How to Design a Game
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Be The FirstBe The BestBe Different
Create new trendOut of the Box
Being Different
Quick Tips Game Design
Everyday Activities Theme
Now, The Real lecture
7 Lesson Designing a Game
Know Your Audience
#1 Fighting against human nature is a losing battle
“Dont Change Your Players
To Match Your Game”“Change Your Game
To Match Your Players”
Preloaded-knowledge playerPreloaded-emotion playerUse it to make learning easier
#2 Make use of piggybacking
Tower defense game
Plant It!!
PlantsPlantedCan’t Move
Wave?
Wide knownSlow
“You Dont have to teach players
Things they already know”
#3 Allow your player to make the game personal
Give a lot of choices
#4 Design the game for the audience it’s intended for
Who is your audience?
“When you aim to please everyone, you often please no
one”
#5 Be more afraid of boring your players than challenging them
Plain platformer games
Challenging Platformer Game
“Challenging is not punishing”
Punishing Game
Permadeath Lose Level
Forced to exploreWhat we might not able toTeach us something new
#6 Restrictions breed creativity
ThemeSet
Open EndedSet
Which is harder to make?
#7 Your audience is good at recognizing problems
Developer Perspective
Audience Perspective
“ Idea is CheapExecution is Everything ”