designing games for game designers stone librande creative director, ea/maxis lead designer, simcity...
TRANSCRIPT
Designing Gamesfor
Game Designers
Stone LibrandeCreative Director, EA/Maxis
Lead Designer, SimCity
Please turn on “Notes View” for the speaking points about each slide.A video of this talk is available at: http://gdcvault.com.
• Class Background and Philosophy
• Fundamentals of Game Design
• Workshop Games
• Final Thoughts
Overview
• Cogswell Polytechnical College (Sunnyvale, CA.)
• Game Design Workshop (GDC)
• Game Connection (Paris)
• EA Intern Mentoring (Maxis Studio)
Workshop Locations
• Paper, cards, dice (no computers)
• 2 to 3 hour workshops
• Focus on one specific topic
• No grades, but there are “winners”
Workshop Structure
Exercise Goals:
• A chance for the class to get acquainted
• Focus on physical rather than cerebral
• Set the tone for the semester
First Day Game
What is a Game?• Lost in the Shuffle (The Duelist
magazine)Richard Garfield (1994-99)
• The Art of Computer Game DesignChris Crawford (1984)
• I Have No Words & I Must DesignGreg Costikyan (1994)
Fundamentals of Game Design
Fundamentals of Game Design
Fundamentals of Game Design
Fundamentals of Game Design
Fundamentals of Game Design
• Player’s relationship to the goal is clear
• Drama increases as the goal nears
Goals
Exercise Goals:• Experiment with different types of goals
• Only the goal can change, not the rules
• How does changing the goal change the game?
Goal Cards
Public points vs. secret
points Timed goals
Negative goal
Multiple Goals:• Simultaneous
• Randomly ChangingSecret Goals
Custom Goals
Win a chip
Win a Goal Card
Get the mostGoal Cards
Get your card
promoted
Opposition
• Flow
• Sense of
accomplishment
Exercise Goals:• Incremental difficulty tuning
• Hard and Soft obstacles
• Giving the player an edge
• Opposition and Opponents
Obstacle Pong
Obstacle Pong
Obstacle Pong
Obstacle Pong
Obstacle Pong
Exercise Goals:• Asymmetric game
balance
• Tuning for drama
Each tank gets 3 actions per turn:
A) ShootB) MoveC) Rotate
Decisions
• Interesting decisions
• Creativity and
discovery
• Balancing decisions
• Encouraging expression and role-playing
• Combining characters to create new stories
Exercise Goals:
•Kneel
•Pray
•Smite
•Bless
•Step
•Wobble
•Belch
•Throw
Bottle
•Hide in
Trash
•Stagger
Rules
• Easy to learn • A lifetime to master
Exercise Goals:• Rule structure and organization
• Precision
• Simplification
Add a Rule
Exercise Goals:
• Creating modular rules
• Balancing rule effects
• Discussing and clarifying
• Using flavor to help immersion and
memory
Flavor: Swords, Military, Weapons Effect: Attack power
Arrow’s Flight
If your spade loses then
immediately drop it on the floor
from at least 1 meter. If it lands face
up then it wins!
Buried Treasure
Flavor: Wealth, Riches Effect: Points
Cut your deck.
If you reveal a diamond put it on top
of your deck and gain 1 point.
Card Garden
Flavor: Staff, Nature Effect: Cards
Take the top card of your deck and
put it in your hand. If you wish you
may play cards from your hand
instead of from the top of your deck.
Consolation Present
If you lost this battle you may
place your card on top of your
opponent’s deck.
Flavor: Love, Emotion, Healing Effect: Giving
Interaction
• Ease of input
• Rewards
• Immersive
atmosphere
Exercise Goals:• Show the students the power of
rewards
• Roll as fast as possible
• Do this for over 30 minutes!
Roll Dice Fast!
Roll Dice Fast!
Exercise Goals:• Explore how atmosphere affects a game
• Using colors, fonts, and images to set a mood
• Combine two games together to make a new game
v
Mash Up
Exercise Goals:• Learn how to calculate odds (with no math!)
• Start simple and slowly progress in difficulty
• Simulate thousands of play sessions
Putting it Together
Interaction
• Obvious goal, interesting decisions, simple rules
• Use reward and atmosphere to “entice” players
• Make a profit
Casino
Exercise Goals: Interaction
• Listening to me talk about games is not a substitute for playing them
• Iterate them, change them, make them suit your needs
• Designers, become teachers
Final Thoughts
Thank you!
Detailed rules and materials for many of these games can be found at:
www.stonetronix.com