designing over the top - saints row: the third -...
TRANSCRIPT
![Page 1: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/1.jpg)
Designing Over the Top
SAINTS ROW: THE THIRD
Postmortem
![Page 2: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/2.jpg)
• Worked on:
– Red Faction 2
– The Punisher
– Saints Row 2
– Saints Row: The Third
• Design Director on Saints Row: The Third
ME! OVERVIEW |
![Page 3: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/3.jpg)
SAINTS ROW: THE THIRD
• Development Time:
– 3 Years - Oct „08-Nov „11
– (SR2 shipped Oct 2008)
OVERVIEW |
![Page 4: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/4.jpg)
OVERVIEW |
![Page 5: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/5.jpg)
1. SETTING THE TONE
OVERVIEW |
![Page 6: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/6.jpg)
2. RAISING THE QUALITY BAR
• „Holy Shit‟ Moments
• Pacing
• Playtesting
OVERVIEW |
![Page 7: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/7.jpg)
3. SCOPE CONTROL
OVERVIEW |
![Page 8: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/8.jpg)
SETTING THE TONE
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 9: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/9.jpg)
WHAT IS “TONE”? • “Prevailing character or style”
• (dictionary)
• “A writer's attitude toward subject, audience, and self.” • (literary)
• “Tone can be as important as text.” • Ed Koch
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 10: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/10.jpg)
TONE EXAMPLE – Batman
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
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TONE –
1. The Creative Boundaries
2. The Emotional Experience
a) aka Player Experience
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 12: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/12.jpg)
TONE - Saints Row 2
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
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EFFECTIVE TONE INEFFECTIVE TONE
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
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What is SR3?
or
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
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What is SR3?
or
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 16: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/16.jpg)
THE PROBLEMS
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 17: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/17.jpg)
THE PROBLEMS
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 18: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/18.jpg)
THE RESULT?
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 19: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/19.jpg)
THE SOLUTIONS
• Brainstorming meetings
– Design Mantra – “Embrace the Crazy; Fun Trumps All”
– “Over the Top”
• Team Presentations
• Movie Outings
• Tone Video
• „Aha‟ Moments
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 20: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/20.jpg)
Tone Video
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
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„AHA!‟ Moments
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 22: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/22.jpg)
LESSONS LEARNED • The Entire Team MUST own and be part of the Tone/Vision
– If only Directors/Leads own the game, it‟ll be a constant battle
• Defining Tone is tough, but vital
– If you have to explain it more than once, step back, refocus
• Use multiple methods of Tone delivery
– Not “one size fits all”
– Design “Briefs”
– Tone/Vision Videos are amazing tools
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 23: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/23.jpg)
RAISING THE QUALITY BAR:
„HOLY SHIT‟ MOMENTS
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 24: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/24.jpg)
THE GOALS
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 25: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/25.jpg)
THE PROBLEMS
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 26: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/26.jpg)
THE PROBLEMS
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 27: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/27.jpg)
THE SOLUTIONS
• Pre- Visualization
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
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THE SOLUTIONS
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 29: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/29.jpg)
EXAMPLE: Mission 01 – Bank Vault Ride
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
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EXAMPLE: Mission 02 – Skydiving
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
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EXAMPLE: Mission 06 – Ball Ride
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
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THE LESSONS LEARNED
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
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THE LESSONS LEARNED
• Pre-vis however possible
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 34: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/34.jpg)
THE LESSONS LEARNED
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 35: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/35.jpg)
THE LESSONS LEARNED
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 36: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/36.jpg)
RAISING THE QUALITY BAR:
PACING
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 37: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/37.jpg)
THE GOALS
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 38: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/38.jpg)
THE PROBLEMS
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 39: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/39.jpg)
THE PROBLEMS
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 40: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/40.jpg)
SOLUTIONS - PACING VISUALIZATION
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
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SOLUTIONS - SR3 PACING CHART
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
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THE FUTURE OF PACING
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 43: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/43.jpg)
RAISING THE QUALITY BAR:
PLAYTESTING
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 44: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/44.jpg)
METHODS OF TESTING
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 45: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/45.jpg)
LESSONS LEARNED
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 46: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/46.jpg)
SCOPE CONTROL
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 47: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/47.jpg)
THE PROBLEMS
• SR2‟s philosophy:
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 48: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/48.jpg)
THE SOLUTIONS
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 49: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/49.jpg)
THE SOLUTIONS
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 50: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/50.jpg)
THE SOLUTIONS
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 51: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/51.jpg)
THE OUTCOMES
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 52: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/52.jpg)
THE OUTCOMES
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 53: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/53.jpg)
THE OUTCOMES
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 54: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/54.jpg)
LESSONS LEARNED
• Focus
• It‟s F@*king hard!
• Cut. Then Cut More.
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 55: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/55.jpg)
WHAT I LEARNED
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 56: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/56.jpg)
• Lock down high level vision/tone/etc. ASAP – The sooner the team is on the same page, the better
• Look before you leap – Pre-Visualize before Prototyping
• Find+Resolve your game‟s weaknesses – It’s never too late to fix a problem (until you ship)
• Trying to do too much is easy – It takes effort to control and not do every cool idea you have
• Don‟t fear - Embrace your content – Sometimes the shark is there to be jumped
OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY
![Page 57: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and](https://reader035.vdocuments.net/reader035/viewer/2022062914/5e55ff070cb8cb21c853a81f/html5/thumbnails/57.jpg)
QUESTIONS?
Designing Over the Top - SAINTS ROW: THE THIRD Postmortem
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