deve
TRANSCRIPT
![Page 1: Deve](https://reader037.vdocuments.net/reader037/viewer/2022100313/559cdc0e1a28aba5408b46c5/html5/thumbnails/1.jpg)
Create >polygon >cube
2
Go to edit mesh >İnsert edge loop tool
3
Vertx mode >edit to vertex poin
![Page 2: Deve](https://reader037.vdocuments.net/reader037/viewer/2022100313/559cdc0e1a28aba5408b46c5/html5/thumbnails/2.jpg)
4
Select >edge mode >delete edge
5
Select >face mode >select top >extrute
![Page 3: Deve](https://reader037.vdocuments.net/reader037/viewer/2022100313/559cdc0e1a28aba5408b46c5/html5/thumbnails/3.jpg)
6
Vertex mode >editted to vertex points.
7
Sellect >face mode.8
Select foot faces and >extrude
![Page 4: Deve](https://reader037.vdocuments.net/reader037/viewer/2022100313/559cdc0e1a28aba5408b46c5/html5/thumbnails/4.jpg)
9
Edit to clık and drag vertex point
10
Go to >Extrude And > edit vertex poin of camel foot.
![Page 5: Deve](https://reader037.vdocuments.net/reader037/viewer/2022100313/559cdc0e1a28aba5408b46c5/html5/thumbnails/5.jpg)
11
Go to edit mesh >select splıt polygon tools >add finger point
12
Select face mode> extrude > fingers.
![Page 6: Deve](https://reader037.vdocuments.net/reader037/viewer/2022100313/559cdc0e1a28aba5408b46c5/html5/thumbnails/6.jpg)
13
Create secon polygon cube.
For camel head and neackle.
14
Goto >edit mesh>ınsert edge loop toll
![Page 7: Deve](https://reader037.vdocuments.net/reader037/viewer/2022100313/559cdc0e1a28aba5408b46c5/html5/thumbnails/7.jpg)
15
Select vertex mode >edited vertex points
16
First of head >extrude and >edit vertex mode
![Page 8: Deve](https://reader037.vdocuments.net/reader037/viewer/2022100313/559cdc0e1a28aba5408b46c5/html5/thumbnails/8.jpg)
17
Face mode>extrude >edit vertex poınts.
18
Pers.view
![Page 9: Deve](https://reader037.vdocuments.net/reader037/viewer/2022100313/559cdc0e1a28aba5408b46c5/html5/thumbnails/9.jpg)
19
Go to > sculpt geometry tools > edited to poits.
20.
Select vertex mode >select points
![Page 10: Deve](https://reader037.vdocuments.net/reader037/viewer/2022100313/559cdc0e1a28aba5408b46c5/html5/thumbnails/10.jpg)
Goto >edit mesh >select to >merge to center
Edited to all flanks points.
21
Edit> dublicate specials
![Page 11: Deve](https://reader037.vdocuments.net/reader037/viewer/2022100313/559cdc0e1a28aba5408b46c5/html5/thumbnails/11.jpg)
Select to other coppy > merge to the vertex points >other body.
22.
MERGE to other body
Go to >mesh >select smooth….
Batuhan Alaoğlu