manual hi software (c5.2.x std) 1.2

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    April 2009

    Atronic Hi(!)bility

    Software / Basic Setup

    for C-Level Software

    Version C5.2.x STD

    Rev. 1.2

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    2Software / Basic Setup - C5.2.x

    Release Info / Disclaimer1.

    Atronic Hi(!)bility

    Software / Basic Setupfor C-Level Software

    Version C5.2.x STD

    Rev. 1.2

    Rel. April 2009

    Copyright Notice:

    2009, Atronic. All rights reserved.

    No part of this publication may be copied or distributed, transmitted, transcribed, stored in a retrieval

    system, or translated into any human or computer language, in any form or by any means, electronic,

    mechanical, magnetic, manual, or otherwise, or disclosed to third parties without the express writtenpermission obtained from a properly authorized official of Atronic.

    DISCLAIMER

    Atronic makes no representation or warranties, express or implied, with respect to this publication, or

    any product of Atronic, including but not limited to warranties of merchantability or fitness for any par-

    ticular purpose. Atronic reserves the right to make changes, enhancements, revisions and alterations of

    any kind to this publication or the product(s) it covers without obligation to notify any person, institu-

    tion or organization of such changes, enhancements, revisions and alterations.

    TRADEMARKS

    This document may contain trademarks of Atronic. All other brand and product names are trademarksor registered trademarks of their respective companies.

    1. Release Info

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    3Software / Basic Setup - C5.2.x

    Table of Contents

    1. Release Info / Disclaimer ........................................................................................ 2

    2. Introduction ................................................................................................................. 7

    2.1 About this Manual ....................... ........................ ......................... ................. 7

    2.2 Included Software Releases ..................... ........................ ........................ .. 7

    2.3 How to identify the Software Level ....................... ........................ .......... 8

    2.4 Related Publications ....................... ........................ ........................ .............. 9

    2.5 Boards and EPROMs ....................................................................................10

    2.5.1 Mainboard ......................................................................................10

    2.5.2 Multimedia Board ........................................................................11

    2.5.3 Graphic Board VP-11 ...................................................................11

    2.5.4 Commboard 68k V2.10 (optional) ....................... ................... 11

    2.5.5 Equipment required for Configuration ................................122.6 Software Naming .........................................................................................13

    2.7 Basic Setup - Overview ..............................................................................14

    2.7.1 General.............................................................................................14

    2.7.2 Prerequisites for Linked Machines .........................................15

    2.7.3 Prerequisites for Stand-alone machines ..............................15

    3. RAM Reset ...................................................................................................................173.1 Overview .........................................................................................................17

    3.2 RAM Reset Procedure .................................................................................18

    3.3 Commboard DIP Switches ........................................................................19

    4. Initial Setup ................................................................................................................21

    4.1 Overview .........................................................................................................21

    4.1.1 Initial Setup Flowchart ...............................................................22

    4.2 Initial Setup Procedure ..............................................................................23

    4.2.1 Touch Screen Calibration ..................... ........................ ............ 23

    4.2.2 Cabinet Configuration ................................................................23

    4.2.3 Date and Time ...............................................................................23

    4.2.4 Jurisdiction .....................................................................................23

    4.2.5 Game Language ...........................................................................24

    4.2.6 Game Style .....................................................................................24

    4.2.7 Major Currency Unit ....................................................................24

    4.2.8 Minor Currency Unit ...................................................................24

    4.2.9 Denomination Activation .........................................................25

    4.2.10 Paytable Lines .............................................................................25

    4.2.11 Paytable Bet Per Line ................................................................25

    4.2.12 Player Denominations .............................................................26

    4.2.13 Autoreset to Default Denomination ........................ ........... 27

    4.2.14 SAS Progressive Setup .............................................................27

    4.2.15 Comms Config Summary ........................................................28

    4.2.16 Highbet Steps Allowed ............................................................28

    4.2.17 Accounting Denomination ....................................................29

    4.2.18 Coin/Token Denomination.....................................................29

    4.2.19 Tokenisation String ...................................................................294.2.20 NRI-G13 Type .......... ........................ ........................ ................... 30

    Table of Contents

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    2.2 Hardware ............................................................................................63

    2.2.1 General Configuration ......................................................................64

    2.2.2 Coin Acceptor ................................. .................................... ...............642.2.2.1 Activate Coin Acceptor

    2.2.2.2 G13 Channels

    2.2.3 Bill Acceptor .....................................................................................652.2.3.1 Operation Mode

    2.2.3.2 Bills Enabled

    2.2.3.3 Voucher Redemption

    2.2.4 Hopper .............................................................................................662.2.4.1 General

    2.2.4.2 Empty Procedure

    2.2.4.3 Payout Limit Procedure

    2.2.4.4 Jam Procedure

    2.2.5 Printer ..............................................................................................672.2.5.1 Barcode Payout

    2.2.5.2 Casino Information

    2.2.5.3 Casino Information Host2.2.5.4 Currency String Setup

    2.2.5.5 Currency Sign Setup

    2.2.5.6 Currency Format Setup

    2.3 Machine ..............................................................................................70

    2.3.1 Sound ...............................................................................................712.3.1.1 Sound Configuration

    2.3.1.2 Master Volume

    2.3.1.3 Base Volume

    2.3.1.4 Game Volume

    2.3.2 Displays ............................................................................................722.3.2.1 Bottom Screen

