do it in style (northern game summit 2012)

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“Do it in style” Samuli Snellman Lead Artist

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Page 1: Do it in Style (Northern Game Summit 2012)

“Do it in style”

Samuli Snellman

Lead Artist

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Games I worked on

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Companies I worked with

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I’m going to talk about…

• What is art style in a game?

• So, Why is it important?

• How to be in-style?

• Wrap up: The “Take aways”

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Why is it important?

• Supports gameplay

• Increases the overall value and experience for the player

• IP and Branding

• Creates a world a person actually wants to visit (and revisit)

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How to be in Style

• Quality

• Consistent

• Flexibility

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Quality

• Style should work technically.

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• Style should be understandable, immersive, and appropriate for your user.

Quality

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• Style should tagline your art.

Quality

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How to be in Style

• Quality

• Consistent

• Flexibility

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• Style should ensure that visual expectations are met and detail is where it really matters.

Consistency

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Consistency

Styleguide Art Bible

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Styleguide

• For finding direction

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Styleguide

• For finding direction

• Eliminates what you don’t want

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Styleguide

• For finding direction

• Eliminates what you don’t want

• Keep it simple

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Art Bible

• Big investment

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Art Bible

• Big investment

• Creates a vision that defines the game

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Art Bible

• Big investment

• Creates a vision that defines the game

• Explains all key key categories

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How to be in Style

• Quality

• Consistent

• Flexibility

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• Style should be flexible, not fossilized.

Flexibility

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• Style should be responsive to feedback and open for change.

Flexibility

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• Style should be sensitive to the changing objectives, players, and mediums for which one is building a game.

Flexibility

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Take Aways • Art style should: Help guide / support the game play / people

understand how the game works

• Builds theme, story, setting – an immersive feeling, empathy and connection to the characters Engages the users to stay, relate, connect, spend more through amotional binding.

• Increases the overall value and experience for the player • Creates a world that a person actually wants to visit. • Branding and IP • Importantly, meet the standards of the platform your on. i.e. Tight

competition in mobile/tablets. More console like production values are a common thing, and players expected more immersive art

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• Be in-style by:

– Maintaining quality

– Being consistent

– Being flexible

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Thank you.

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Samuli Snellman

Lead Artist [email protected]