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me Advancer
GAMEADVANC
ER
GAMEADVAN
CERMAY 20
THORTHORTHORGod of thunder
Game of the mon
Exclusive look:
-Sonic Generations
-Lego Pirates of the Carib
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This
is
Multiplayer Co-op with friends for strategizing
Use character classes to choose your path of domonation
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Agility moves allow you to move through obsticles easier
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Check out what one o the head honchos behind
the THOR video game has to say about creating the
game and its similarities between the flm.
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THOR:The Video Game
I managed to catch up with Matt Powers, the producer of SEGAs latest comic movie/video game adaptation,
THOR:
Pietro Filipponi: How soon did your team begin production of the game?
The started production of the movie about a year and a half ago so thats when we rst started working on the
game. But then they delayed the movie and pushed it our for almost a year so it was a bit hard for us to continue
without knowing the direction [the studio] was going to take.
PF: It seems you we almost leapfrogging over each other, so who was responsible for the designs of the
Nine Realms, the intricacies of the costumes and all the aesthetic details?
We wanted to start on the designs of the Worlds and such right away but we had to slow down for a bit to let
the lm crew nish conceptualizing them. Worlds like NIFLHEIM and ALFHEIM arent featured in the lm bu
the movie people needed to take the lead on their designs. And they really learned their way around the comics
mythology, theyre true experts.
PF: Is this game based on the lms storyline or is it an original one?
Its a complete original story. Matt Fraction helped us by consulting on it.
PF: Whats been the most difcult part of the process?
Id have to say its getting in tuned with the movie crew. We had a tough time making a lot of forward progress
because the movie guys took a long time to nalize what they wanted. Just learning to pronounce the names of
these characters and places in hard enough, but we didnt know how Kenneth Branagh was going to direct Chris
Hemsworth, or how Chris was going to speak as Thor, so writing the games script was a hard thing to lock
down until production of the lm was in full swing.
PF: Was there anything that the production crew did to help you guys along?
The Marvel guys were a tremendous help. Like with the cape, they sent us actual swatches of the cloth so wecan make sure the game matched up with the lm. As for the helmet, which you dont see here [in the concept
art], Marvel changed the helmet design three times on us so far. Even now they are still tweaking the helmets
and costumes with CG, even though they are already done lming. Were constantly getting new designs in.
PF: When comparing the Thor game to others like Iron Man or Wolverine, what would you say it the big-
gest difference?
This whole experience has been great and mostly because its so different. Its not grounded in Earth or tech-
nology, its so vast and deep with all the Worlds and characters that there is so much more room to be creative
with it. Its a very fun time
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Sonic Gener at ions Segas fast-moving blue rodent mascothas had some stumbles as the latest console genera-tion has unfolded. Fans continue to anticipate each
new release in the Sonic the Hedgehog series, but
theres a wariness now, a sneaking suspicion accom-
panying every new announcement that each release
will be followed by a tidal wave of unfullled hype
and disappointment.
Theres a larger question here, of whether Sonicsbrand of high-speed platforming gameplay can still
be relevant today. Ponder that as you consider the
newly announced Sonic Generations, which cele-
brates Sonics 20 years of life with a game that prom-
ises to reel in touchstones to all of his adventures,
from the Genesis era all the way up to the modern
generation of consoles and handhelds. The game was
announced earlier this month with a title-less trailer
featuring two Sonics running side-by-side, his slim,
present-day iteration and his pudgier former self.
On 2D maps, Sonic controls just as he did in the
classic games. Using an Xbox 360 controller as a
reference point, the A button jumps while pressing
down and A performs a spin dash. This move has also
been mapped to the X button, trading authenticity for
simplicity.
On the 3D side, the perspective (on the GHZ map at
least) jumps pretty frequently between an over-the-
shoulder perspective and a more traditional 2D-styleside view. Pressing A (again, on a 360 controller)
jumps and also performs Sonics mid-air homing at-
tack while holding X activates boost, depleting an on
screen meter in the process. This meter can be relled
by knocking out enemies and performing tricks in
mid-air -- done simply by moving the two analog
sticks in different directions -- after hitting a rainbow-
colored jump ramp.
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With just the one level played in each mode, theres really no telling at this point just how much fans will be serviced.
There are a lot of small nods however, such as the return of classic Sonic enemy Crabmeat, who does a little dance for
joy if he happens to steal some of the hedgehogs rings.
Sega isnt saying much about the story at this point either, though the games crossover elements will be a part of it;
the story opens with Sonic and his friends being pulled into a rift in time by a mysterious power. Theres also
nothing being said one way or the other about the presence of multiplayer, leaderboards or anything like that, though
more news is promised to be coming at E3. There was some mention of an interactive menu system, though exactly
what form that will take remains to be seen.
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0
Prepare to experience the thrilling Pirates of the Caribbean franchise in LEGO video game form for t
time. Today, Captain Jack Sparrow and his band of pirates set sail for their greatest adventures in LEGPirates of the Caribbean: The Video Game, now available for the Wii console, Xbox 360 video game
entertainment system from Microsoft, PlayStation 3 computer entertainment system, Sony PSP (Play
tion Portable) system, Windows-based PC/Mac Hybrid and the Nintendo DS family of hand-held sys
including the Nintendo 3DS. Published by Disney Interactive Studios and developed by the renowne
at TT Games, LEGO Pirates of the Caribbean: The Video Game can be purchased for $49.99 on cons
(Wii, Xbox 360, PS3), $39.99 on Nintendo 3DS and $29.99 for PC, Nintendo DS and PSP system.
Bringing together the magic and humor of the Pirates of the Caribbean world with the timeless joy o
LEGO toys is a natural t, said Adam Sussman, senior vice president of publishing, Disney Interact
Media Group. LEGO Pirates of the Caribbean: The Video Game represents a new and exciting way
telling the story of Captain Jack Sparrow, and players of all ages will enjoy exploring the action from
movies in a way they have never experienced before.
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Lego Pirates Of The Caribbean1
LEGO Pirates of the Caribbean: The Video Game re-creates the action, adventure and memorable mo-
ments of the Pirates of the Caribbean mythology in LEGO form, incorporating the humor of LEGO
minigures and fantastic worlds built from LEGO bricks and elements for players to explore. Playerstake on the role of more than 70 characters from the movies and experience all the pirate adventure,
irreverent humor and amazing creatures of the Pirates of the Caribbean lms, including the upcoming
fourth lm, Walt Disney Pictures and Jerry Bruckheimer Films Pirates of the Caribbean: On Stranger
Tides. Throughout the game, players will explore environments from the highly acclaimed movie series
in more than 20 levels. LEGO Pirates of the Caribbean: The Video Game features two-player Coopera-
tive mode and Freeplay mode, which let players return to levels to discover new treasures.
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