developer marketing - redmonk · 2016. 10. 18. · developer marketing do’s and don’t’s...

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Developer Marketing Do’s and Don’t’s 1 Wednesday, September 19, 2007 Hello. I’m Michael Coté with RedMonk. Developer for a decade at all sorts of places: doomed startup to slow-and-steady enterprise. Spend time talking with developers, being a complaining/solution post for them. Two parts: the problem of selling developer tools, then tools to market. Not all will work for you, sure, but some will.

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  • Developer MarketingDo’s and Don’t’s

    1Wednesday, September 19, 2007

    Hello. I’m Michael Coté with RedMonk.Developer for a decade at all sorts of places: doomed startup to slow-and-steady enterprise.Spend time talking with developers, being a complaining/solution post for them.Two parts: the problem of selling developer tools, then tools to market. Not all will work for you, sure, but some will.

  • The Most Important Things

    • Developers buy tools because their friends like the tools

    • Developers want respect

    2Wednesday, September 19, 2007

    Contrasts to corporate mandated software.Build a sales force of developersCreate developer-to-developer marketing.

  • Who? *-monkeys

    • Not managers and VPs (directly, at least)• “Developers” - the people writing and testing

    the code

    3Wednesday, September 19, 2007

    diagram-, code-, or test-monkeys: Architects, coders, QA’ers.May purchase on their own, or request/demand company purchase the tools.Contrasts to selling to management.Final sales force to make too look good, be used.Undoubtably upward dev influence, devs are the final sales team.

  • What? Paying for Tools

    • Paying for tools & services

    • Free + works = easy

    • Pay + works = struggle

    4Wednesday, September 19, 2007

    The culture of paying for tools has changed.The tool has to work; getting money for it is the struggle.

  • “What’s the last tool you bought?”

    ...I don’t remember...

    5Wednesday, September 19, 2007

    I asked the question “what are the last 3 things you paid for?”The answer was always a brain-gear-clunk.

  • The Problems

    • “Marketing” is developer attention poison• Boot-strapping word of mouth• Getting developers to pay attention• Getting developers to pay for tools• Getting developers to switch, invest time

    6Wednesday, September 19, 2007

    Marketers are viewed like vampires once you invite a vampire in, it’s bad times.Switching: optimized developers thinking with their fingers.

  • Need & Niche

    • No alternative available• No pretty alternative available• Killer feature(s)• Culture of paying

    7Wednesday, September 19, 2007

    Luxury and function.Killer features: refactoring, early ruby language support

  • The ROI Gambit

    “The relative cost of these tools in comparison to the amount we make using them makes the cost seem almost irrelevant.”

    “If it confers a 1% productivity increase, then even assuming your developers cost $60K (apretty bare minimum) then you're making $600/year per developer.”

    8Wednesday, September 19, 2007

    Sort of a marketers wet dream: just throw up some graph and you’re done.The closer to the money the developer is, the more this will work.Not as universal as you might hope with developers.

  • Example: The Apple Tribe

    TextMate OmniGraffle

    9Wednesday, September 19, 2007

    TextMate: pretty, culture of paying, killer feature (ruby)OmniGraffle: pretty, culture of paying, no alternativeApple: luxury and functionOthers: Adobe Suites, Windows,

  • sales_cycle.code

    10: MARKETERS.get_attention(DEVELOPER);20: DEVELOPER.trial(SOFTWARE);30: DEVELOPER.buy(SOFTWARE);40: MARKETERS.add(DEVELOPER);50: GOTO 10;

    10Wednesday, September 19, 2007

    This is the cycle, from a marketer’s side.Make the developers join your sales and marketing team

  • Tools for Getting Attention

    11Wednesday, September 19, 2007

    PublishingParticipatingGiving something away

  • Showing with Screencasts

    • Screencasts

    • Time-shifting

    • Webcasts?

    12Wednesday, September 19, 2007

    [Attention]Short, Small, self-contained. If it can’t fit in 5-10 minutes, something prolly wrong.Separate introduction episodes from update episodes.Tools: Camtaisa, IShowU, Scripts.

  • The Endless Cocktail Hour

    • Moving away from faceless - be informal• Sell your people, culture, and then product• Blogs, podcasts, forums • Vampires - Avoid phone calls

    13Wednesday, September 19, 2007

    Sending out your developers - find passionate people and let them love the worldGetting attention with engagement/talkingAdobe blog squadTwitter/Pownce/Jaiku, blogs, flickr, IRC, open src prjs

  • Messaging

    • Medic - Avoid “you’re broken; we can fix you”• Boasting - Avoid “we’re better than Brand X”• Heros - You want the developer to succeed, not

    (just) the software

    14Wednesday, September 19, 2007

    Be sensitive to developer’s ego as expressed in existing mess.Let the community do the boasting, not the commercial company.