    2.3.2.2 Top Screen

    2.3.3 Cabinet Illumination .................................. .................................... ...732.3.4 Touch Screen Calibration .................................. .................................73

    2.4 Game ....................................................................................................74

    2.4.1 Game Language ...............................................................................75

    2.4.2 Games Mode ....................................................................................752.4.2.1 Double Up

    2.4.2.2 Auto Play

    2.4.2.3 Continuous Play

    2.4.3 Limit Settings ...................................................................................772.4.3.1 Celebration Limit

    2.4.3.2 Handpay Limit

    2.4.3.3 General Limits

    2.4.4 Player Denominations ......................................................................812.4.5 Available Games ...............................................................................81

    2.6 Communication Settings ..............................................................82

    2.6.1 Jackpot Configuration ................................ .................................... ...83

    2.6.2 AFT Transfer Flags ................................ .................................... .........84

    2.6.3 AFT Registration ...............................................................................85

    2.6.4 Bonus ...............................................................................................86

    2.6.5 Commboard Settings ................................. .................................... ...86

    3. Diagnostics .......................................................................................................88

    3.1 Coin Acceptor ...................................................................................89

    3.2 Bill Acceptor ......................................................................................90

    3.3 Hopper ................................................................................................913.4 Printer ..................................................................................................92

    3.5 Other Tests .........................................................................................93

    Table of Contents

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    6Software / Basic Setup - C5.2.x

    4. History ................................................................................................................95

    5. Help .....................................................................................................................96

    Out of Service Mode ..........................................................................................96

    7. Audit Menu .................................................................................................................98

    To access the Audit Menu: ....................... ........................ .................... 99

    Audit Menu Flowchart ..........................................................................99

    1. Machine Information / ................................................................................100

    1.1 General Machine Settings ..........................................................100

    1.2 Commboard Settings ..................... ........................ ......................101

    2. Service Game .................................................................................................102

    3. History ..............................................................................................................103

    Meter Limits ............................................................................................103

    3.1 Accounting ......................................................................................104

    3.1.1 Accounting Information................................................................. 104

    3.1.2 Periodic Accounting Information ............................................. ......108

    3.1.3 Each Bill Count ............................................................................... 108

    3.2 Game ..................................................................................................109

    3.2.1 Last Games .................................................................................... 109

    3.2.2 Statistics ........................................................................................110

    3.2.3 Statistics per Denom ................................... ................................... 1123.2.3.1 General Statistics

    3.2.3.2 Bet - Line Table

    3.2.4 Statistics per Game .................................... .................................... 114

    3.2.5 Available Games ............................................................................ 115

    3.3 Logs ....................................................................................................116

    3.3.1 Money Log..................................................................................... 1163.3.1.1 Coins3.3.1.2 Bills

    3.3.1.3 Vouchers

    3.3.1.4 Transactions

    3.3.1.5 Others

    3.3.2 Event Log ................................. .................................... .................. 120

    3.3.3 Background Exceptions.................................................................. 120

    3.4 Cashless and Progressive ....................... ........................ .............121

    3.4.1 Cashless and Progressive Information............................................ 122

    3.4.2 Progressive Split Information ........................................................ 1273.4.2.1 Progressive Split Statistics

    3.4.2.2 Hidden Split Statistics

    3.4.3 Progressive Table ................................................... ........................ 1293.4.4 Voucher and Handpay ................................ .................................... 130

    3.4.5 Jackpot Statistics ...........................................................................132

    4. Help ...................................................................................................................133

    4.1 Hardware - Error Codes ...............................................................133

    5. Touch Screen Calibration ..................... ........................ ........................ ......135

    8. Appendix ..................................................................................................................136

    8.1 Commboard Connectors.........................................................................137

    8.2 Commboard DIP Switches ......................................................................138

    Table of Contents

    Note: The numerationused within this chapterrelates to the numera-tion of the Audit Menuscreens.

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    7Software / Basic Setup - C5.2.x

    2. Introduction

    Introduction2.

    About this Manual2.1

    Scope

    This document describes how to set up and configure Atronic

    gaming machines using Atronics Hi(!)bility technology plat-

    form.

    e/ Hi(!)bility eSLANT / Hi(!)bility e-motion/ Hi(!)bility Harmony/ Hi(!)bility Harmony/ Hi(!)bility

    HarmonySlant Top / Hi(!)bility e-sense/ Hi(!)bility

    It describes how to carry out RAM Reset and Initial Setup and

    explains configuration and test options available in the Ser-

    vice Menu. Further it describes the machine and game statis-

    tics available in the Audit Menu.

    Target Audience

    We address qualified technical personnel, who are involved

    in setup and configuration of Atronic gaming machines. Withthis user group we assume that they are basically computer

    literate and familiar with gaming machines and casino related

    terminology.

    Please read this document carefully before you start, to avoid

    incorrect configuration.

    Included Software Releases2.2

    Information contained in this document applies to the follow-ing software levels:

    Software Level C5.2.1 STD

    using Base version HBS-STD-12.3.0.194

    Software Level C5.2.2 STD

    using Base version HBS-STD-12.3.1.216

    See also section 2.3 How to identify the Software Level on

    the next page.

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    8Software / Basic Setup - C5.2.x

    How to identify the Software Level2.3

    This section explains, how to identify the software version and

    its corresponding software level. The naming of the Main BaseEPROM indicates the software level (major version) and the

    jurisdiction.

