Download - Digital gaming ppt
WHAT IS IT? Educational approach Motivate and engage through
application of game elements to non-game situations
ELEMENTS Progression – points, badges, LBs Narrative Player control Immediate feedback Collaborative problem solving Scaffolding Mastery and leveling up
BENEFITS Learning – more attractive Demonstration of autonomy, competence, skills Opens up channels of communication Boost confidence and engagement Students – ownership Failure – excellence achievement
procedure Differentiated instruction
RISKS Ts – lose sense of direction or goals Ss – associate learning only when in game format or from external rewards
instructional method that incorporates educational content or learning principles into video games with the goal of engaging learners.
It connects educational content with computer or video games and can be used in almost all subjects and skill levels.
it provides learning opportunities that engage students in interactive instruction and helps prepare them to participate in the globalized, technological society of the 21st Century
DIGITAL GAMING.
(L=F+K²)
You have to learn the rules of the game. And then you have to play
better than anyone else.
Albert Einstein
LIMITATIONS OF D.G-B. LEARNING
Distracting.
Do not align with the
learning goals.
Affect students.
Constantly upgraded.
Using video or digital games with special-needs groups.
7-year-old child with autism.
ADD afflicted teenagers.
Rehabilitation.
LINKS http://www.knewton.com/gamification-e
ducation/ https://es.duolingo.com/ www.classdojo.com/ https://goalbookapp.com/ https://www.worldpeacegame.org/ https://www.brainscape.com/
http://www.coolmath-games.com/0-factory-balls
http://www.sheppardsoftware.com/http://valianthearts.ubi.com/game/en-gb/home/
http://www.englishmonstruo.org/ http://www.kwarp.com/portfolio/gramma
rninja.html http://www.ixl.com/ela/ http://www.ixl.com/ela/grade-7 https://jeopardylabs.com www.eslgamesplus.com/