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  • 12/4/2014 donjon; Ominous Cave

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    Ominous CaveLevel 1

    General Dungeon Walls Hewn Stone (Climb DC 25)Dungeon Floor Hewn Stone (Balance DC 10 to

    charge or run)Temperature AverageIllumination Shadowy (phosphorescent

    fungus or candles every 20 ft.)

  • 12/4/2014 donjon; Ominous Cave

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    WanderingMonsters

    1 1 x Homunculus, investigating astrange noise

    2 1 x Grimlock, trying to lure theparty into an ambush

    3 1 x 1st Level Warrior Duergar(dwarf), searching for an objectstolen from their lair

    4 1 x Troglodyte Zombie, lost anddesperate

    5 1 x Spider Swarm, activelypatrolling their territory

    6 5 x Dire Rat, wanderingsenselessly

    Room #1 Empty

    Room #2 Empty

    Room #3 Monster 11 x Tiny Monstrous Centipede(vermin)

    Tiny monstrous centipede: CR1/8; Tiny vermin; HD 1/4 d8; hp 1;Init +2; Spd 20 ft. (4 squares),climb 20 ft.; AC 14 (+2 size, +2dex), touch 14, flat-footed 12;Base Atk +0; Grp -13; Atk +4melee (1d3-5 plus poison, bite);Full Atk +4 melee (1d3-5 pluspoison, bite); Space/Reach 2-1/2ft./0 ft.; SA Poison; SQDarkvision 60 ft., vermin traits;AL N; SV Fort +2, Ref +2, Will +0;Str 1, Dex 15, Con 10, Int -, Wis 10,Cha 2Skills and Feats: Climb +10, Hide+18, Spot +4; Weapon Finesse

    Room #4 Room Features A chute descends from the roominto a midden chamber below, Analtar of evil sits in the north sideof the room

    Trap Hail of Needles: CR 3;mechanical; location trigger;manual reset; Atk +20 ranged

  • 12/4/2014 donjon; Ominous Cave

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    (2d4); Search DC 22; DisableDevice DC 22

    Hidden Treasure Hidden (Search DC 20) Trappedand Unlocked Simple WoodenChest (hard 5, 10 hp)Ghoul Touch Trap: CR 3; magicdevice; touch trigger; automaticreset; spell effect (Ghoul Touch,3rd level wizard, DC 13 Fort savenegates); Search DC 27; DisableDevice DC 27

    700 sp; hoard total 70 gp

    d20 Random Dungeon Generator http://donjon.bin.sh/

    Some content used under the terms of the Open Gaming License


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