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April 2009
Atronic Hi(!)bility
Software / Basic Setup
for C-Level Software
Version C5.2.x STD
Rev. 1.2
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2Software / Basic Setup - C5.2.x
Release Info / Disclaimer1.
Atronic Hi(!)bility
Software / Basic Setupfor C-Level Software
Version C5.2.x STD
Rev. 1.2
Rel. April 2009
Copyright Notice:
2009, Atronic. All rights reserved.
No part of this publication may be copied or distributed, transmitted, transcribed, stored in a retrieval
system, or translated into any human or computer language, in any form or by any means, electronic,
mechanical, magnetic, manual, or otherwise, or disclosed to third parties without the express writtenpermission obtained from a properly authorized official of Atronic.
DISCLAIMER
Atronic makes no representation or warranties, express or implied, with respect to this publication, or
any product of Atronic, including but not limited to warranties of merchantability or fitness for any par-
ticular purpose. Atronic reserves the right to make changes, enhancements, revisions and alterations of
any kind to this publication or the product(s) it covers without obligation to notify any person, institu-
tion or organization of such changes, enhancements, revisions and alterations.
TRADEMARKS
This document may contain trademarks of Atronic. All other brand and product names are trademarksor registered trademarks of their respective companies.
1. Release Info
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3Software / Basic Setup - C5.2.x
Table of Contents
1. Release Info / Disclaimer ........................................................................................ 2
2. Introduction ................................................................................................................. 7
2.1 About this Manual ....................... ........................ ......................... ................. 7
2.2 Included Software Releases ..................... ........................ ........................ .. 7
2.3 How to identify the Software Level ....................... ........................ .......... 8
2.4 Related Publications ....................... ........................ ........................ .............. 9
2.5 Boards and EPROMs ....................................................................................10
2.5.1 Mainboard ......................................................................................10
2.5.2 Multimedia Board ........................................................................11
2.5.3 Graphic Board VP-11 ...................................................................11
2.5.4 Commboard 68k V2.10 (optional) ....................... ................... 11
2.5.5 Equipment required for Configuration ................................122.6 Software Naming .........................................................................................13
2.7 Basic Setup - Overview ..............................................................................14
2.7.1 General.............................................................................................14
2.7.2 Prerequisites for Linked Machines .........................................15
2.7.3 Prerequisites for Stand-alone machines ..............................15
3. RAM Reset ...................................................................................................................173.1 Overview .........................................................................................................17
3.2 RAM Reset Procedure .................................................................................18
3.3 Commboard DIP Switches ........................................................................19
4. Initial Setup ................................................................................................................21
4.1 Overview .........................................................................................................21
4.1.1 Initial Setup Flowchart ...............................................................22
4.2 Initial Setup Procedure ..............................................................................23
4.2.1 Touch Screen Calibration ..................... ........................ ............ 23
4.2.2 Cabinet Configuration ................................................................23
4.2.3 Date and Time ...............................................................................23
4.2.4 Jurisdiction .....................................................................................23
4.2.5 Game Language ...........................................................................24
4.2.6 Game Style .....................................................................................24
4.2.7 Major Currency Unit ....................................................................24
4.2.8 Minor Currency Unit ...................................................................24
4.2.9 Denomination Activation .........................................................25
4.2.10 Paytable Lines .............................................................................25
4.2.11 Paytable Bet Per Line ................................................................25
4.2.12 Player Denominations .............................................................26
4.2.13 Autoreset to Default Denomination ........................ ........... 27
4.2.14 SAS Progressive Setup .............................................................27
4.2.15 Comms Config Summary ........................................................28
4.2.16 Highbet Steps Allowed ............................................................28
4.2.17 Accounting Denomination ....................................................29
4.2.18 Coin/Token Denomination.....................................................29
4.2.19 Tokenisation String ...................................................................294.2.20 NRI-G13 Type .......... ........................ ........................ ................... 30
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2.2 Hardware ............................................................................................63
2.2.1 General Configuration ......................................................................64
2.2.2 Coin Acceptor ................................. .................................... ...............642.2.2.1 Activate Coin Acceptor
2.2.2.2 G13 Channels
2.2.3 Bill Acceptor .....................................................................................652.2.3.1 Operation Mode
2.2.3.2 Bills Enabled
2.2.3.3 Voucher Redemption
2.2.4 Hopper .............................................................................................662.2.4.1 General
2.2.4.2 Empty Procedure
2.2.4.3 Payout Limit Procedure
2.2.4.4 Jam Procedure
2.2.5 Printer ..............................................................................................672.2.5.1 Barcode Payout
2.2.5.2 Casino Information
2.2.5.3 Casino Information Host2.2.5.4 Currency String Setup
2.2.5.5 Currency Sign Setup
2.2.5.6 Currency Format Setup
2.3 Machine ..............................................................................................70
2.3.1 Sound ...............................................................................................712.3.1.1 Sound Configuration
2.3.1.2 Master Volume
2.3.1.3 Base Volume
2.3.1.4 Game Volume
2.3.2 Displays ............................................................................................722.3.2.1 Bottom Screen
2.3.2.2 Top Screen
2.3.3 Cabinet Illumination .................................. .................................... ...732.3.4 Touch Screen Calibration .................................. .................................73
2.4 Game ....................................................................................................74
2.4.1 Game Language ...............................................................................75
2.4.2 Games Mode ....................................................................................752.4.2.1 Double Up
2.4.2.2 Auto Play
2.4.2.3 Continuous Play
2.4.3 Limit Settings ...................................................................................772.4.3.1 Celebration Limit
2.4.3.2 Handpay Limit
2.4.3.3 General Limits
2.4.4 Player Denominations ......................................................................812.4.5 Available Games ...............................................................................81
2.6 Communication Settings ..............................................................82
2.6.1 Jackpot Configuration ................................ .................................... ...83
2.6.2 AFT Transfer Flags ................................ .................................... .........84
2.6.3 AFT Registration ...............................................................................85
2.6.4 Bonus ...............................................................................................86
2.6.5 Commboard Settings ................................. .................................... ...86
3. Diagnostics .......................................................................................................88
3.1 Coin Acceptor ...................................................................................89
3.2 Bill Acceptor ......................................................................................90
3.3 Hopper ................................................................................................913.4 Printer ..................................................................................................92
3.5 Other Tests .........................................................................................93
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4. History ................................................................................................................95
5. Help .....................................................................................................................96
Out of Service Mode ..........................................................................................96
7. Audit Menu .................................................................................................................98
To access the Audit Menu: ....................... ........................ .................... 99
Audit Menu Flowchart ..........................................................................99
1. Machine Information / ................................................................................100
1.1 General Machine Settings ..........................................................100
1.2 Commboard Settings ..................... ........................ ......................101
2. Service Game .................................................................................................102
3. History ..............................................................................................................103
Meter Limits ............................................................................................103
3.1 Accounting ......................................................................................104
3.1.1 Accounting Information................................................................. 104
3.1.2 Periodic Accounting Information ............................................. ......108
3.1.3 Each Bill Count ............................................................................... 108
3.2 Game ..................................................................................................109
3.2.1 Last Games .................................................................................... 109
3.2.2 Statistics ........................................................................................110
3.2.3 Statistics per Denom ................................... ................................... 1123.2.3.1 General Statistics
3.2.3.2 Bet - Line Table
3.2.4 Statistics per Game .................................... .................................... 114
3.2.5 Available Games ............................................................................ 115
3.3 Logs ....................................................................................................116
3.3.1 Money Log..................................................................................... 1163.3.1.1 Coins3.3.1.2 Bills
3.3.1.3 Vouchers
3.3.1.4 Transactions
3.3.1.5 Others
3.3.2 Event Log ................................. .................................... .................. 120
3.3.3 Background Exceptions.................................................................. 120
3.4 Cashless and Progressive ....................... ........................ .............121
3.4.1 Cashless and Progressive Information............................................ 122
3.4.2 Progressive Split Information ........................................................ 1273.4.2.1 Progressive Split Statistics
3.4.2.2 Hidden Split Statistics
3.4.3 Progressive Table ................................................... ........................ 1293.4.4 Voucher and Handpay ................................ .................................... 130
3.4.5 Jackpot Statistics ...........................................................................132
4. Help ...................................................................................................................133
4.1 Hardware - Error Codes ...............................................................133
5. Touch Screen Calibration ..................... ........................ ........................ ......135
8. Appendix ..................................................................................................................136
8.1 Commboard Connectors.........................................................................137
8.2 Commboard DIP Switches ......................................................................138
Table of Contents
Note: The numerationused within this chapterrelates to the numera-tion of the Audit Menuscreens.
