basis for generalization of behaviors or actions
Confusion can result if overly complex situations and circumstances are introduced to the learners
Can be expensive to design and develop as well as time-consuming to conduct
Responsibilities of Facilitator Keep instructions short, clear and
understandable Clarify the purpose of the exercise Make the value of participation evident Make the simulation relevant to all participants Make the simulation authentic The problem-solving and decision-making
processes should be appropriate to the level of the learners
Provide adequate interaction and feedback
Responsibilities of Learner Be able to apply new knowledge, skills, or attitudes
to real-life situations Participate in all activities Provide personal insights Develop an atmosphere of sharing and support for
each other Provide essential feedback to each other Be noncritical Provide facilitator open and honest feedback
regarding the realism, rigor, and complexity of the situation
Simulation – A Model
Five-step process: The experience Sharing Processing Generalizations Application
Five-step Process The experience
Four or five participants, encourages increased involvement and sharing
Forgo long introductions, which can bias the participants
Participants should be allowed to identify their own purpose of the exercise, to increase the variety of conclusions reached
Five-step Process Sharing
Members are encouraged to share their observations of what went on as well as how they felt about the activities or events
It’s important to reveal feelings Facilitator encourages increased sharing,
without commenting on either the process or the meaning of the exercise
Five-step Process
Processing Done with the entire group The goal is to identify commonly shared
experiences or perceptions and to identify common themes among the group members
Five-step Process Generalizations
“What is the point?” Facilitator guides the group into drawing
broad implications from the experience and resulting discussion
Lead participants to understanding and how the exercise applies to their specific work situations or personal lives
Five-step Process
Application “Now what?” Facilitator helps learners to think of ways
to apply the new generalizations to future situations
Demonstration and Simulation ConclusionsDemonstrations and simulations both foster experiential learning. Participants can develop new insights and awareness as well as utilize those past and present experiences which will impact future learning. Both methods require active learner involvement. They also require the adult educator to develop and maintain facilitation skills as well as advanced interpersonal skills. Demonstrations and simulations can be very effective alternatives for the learning situation.
References Gilley, J.W. (2004). Demonstration and
simulation. In M. W. Galbraith (Ed.), Adult learning methods: A guide for effective instruction (3rd ed., pp. 361-381). Malabar, FL: Krieger.