    To identify the Main Base EPROM version:

    1. Turn the Audit Key. The Audit Menu is displayed.

    2. Touch the folder Machine Information / General Informa-

    tion and write down the Main Base Version, which is the

    first entry of the section Software Information (e.g. HBS-

    STD-11.1.2.81)

    or

    1. Open the maindoor and open the logic box.

    2. Remove the mainboard and check the label of the EPROM

    mounted on socket U5.

    Software Level Matrix

    Main Base Version Software Level

    HBS-STD-3.x.x.xx A-Level

    HBS-STD-5.x.x.xx B-Level 1.2.1HBS-STD-7.x.x.xx B-Level 1.2.3

    HBS-STD-10.x.x.xx C-Level 1.x.x

    HBS-STD-11.0.x.xx C-Level 4.0.x

    HBS-STD-11.1.x.xx C-Level 4.1.x

    HBS-STD-11.3.x.xx C-Level 4.2.x

    HBS-STD-11.5.x.xx C-Level 4.3.x

    HBS-STD-12.0.0.xxx C-Level 5.1.1

    HBS-STD-12.0.1.155 C-Level 5.1.2

    HBS-STD-12.3.0.194 C-Level 5.2.1HBS-STD-12.3.1.216 C-Level 5.2.2

    Software Version:

    This term is used to identify a par-ticular software set, comprising of

    EPROMs, CD-ROM and Security De-

    vice. Software versions can differ in

    jurisdiction, game title, linked gam-

    ing concept and paytable.

    Software Level:

    This term is used to identify a level

    of functionality and compatibility. It

    does not reflect to a certain game ti-

    tle. The software level is determined

    by the Main Base EPROM version.

    Software Manuals:

    Atronic software manuals refer to a

    certain software level (major version)

    or to several software levels that are

    equal or similar in their functionality.

    For example:

    Atronic Hi(!)bility

    Software / Basic Setup

    for C-Level Software C5.2.x

    +

    P1

    U5

    U6

    U7

    U8

    U9U22

    SD

    U2-F

    6 60 01 23 4 8 M M X2 7C 80 00 PC -1 0MB U05

    HBS-STD-11.1.2.81

    2. Introduction

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    9Software / Basic Setup - C5.2.x

    Related Publications2.4

    More detailed information about Atronic e-motion, e and

    Harmony gaming machines can be found in the followingpublications:

    Machine Installation

    (incl. safety instructions, technical data, etc.)

    -> See manual Installation" for e-motion, e or Harmo-ny cabinets.

    Operating Procedures, Components, Maintenance

    -> See manual "Operating" for C5.x.x software.

    Link Setup, Progressive Jackpot Configuration-> See relevant manual for a Atronic linked gaming concept.

    Peripherals

    (Coin- and bill acceptors, hopper, printer, etc.)

    -> See folder "Peripherals" on Atronic Service Manual CD.

    Spare Parts

    -> See "Parts Catalogue" for e-motion, e or Harmonycabinets.

    Note: All mentioned manuals can be found on a CD-ROM titledAtronic Service Manual CD 2009

    If this manual did not came with this CD-ROM, please ask

    Atronic Technical Service for a free copy of the latest revision.

    2. Introduction

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    Commboard

    Mainboard

    DVD-Drive

    Multimedia

    Board

    Graphic Board

    2. Introduction

    Boards and EPROMs2.5

    Boards that perform game relevant routines are located in-

    side the logic box (card cage). The logic box can be locked andsealed. The release lever for the multimedia board cover is lo-

    cated under the DVD-drive.

    Mainboard2.5.1

    This board performs all security relevant routines and stores

    game statistics. It holds seven EPROMs (U5 - U11) and the se-

    curity device (SD). EPROMs U10 and U11 are located on an

    add-on board (MEMEX Board).

    The base software EPROMs (U5, U6, U10, U11) store theoperating system for security relevant game routines. The

    base software is available in different jurisdictional ver-

    sions (STD, USA, NLD, CZE, etc.).

    The game software EPROMs (U7, U8) store gameplay func-tions and game theme.

    The paytable EPROM (U9) stores the paytable.

    The security device (SD) is located on an add-on board(MEMEX Board). It provides for copy protection of games

    and determines available progressive jackpot modes and

    paytable features (such as CASH FEVER, eMillions, Hot

    Link, etc.).

    Important:Games of software level C5.x.x requireprogramming revision F on mainboard PLD-chipU2 (labeled U2-F), to support the security device.

    The MEMEX board holds the security device (SD), EPROMsockets U10 and U11 and a memory extension. The ME-

    MEX board and the mainboard act as a unit. During a RAM

    Reset the MEMEX board always has to be installed to the

    mainboard to clear the memory located on the MEMEX

    board, too.

    Important: An exchange of the MEMEX boardwill require a RAM reset.

    +

    P1

    U5

    U6

    U7

    U8

    U9

    SD

    U2-F

    U10

    U11

    +

    MEMEX Board

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    11Software / Basic Setup - C5.2.x

    S1 S2 S3 S4 S6 S7 S5 S8

    0

    5

    1

    2

    346

    7

    8

    9 0

    5

    1

    2

    346

    7

    8

    9 0

    5

    1

    2

    346

    7

    8

    9 0

    5

    1

    2

    346

    7

    8

    9 0

    5

    1

    2

    346

    7

    8

    9 0

    5

    1

    2

    346

    7

    8

    9

    1 2 3 4 5 6 7 8

    ON

    1 2 3 4 5 6 7 8

    ON

    +

    P1 U34 U35

    2. Introduction

    P1

    IC27

    Multimedia Board2.5.2

    The multimedia board performs graphic and sound calcula-

    tions. Security relevant routines are not performed on this

    board. Graphic and sound files and the multimedia operatingsystem are stored on the multimedia software CD in the DVD-

    drive.

