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Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points about each slide. A video of this talk is available at: http://gdcvault.com .

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Page 1: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Designing Gamesfor

Game Designers

Stone LibrandeCreative Director, EA/Maxis

Lead Designer, SimCity

Please turn on “Notes View” for the speaking points about each slide.A video of this talk is available at: http://gdcvault.com.

Page 2: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 3: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 4: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

• Class Background and Philosophy

• Fundamentals of Game Design

• Workshop Games

• Final Thoughts

Overview

Page 5: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

• Cogswell Polytechnical College (Sunnyvale, CA.)

• Game Design Workshop (GDC)

• Game Connection (Paris)

• EA Intern Mentoring (Maxis Studio)

Workshop Locations

Page 6: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

• Paper, cards, dice (no computers)

• 2 to 3 hour workshops

• Focus on one specific topic

• No grades, but there are “winners”

Workshop Structure

Page 7: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Exercise Goals:

• A chance for the class to get acquainted

• Focus on physical rather than cerebral

• Set the tone for the semester

First Day Game

Page 8: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 9: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 10: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 11: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 12: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

What is a Game?• Lost in the Shuffle (The Duelist

magazine)Richard Garfield (1994-99)

• The Art of Computer Game DesignChris Crawford (1984)

• I Have No Words & I Must DesignGreg Costikyan (1994)

Page 13: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Fundamentals of Game Design

Page 14: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Fundamentals of Game Design

Page 15: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Fundamentals of Game Design

Page 16: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Fundamentals of Game Design

Page 17: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Fundamentals of Game Design

Page 18: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

• Player’s relationship to the goal is clear

• Drama increases as the goal nears

Goals

Page 19: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 20: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 21: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 22: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 23: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 24: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 25: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Exercise Goals:• Experiment with different types of goals

• Only the goal can change, not the rules

• How does changing the goal change the game?

Goal Cards

Page 26: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 27: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Public points vs. secret

points Timed goals

Negative goal

Page 28: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Multiple Goals:• Simultaneous

• Randomly ChangingSecret Goals

Page 29: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Custom Goals

Page 30: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Win a chip

Win a Goal Card

Get the mostGoal Cards

Get your card

promoted

Page 31: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Opposition

• Flow

• Sense of

accomplishment

Page 32: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Exercise Goals:• Incremental difficulty tuning

• Hard and Soft obstacles

• Giving the player an edge

• Opposition and Opponents

Obstacle Pong

Page 33: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Obstacle Pong

Page 34: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Obstacle Pong

Page 35: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Obstacle Pong

Page 36: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Obstacle Pong

Page 37: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 38: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Exercise Goals:• Asymmetric game

balance

• Tuning for drama

Page 39: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 40: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Each tank gets 3 actions per turn:

A) ShootB) MoveC) Rotate

Page 41: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 42: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Decisions

• Interesting decisions

• Creativity and

discovery

Page 43: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

• Balancing decisions

• Encouraging expression and role-playing

• Combining characters to create new stories

Exercise Goals:

Page 44: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 45: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

•Kneel

•Pray

•Smite

•Bless

•Step

•Wobble

•Belch

•Throw

Bottle

•Hide in

Trash

•Stagger

Page 46: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 47: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 48: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 49: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Rules

• Easy to learn • A lifetime to master

Page 50: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Exercise Goals:• Rule structure and organization

• Precision

• Simplification

Add a Rule

Page 51: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 52: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 53: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 54: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Exercise Goals:

• Creating modular rules

• Balancing rule effects

• Discussing and clarifying

• Using flavor to help immersion and

memory

Page 55: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 56: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Flavor: Swords, Military, Weapons Effect: Attack power

Arrow’s Flight

If your spade loses then

immediately drop it on the floor

from at least 1 meter. If it lands face

up then it wins!

Page 57: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Buried Treasure

Flavor: Wealth, Riches Effect: Points

Cut your deck.

If you reveal a diamond put it on top

of your deck and gain 1 point.

Page 58: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Card Garden

Flavor: Staff, Nature Effect: Cards

Take the top card of your deck and

put it in your hand. If you wish you

may play cards from your hand

instead of from the top of your deck.

Page 59: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Consolation Present

If you lost this battle you may

place your card on top of your

opponent’s deck.

Flavor: Love, Emotion, Healing Effect: Giving

Page 60: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 61: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Interaction

• Ease of input

• Rewards

• Immersive

atmosphere

Page 62: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Exercise Goals:• Show the students the power of

rewards

• Roll as fast as possible

• Do this for over 30 minutes!

Roll Dice Fast!

Page 63: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Roll Dice Fast!

Page 64: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Exercise Goals:• Explore how atmosphere affects a game

• Using colors, fonts, and images to set a mood

• Combine two games together to make a new game

v

Mash Up

Page 65: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 66: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 67: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 68: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 69: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Exercise Goals:• Learn how to calculate odds (with no math!)

• Start simple and slowly progress in difficulty

• Simulate thousands of play sessions

Page 70: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 71: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 72: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 73: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 74: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 75: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 76: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 77: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 78: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 79: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 80: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 81: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Putting it Together

Interaction

Page 82: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

• Obvious goal, interesting decisions, simple rules

• Use reward and atmosphere to “entice” players

• Make a profit

Casino

Exercise Goals: Interaction

Page 83: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 84: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points
Page 85: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

• Listening to me talk about games is not a substitute for playing them

• Iterate them, change them, make them suit your needs

• Designers, become teachers

Final Thoughts

Page 86: Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Lead Designer, SimCity Please turn on “Notes View” for the speaking points

Thank you!

Detailed rules and materials for many of these games can be found at:

www.stonetronix.com