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2. Introduction
Introduction2.
About this Manual2.1
Scope
This document describes how to set up and configure Atronic
gaming machines using Atronics Hi(!)bility technology plat-
form.
e/ Hi(!)bility eSLANT / Hi(!)bility e-motion/ Hi(!)bility Harmony/ Hi(!)bility Harmony/ Hi(!)bility
HarmonySlant Top / Hi(!)bility e-sense/ Hi(!)bility
It describes how to carry out RAM Reset and Initial Setup and
explains configuration and test options available in the Ser-
vice Menu. Further it describes the machine and game statis-
tics available in the Audit Menu.
Target Audience
We address qualified technical personnel, who are involved
in setup and configuration of Atronic gaming machines. Withthis user group we assume that they are basically computer
literate and familiar with gaming machines and casino related
terminology.
Please read this document carefully before you start, to avoid
incorrect configuration.
Included Software Releases2.2
Information contained in this document applies to the follow-ing software levels:
Software Level C5.2.1 STD
using Base version HBS-STD-12.3.0.194
Software Level C5.2.2 STD
using Base version HBS-STD-12.3.1.216
See also section 2.3 How to identify the Software Level on
the next page.
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How to identify the Software Level2.3
This section explains, how to identify the software version and
its corresponding software level. The naming of the Main BaseEPROM indicates the software level (major version) and the
jurisdiction.
To identify the Main Base EPROM version:
1. Turn the Audit Key. The Audit Menu is displayed.
2. Touch the folder Machine Information / General Informa-
tion and write down the Main Base Version, which is the
first entry of the section Software Information (e.g. HBS-
STD-11.1.2.81)
or
1. Open the maindoor and open the logic box.
2. Remove the mainboard and check the label of the EPROM
mounted on socket U5.
Software Level Matrix
Main Base Version Software Level
HBS-STD-3.x.x.xx A-Level
HBS-STD-5.x.x.xx B-Level 1.2.1HBS-STD-7.x.x.xx B-Level 1.2.3
HBS-STD-10.x.x.xx C-Level 1.x.x
HBS-STD-11.0.x.xx C-Level 4.0.x
HBS-STD-11.1.x.xx C-Level 4.1.x
HBS-STD-11.3.x.xx C-Level 4.2.x
HBS-STD-11.5.x.xx C-Level 4.3.x
HBS-STD-12.0.0.xxx C-Level 5.1.1
HBS-STD-12.0.1.155 C-Level 5.1.2
HBS-STD-12.3.0.194 C-Level 5.2.1HBS-STD-12.3.1.216 C-Level 5.2.2
Software Version:
This term is used to identify a par-ticular software set, comprising of
EPROMs, CD-ROM and Security De-
vice. Software versions can differ in
jurisdiction, game title, linked gam-
ing concept and paytable.
Software Level:
This term is used to identify a level
of functionality and compatibility. It
does not reflect to a certain game ti-
tle. The software level is determined
by the Main Base EPROM version.
Software Manuals:
Atronic software manuals refer to a
certain software level (major version)
or to several software levels that are
equal or similar in their functionality.
For example:
Atronic Hi(!)bility
Software / Basic Setup
for C-Level Software C5.2.x
+
P1
U5
U6
U7
U8
U9U22
SD
U2-F
6 60 01 23 4 8 M M X2 7C 80 00 PC -1 0MB U05
HBS-STD-11.1.2.81
2. Introduction
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Related Publications2.4
More detailed information about Atronic e-motion, e and
Harmony gaming machines can be found in the followingpublications:
Machine Installation
(incl. safety instructions, technical data, etc.)
-> See manual Installation" for e-motion, e or Harmo-ny cabinets.
Operating Procedures, Components, Maintenance
-> See manual "Operating" for C5.x.x software.
Link Setup, Progressive Jackpot Configuration-> See relevant manual for a Atronic linked gaming concept.
Peripherals
(Coin- and bill acceptors, hopper, printer, etc.)
-> See folder "Peripherals" on Atronic Service Manual CD.
Spare Parts
-> See "Parts Catalogue" for e-motion, e or Harmonycabinets.
Note: All mentioned manuals can be found on a CD-ROM titledAtronic Service Manual CD 2009
If this manual did not came with this CD-ROM, please ask
Atronic Technical Service for a free copy of the latest revision.
2. Introduction
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Commboard
Mainboard
DVD-Drive
Multimedia
Board
Graphic Board
2. Introduction
Boards and EPROMs2.5
Boards that perform game relevant routines are located in-
side the logic box (card cage). The logic box can be locked andsealed. The release lever for the multimedia board cover is lo-
cated under the DVD-drive.
Mainboard2.5.1
This board performs all security relevant routines and stores
game statistics. It holds seven EPROMs (U5 - U11) and the se-
curity device (SD). EPROMs U10 and U11 are located on an
add-on board (MEMEX Board).
The base software EPROMs (U5, U6, U10, U11) store theoperating system for security relevant game routines. The
base software is available in different jurisdictional ver-
sions (STD, USA, NLD, CZE, etc.).
The game software EPROMs (U7, U8) store gameplay func-tions and game theme.
The paytable EPROM (U9) stores the paytable.
The security device (SD) is located on an add-on board(MEMEX Board). It provides for copy protection of games
and determines available progressive jackpot modes and
paytable features (such as CASH FEVER, eMillions, Hot
Link, etc.).
Important:Games of software level C5.x.x requireprogramming revision F on mainboard PLD-chipU2 (labeled U2-F), to support the security device.
The MEMEX board holds the security device (SD), EPROMsockets U10 and U11 and a memory extension. The ME-
MEX board and the mainboard act as a unit. During a RAM
Reset the MEMEX board always has to be installed to the
mainboard to clear the memory located on the MEMEX
board, too.
Important: An exchange of the MEMEX boardwill require a RAM reset.
+
P1
U5
U6
U7
U8
U9
SD
U2-F
U10
U11
+
MEMEX Board
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S1 S2 S3 S4 S6 S7 S5 S8
0
5
1
2
346
7
8
9 0
5
1
2
346
7
8
9 0
5
1
2
346
7
8
9 0
5
1
2
346
7
8
9 0
5
1
2
346
7
8
9 0
5
1
2
346
7
8
9
1 2 3 4 5 6 7 8
ON
1 2 3 4 5 6 7 8
ON
+
P1 U34 U35
2. Introduction
P1
IC27
Multimedia Board2.5.2
The multimedia board performs graphic and sound calcula-
tions. Security relevant routines are not performed on this
board. Graphic and sound files and the multimedia operatingsystem are stored on the multimedia software CD in the DVD-
drive.
Important:Games of software level C5.x.x requireBIOS version HBI-STD-1.2.0.20 or higher installedon socket IC27.
Graphic Board VP-112.5.3
The graphic board performs graphic calculations and connects
to the flat screen display(s) via LVDS cable. The LVDS cable also
carries the supply voltage for the display(s).
Important:Games of software level C5.x.x requiregraphic board type VP-11.
Commboard 68k V2.10 (optional)2.5.4The Atronic commboard 68k provides connection to various
online systems (see appendix) and/or to other Atronic gaming
machines. System addresses, jackpot addresses and SAS chan-
nel allocation is set here. Commboard software EPROMs are
located on sockets U34 and U35. C5.x.x commboard software
uses 8MBit EPROM chips.
The commboard can also act as a progressive jackpot control-
ler. An Atronic Progressive Link (APL) can manage multi-level
progressive jackpots without the need of external controller
hardware.
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Equipment required for Configuration2.5.5
The following special equipment is required to perform the
RAM Reset and Jackpot Configuration procedures described
in this manual.
RAM Reset EPROM HMB-RRES01 p/n 65998561
Commboard Clear EPROMs (U34/U35) Q-CB-RAM-CLEAR p/n 65998560
Jackpot Conguration Kit (ALink Kit) with software "Alink Config for Windows 3.0.2"
or higher.
(if progressive jackpot configuration is required)
Important:Alink Config 3.0.2 is required and sup-ports software level C5.x.x and higher only.
Please contact Atronic Technical Service or your local Atronic
sales representative to obtain appropriate equipment. Avail-
ability of reset and configuration equipment is subject to ju-
risdictional regulations.