    Important:Games of software level C5.x.x requireBIOS version HBI-STD-1.2.0.20 or higher installedon socket IC27.

    Graphic Board VP-112.5.3

    The graphic board performs graphic calculations and connects

    to the flat screen display(s) via LVDS cable. The LVDS cable also

    carries the supply voltage for the display(s).

    Important:Games of software level C5.x.x requiregraphic board type VP-11.

    Commboard 68k V2.10 (optional)2.5.4The Atronic commboard 68k provides connection to various

    online systems (see appendix) and/or to other Atronic gaming

    machines. System addresses, jackpot addresses and SAS chan-

    nel allocation is set here. Commboard software EPROMs are

    located on sockets U34 and U35. C5.x.x commboard software

    uses 8MBit EPROM chips.

    The commboard can also act as a progressive jackpot control-

    ler. An Atronic Progressive Link (APL) can manage multi-level

    progressive jackpots without the need of external controller

    hardware.

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    Equipment required for Configuration2.5.5

    The following special equipment is required to perform the

    RAM Reset and Jackpot Configuration procedures described

    in this manual.

    RAM Reset EPROM HMB-RRES01 p/n 65998561

    Commboard Clear EPROMs (U34/U35) Q-CB-RAM-CLEAR p/n 65998560

    Jackpot Conguration Kit (ALink Kit) with software "Alink Config for Windows 3.0.2"

    or higher.

    (if progressive jackpot configuration is required)

    Important:Alink Config 3.0.2 is required and sup-ports software level C5.x.x and higher only.

    Please contact Atronic Technical Service or your local Atronic

    sales representative to obtain appropriate equipment. Avail-

    ability of reset and configuration equipment is subject to ju-

    risdictional regulations.

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    13Software / Basic Setup - C5.2.x

    66004657 MB U07 8M MX27C8000PC-10

    22AD UUC0

    HGM-STD-CRNE-4.0.4.1

    THE CRAZY NEST

    Part Number Socket Chip Type

    Checksum Kobetron

    Forexampleonly

    2. Introduction

    Paytable SW

    Game SW

    Base SW

    Multimedia (CD-ROM)

    Platform

    Specifier

    Media

    Specifier

    Jurisdiction

    Specifier

    Game

    Name

    Major

    Version

    Minor

    Version

    Patch

    Level

    Build

    Number

    Software

    Commboard SWH CB_STD_ 12. 0. 0. 44

    H CD_STD_GAME_12. 0. 0. 80

    H BS_STD_ 12. 0. 0.130

    H GM_STD_GAME_12. 0. 0. 89

    GAME 01-G-MA-STD-5-21-10-A94

    DVD-Drive

    Commboard U34, U35

    Mainboard U5, U6, U10, U11

    Mainboard U7, U8

    Location

    Mainboard U9

    BIOSH BI_ S TD_ 1. 2. 0. 20 Multimediaboard IC27

    Security DeviceH SD-STD- GAME - 0. 5.26.1 Mainboard Add-On Board(MEMEX Board)

    ProgressiveVersion

    GameID

    Reels Lines Bet perLine

    PaytableClassification

    PaytableFeature

    Percentage

    Forexampleonly

    Software Naming2.6

    Atronic game software always comes as a software set. A C-

    level software set of version C5.x.x. consists of 7 game EPROMs,1 multimedia CD, 1 BIOS EPROM and 1 security device. Game

    software is available in different Bet/Line versions and pro-

    gressive modes (Standalone, CASH FEVER, SAS progressive,

    etc.).

    Important: Never mix software sets or use anysoftware combinations that are not approved byAtronic.

    Each part of a software set is labeled according to this scheme.

    When the machine is operating, the software versions can be

    reviewed by entering the Service Menu or the Audit Menu.

    The folder "Machine Information / General Machine Settings"

    lists the EPROM versions.

    Atronic game EPROMs do always come with an Atronic seal

    label that lists part number, socket, chip type, naming, check-sum and Kobetron value. Removing this label will void the

    EPROM. Atronic game EPROMs come as a one-time-program-

    mable (OTP-ROM) type.

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    14Software / Basic Setup - C5.2.x

    Basic Setup - Overview2.7

    The following sections describe how to carry out the RAM Re-

    set and the Initial Setup which are required to configure basicmachine settings and to carry out jackpot configuration.

    General2.7.1

    Atronic machines usually come configured as specified during

    order processing. However it might be necessary to reconfig-

    ure basic machine settings, such as denomination, metering,

    paytable, etc. These settings can not be altered during normal

    operation, as they require a machine reinitialisation for techni-

    cal or jurisdictional reasons. Applying new progressive jackpot

    settings also requires a RAM Reset.

    To reconfigure basic machine and jackpot settings:

    1. Configure the Commboard

    This is necessary only, if you have to alter the commboard

    settings, such as progressive mode or channel allocation.

    2. Carry out a RAM Reset

    This will clear all machine data, statistics and settings, in-

    cluding progressive jackpot configuration.

    3. Carry out the Initial Setup After a RAM Reset the machine automatically enters the

    Initial Setup menu. The Initial Setup allows to configure all

    basic machine setting.

