developing resources
DESCRIPTION
We explore some aspects encompassed by the notion of ‘interactivity’, in relation to whiteboards, presentations, online materials and classroom practice.We explore techniques for creating simple online games and quizzes within a virtual learning environment.You learn how to create dynamic games using a simple toolkit commonly found in primary schools, and consider how this might also be used by pupils.TRANSCRIPT
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University of Roehampton
Y2 ICT - Developing Resources
October 2011
Interactivity
VLE quizzes and games
Flash games (2 DIY)
Practical work!
Follow up
ICT Session 2Developing Resources
Y2 ICT
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University of Roehampton
Y2 ICT - Developing Resources
October 2011
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University of Roehampton
Y2 ICT - Developing Resources
October 2011
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University of Roehampton
Y2 ICT - Developing Resources
October 2011
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University of Roehampton
Y2 ICT - Developing Resources
October 2011
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University of Roehampton
Y2 ICT - Developing Resources
October 2011
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University of Roehampton
Y2 ICT - Developing Resources
October 2011
Pupil engagement
Added varietyFocus for attention
More time whole class teaching
Multi-modal portal
Teachers and pupils working togetherIncreased pace
An interactive style of whole class teaching
Reinforce/distort dominant pedagogies
Transmission style of whole class teaching
Reduce interactivity to what happens on the board
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University of Roehampton
Y2 ICT - Developing Resources
October 2011
Graham et al (1999) Towards Whole-class interactive teaching , Teaching Mathematics and its Applications, 18:2, 50-60
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University of Roehampton
Y2 ICT - Developing Resources
October 2011
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University of Roehampton
Y2 ICT - Developing Resources
October 2011
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University of Roehampton
Y2 ICT - Developing Resources
October 2011
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University of Roehampton
Y2 ICT - Developing Resources
October 2011
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University of Roehampton
Y2 ICT - Developing Resources
October 2011
Another, related example, which appeals enormously to some children with whom we have worked is writing teaching programs. These are like traditional CAI programs but conceived, written, developed and even tested (on other children) by the children themselves. (Incidentally, this is surely the proper use for the concept of drill-and-practice programs. Writing such programs is an ideal project for the second term of an elementary school course of the sort I shall describe in a moment. It is said that the best way to learn something is to teach it. Perhaps writing a teaching program is better still in its insistence on forcing one to consider all possible misunderstandings and mistakes. I have seen children for whom doing arithmetic would have been utterly boring and alienating become passionately involved in writing programs to teach arithmetic and in the pros and cons of criticisms of one another's programs like: "Don't just tell him the right answer if he's wrong, give him useful advice.” And discussing what kind of advice is "useful" leads deep into understanding both the concept being taught and the processes of teaching and learning.)
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University of Roehampton
Y2 ICT - Developing Resources
October 2011
Essential skills· Creativity· Communication· Collaboration
User types:· Digital pioneers· Creative producers· Everyday communicators· Information gatherers
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University of Roehampton
Y2 ICT - Developing Resources
October 2011
To follow up:
chapter 4, 'digital', of