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66004657 MB U07 8M MX27C8000PC-10
22AD UUC0
HGM-STD-CRNE-4.0.4.1
THE CRAZY NEST
Part Number Socket Chip Type
Checksum Kobetron
Forexampleonly
2. Introduction
Paytable SW
Game SW
Base SW
Multimedia (CD-ROM)
Platform
Specifier
Media
Specifier
Jurisdiction
Specifier
Game
Name
Major
Version
Minor
Version
Patch
Level
Build
Number
Software
Commboard SWH CB_STD_ 12. 0. 0. 44
H CD_STD_GAME_12. 0. 0. 80
H BS_STD_ 12. 0. 0.130
H GM_STD_GAME_12. 0. 0. 89
GAME 01-G-MA-STD-5-21-10-A94
DVD-Drive
Commboard U34, U35
Mainboard U5, U6, U10, U11
Mainboard U7, U8
Location
Mainboard U9
BIOSH BI_ S TD_ 1. 2. 0. 20 Multimediaboard IC27
Security DeviceH SD-STD- GAME - 0. 5.26.1 Mainboard Add-On Board(MEMEX Board)
ProgressiveVersion
GameID
Reels Lines Bet perLine
PaytableClassification
PaytableFeature
Percentage
Forexampleonly
Software Naming2.6
Atronic game software always comes as a software set. A C-
level software set of version C5.x.x. consists of 7 game EPROMs,1 multimedia CD, 1 BIOS EPROM and 1 security device. Game
software is available in different Bet/Line versions and pro-
gressive modes (Standalone, CASH FEVER, SAS progressive,
etc.).
Important: Never mix software sets or use anysoftware combinations that are not approved byAtronic.
Each part of a software set is labeled according to this scheme.
When the machine is operating, the software versions can be
reviewed by entering the Service Menu or the Audit Menu.
The folder "Machine Information / General Machine Settings"
lists the EPROM versions.
Atronic game EPROMs do always come with an Atronic seal
label that lists part number, socket, chip type, naming, check-sum and Kobetron value. Removing this label will void the
EPROM. Atronic game EPROMs come as a one-time-program-
mable (OTP-ROM) type.
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Basic Setup - Overview2.7
The following sections describe how to carry out the RAM Re-
set and the Initial Setup which are required to configure basicmachine settings and to carry out jackpot configuration.
General2.7.1
Atronic machines usually come configured as specified during
order processing. However it might be necessary to reconfig-
ure basic machine settings, such as denomination, metering,
paytable, etc. These settings can not be altered during normal
operation, as they require a machine reinitialisation for techni-
cal or jurisdictional reasons. Applying new progressive jackpot
settings also requires a RAM Reset.
To reconfigure basic machine and jackpot settings:
1. Configure the Commboard
This is necessary only, if you have to alter the commboard
settings, such as progressive mode or channel allocation.
2. Carry out a RAM Reset
This will clear all machine data, statistics and settings, in-
cluding progressive jackpot configuration.
3. Carry out the Initial Setup After a RAM Reset the machine automatically enters the
Initial Setup menu. The Initial Setup allows to configure all
basic machine setting.
4. Carry out (Progressive) Jackpot Configuration
A PC or notebook with Atronic's Alink Config software is
connected to the gaming machine and uploads the pro-
gressive jackpot configuration data.
In an Atronic Progressive Link (APL) the jackpot config-
uration has to be carried out at the APL master machine
only. The jackpot configuration data is then transferred to
all linked APL slave machines.
Important: It is necessary to carry out the pro-gressive jackpot configuration directly after theInitial Setup. Do not insert credits before the jack-pot configuration data is uploaded.
Note: Find more detailed informationon commboard setup and cabelingin the setup manuals that refer to acertain linked gaming product, suchas "Hot Link - Setup and Configura-tion".
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Prerequisites for Linked Machines2.7.2
If the game is to be set to progressive mode, make sure tomeet following prerequisites:
An appropriate Security Device (SD) is installed on themainboard. The Security Device has to match to the game
concept. Different Security Devices are available for:
Non-progressive mode Progressive mode (standard single level) Atronic Linked Gaming Products
An Atronic commboard is installed.
Commboard DIP switches S5/1-3 are set to a particularprogressive jackpot mode, before the RAM Reset was car-
ried out.
Commboard DIP switches S5/6 is set to ON, if communica-tion to an online system is required.
SAS address and APL address (if required) are set by meansof the commboard rotary switches.
Jackpot conguration software Alink Cong 3.0.2 is in-stalled on PC or notebook.
The device drivers for the Alink Cong USB dongle are in-stalled.
The Alink Cong USB dongle is connected to one of the PCUSB ports (the older parallel port dongle does not work
with Alink 3.0.x).
The device drivers for the USB to serial adapter are installed(only needed if you PC does not feature a serial port).
An Atronic PC-Setup serial cable is at hand.
Prerequisites for Stand-alone machines2.7.3
If the game is to be set to non-progressive mode, make sure to
meet following prerequisites.
Commboard DIP switches S5/1-4 are set to OFF before theRAM Reset was carried out.
Commboard DIP switches S5/6 is set to ON, if communica-tion to an online system is required.
Accounting address (if required) is set by means of the
commboard rotary switches.
1
2
34
5
6
7
8
9
1
2
34
5
6
7
8
9
5 54 43 32 21 1
9 98 87 76 6
x
x
x
x
x
x
x
x
SUB -D - mal e connector SUB -D - femal e connector
Solderside
Pinout PC-Setup Cable
Note: Software Alink Config 3.0.2, USBdongle and PC-Setup cable are part ofthe Atronic ALink Kit.
Note: There are two different types ofPC-Setup cables available: one-piececrosslink cable or standard serial cablewith crosslink adapter.
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3. RAM Reset
Overview3.1
Performing a RAM Reset will clear all statistical data and ma-
chine settings. After RAM Reset was carried out, the Initial
Setup will start automatically, allowing to configure machine's
basic settings. Changing the progressive jackpot configura-
tion also requires a RAM Reset.
Important: Configure commboard DIP settingsbefore performing the RAM Reset!
Connect all peripheral hardware (bill acceptor,
printer, etc) before performing the RAM Reset!Progressive jackpot configuration has to be car-ried out directly after RAM Reset/Initial Setup, be-fore any game was played.
Following special Atronic EPROMs are needed to perform a
RAM Reset.
RAM Reset EPROM
HMB-RRES01 (p/n 65998561) to reset the mainboard. In-stall on mainboard socket U9.
Commboard Clear EPROMs Q-CB-RAM-CLEAR (p/n 65998560 )
Install on commboard sockets U34/U35. The label on the
EPROMs indicates which socket U34/U35 to use.
3. RAM Reset
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Commboard
Mainboard
Reset Button
S1 S2 S3 S4 S6 S7 S5 S8
0
5
12
346
7
8
9 0
5
12
346
7
8
9 0
5
12
346
7
8
9 0
5
12
346
7
8
9 0
5
12
346
7
8
9 0
5
12
346
7
8
9
1 2 3 4 5 6 7 8
ON
1 2 3 4 5 6 7 8
ON
+
P1 U34 U35
LED D19
Note: Always make sure to mountthe EPROMs correct. The socket
groove and the EPROM groovehave to point to the same direction.Wrong insertion can cause per-manent damage to EPROMs andboards!
6600x x xx MB U 05 8M A T 27C 080
xxxx xxxxxxxxxxxxxxxxx
HBS-STD-5.1.1.279
Groove
3. RAM Reset
RAM Reset Procedure3.2
Important: A RAM Reset will clear all statistical
data and machine settings.
1. Open maindoor and switch machine power off.
2. Open the logicbox door and remove mainboard and com-
mboard (if installed).
3. Set up the commboard DIP switches and rotary switches
(see next page for details).
4. Replace paytable EPROM on mainboard socket U9 with
RAM reset EPROM "HMB-RRES01".
Replace commboard EPROMs U34 and U35 with comm-
board clear EPROMs "Q-CB-RAM-CLEAR" U34 and U35.
5. Reinstall mainboard and commboard and switch machine
power on. This step must be carried out with the MEMEX
board installed!
6. Wait at least until the Atronic logo and a progress bar is
displayed (after approx. one minute).
A flashing LED (D19) on the commboard confirms that thecommboard clear was successful.
7. Switch machine power off and remove mainboard and
commboard.
8. Replace RAM reset EPROM U9 with original paytable
EPROM U9.