    4. Carry out (Progressive) Jackpot Configuration

    A PC or notebook with Atronic's Alink Config software is

    connected to the gaming machine and uploads the pro-

    gressive jackpot configuration data.

    In an Atronic Progressive Link (APL) the jackpot config-

    uration has to be carried out at the APL master machine

    only. The jackpot configuration data is then transferred to

    all linked APL slave machines.

    Important: It is necessary to carry out the pro-gressive jackpot configuration directly after theInitial Setup. Do not insert credits before the jack-pot configuration data is uploaded.

    Note: Find more detailed informationon commboard setup and cabelingin the setup manuals that refer to acertain linked gaming product, suchas "Hot Link - Setup and Configura-tion".

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    15Software / Basic Setup - C5.2.x

    Prerequisites for Linked Machines2.7.2

    If the game is to be set to progressive mode, make sure tomeet following prerequisites:

    An appropriate Security Device (SD) is installed on themainboard. The Security Device has to match to the game

    concept. Different Security Devices are available for:

    Non-progressive mode Progressive mode (standard single level) Atronic Linked Gaming Products

    An Atronic commboard is installed.

    Commboard DIP switches S5/1-3 are set to a particularprogressive jackpot mode, before the RAM Reset was car-

    ried out.

    Commboard DIP switches S5/6 is set to ON, if communica-tion to an online system is required.

    SAS address and APL address (if required) are set by meansof the commboard rotary switches.

    Jackpot conguration software Alink Cong 3.0.2 is in-stalled on PC or notebook.

    The device drivers for the Alink Cong USB dongle are in-stalled.

    The Alink Cong USB dongle is connected to one of the PCUSB ports (the older parallel port dongle does not work

    with Alink 3.0.x).

    The device drivers for the USB to serial adapter are installed(only needed if you PC does not feature a serial port).

    An Atronic PC-Setup serial cable is at hand.

    Prerequisites for Stand-alone machines2.7.3

    If the game is to be set to non-progressive mode, make sure to

    meet following prerequisites.

    Commboard DIP switches S5/1-4 are set to OFF before theRAM Reset was carried out.

    Commboard DIP switches S5/6 is set to ON, if communica-tion to an online system is required.

    Accounting address (if required) is set by means of the

    commboard rotary switches.

    1

    2

    34

    5

    6

    7

    8

    9

    1

    2

    34

    5

    6

    7

    8

    9

    5 54 43 32 21 1

    9 98 87 76 6

    x

    x

    x

    x

    x

    x

    x

    x

    SUB -D - mal e connector SUB -D - femal e connector

    Solderside

    Pinout PC-Setup Cable

    Note: Software Alink Config 3.0.2, USBdongle and PC-Setup cable are part ofthe Atronic ALink Kit.

    Note: There are two different types ofPC-Setup cables available: one-piececrosslink cable or standard serial cablewith crosslink adapter.

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    3. RAM Reset

    Overview3.1

    Performing a RAM Reset will clear all statistical data and ma-

    chine settings. After RAM Reset was carried out, the Initial

    Setup will start automatically, allowing to configure machine's

    basic settings. Changing the progressive jackpot configura-

    tion also requires a RAM Reset.

    Important: Configure commboard DIP settingsbefore performing the RAM Reset!

    Connect all peripheral hardware (bill acceptor,

    printer, etc) before performing the RAM Reset!Progressive jackpot configuration has to be car-ried out directly after RAM Reset/Initial Setup, be-fore any game was played.

    Following special Atronic EPROMs are needed to perform a

    RAM Reset.

    RAM Reset EPROM

    HMB-RRES01 (p/n 65998561) to reset the mainboard. In-stall on mainboard socket U9.

    Commboard Clear EPROMs Q-CB-RAM-CLEAR (p/n 65998560 )

    Install on commboard sockets U34/U35. The label on the

    EPROMs indicates which socket U34/U35 to use.

    3. RAM Reset

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    Commboard

    Mainboard

    Reset Button

    S1 S2 S3 S4 S6 S7 S5 S8

    0

    5

    12

    346

    7

    8

    9 0

    5

    12

    346

    7

    8

    9 0

    5

    12

    346

    7

    8

    9 0

    5

    12

    346

    7

    8

    9 0

    5

    12

    346

    7

    8

    9 0

    5

    12

    346

    7

    8

    9

    1 2 3 4 5 6 7 8

    ON

    1 2 3 4 5 6 7 8

    ON

    +

    P1 U34 U35

    LED D19

    Note: Always make sure to mountthe EPROMs correct. The socket

    groove and the EPROM groovehave to point to the same direction.Wrong insertion can cause per-manent damage to EPROMs andboards!

    6600x x xx MB U 05 8M A T 27C 080

    xxxx xxxxxxxxxxxxxxxxx

    HBS-STD-5.1.1.279

    Groove

    3. RAM Reset

    RAM Reset Procedure3.2

    Important: A RAM Reset will clear all statistical

    data and machine settings.

    1. Open maindoor and switch machine power off.

    2. Open the logicbox door and remove mainboard and com-

    mboard (if installed).

    3. Set up the commboard DIP switches and rotary switches

    (see next page for details).

    4. Replace paytable EPROM on mainboard socket U9 with

    RAM reset EPROM "HMB-RRES01".

    Replace commboard EPROMs U34 and U35 with comm-

    board clear EPROMs "Q-CB-RAM-CLEAR" U34 and U35.

