Download - game 2 WORK
gamegame22WORKWORKGames to help those with an
intellectual disabilities become game to work
Greg Carey
University of Canberra 04/12/2006
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40% of South Australian students who left school in 2005 were not in full time employment or further study by May
Dusseldorp Skills Forum, 2006Front Page Advertiser 11/11/2006
WORK IS KEY, NOT A DEGREE”Chris Robinson (DECS CEO)
Front page Advertiser 4/11/2006
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What is needed for those with an intellectual
disability to be game2WORK ?
gamegame22WORKWORKEmerging factors:• skills can be more easily taught in the workplace
• other factors may be much more important in preparing new employees for a successful
transition into the workplace (Black & Langone, 1997; Elksnin, 1993; Kright, 1999; Wehmeyer, Agran, & Hughes, 1998; Worth,
2003)
Non-cognitive factors may be more important than the cognitive aspects traditionally addressed by the education and training system (Cherniss, 2000 Greenspan & Granfield, 1992 ).
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HOWEVERthe skills acquired may not be generalised
by the learner, or they may quickly become obsolete and
redundant (Daniel, Schwier, & McCalla, 2003).
Education and training groups have developed social skills
programs to explicitly teach knowledge
and skills
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Social Awareness teaching aims to help learner gain
tacit knowledge drawn from experience
Programs which aims to develop tacit knowledge
are less likely to become obsolete and redundant (Daniel et al., 2003; Dourish & Bellotti, 1992, Solenkemp, 1999)
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Workplace Social Capital (Daniel et al., 2003)
Networks of strong personal relationships that develop:• trust, • cooperation and • collective action (Jacobs, 1965)
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• information exchange,
• knowledge sharing, and
• knowledge construction
(Luke, 2003))
In the workplace this means:
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What is needed for those with an intellectual disability to be game2WORK ?
WORKPLACE SOCIAL CAPITAL
gamegame22WORKWORKWorkplace Social Capital - 3 types of
relationship building :
• Bonding - establishing relationships with people who have similar roles.
• Bridging - establishing relationships with people who are in different roles or situations.
• Linking - establishing relationships with people in power.
(Woolcock, 1998)
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The failure of many existing programs may be due to
• the traditional concentration on explicit social skills training (Daniel et al., 2003)
• rather than the development of tacit social awareness (Sohlenkemp, 1999)
• Linked to this is the difficulty in assessing personal attributes andthe complexity of reporting these skills to employers (Pardy, 2004)
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• Knowledge• Skills• Attitude• Awareness
How do they fit together?
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Knowledge + Skills = Aptitude
Aptitude + Attitude = Ability
Ability + Awareness = Achievement
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Knowledge + Skills = Aptitude
This has been the typical approach by education and training organisations
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Knowledge + Attitude = Ability
Some Education and training authorities have look to this area,
but most programs have relied on outside influences
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Ability + Awareness = Achievement
Education and training authroties have not addressed this aspect.
gamegame22WORKWORKAwareness is the ability to recognise
and mediate a new situation using past experience (“conceptial mediation”)
gamegame22WORKWORKConceptual Mediation ProgramConceptual Mediation Program
Mediational Learning Theory Mediational Learning Theory (Lyndon,200) and the Conceptional (Lyndon,200) and the Conceptional Mediation Program (CMP) are Mediation Program (CMP) are derived from associative derived from associative interference theoryinterference theory
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associative interference theoryassociative interference theory
““Information already held within the Information already held within the mind tends to be resistant to new mind tends to be resistant to new learning, and can become a source learning, and can become a source of misconception.” of misconception.” (Yates and Lyndon 2004)(Yates and Lyndon 2004)
gamegame22WORKWORKConceptual Mediational Process:Conceptual Mediational Process:
1.1. Re-elicitation phaseRe-elicitation phase
2.2. Mediational phaseMediational phase
3.3. Application phaseApplication phase
gamegame22WORKWORKCan we devise a process thatCan we devise a process that• Pre-tests achievement (not just Pre-tests achievement (not just
knowledge and skills)knowledge and skills)• Identifies errant knowledge, skills, Identifies errant knowledge, skills,
attitudes or awarenessattitudes or awareness• Uses a CMP process to produce Uses a CMP process to produce
achievementachievement• Tests transference to new situationTests transference to new situation
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Can we use Can we use
game based scenarios?game based scenarios?
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The next step in my research:
How can games develop this process?