Replace commboard clear EPROMs U34 and U35 with
original commboard EPROMs U34 and U35. Check for cor-
rect mounting!
9. Reinstall mainboard and commboard and switch machine
power on.
10. Wait approx. 5 minutes until the message Press Reset but-ton to continue with formatting RAM is displayed. Pressmainboard Reset button.
The RAM Reset Procedure is now completed and the machine
will automatically enter the Initial Setup. Proceed with the Ini-
tial Setup procedure.
+
P1
U5
U6
U7
U8
U9
SD
U2-F
U
10
U
11
+
MEMEX Board
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3.3 Commboard DIP Switches
Tables applies to commboard software versions
HCB-STD-12.0.x.xxand compatible.
Switch Function Digit
S1 APL Address x10
S2 APL Address x01 (Address "00" disables APL address)
S3 SAS Address, Channel 2 x10
S4 SAS Address, Channel 2 x01 (Address "00" disables SAS channel 2)
S6 SAS Address, Channel 1 x10
S7 SAS Address, Channel 1 x01 (Address "00" disables SAS channel 1)
Switch Function1 2 3 4 5 6 7 8
OFF OFF OFF Mikohn MS-10 Progressive (use this setting for non-progressive mode)
ON OFF OFF SAS Progressive
Off ON OFF APL (Atronic Progressive Link)
ON ON OFF Mikohn MS-27 Mystery
OFF OFF ON Mikohn MS-27 Mystery + Progressive
ON OFF ON Accounting System 3rd Channel
ON ON ON SAS Progressive with ADL (SAS progressive using Atronic Display Link, if available)
ON APL Master
OFF APL Slave
ON APL 1 mode (overtaking progressive meters)
OFF APL 2 mode (non-overtaking progressive meters)
ON Communication to Host enabled (typical)
OFF Communication to Host disabled (stand alone, no accounting system)
ON Legacy Handpay Reporting (data overwritten if not read, to prevent buffer overrun)
OFF Handpay Queue (typical)
ON Ticket data overwritten if not read (prevent buffer overrun)
Switch Function Affected Long Polls
1 2 3 4 5 6 7 8
OFF
ON 2 Channel Coupon Redemption (SAS channel 1 = Bally Promotional, SAS channel 2 = EZPay)
OFF Allocate Progressive polls to SAS channel 1 80, 86
ON Allocate Progressive polls to SAS channel 2
OFF Allocate EFT polls to SAS channel 1 22 to 26, 28, 29, 62 to 67
ON Allocate EFT polls to SAS channel 2
OFF Allocate Bonusing polls to SAS channel 1 2E, 8A, 8B
ON Allocate Bonusing polls to SAS channel 2
OFF Allocate Control polls to SAS channel 1 03 to 07, 0A to 0C, 94, A8
ON Allocate Control polls to SAS channel 2
OFF Allocate Ticketing polls to SAS channel 1 4C, 4D, 57, 58, 70, 71, 7D (Exp. 3F, 57, 67, 68)
ON Allocate Ticketing polls to SAS channel 2
OFF Send Total Drop meter
ON Send Coin Drop meter
ON Lock EGM if no communication to hostOFF Do not lock EGM if no communication to host
RotarySwitches
DIPSwitchBlockS5
DIPSwitchBlockS8*
S1S2
S3S4
S5
S6S7
S8
Note: If a slot machine interface board (SMIB) provides the SAS
address, set Commboard SAS address to 01.
*typical setting for S8 in single c hannel mode = all OFF
3. RAM Reset
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Initial Setup4.
Overview4.1
After a RAM Reset, the machine automatically enters the Initial
Setup. The Initial Setup is intended to configure basic settings
of the machine. These settings can not be changed after the
Initial Setup is completed. Any subsequent change of these
setting requires a RAM reset and a new Initial Setup.
During Initial Setup a series of menu pages is displayed (see
next pages for details). Simply touch the options desired to
configure settings. Then touch the NEXT button to proceed tothe next page.
Use the BACK button to go back to the previous page, if neces-
sary.
Some items require additional input for configuration. Touch-
ing the SET button will display an alphanumeric keyboard, a
number pad or additional option sets.
After the last setting has been configured, the Initial Setup
Summary page is displayed.
Important:Carefully check all settings before youconfirm the Initial Setup Summary. The settingscan not be changed after confirming the sum-mary.
4. Initial Setup
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Initial Setup Flowchart4.1.1
This flowchart shows the Initial Setup sequence for a game software of software level C5.2.1.
Depending on machine configuration, not all menus are displayed.
4. Initial Setup
*availability of following menus depends on
machine configuration and jurisdiction.
Game Style
Only with certain game themes
Paytable Lines
Paytable Bet per Line
Only if a selectable paytable is installed
Autoreset to Default Denomination
Only with Multidenom
SAS Progressive SetupOnly if commboard is set to progressive mode
Highbet Steps Allowed
Only with Highbet paytable software
Tokenisation String
Not displayed if Player Denom = Coin Denom
NRI G13 Type
Only with NRI G13 coin acceptor installed
G13 Channels
Only with NRI G13 coin acceptor installed
Billacceptor enabled
Only with bill acceptor installed
Billacceptor Billtable
Only with bill acceptor installed
Fast Individual Reel Stop
Only if supported by the game theme
Fund Transfers AFT In House
Only if Fund Transfers was set to AFT
Residual Credits Payout
Only if machine is tokenized
Printer Currency Sign Setup
Only with a ticket printer installed
Printer Currency Format Setup
Only with a ticket printer installed
AFT Transaction Receipt
With AFT and supported printer only
Commboard Required
Only if cashless transfers, bonusing and ticket printer
are disabled
**Misc. Printer Options
Available as of software level C5.2.2 only. In earlier
versions this page is named AFT Transaction Receipt.
***The number of pages in the Game SpecificSetup depends on the game theme and its
game specific functions.
Minor Currency Unit
Paytable Lines*
Paytable Bet per Line*
Touch Screen Calibration
Major Currency Unit
Player Denominations
Jurisdiction
Game Language
Cabinet Configuration
Date and Time
Fund Transfers
Continuous Play
Auto Play
Bonusing
Fund Transfers AFT In House*
Base SummaryAccept Settings?
Commboard Required*
Denomination Activation
Autoreset To Default Denomination*
Fast/Individual Reel Stop*
Game SummaryAccept Settings?
Game Specific Setup***
Game Style*
Double Up
Highbet Steps Allowed*
NRI G13 Type*
G13 Channels*
Coin/Token Denomination
Tokenisation String*
Billacceptor Enabled*
Billacceptor Billtable*
Accounting Denomination
Comms Config Summary
Mechanical Meters Setup
SAS Progressive Setup*
Serial Number
Residual Credits Payout*
Printer Setup
Additional Jackpot Key Functionality
Asset Number
Printer Currency Sign Setup*
Printer Currency Format Setup*
Limits
Handpay Limit
Celebration Limit
Payout Limit
Misc. Printer Options**
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Initial Setup Procedure4.2
This section explains all Initial Setup menu pages in detail.
Depending on machine configuration, not all menus are dis-played.
Touch Screen Calibration4.2.1
Touch the two yellow dots displayed on screen. The controller
uses the data perceived immediately before you lift off your
finger to register a calibration touch. Therefore, you can touch
the screen, move your finger to the target, hold for a second,
and then lift your finger off. This method results in a more ac-
curate calibration.
Cabinet Configuration4.2.2
Select e-motion for machines that feature two displays,such as e-motion, e, e SLANT TOP and Harmony.
Select Harmony for machines that feature only one dis-play, such as Harmony and Harmony SLANT TOP.
Date and Time4.2.3
Set date and time in this menu.
Note: Date and time can also be set remotely using SAS poll 7F (ifapplicable) or in the Service Menu.
Jurisdiction4.2.4
Select the appropriate jurisdiction setting.
Depending on the selected jurisdictional setting, some soft-
ware functions may be restricted or altered to apply to the ju-
risdictional requirements. Information available in this manual
refers to the default setting Standard.
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Game Language4.2.5
Select the language for gaming, tokenisation string and playermessages.
Game Style4.2.6
Available with certain games only, that support asian style
animations. In certain CASH FEVER games for example, this
function will set the appearance of the Dr. Cashfever character
to standard style or asian style. Setting Asianmay require an
upgrade of the machine memory (RAM) size. Please refer to
the game description.