  • barcamps

    15Wednesday, September 19, 2007

    Still a “best kept secret”Developers getting together to synch culture, show-off, hangout, drinkfoo, bar, baz - but booze applies tooAll over the place - barcamp.orgSponsor, attend, organize, look for

  • Giving Something Away

    • Scenerios for test driving - quick & easy• The more compelling, the more limited it can be• Virtual images and appliances?• Vampires - avoid the siren call of lead collection

    16Wednesday, September 19, 2007

    Trial the software.Limit production use?Small enough to subvert need for training.Support: Forums, email, IRC.

  • Getting Input

    • Move from “file a feature request”

    • Spiceworks’ Spiciness

    17Wednesday, September 19, 2007

    Showing respect by involving developers in full process.Prove that you’re listening.

  • Marketing Rewards & Tools

    • Driving traffic• Driving business• Put them on the (press) referral list• IRC & Forums

    18Wednesday, September 19, 2007

    Badges and canned messaging

  • Making Rock-stars

    • Identify leaders by participation & innovation

    • Points systems• Book deals• Conference passes

    “It is easy to convince your bosses to adopt pay software when you are convinced that you can become a ‘rock star’ executing your ideas. The positive energy that employee-type developers feel when desiring this incentive, is very infectious as well.”

    19Wednesday, September 19, 2007

    “MVP” programs.Some type of recognition of community status.

  • Other References

    20Wednesday, September 19, 2007

  • ContactMichael Coté

    [email protected]

    512.795.4307

    Thank you!http://creativecommons.org/licenses/by-nc-sa/2.5/

    License

    21Wednesday, September 19, 2007

    mailto:[email protected]:[email protected]://www.PeopleOverProcess.comhttp://www.PeopleOverProcess.comhttp://creativecommons.org/licenses/by-nc-sa/2.5/http://creativecommons.org/licenses/by-nc-sa/2.5/

  • Developer Bullets• Developers have become nearly immune to traditional

    marketing

    • Developers spend far more time online than they do with print publications

    • Developers would rather talk with someone than be talked at by something

    • Developers are starting their own mini communities via blogs

    • Developers don't just code at the office

    • Developers are not content to sit back and wait for updates or news; they can make their own

    22Wednesday, September 19, 2007

    From sog’s Bottom-up Marketing

  • When? Two Times for Marketing

    • Before the sale - collecting the cash• After the sale - using and loving the tool

    23Wednesday, September 19, 2007

    Shelf-ware avoidance - Devs will make you look good or bad in using the tool

  • Boasting

    • Boasting• Slam videos• Caustic cultures

    24Wednesday, September 19, 2007

    These are things you want to happen “organically.”Not from you directly or indirectly.

  • Hanger-ons

    • Bloggers• Podcasters• Analysts• Press• Conference orginizers• Book publishers

    25Wednesday, September 19, 2007

  • Credits & Co.• barcamp board, Blake Burris: http://www.flickr.com/photos/blake4tx/112919368/• Pay Here sign, sparklefish: http://www.flickr.com/photos/38795936@N00/• Apple on Dell, Teresa Sheehan: http://www.flickr.com/photos/sugarandweedkiller/507065335/• Apple under ice, Lazy Lightning:http://www.flickr.com/photos/drienne/309103224/• Apple Laptop, hyku: http://www.flickr.com/photos/hyku/147770261/• Thinking Monkey, JoVivek: http://www.flickr.com/photos/vijo/1274330941/• Cocktails & Napkin, Spine: http://www.flickr.com/photos/spine/146779420/

    26Wednesday, September 19, 2007

    http://www.flickr.com/photos/blake4tx/112919368/http://www.flickr.com/photos/38795936@N00/http://www.flickr.com/photos/38795936@N00/http://www.flickr.com/photos/sugarandweedkiller/507065335/http://www.flickr.com/photos/sugarandweedkiller/507065335/http://www.flickr.com/photos/drienne/309103224/http://www.flickr.com/photos/drienne/309103224/http://www.flickr.com/photos/hyku/147770261/http://www.flickr.com/photos/hyku/147770261/http://www.flickr.com/photos/vijo/1274330941/http://www.flickr.com/photos/vijo/1274330941/http://www.flickr.com/photos/spine/146779420/http://www.flickr.com/photos/spine/146779420/