design/innovation process

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“What you ignore dies, What you avoid remains, What you pay a5en6on to flourishes” Mike Watson

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Page 1: Design/Innovation Process

“What  you  ignore  dies,  What  you  avoid  remains,  What  you  pay  a5en6on  to  flourishes”  

Mike  Watson  

Page 2: Design/Innovation Process

“The most essential prerequisite to understanding is to be able to admit when you don’t understand something” “Learning is remembering what you’re interested in” Richard Saul Wurman “When you are quiet, you relearn who you are, and rediscover trust.” Mike Watson

Shoshin beginner’s mind Aware

Open Quiet

Page 3: Design/Innovation Process

“Learning is remembering what you’re interested in”

Page 4: Design/Innovation Process

Brainstorming: Objectively expanding thoughts so as to connect the seemingly unconnected Effective if: Diversity of experiences Awareness and aliveness Fluid and abstract Guided by design problem, and the client’s desire

Page 5: Design/Innovation Process

Radical Innovation: Environment: Quiet, Contemplative, Trustworthy, Safe, and Skeptical Ways to Innovate: Addition, Need, Opposites, Subtraction, and Epiphany. Decentering, and “the decisive moment.” Moment of integration in perfect resonance between the visual and the psychological.

power  of  the  void  creates  new  paradigms  

Mul6ple  flow  systems  

Idea  of    non-­‐existence  

Page 6: Design/Innovation Process

Awareness/Aliveness  (Inten6on)  Constant  Observa6on  (A5en6on)  Pa5ern  Iden6fica6on  (Analysis)  

Forces that influence Design •  Technology •  Economy •  Politics •  Culture

Alterna6ve  Applica6on  (Synthesis)    Purpose  –  Client  –  Why    (Filters)  

         Concept/Crea6on      (Implementa6on)  

Designer/Innovator Behavior

Brainstorming

Method of Innovation Addition, Need, Opposites, Subtraction, and Epiphany

©  emcmike  Design/Innova6on  Process  

Environment: Quiet, Contemplative, Trustworthy, Safe, and Skeptical  

Decisive Moment  

Page 7: Design/Innovation Process

small  is  BIG  news  2005 blog 2015 application

Seth Godin Futurist/Change Agent/Author

Page 8: Design/Innovation Process

Past  science  =  NEW design Kepler 1596 Science Cafe    

Page 9: Design/Innovation Process

Familiarity  =  EASE of use Remote control panel

Page 10: Design/Innovation Process

Mike  Watson  [email protected]  emcmike.com  @emcmike