Major Currency Unit4.2.7
Select a currency symbol or an abbreviation to be displayed
on-screen. If a specific currency symbol is not available, select
Custom Major Currency Unitand enter a 3 digit abbrevia-
tion.
Minor Currency Unit4.2.8
Select a sub currency symbol to be displayed on-screen. If a
specific sub currency symbol is not available, select Custom
Minor Currency Unitand enter a 3-digit abbreviation.
4. Initial Setup / Initial Setup Procedure
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4. Initial Setup / Initial Setup Procedure
Denomination Activation4.2.9
Denomination Activation:Disallow - All configured player denominations are ac-
tive. Each player denominations must have exactly one
relevant payout percentage (default).
Allow - Player denominations can be activated/deacti-
vated by the operator. This allows to define player de-
nominations with the same denomination, but different
payout percentages.
Disable Active Denomination:
Allows or disallows to disable the currently active player de-nomination.
Note: Percentages (games) can be activated/deactivated in theService Menu or remotely by means of SAS long poll 09.
Player denominations can be activated/deactivated remotely bymeans of SAS long poll B0 (Multi Denomination Preamble).
Paytable Lines4.2.10
Available only with paytables that feature configurable maxi-
mal number of lines (selectable paytables). Select the maximal
number of lines for game play.
Make sure that playfield buttons and top glass (Harmony
only) are labeled accordingly.
Paytable Bet Per Line4.2.11
Select the maximal bet per line setting for game play.
Make sure that playfield buttons and top glass (Harmony
only) are labeled accordingly.
Note: This feature is available in cer-tain jurisdictions only.
Note: See also section "Player De-
nominations" on next page.
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4. Initial Setup / Initial Setup Procedure
Player Denominations4.2.12
Define up to five selectable denominations for game play andallocate a payout percentage to each setting.
1. Click the ADD button to add player denominations.
2. Select a denomination from the denomination list.
3. Set the attribute for this player denomination to ACTIVE or
INACTIVE. (Available only with Denomination Activation
set to Allow). See also section 4.2.9 Denomination Activa-
tion on previous page for details.
4. Select a paytable for this player denomination. The last
two digits of the paytable naming indicate the payout per-
centage (for example 5-21-10-A90= 90%).
On Atronic linked progressive games (such as CASH FE-
VER) you have to select the correct paytable as stated in
the Atronic Progressive Calculation Sheet. The Progres-
sive Calculation Sheet is provided with every linked gam-
ing installation. It contains the progressive calculation and
defines the corresponding machine settings.
To add further player denominations repeat steps 1 - 4.
Note: If you want to configure a progressive jackpot, defineexactly one player denomination.
5. Select a default player denomination
Highlight a player denomination and press the SET AS DE-
FAULT button to make this player denomination the default
denomination. If the AUTORESET TO DEFAULT DENOMINA-
TION function is enabled (see next page), the game will
reset to this player denomination when the game is in idle
mode.
continues on next page...
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4.2.12 Player Denominations (continued)
Show Detailed Information:
Touching the Show Detailed Information button displays ad-ditional information of the selected player denomination,
such as max. wager and max. base game win and any jurisdic-
tional restrictions.
RTP Compatibility Check:
If the selected payout percentage of one or more player de-
nominations does not meet the requirements of a certain
jurisdiction setting, the selection is inhibited and an error
message is displayed in the lower part of the screen. A valid
combination that meets the jurisdictional requirements has to
be selected.
Autoreset to Default Denomination4.2.13
Available only if more than one player denomination has been
configured.
If set to YES, this function will reset the player denominationto its default value when the machine is in idle mode for more
than 1 minute. The default player denomination can be con-
figured by means of the SET AS DEFAULT button on the previ-
ous menu page Player Denominations.
SAS Progressive Setup4.2.14
Available only if the commboard was configured to SAS pro-
gressive mode or ADL mode. Allows to configure a SAS pro-
gressive group number.
Set Progressive Groupto 1(default) for:
SAS progressives (single group)
SAS progressive with ADL Atronic linked gaming concepts such as CASH FEVER, The
Game of Life, King Kong Cash, etc. driven by an external
progressive controller.
Set Progressive Groupto 1 - 255for:
SAS progressives using multiple groups. Please refer toyour progressive system documentation for details.
Note: Progressive jackpot mode re-quires a progressive mode security de-vice (SD) installed.
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Comms Config Summary4.2.15
This information page shows the current commboard config-uration which has been set by means of the commboard DIP
switches and rotary switches.
Check all entries carefully.
If any conguration setting does not meet your require-ments, switch power off and change the commboard con-
figuration immediately (see also section "3.3 Commboard
DIP Switches"). Then carry out a RAM Reset and repeat the
initial setup from the beginning.
If all entries are correct, proceed to the next menu page.
Note: Changing the commboard configuration (except addresssettings) requires a RAM reset.
Note: The entry Jackpot System = Mikohn MS10 is also dis-played on non-progressive machines.
Highbet Steps Allowed4.2.16
This page is available with HighBet Step paytables only.
It allows to enable or disable higher bet steps (bet per line)
which are selectable by means of the HighBet Step button on
the button panel.
YES:
All high bet steps available in the paytable can be selected
by pressing the HighBet Step button. Each time the button is
pressed the game toggles through the bet steps (for example:
15 - 20 - 25 - 30 - 40 - 50 credits per line)
NO:
Only the highest bet step is available (for example: 50 credits
per line). A dedicated HighBet Step button is not necessary.
Button panel with HighBet Step button.
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4. Initial Setup / Initial Setup Procedure
4.2.17 Accounting Denomination
This setting defines the base denomination for accountingand metering.
Credit values sent to an accounting system use this de-nomination (e.g. SAS accounting polls).
Mechanical meters use this denomination for metering,if they are configured to count credits. See also section
"4.2.24 Mechanical Meters Setup".
The Accounting Denomination is always a common divider of
the Player Denominations.
Note: It is recommended to set the accounting denomination to0,01 units.
Coin/Token Denomination4.2.18
Defines the value (in currency) of one coin or token.
The token denomination has to be a (integer) multiplier of the
accounting denomination.
Tokenisation String4.2.19
Defines the tokenisation string that is displayed on screen. For
example 1 buys 10 credits. Available only if the machine istokenized. If Coin/Token Denomination = Player Denomina-
tion, the tokenisation string is not displayed.
Token String and Token Unit are added automatically. Use the
SET buttons to enter new strings manually, if necessary. Setthe Token String Position to trailing (European style) or lead-
ing (American style).
Note: When setting the token string to "Token", make sure to settoken unit to "1".
Tokenisation String displayed in the lower right
game screen.
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NRI-G13 Type4.2.20
(available only with a NRI G-13 coin acceptor installed)
This menu defines the coin handling for NRI G-13.mft coin ac-ceptors. It is assumed that only one type of coin shall be ac-
cepted and that all other coin types are disabled by means of
the acceptor DIP switches or the acceptor programming.
Note: NRI G-13.mft acceptors for Atronic EGMs use a special pro-gramming. Do not use other programming as this may lead tomalfunction.
NRI G-13 acceptors are available in two versions (see acceptor
label):
"06C" = (Casino version / FAST programmed) -> select FAST (single channel) mode.
"06V" = (Validator version / SLOW programmed) -> select SLOW (multichannel) mode.
G13 Channels4.2.21
(available only with setting NRI-G13 Type set to SLOW)
Set Multiplier:Set all multipliers to 1 (standard setting if only one type of coin
is accepted).
Set As Hopper Channel:
Enter the coin signal line of the accepted coin type. See accep-
tor label to check which coin type relates to which coin signal
line.
G-13 Coin Coin Coin Signal
Type Type Channels Line
Example: 50 Euro cent coin shallbe accepted. All other coins are dis-abled. Hopper channel has to be setto 4, because this is the coin signalline that refers to the 50 Euro cent
coin.
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Bill Acceptor Enabled4.2.22
Enable or disable the bill acceptor.
YES - Bill acceptor is active and can be
activated/deactivated in the Service Menu.
NO - Bill acceptor is deactivated permanently and
can not be activated in the Service Menu.
Bill Acceptor - Billtable4.2.23
This menu allows to disable bills and to edit the bill table.
Use the Enable/Disable button to permanently disable the ac-
ceptance of a particular bill. Bills that have been disabled in
this menu can not be enabled in the Service Menu.
Note: Usually the bill table is configured automatically and noediting of bill value or currency is required. Change values only ifconfiguration may still be required.