(In particular scenario based computer simulations)
ReferencesReferences• Black, R. S., & Langone, J. (1997). Social awareness and transition to employment for adolescents
with mental retardation. Remedial and Special Education, 18(4), 214.• Carey, G. J. P. (2005). Using Moodle to support the preparation of new workers who have an
intellectual disability. Paper presented at the Moodle Moot 05, Oxford Institute of Legal Practice, Oxford, United Kingdom.
• Cherniss, C. (2000). Emotional Intelligence: What it is and Why it Matters. Paper presented at the Annual Meeting of the Society for Industrial and Organizational Psychology,, New Orleans, LA.
• Daniel, B., Schwier, R. A., & McCalla, G. (2003). Social Capital in Virtual Learning Communities and Distributed Communities of Practice. Canadian Journal of Learning and Technology, 29(3).
• Dourish, P., & Bellotti, V. (1992). Awareness and coordination in shared workspace. Paper presented at the Proceedings of Computer Supported Collaborative Work (CSCW) 1992., Toronto.
• Dusseldorp Skills Forum. (2006). How are young people faring 2006 - Key Indicators. An update about the learning and work situation of young Australians: Dusseldorp Skills Forum.
• Elksnin, L., Elksnin,N.,& Saborinie,E. (1993). Job-related Social Skills Instruction of Adolescents with Mild Mental Retardation. Journal of Vocational Rehabilitation.
• Greenspan, S., & Granfield, J. M. (1992). Reconsidering the construct of mental retardation: Implications of a model of social competence. American Journal on Mental Retardation, 96, 442-453.
• Jacobs, J. (1965). The death and life of great American cities. NJ: Penguin Books.• Kavale, K. A., & Mostert, M. P. (2004). Social Skills Interventions for Individuals with Learning
Disabilities. Learning Disability Quarterly, 27, 31-47.• Kright, K. A., L. (1999). Assessing Job-Readiness Skills- how students, teachers and employers can
work together to eahance on the job training. Teaching Exceptional Children.• Luke, C. (2003). Pedagogy, connectivity, multimodality, and interdisciplinarity. Reading Research
Quarterly, 38(3), 397.• Pardy, J. (2004). Back 2 basics - Employability skills. Training Packages at Work Retrieved July 20,
2004, 2004, from http://www.tpatwork.com/ViewArticle.asp?articleid=1310• Sohlenkemp, M. (1999). Supporting group awareness in multi user environments through
perceptualisation. Berlin: Forschngszentum Informationstechnik - Germany.• Vaughn, S., Bos, C., & Schumm, J. (2007). Teaching students who are exceptional, diverse, and at
risk in the general education classroom (4th ed.). Boston: Pearson Education.• Wehmeyer, M., Agran, M., & Hughes, C. (1998). Teaching self-determination to students with
disabilities: Basic skills for successful transition. MD: Paul Brookes.• Woolcock, M. (1998). Social capital and economic development: Towards a theoretical synthesis
and policy framework. Theory and Society, 27(2), 151-208.• Worth, S. (2003). Adaptability and Self-Management: A New Ethic of Employability for the Young
Unemployed? Journal of Social Policy, 32, 607.
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How does this fit?• Education and training are often seen
as vital aspects of strengthening security.
• This research may provide some directions to consider to ensure effective programs for education and training
gamegame22WORKWORKWhat do we really need to What do we really need to
know?know?Charles JenningsCharles Jennings
Global Head of Learning, Reuters Global Head of Learning, Reuters
Over the past 20 years Charles has led learning, eLearning and Over the past 20 years Charles has led learning, eLearning and collaborative learning initiatives for a number of business collaborative learning initiatives for a number of business organisations, the UK Government and the European Commission. organisations, the UK Government and the European Commission. He has particular interest in learning and technologies, and ran He has particular interest in learning and technologies, and ran online courses across Europe in the early 1980s. Before joining online courses across Europe in the early 1980s. Before joining Reuters, Charles worked with Network Knowledge Architects, Reuters, Charles worked with Network Knowledge Architects, Online Courseware Factory, and as Director of Strategic Online Courseware Factory, and as Director of Strategic Technology for Dow Jones Markets. Formerly he was Professor of Technology for Dow Jones Markets. Formerly he was Professor of Electronic Communications at Southampton Business School, UK. Electronic Communications at Southampton Business School, UK.
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Supporting those with an intellectual disabilities become
game to work
Greg Carey
University of Canberra 04/12/2006