Download - BrainPOP Vs. The Climate Game Objectivist Constructivist EDIT 730 3/10/13 Michael Myers Jay Snocker
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BrainPOP Vs.The Climate
GameObjectivist Constructivist
EDIT 7303/10/13
Michael MyersJay Snocker
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BrainPOP
Brainpop.com
Michael Myers
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A company that provides educational, animated movies that cover a variety of subjects including science, math, social studies and English.
“BrainPOP was conceived by Avraham Kadar, M.D., an immunologist and pediatrician, as a creative way to explain difficult concepts to his young patients. “Today, we're used in almost 20 percent of U.S. schools, and are growing internationally.” (BrainPOP, 2013)
What is BrainPOP?
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Reality: External to the knower Mind: Processor of symbols Thought: Represents reality Meaning: Corresponds to entities and
categories in the world Symbols: Represent reality
Objectivist Checklist
(Jonassen, 9)
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The LearnerThe role of the learner is to acquire knowledge.
The key elements arethe stimulus, the response, and the association betweenthe two. (E&N 1993, p. 55)
Knowledge
Adjectives
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The TeacherThe role of the teacher is to transmit the knowledge.
“Arrange environmental conditions so that students can make the correct responses” (Gropper, 1987) in (E&N 1993, p. 57).
Adjectives
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The Learning Context
The learning context is structured according to the instructor’s viewpoint of the content and the stable information resources provided. (Dabbagh, 1996)
Learning: Modification of a behavioral tendency by experience (as exposure to conditioning)
Context: The set of circumstances or facts that surround a particular event, situation, etc.
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“As the student makes progress in language skills, BrainPOP ESL introduces more content-based topics” (BrainPOP)
The Learning Activity
Emphasis on mastering early steps before progressing to more complex levels of performance
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The ContentLearning is driven by objectives generatedindependent of the learner.
“Instruction is structured around the presentation of the target stimulus and the provision of opportunities for the learner to practice making the proper response.” (E&N 1993, p. 57)
Presentation Practice
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Assessment There is one correct understanding of
any topic- one true and correct reality.
Drill Practice Test
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Reality: External to the knower Mind: Processor of symbols Thought: Represents reality Meaning: Corresponds to entities and
categories in the world Symbols: Represents reality
Objectivist Checklist✔
✔
✔
✔
✔
(Jonassen, 9)
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BrainPOP “The role of education is to help
students learn about the real world. Students are not encouraged to make their own interpretations of what they perceive; it is the role of the teacher or the instruction to interpret events for them. Learners are told about the world and are expected to replicate its content and structure in their thinking.” (Jonassen,10)
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The Climate Game
games-ed.co.uk
Jay Snocker
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What is The Climate Game?
A situated learning environment in which information is provided in a relevant context (games ED)
A simulation that is played collaboratively with support and scaffolding from instructor (games ED)
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Reality: Determined by the knower Mind: Builder of symbols Thought: More than representation
(mirrors) of reality Meaning: Does not rely on
correspondence to world Symbols: Tools for constructing reality
Constructivist Checklist
(Jonassen, 9)
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The Learner
Is a primary meaning maker (Dabbagh, 2005 p.169)
Builds personal interpretations of the world based on individual experiences and interactions (E&N, 1993 p. 63)
Has an internal representation of knowledge that is constantly open to change; there is not an objective reality that learners strive to know.
(E&N, 1993 p. 63)
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The Teacher Is a facilitator, guide, coach, and mentor
and creates scaffolds for learning (Dabbagh, 2005 p. 169)
Accurately portrays the task and does not define the structure of learning required to achieve the task (E&N, 1993 p. 64)
Engages the learner in the actual use of the tools in real-world situations (E&N, 1993 p. 64)
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The Learning Context An open-ended learning environment
that supports multiple perspectives (Dabbagh, 2005 p. 169)
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The Learning Activity Includes, discovery learning, inquiry-
based learning, experiential learning, social interaction, role-playing, and authentic contexts (Dabbagh 2005 p. 169)
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Achieving the Learning Outcomes
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The Content Simulation The game presents topical issues such as
climate change, crime, drugs and unemployment. The approach develops critical thinking skills.
An understanding of cause and effect and conflicting issues is generated. Pupils need to think critically and develop creative solutions.
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Assessment Built into the program
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Reality: Determined by the knower Mind: Builder of symbols Thought: More than representation
(mirrors) of reality Meaning: Does not rely on
correspondence to world Symbols: Tools for constructing reality
Constructivist Checklist✔
✔
✔
✔
✔
(Jonassen, 9)
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Pedagogical Checklist
The Climate Game BrainPOPCHARACTERISTIC SUPPORTED SUPPORTEDMultiple perspectives Yes NoStudent-directed goals Yes NoTeachers as coaches Yes No
Metacognition Yes NoLearner control Yes No
Authentic activities & contexts
Yes No
Knowledge construction Yes No
Knowledge collaboration Yes No
Previous knowledge constructions
No No
Problem solving Yes NoConsideration of errors Yes No
Exploration Yes YesApprenticeship learning No No
Conceptual interrelatedness
Yes No
Alternative viewpoints Yes NoScaffolding Yes No
Authentic assessment Yes NoPrimary sources of data Yes No
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References BrainPOP, http://www.brainpopesl.com/support/about/ The Climate Game, http://games-ed.co.uk Dabbagh, N., & Bannan-Ritland, B. (2005). Online
learning: Concepts, strategies, and applications. Pearson. Ertmer, P. A. & Newby, T. J. Behaviorism, cognitivism,
constructivism: comparing critical features from an instructional design perspective. Performance Improvement Quarterly, volume 6 (number 4), pages 50-72, 1993.
Jonassen, David. https://mymasonportal.gmu.edu/bbcswebdav/pid-3090010-dt-content-rid-16416575_1/courses/13275.201310/72552.201270_ImportedContent_20120828040803/Jonassen%20Article.pdf