4. Initial Setup / Initial Setup Procedure
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4.2.24 Mechanical Meters Setup
Defines which softmeters are assigned to the mechanicalmeters. Touch the Change Selectedbutton to view a set of
options for a mechanical meter and select the desired meter
mode.
Money = metered in major currency units, e.g. Euro
Cents = metered in minor currency units, e.g, Cents
Credits = metered in accounting denomination credits
See also section 4.2.17 Accounting Denomination.
Note: Money values are rounded to full currency units, as me-chanical meters can count integers only. Decimal places are cal-culated internally only.
Note: In jurisdiction France credits are metered as player creditsinstead of accounting credits.
Find a detailed description of the available meter mode set-
tings on the following pages:
Mechanical Meter 1(Meter is labeled "Credits Wagered")
Money Wagered (in currency)
Total amount of money wagered.
Cents Wagered (in cents)
Total amount of money wagered. Metered in cents.
Credits Wagered (in accounting credits)
Total amount of credits wagered.
continues on next page...
4. Initial Setup / Initial Setup Procedure
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4. Initial Setup / Initial Setup Procedure
4.2.24 Mechanical Meters Setup continued
Mechanical Meter 2
(Meter is labeled "Credits Won")
Money Won + Prog. + Bonus, with Jackpot (in currency)
Total amount of money which has been won, including wins, progressives and
bonus awards that directly result in a jackpot handpay.
Cents Won + Prog. + Bonus, with Jackpot (in cents)
Same as Money Won + Prog. + Bonus, with Jackpot, but metered in cents (sub-
currency).
Credits Won + Prog. + Bonus, with Jackpot (in accounting credits)
Same as Money Won + Prog. + Bonus, with Jackpot, but metered in accounting
credits.
Money Won + Prog. + Bonus, without Jackpot (in currency)
Total amount of money which has been won, excluding wins, progressives and
bonus awards that directly result in a jackpot handpay.
Cents Won + Prog. + Bonus, without Jackpot (in cents)
Same as Money Won + Prog. + Bonus, without Jackpot, but metered in cents
(subcurrency).
Credits Won + Prog. + Bonus, without Jackpot
(in accounting credits)
Same as Money Won + Prog. + Bonus, without Jackpot, but metered in ac-
counting credits.
Mechanical Meter 3
(Meter is labeled "Coins Drop")
Money Drop with Bills (in currency)
Total amount of money from stacked bills and coins to dropbox.
Cents Drop with Bills (in cents)
Same as Money Drop with Bills, but metered in cents (subcurrency).
Credits Drop with Bills (in accounting credits) Same as Money Drop with Bills, but metered in accounting credits.
Money Drop without Bills (in currency)
Total amount of money from coins to dropbox.
Cents Drop without Bills (in cents)
Same as Money Drop without Bills, but metered in cents (subcurrency).
Credits Drop without Bills (in accounting credits)
Same as Money Drop without Bills, but metered in accounting credits.
continues on next page...
Note: The threshold for jackpot hand-pays has to be adjusted by means ofthe setting 4.2.41. Handpay Limit.
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4. Initial Setup / Initial Setup Procedure
4.2.24 Mechanical Meters Setup continued
Mechanical Meter 4
(Meter is labeled "Hand Paid")
Money Handpaid with Jackpot (in currency)
Total value of all handpays, including key money out, handpaid jackpot wins,
handpaid progressives and handpaid bonus awards.
Cents Handpaid with Jackpot (in cents)
Same as Money Handpaid with Jackpot, but metered in cents (subcurrency).
Credits Handpaid with Jackpot (in accounting credits)
Same as Money Handpaid with Jackpot, but metered in accounting credits.
Money Handpaid without Jackpot (in currency)
Total value of handpays initiated by a cash out request (cancelled credits), in-cluding key credit out, but excluding handpaid jackpot wins, handpaid progres-
sives and handpaid bonus awards.
Cents Handpaid without Jackpot (in cents)
Same as Money Handpaid without Jackpot, but metered in cents (subcurren-
cy).
Credits Handpaid without Jackpot (in accounting credits)
Same as Money Handpaid without Jackpot, but metered in accounting credits.
Games Won
Total number of won games.
Games lost in the double-up feature are not booked to this meter.
Money True In
Total amount of money from accepted coins and bills, card cashable in, card non
cashable in, card promotional in, voucher cashable in, voucher promotional in,
voucher nonrestricted in, key money in.
Cents True In (in cents)
Same as Money True In, but metered in Cents (subcurrency)
Credits True In (in accounting credits)
Same as Money True In, but metered in Accounting Credits.
continues on next page...
Note: The threshold for jackpot hand-pays has to be adjusted by means ofthe setting 4.2.41 Handpay Limit.
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4. Initial Setup / Initial Setup Procedure
4.2.24 Mechanical Meters Setup continued
Mechanical Meter 5
(Meter is labeled "Games")
Games Played
Total number of games played.
Money Bills in (in currency)
Total amount of money from accepted bills.
Cents Bills in (in cents)
Same as Money Bills In, but metered in cents (subcurrency).
Credits Bills in (in accounting credits)
Same as Money Bills In, but metered in accounting credits.
Money True Out (in currency)
Total amount of money from coins paid from hopper, card cashable out, card
non cashable out, card promotional out, voucher cashable out, voucher promo-
tional out, key money out, handpaid with Jackpot
Cents True Out (in cents)
Same as Money True Out, but metered in cents (subcurrency).
Credits True Out (in cents)
Same as Money True Out, but metered in accounting credits.
Mechanical Meter 6
(Meter is labeled "Jackpot")
Money Jackpot with Progressive and Bonus (in currency)
Total amount from wins that automatically result in a jackpot handpay, includ-
ing handpaid progressives and handpaid bonus awards.
Cancelled credits (handpaid after a player initiated cash out request) are not
booked to this meter.
Cents Jackpot with Progressive and Bonus (in cents)
Same as Money Jackpot with Progressive and Bonus, but metered in cents (sub-currency).
Credits Jackpot with Progressive and Bonus (in accounting credits)
Same as Money Jackpot with Progressive and Bonus, but metered in accounting
credits.
Note: The threshold for jackpot hand-pays has to be adjusted by means ofthe setting 4.2.41 Handpay Limit.
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4. Initial Setup / Initial Setup Procedure
Double Up4.2.25
Defines the availability of the double up feature.This setting does not activate the double up feature directly.
It just allows or blocks the activation of the double up feature
via Service Menu.
Select Yesto allow activation of the double up feature inthe Service Menu. See also section 2.4.2.1 Service Menu /
Settings / Game / Games Mode / Double Up.
Select Noto block activation of the double up feature inthe Service Menu. The menu "Service Menu / Settings /
Game / Games Mode / Double Up" is blocked.
Auto Play4.2.26
Enables or disables the auto play feature. In auto play mode,
games will start automatically until:
Player interaction is necessary.
Autoplay mode is deactivated by pressing the Auto Playbutton again.
Auto play mode is deactivated by pressing any of the Betor Line buttons.
Not enough credits remain for the selected bet.
If the button panel does not feature an AUTO PLAY button, an
AUTO PLAY button is displayed on-screen.
Continuous Play4.2.27
Enables or disables the continuous play feature.
If enabled, games start automatically while one of thebuttons that starts a game is pressed constantly. Continu-
ous play games are faster than standard (single triggered)
games.
If disabled, a button has to be released and pressed to starta game.
Note: The Auto Play feature can also beenabled or disabled in Service Menu/ Settings / Game / Games Mode orremotely by sendind SAS poll AA (en-able/disable auto rebet).
Note: The Continuous Play feature canalso be enabled or disabled in Ser-vice Menu / Settings / Game / GamesMode.
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Fast/Individual Reel Stop4.2.28
(available with some game titles only)
If set to Yes, this function allows players to:
Fast Reel Stop - Stop all reels immediately by pressing aBet button while the reels spin.
Individual Reel Stop - Stop a particular reel by touchingthe reel on-screen.
The fast/individual reel stop feature is available only in the
base game (not during free games) and applicable with some
game titles and in some jurisdictions only.
Fund Transfers4.2.29
Enable or disable cashless transactions from/to a cashless sys-
tem.
None - Electronic credit transfers are disabled.
EFT - Allows cashless transactions using legacy SAS 5 com-mands.
AFT - Allows cashless transactions using AFT In-housetransfers as specified with SAS 6 protocol. Disables EFTcommands.
Selecting EFT or AFT requires a commboard installed.