    5. Reinstall mainboard and commboard and switch machine

    power on. This step must be carried out with the MEMEX

    board installed!

    6. Wait at least until the Atronic logo and a progress bar is

    displayed (after approx. one minute).

    A flashing LED (D19) on the commboard confirms that thecommboard clear was successful.

    7. Switch machine power off and remove mainboard and

    commboard.

    8. Replace RAM reset EPROM U9 with original paytable

    EPROM U9.

    Replace commboard clear EPROMs U34 and U35 with

    original commboard EPROMs U34 and U35. Check for cor-

    rect mounting!

    9. Reinstall mainboard and commboard and switch machine

    power on.

    10. Wait approx. 5 minutes until the message Press Reset but-ton to continue with formatting RAM is displayed. Pressmainboard Reset button.

    The RAM Reset Procedure is now completed and the machine

    will automatically enter the Initial Setup. Proceed with the Ini-

    tial Setup procedure.

    +

    P1

    U5

    U6

    U7

    U8

    U9

    SD

    U2-F

    U

    10

    U

    11

    +

    MEMEX Board

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    3.3 Commboard DIP Switches

    Tables applies to commboard software versions

    HCB-STD-12.0.x.xxand compatible.

    Switch Function Digit

    S1 APL Address x10

    S2 APL Address x01 (Address "00" disables APL address)

    S3 SAS Address, Channel 2 x10

    S4 SAS Address, Channel 2 x01 (Address "00" disables SAS channel 2)

    S6 SAS Address, Channel 1 x10

    S7 SAS Address, Channel 1 x01 (Address "00" disables SAS channel 1)

    Switch Function1 2 3 4 5 6 7 8

    OFF OFF OFF Mikohn MS-10 Progressive (use this setting for non-progressive mode)

    ON OFF OFF SAS Progressive

    Off ON OFF APL (Atronic Progressive Link)

    ON ON OFF Mikohn MS-27 Mystery

    OFF OFF ON Mikohn MS-27 Mystery + Progressive

    ON OFF ON Accounting System 3rd Channel

    ON ON ON SAS Progressive with ADL (SAS progressive using Atronic Display Link, if available)

    ON APL Master

    OFF APL Slave

    ON APL 1 mode (overtaking progressive meters)

    OFF APL 2 mode (non-overtaking progressive meters)

    ON Communication to Host enabled (typical)

    OFF Communication to Host disabled (stand alone, no accounting system)

    ON Legacy Handpay Reporting (data overwritten if not read, to prevent buffer overrun)

    OFF Handpay Queue (typical)

    ON Ticket data overwritten if not read (prevent buffer overrun)

    Switch Function Affected Long Polls

    1 2 3 4 5 6 7 8

    OFF

    ON 2 Channel Coupon Redemption (SAS channel 1 = Bally Promotional, SAS channel 2 = EZPay)

    OFF Allocate Progressive polls to SAS channel 1 80, 86

    ON Allocate Progressive polls to SAS channel 2

    OFF Allocate EFT polls to SAS channel 1 22 to 26, 28, 29, 62 to 67

    ON Allocate EFT polls to SAS channel 2

    OFF Allocate Bonusing polls to SAS channel 1 2E, 8A, 8B

    ON Allocate Bonusing polls to SAS channel 2

    OFF Allocate Control polls to SAS channel 1 03 to 07, 0A to 0C, 94, A8

    ON Allocate Control polls to SAS channel 2

    OFF Allocate Ticketing polls to SAS channel 1 4C, 4D, 57, 58, 70, 71, 7D (Exp. 3F, 57, 67, 68)

    ON Allocate Ticketing polls to SAS channel 2

    OFF Send Total Drop meter

    ON Send Coin Drop meter

    ON Lock EGM if no communication to hostOFF Do not lock EGM if no communication to host

    RotarySwitches

    DIPSwitchBlockS5

    DIPSwitchBlockS8*

    S1S2

    S3S4

    S5

    S6S7

    S8

    Note: If a slot machine interface board (SMIB) provides the SAS

    address, set Commboard SAS address to 01.

    *typical setting for S8 in single c hannel mode = all OFF

    3. RAM Reset

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    Initial Setup4.

    Overview4.1

    After a RAM Reset, the machine automatically enters the Initial

    Setup. The Initial Setup is intended to configure basic settings

    of the machine. These settings can not be changed after the

    Initial Setup is completed. Any subsequent change of these

    setting requires a RAM reset and a new Initial Setup.

    During Initial Setup a series of menu pages is displayed (see

    next pages for details). Simply touch the options desired to

    configure settings. Then touch the NEXT button to proceed tothe next page.

    Use the BACK button to go back to the previous page, if neces-

    sary.

    Some items require additional input for configuration. Touch-

    ing the SET button will display an alphanumeric keyboard, a

    number pad or additional option sets.

    After the last setting has been configured, the Initial Setup

    Summary page is displayed.

    Important:Carefully check all settings before youconfirm the Initial Setup Summary. The settingscan not be changed after confirming the sum-mary.

    4. Initial Setup

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    Initial Setup Flowchart4.1.1

    This flowchart shows the Initial Setup sequence for a game software of software level C5.2.1.

    Depending on machine configuration, not all menus are displayed.

    4. Initial Setup

    *availability of following menus depends on

    machine configuration and jurisdiction.

