digital experiences and the mobile customer

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Mobile Customers & the Digital Experience

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Mobile Customers & the Digital Experience

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source: NYTimes

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• ~200M iPads and iPhones sold 2013 worldwide (2x cars)

• iOS: $20B in revenue since 2008

• Touch screens

• App stores

• “Edge”, 3G, Wimax, “4G”, LTE

MOBILE IMPACT

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d™ ~2009: WHAT IS YOUR MOBILE STRATEGY?

source: iainclaridge.co.uk

RJ OWENDirector of User Experience

Universal [email protected] @rjowen

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source: Luke W

“MOBILE” 2014

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d™ WHAT IS YOUR MOBILE STRATEGY?

source: iainclaridge.co.uk

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WHAT IS YOUR DESKTOP STRATEGY?source: anandtech.com

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Source: NYPost.com

WHAT IS YOUR WATCH STRATEGY?

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Source: Mashable

WHAT IS YOUR GOOGLE GLASS STRATEGY?

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d™ WHAT IS YOUR OCULUS RIFT STRATEGY?

source: theguardian.com

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There is no mobile strategy - only the strategy.

Jason Grigsby (2007)

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What is your strategy?

What do you offer customers?

What is your brand experience?

BRAND EXPERIENCE?

TARGET CUSTOMER?

STRATEGY?

WHAT IS YOUR…

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“You can practice shooting eight hours a day, but if your technique is wrong, then all you become is very good at shooting the wrong way. Get the fundamentals down and the level of everything you do will rise.”

Michael Jordan

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MOBILE IS THE MEDIUMbut the experience is much

bigger than the device.

source: sfcitizen.com

TREND IN MOBILE: NO ONE CARES ABOUT “MOBILE.”

PEOPLE WANT GOOD EXPERIENCES.

SOMETIMES THAT MEANS “APPS.”

WHY DO YOU NEED AN APP?

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Why do you need a mobile app? A.) Increase revenue through in-app advertising B.) Market through a mobile store channel C.) Competitors are on the app store! D.) Translate or augment your core offering

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Why do you need a mobile app? A.) Increase revenue through in-app advertising B.) Market through a mobile store channel C.) Competitors are on the app store! D.) Translate or augment your core offeringD.) Translate or augment your core offering

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“My advice is this: It’s ok to have your own app, but your entire mobile marketing strategy should not stop at building one. But if you are going to invest in your own app, make it something that you would want to use. No one wants to download an ad.”

Harvard Business Review

TREND IN MOBILE: NO ONE WANTS TO DOWNLOAD AN AD.

Useful

Usable Desirable

AVOIDING THE “AD APP” TRAP

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• Always On

• Local

• Personal

• Reality, Augmented

• Available

• Contextual

• Friendly

• Helpful

MOBILE IS… HOPEFULLY

• Annoying

• Creepy

• Creepy

• Dorky

POTENTIALLY

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http://estimote.com/

TARGET SPECIFIC CONTEXTS

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http://www.todaysiphone.com/2014/06/ios-8-adds-ability-scan-credit-cards/

MAKE USE OF SENSORS

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Do people use QR codes? A.) No B.) Very no C.) What’s a QR code?

TREND IN MOBILE: DON’T RELY ON QR

CODES….FOR ANYTHING.

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CONSIDER INTERRUPTION

CREATE FOCUS

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DON’T START WITH THE BUSINESS MODEL.

DON’T START WITH THE TECHNOLOGY.

START BY DEFINING THE EXPERIENCE.

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The greatest obstacle to discovery is not ignorance, but the illusion of knowledge.

Daniel Boorstin

START WITH A CUSTOMER NEEDS STUDYUnderstand what your

customers need out of your

brand.

Solution Need

Need

Need

Need

Solution

CUSTOMER NEEDS STUDIES

• Small sample sizes per customer group (if segmentation

exists) to start

• Large samples to statistically quantify findings (if possible)

• The goal: identify “unkwown observables” and establish a

depth to design from

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Creativity is just connecting things. When you ask creative people how they did something, they feel a little guilty because they didn't really do it, they just saw something. It seemed obvious to them after a while. That's because they were able to connect experiences they've had and synthesize new things.

Steve Jobs

DOCUMENT THE CURRENT EXPERIENCE

DOCUMENTATION TECHNIQUES

• Journey maps and Atlases

• Personas or representative customer profiles

• Atomic modeling

• Customer insight report with interview results

• Deeper task analysis and further investigation

IDENTIFY AREAS OF IMPROVEMENT

DESIGN FROM DEPTH

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