Fund Transfers AFT In House4.2.30
(available only if Fund Transfers was set to AFT)
Partial In Allowed:
Allows transfers to the machine, with amounts less than the
amount specified by the host (default = Yes).
Example: If a transfer to the machine would exceed the CreditLimit, a partial transfer is initiated and only amounts up to theCredit Limit are transferred.
Partial Out Allowed:
Allows transfers to the host, with amounts less than the
amount specified by the host (default = Yes).
Transfer to host of less than full amount allowed:
Allows transfers to the host of less than all active credits on the
credit meter (default = Yes).
Note: When using AFT, make sure touse printer firmware capable of print-ing asset numbers with min. 8 digits.
4. Initial Setup / Initial Setup Procedure
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Bonusing4.2.31
This menu configures the handling of bonus awards.
Bonusing Enabled:
NO - Bonusing disabled
LEGACY - Enables legacy bonusing (SAS 3). Disables AFTbonusing.
AFT - Enables AFT bonusing. Disables legacy bonusing.
BOTH - Enables both AFT bonusing and legacy bonusing.
Presentation Type:
ADVANCED - A player interruptible bonus presentation isdisplayed. Bonus amount is displayed in credits.
REDUCED - A bonusing text message is displayed in thelower part of the game screen. Bonus amount is displayed
in currency.
BOTH - Both methods ADVANCED and REDUCED are useddepending on the bonus amount. Configurable by the
PRESENTATION LIMIT function.
Presentation Limit:Bonus awards equal to or exceeding this limit (in currency) use
presentation type ADVANCED. Bonus awards below this limit
use presentation type REDUCED. Use the SET button to adjust
the limit.
Note: AFT bonusing and legacy bonusing use different ways ofmetering. Please refer to chapter Audit Menu / History for de-tails.
Presentation Type Advanced
Presentation Type Reduced
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Serial Number4.2.32
Enter the serial number of the machine. You can find the serialnumber nameplate located at the right side of the machine.
The entered serial number can be reviewed in the Audit Menu
on the Machine Information / General Machine Settings page
or can be polled by sending SAS long poll 54.
Asset Number4.2.33
Sets an asset number for AFT and ticketing. Each gaming ma-
chine must have a unique asset number. The asset number is
an operator set machine identifier. Every AFT poll includes this
asset number to uniquely identify the machine.
The asset number entered here is also printed on cashout
vouchers to easily identify the machine that issued a voucher
(Ticket Machine ID / max. 8 digits). If asset number 0 was en-
tered in this menu, the Ticket Machine ID is set automatically
according to the following scheme:
Ticket Machine ID = Host ID x 1000 + (Commboard) SAS Address
The asset number and the ticket machine ID can be reviewedin the "Audit Menu / Machine Information / General Machine
Settings" menu.
Additional Jackpot Key Functionality4.2.34
Key Credit In Enabled:
Enable or disable key credit in mode. If enabled, an attendant
can add (or clear) money to (from) the credit meter by means
of the jackpot key.
Note: Please refer to the "Operating" manual for details aboutthe key credit handling.
4. Initial Setup / Initial Setup Procedure
Note: Notation Ticket Machine ID isused as of software level C5.2.2.
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4.2.35 Residual Credit Payout
This setting defines the handling of residual credits.
Handpay / Locked:
When residual credits remain after a cash out, "press cashoutfor handpay or continue gameplay" is displayed. When thecashout button is pressed again, the machine goes into hand-
pay mode and the message "Call Attendant for Handpay XXX(currency)" is displayed. The button panel is deactivated. An at-tendant must confirm the handpay using the jackpot key.
Handpay / Playable:
When residual credits remain after a cash out, "press cashoutfor handpay XXX or continue gameplay" is displayed. When theCashout button is pressed again, the machine goes into hand-
pay mode, but the button panel stays active. When now a new
bet is placed, the machine returns to game mode and sends a
handpay cancelled message to the system.
No Handpay:
When residual credits remain after a cash out and the cashout
button is pressed again, the message "Insert money or play offresidual credits" is displayed. No handpay is possible.
Note: If a ticket printer is configured, the residual credit handlingalso depends on the configured printer pay mode. See also sec-tion 2.2.5.1 Service Menu / Settings / Hardware / Printer / BarcodePayout.
4. Initial Setup / Initial Setup Procedure
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Printer Setup4.2.36
Printer Enabled:Enables or disables the printer in general.
Note: The printer must be connected before the Initial Setup wasstarted, to allow enabling the printer.
Validation Type:
Sets the validation type for cashout vouchers and validated
handpays as required by the host system.
If the printer is enabled, validation modes Secure En-hanced and System are available.
If the printer is disabled, validation modes Secure En-hanced and None are available.
Note: Validation type Standard is not supported.
Handpay Validation:
Enable or disable the validation of handpays. Available with
validation type Secure Enhanced only. With Handpay Valida-
tion enabled the gaming machine remains locked until a gam-
ing machine validation ID has been sent by the host system.
4. Initial Setup / Initial Setup Procedure
Additional Information for Ticketing and Validation
If the printer was enabled, the machine is not playable
until the voucher text is configured. The machine dis-
plays the error message Voucher Text not initialized andremains locked until the host has sent long poll 7C or 7D.
The voucher text can also be set manually on menu page
2.2.5.2 Service Menu / Settings / Hardware / Printer / Ca-
sino Information.
If handpay validation was enabled, the machine is not
playable until a gaming machine validation ID and a
validation sequence number was configured. The machine
reports exception 3F (Validation ID not configured) until a
gaming machine validation ID and a validation sequence
number has been sent by the host system.
To allow voucher redemption functionality a ticket-in
dongle (CommKey) has to be installed on the commboard
and the setting 2.2.2.3 Service Menu / Settings / Hardware
/ Bill Acceptor / Voucher Redemptionhas to be enabled.
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Printer Currency Sign Setup4.2.37
Select the currency sign or currency abbreviation to be print-ed on vouchers.
Note: When selecting a currency sign (, $, ), make sure theprinter software supports printing the selected character. Other-wise select a currency abbreviation instead.
Printer Currency Format Setup4.2.38
Select the currency sign position, the thousands separator
and the decimal separator to be printed on vouchers.
Default setting is American style ($ 1,000.00)
Misc. Printer Options4.2.39
Note: The menu page Misc. Printer Options is available as ofsoftware level C5.2.2 only. In earlier versions this page is named
AFT Transaction Receipts and does not include the Initial Per-mission to Print Promotional Tickets setting.
Initial Permission to Print Promotional Tickets
This setting allows to initially enable or disable printing of
vouchers with restricted promotional amounts and foreign
restricted promotional amounts (default = YES).
This setting can also be configured remotely by the host, by
sending SAS poll 7B (Extended Validation Status Command).
AFT Transaction Receipts
This setting is available only, if AFT is enabled and a printer
that supports printing AFT transaction receipts is installed. Se-
lect if the printing of AFT transaction receipt is allowed.
YES - A transaction receipt is printed after successful AFTtransactions, if requested by the host system.
NO - Transaction receipts are not printed.
Note: Only special printer firmware supports printing AFT trans-action receipts. At time of document creation this is the Ithaca
EPIC 950 printer with firmware version S04920 only.
4. Initial Setup / Initial Setup Procedure
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4. Initial Setup / Initial Setup Procedure
Limits4.2.40
Credit Limit(in currency):Defines the maximum amount of money that can be ac-
cumulated to the credit meter. Touch the SET button to ad-
just the credit limit between 0 and 5.000.000,00 (default =
5.000.000,00).
If the credit limit would be exceeded by inserting a bill ora voucher, this bill or voucher is rejected and the message
"Bill Value Exceeds Maximum Credit" is displayed.
If the credit limit is exceeded with a win, the entire winamount is paid out immediately.
Purchase Limit(in currency):
Defines the maximum amount of money that can be booked
to the credit meter by inserting coins, bills, vouchers or by elec-
tronic fund transfers (EFT/AFT). Touch the SET button to adjust
the limit between 0 and 999.999,99 (default = 999.999,99).
If the purchase limit is reached, the coin acceptor and thebill acceptor are disabled.
If the purchase limit would be exceeded by inserting mon-ey (or a voucher), it is rejected and an error message is dis-
played.
AFT transfers that exceed the purchase limit are rejected(if AFT / PARTIAL IN ALLOWED is set to NO).