    Game Style

    Only with certain game themes

    Paytable Lines

    Paytable Bet per Line

    Only if a selectable paytable is installed

    Autoreset to Default Denomination

    Only with Multidenom

    SAS Progressive SetupOnly if commboard is set to progressive mode

    Highbet Steps Allowed

    Only with Highbet paytable software

    Tokenisation String

    Not displayed if Player Denom = Coin Denom

    NRI G13 Type

    Only with NRI G13 coin acceptor installed

    G13 Channels

    Only with NRI G13 coin acceptor installed

    Billacceptor enabled

    Only with bill acceptor installed

    Billacceptor Billtable

    Only with bill acceptor installed

    Fast Individual Reel Stop

    Only if supported by the game theme

    Fund Transfers AFT In House

    Only if Fund Transfers was set to AFT

    Residual Credits Payout

    Only if machine is tokenized

    Printer Currency Sign Setup

    Only with a ticket printer installed

    Printer Currency Format Setup

    Only with a ticket printer installed

    AFT Transaction Receipt

    With AFT and supported printer only

    Commboard Required

    Only if cashless transfers, bonusing and ticket printer

    are disabled

    **Misc. Printer Options

    Available as of software level C5.2.2 only. In earlier

    versions this page is named AFT Transaction Receipt.

    ***The number of pages in the Game SpecificSetup depends on the game theme and its

    game specific functions.

    Minor Currency Unit

    Paytable Lines*

    Paytable Bet per Line*

    Touch Screen Calibration

    Major Currency Unit

    Player Denominations

    Jurisdiction

    Game Language

    Cabinet Configuration

    Date and Time

    Fund Transfers

    Continuous Play

    Auto Play

    Bonusing

    Fund Transfers AFT In House*

    Base SummaryAccept Settings?

    Commboard Required*

    Denomination Activation

    Autoreset To Default Denomination*

    Fast/Individual Reel Stop*

    Game SummaryAccept Settings?

    Game Specific Setup***

    Game Style*

    Double Up

    Highbet Steps Allowed*

    NRI G13 Type*

    G13 Channels*

    Coin/Token Denomination

    Tokenisation String*

    Billacceptor Enabled*

    Billacceptor Billtable*

    Accounting Denomination

    Comms Config Summary

    Mechanical Meters Setup

    SAS Progressive Setup*

    Serial Number

    Residual Credits Payout*

    Printer Setup

    Additional Jackpot Key Functionality

    Asset Number

    Printer Currency Sign Setup*

    Printer Currency Format Setup*

    Limits

    Handpay Limit

    Celebration Limit

    Payout Limit

    Misc. Printer Options**

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    Initial Setup Procedure4.2

    This section explains all Initial Setup menu pages in detail.

    Depending on machine configuration, not all menus are dis-played.

    Touch Screen Calibration4.2.1

    Touch the two yellow dots displayed on screen. The controller

    uses the data perceived immediately before you lift off your

    finger to register a calibration touch. Therefore, you can touch

    the screen, move your finger to the target, hold for a second,

    and then lift your finger off. This method results in a more ac-

    curate calibration.

    Cabinet Configuration4.2.2

    Select e-motion for machines that feature two displays,such as e-motion, e, e SLANT TOP and Harmony.

    Select Harmony for machines that feature only one dis-play, such as Harmony and Harmony SLANT TOP.

    Date and Time4.2.3

    Set date and time in this menu.

    Note: Date and time can also be set remotely using SAS poll 7F (ifapplicable) or in the Service Menu.

    Jurisdiction4.2.4

    Select the appropriate jurisdiction setting.

    Depending on the selected jurisdictional setting, some soft-

    ware functions may be restricted or altered to apply to the ju-

    risdictional requirements. Information available in this manual

    refers to the default setting Standard.

    4. Initial Setup / Initial Setup Procedure

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    Game Language4.2.5

    Select the language for gaming, tokenisation string and playermessages.

    Game Style4.2.6

    Available with certain games only, that support asian style

    animations. In certain CASH FEVER games for example, this

    function will set the appearance of the Dr. Cashfever character

    to standard style or asian style. Setting Asianmay require an

    upgrade of the machine memory (RAM) size. Please refer to

    the game description.

    Major Currency Unit4.2.7

    Select a currency symbol or an abbreviation to be displayed

    on-screen. If a specific currency symbol is not available, select

    Custom Major Currency Unitand enter a 3 digit abbrevia-

    tion.

    Minor Currency Unit4.2.8

    Select a sub currency symbol to be displayed on-screen. If a

    specific sub currency symbol is not available, select Custom

    Minor Currency Unitand enter a 3-digit abbreviation.

    4. Initial Setup / Initial Setup Procedure

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    4. Initial Setup / Initial Setup Procedure

    Denomination Activation4.2.9

    Denomination Activation:Disallow - All configured player denominations are ac-

    tive. Each player denominations must have exactly one

    relevant payout percentage (default).

    Allow - Player denominations can be activated/deacti-

    vated by the operator. This allows to define player de-

    nominations with the same denomination, but different

    payout percentages.

    Disable Active Denomination:

    Allows or disallows to disable the currently active player de-nomination.

    Note: Percentages (games) can be activated/deactivated in theService Menu or remotely by means of SAS long poll 09.

    Player denominations can be activated/deactivated remotely bymeans of SAS long poll B0 (Multi Denomination Preamble).

    Paytable Lines4.2.10

    Available only with paytables that feature configurable maxi-

    mal number of lines (selectable paytables). Select the maximal

    number of lines for game play.

