Transcript
Page 1: Creating happiness-as-an-in-house-designer
Page 2: Creating happiness-as-an-in-house-designer

Part 1

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As in any design project, the first step is to get the project scope.

KNOW

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“Oh, you’re an in-house designer.”

KNOW

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It usually tells the story of the product or service or otherwise acts

to support the main business.

KNOW

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Interesting and satisfying work in a respectful environment.

KNOW

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Part 2

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in a non-creative industry?

LEARN

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It’s really that simple.

LEARN

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This means I need to be productive.

LEARN

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At the root, I basically help people understand each other.

LEARN

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Part 3

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I’ve got to know the rules in order to

break them.

PLAY

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I have a style guide.

PLAY

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Branding, communication, social media, etc.

PLAY

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to simplify rote tasks.

PLAY

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In reality, if it represents my company to an external audience,

it is my job.

PLAY

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to improve my work.

PLAY

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This includes where to break the rules.

PLAY

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With formal rules in place, play becomes important to

innovation.

PLAY

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Learn more about design, communication or other related

disciplines.

PLAY

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(But remember there is a difference between in-house and

studio work.)

PLAY

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Keeps work interesting and satisfying for me, and has helped to create a respectful environment.

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Community Wisdom: What works for you?

Doug CohenMiller www.doug.cohenmiller.com

[email protected] @dougcohenmiller


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