Bill/Coin Acceptor Limit(in currency):
Defines the maximum amount of money that can be booked
to the credit meter by inserting bills or coins. Touch the SET
button to adjust between 0 and 5.000.000,00 (default =
5.000.000,00).
If the bill/coin acceptor limit would be exceeded by insert-ing a coin or bill, it is rejected and the message "Bill limit is
reached - No more bills can be accepted" is displayed.
Gamble Limit(in currency):
Defines the maximum amount of money that can be won in
the Double Up feature. Touch the SET button to adjust the
Gamble Limit between 0 and the Credit Limit.
If the Gamble Limit is set to 0 , the gamble limit value is read
from the paytable. If the paytable does not contain a gamble
limit value, the games top award is used instead.
This setting applies only, if Double Up was configured to Max
Allowed by means of the corresponding Service Menu set-
ting. See also section 2.4.2.1 Service Menu / Settings / Game /
Games Mode / Double Up.
Note: The setting Credit Limit can alsobe adjusted in the Service Menu. Seesection 2.4.3.3 Service Menu / Settings/ Game / Limit Settings / General Lim-its / Credit Limit.
Note: The setting Gamble Limit canalso be adjusted in the Service Menu.See section 2.4.3.3 Service Menu / Set-tings / Game / Limit Settings / GeneralLimits / Gamble Limit.
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Important:A top award win (5x top symbol) or aprogressive win does not automatically initiate ajackpot handpay! The win amount has to equal or
exceed the adjusted Handpay Limit or CelebrationLimit, in order to initiate a jackpot handpay.
4.2.41 Handpay Limit
The setting Handpay Limit determines the threshold for jack-
pot handpays. If the win amount of a single game equals or
exceeds the limit, a jackpot handpay is initiated. The limit can
be activated/deactivated and adjusted separately for different
types of wins.
paytable wins
progressive wins total game wins (excluding bonus) external bonus wins
Note: Operators have to check and adjust these limits in accor-dance with casino regulations for jackpot handpays.
Celebration Limit4.2.42
The Celebration Limit allows operators to configure an addi-
tional win limit with selectable payout destination. It can be
activated/deactivated and adjusted separately for different
types of wins.
paytable wins progressive wins total game wins (excluding bonus) external bonus wins
Destination:
If the Destination setting is set to Handpay(default), theCelebration Limit acts exactly like the Handpay Limit.
If the Destination setting is set to Voucher, Hostor CreditMeter, wins exceeding the limit are paid by/to this de-
vice.
Note: Particular paytable EPROMs will configure the CelebrationLimit default values automatically. Operators have to check andadjust these limits in accordance with casino regulations for jack-pot handpays.
4. Initial Setup / Initial Setup Procedure
Note: The setting Handpay Limit canalso be adjusted in the Service Menu.See section 2.4.3.2 Service Menu / Set-tings / Game / Limit Settings / Hand-pay Limitfor a more detailed descrip-tion and advanced options.
Note: The setting Celebration Limitcan also be adjusted in the ServiceMenu. See section2.4.3.1 Service Menu/ Settings / Game / Limit Settings / Cel-ebration Limitfor a more detailed de-scription and advanced options.
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4. Initial Setup / Initial Setup Procedure
Payout Limit4.2.43
The payout limit determines the threshold for cashout hand-pays (cancelled credits).
When the Cash Out button is pressed and the cashoutamount equals or exceeds this limit, a cashout handpay
(cancelled credits) is initiated and has to be acknowledged
by an attendant by turning the jackpot key.
When the Cash Out button is pressed and the cashoutamount is below this limit, it is immediately paid out by
the standard payout device (hopper, voucher, etc.).
Commboard Required4.2.44
Defines whether the software checks for the presence of a
commboard. If validation or a progressive have been config-
ured, this page is not displayed and automatically set to YES.
YES - The presence of a commboard is checked. The gamewill lock and display Communication with commboard not
established if communication between commboard andmainboard could not be established.
NO - The presence of a commboard is not checked.
Note: The Payout Limit can also be ad-justed in the Service Menu. See section2.4.3.3 Service Menu / Settings / Game/ Limit Settings / General Limits / Pay-out Limit.
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4. Initial Setup / Initial Setup Procedure
Initial Setup: Base Summary4.2.45
After the last page of basic settings has been configured, thebase summary page is displayed. The base summary page con-
sists of several pages. Use the scroll bar to navigate through
the pages.
Important: Carefully check all settings beforeconfirming the summary. Any later change of theInitial Setup settings will require a RAM Reset.
If any setting is incorrect, refuse the summary by touchingthe Backbutton.
If all settings are correct, conrm the summary by touch-ing the Accept Settingsbutton.
At this point the Initial Setup is completed for most games. If
the games features a Game Specific Setup proceed on next
page. For all other games proceed with jackpot configuration
(if required) and Service Menu settings.
Important: Do not insert money or start anygames before jackpot configuration is complet-
ed!
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Initial Setup: Game Specific Setup4.2.46
Available only with games that feature a game Specific Setup.
After the Initial Setup basic settings have been configured, the
game specific part of the Initial Setup starts. Depending on
game type and game theme there are different menus and
functions available for configuration.
Initial Setup: Game Summary4.2.47
After the last page of game specific settings has been config-
ured, the game summary page is displayed.
If any setting is incorrect, refuse the summary by touchingthe Backbutton.
If all settings are correct, conrm the summary by touch-ing the Accept Settingsbutton.
At this point the Initial Setup is completed. Proceed with jack-
pot configuration (if required) and Service Menu settings.
Important: Do not insert money or start anygames before progressive jackpot configurationis completed!
4. Initial Setup / Initial Setup Procedure
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5. Jackpot Configuration
This section describes the jackpot configuration procedure in
brief. You will need an Atronic ALink Kit to carry out this pro-cedure.
If the commboard was set to progressive mode, the game
starts up with the message Jackpot Configuration Required orAPL: Configuration Required, to indicate that jackpot configu-ration is required.
Note: Please refer to the setup and configuration manuals for aparticular Atronic linked gaming product for more detailed infor-mation. For example Hot Link - Setup and Configuration 1.0.
Progressive Calculation Sheet5.1The progressive parameters (such as base value and incre-
ment) are calculated by means of the Atronic Progressive Cal-
culation Sheet. During order processing you received a copy
of this calculation sheet which determines the parameters for
a particular installation. To avoid incorrect payout percentag-
es, do not use other values than stated in this document. If an
alteration of the progressive parameters becomes necessary,
please ask your local sales representative for a recalculation.
Progressive Calculation Sheet -Summary Page (for example only)
5. Jackpot Configuration
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Jackpot Configuration Procedure5.3
This section describes the jackpot configuration procedure in
brief. You will need an ALink kit to carry out this procedure.If the commboard was set to progressive mode, the game
starts up with the message Jackpot Configuration Required orAPL: Configuration Required, to indicate that jackpot configu-ration is missing.
1. Connect the Alink Config USB dongle to the PC.
2. Connect the PC-Setup cable to a PC serial port (e.g. COM1)
and to the machine serial port (mainboard J2). If your PC
does not feature a serial port, you have to use the USB to
serial adapter.
3. Start the PC and run A-Link Config 3.0.2.
4. Download the current progressive jackpot configuration.
At the machine:
Press the green Service button on the mainboard to en-
ter the Service Menu. Select 2.6.1 Settings / Communica-
tion Settings / Jackpot Configuration and touch the Start
Jackpot Configurationbutton.
At the PC:
Select Download from the Alink menu.
continues on next page...
5. Jackpot Configuration / Jackpot Configuration
Procedure
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5.2 Jackpot Configuration Procedure continued
5. When the download was successful the ALink setup win-
dow is displayed.
6. Select Progressive General Settings and configure as
needed. Then click Save & Quitto apply changes and to
close the window.
If a Media Controller (Atronic PC that drives a display)and an overhead display is connected, set Overhead
Displaytype to Ataka.
Do not enable settings Tower Box or Debug Mode.
7. Select Progressive Parameters and configure as stated
on the Atronic Progressive Jackpot Calculation Sheet that
came with your order. Values are in currency.
Then click Save & Quitto apply changes and to close the
window.
Note: Some game concepts such as CASH FEVER use pre-defined (fixed) settings dependent on paytable version.
Note: The field Base Value supports no commas or dots. Fill inintegers only.
8. Check all settings carefully and click Save, to save a back-
up of the settings to disk (recommended).
9. Click Uploadto send the data to the machine. Pay atten-
tion to the app