    Make sure that playfield buttons and top glass (Harmony

    only) are labeled accordingly.

    Paytable Bet Per Line4.2.11

    Select the maximal bet per line setting for game play.

    Make sure that playfield buttons and top glass (Harmony

    only) are labeled accordingly.

    Note: This feature is available in cer-tain jurisdictions only.

    Note: See also section "Player De-

    nominations" on next page.

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    4. Initial Setup / Initial Setup Procedure

    Player Denominations4.2.12

    Define up to five selectable denominations for game play andallocate a payout percentage to each setting.

    1. Click the ADD button to add player denominations.

    2. Select a denomination from the denomination list.

    3. Set the attribute for this player denomination to ACTIVE or

    INACTIVE. (Available only with Denomination Activation

    set to Allow). See also section 4.2.9 Denomination Activa-

    tion on previous page for details.

    4. Select a paytable for this player denomination. The last

    two digits of the paytable naming indicate the payout per-

    centage (for example 5-21-10-A90= 90%).

    On Atronic linked progressive games (such as CASH FE-

    VER) you have to select the correct paytable as stated in

    the Atronic Progressive Calculation Sheet. The Progres-

    sive Calculation Sheet is provided with every linked gam-

    ing installation. It contains the progressive calculation and

    defines the corresponding machine settings.

    To add further player denominations repeat steps 1 - 4.

    Note: If you want to configure a progressive jackpot, defineexactly one player denomination.

    5. Select a default player denomination

    Highlight a player denomination and press the SET AS DE-

    FAULT button to make this player denomination the default

    denomination. If the AUTORESET TO DEFAULT DENOMINA-

    TION function is enabled (see next page), the game will

    reset to this player denomination when the game is in idle

    mode.

    continues on next page...

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    4.2.12 Player Denominations (continued)

    Show Detailed Information:

    Touching the Show Detailed Information button displays ad-ditional information of the selected player denomination,

    such as max. wager and max. base game win and any jurisdic-

    tional restrictions.

    RTP Compatibility Check:

    If the selected payout percentage of one or more player de-

    nominations does not meet the requirements of a certain

    jurisdiction setting, the selection is inhibited and an error

    message is displayed in the lower part of the screen. A valid

    combination that meets the jurisdictional requirements has to

    be selected.

    Autoreset to Default Denomination4.2.13

    Available only if more than one player denomination has been

    configured.

    If set to YES, this function will reset the player denominationto its default value when the machine is in idle mode for more

    than 1 minute. The default player denomination can be con-

    figured by means of the SET AS DEFAULT button on the previ-

    ous menu page Player Denominations.

    SAS Progressive Setup4.2.14

    Available only if the commboard was configured to SAS pro-

    gressive mode or ADL mode. Allows to configure a SAS pro-

    gressive group number.

    Set Progressive Groupto 1(default) for:

    SAS progressives (single group)

    SAS progressive with ADL Atronic linked gaming concepts such as CASH FEVER, The

    Game of Life, King Kong Cash, etc. driven by an external

    progressive controller.

    Set Progressive Groupto 1 - 255for:

    SAS progressives using multiple groups. Please refer toyour progressive system documentation for details.

    Note: Progressive jackpot mode re-quires a progressive mode security de-vice (SD) installed.

    4. Initial Setup / Initial Setup Procedure

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    Comms Config Summary4.2.15

    This information page shows the current commboard config-uration which has been set by means of the commboard DIP

    switches and rotary switches.

    Check all entries carefully.

    If any conguration setting does not meet your require-ments, switch power off and change the commboard con-

    figuration immediately (see also section "3.3 Commboard

    DIP Switches"). Then carry out a RAM Reset and repeat the

    initial setup from the beginning.

    If all entries are correct, proceed to the next menu page.

    Note: Changing the commboard configuration (except addresssettings) requires a RAM reset.

    Note: The entry Jackpot System = Mikohn MS10 is also dis-played on non-progressive machines.

    Highbet Steps Allowed4.2.16

    This page is available with HighBet Step paytables only.

    It allows to enable or disable higher bet steps (bet per line)

    which are selectable by means of the HighBet Step button on

    the button panel.

    YES:

    All high bet steps available in the paytable can be selected

    by pressing the HighBet Step button. Each time the button is

    pressed the game toggles through the bet steps (for example:

    15 - 20 - 25 - 30 - 40 - 50 credits per line)

    NO:

    Only the highest bet step is available (for example: 50 credits

    per line). A dedicated HighBet Step button is not necessary.

    Button panel with HighBet Step button.

    4. Initial Setup / Initial Setup Procedure

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    4. Initial Setup / Initial Setup Procedure

    4.2.17 Accounting Denomination

    This setting defines the base denomination for accountingand metering.

    Credit values sent to an accounting system use this de-nomination (e.g. SAS accounting polls).

    Mechanical meters use this denomination for metering,if they are configured to count credits. See also section

    "4.2.24 Mechanical Meters Setup".

    The Accounting Denomination is always a common divider of

    the Player Denominations.

    Note: It is recommended to set the accounting denomination to0,01 units.

    Coin/Token Denomination4.2.18

    Defines the value (in currency) of one coin or token.

    The token denomination has to be a (integer) multiplier of the

    accounting denomination.

    Tokenisation String4.2.19

    Defines the tokenisation string that is displayed on screen. For

    example 1 buys 10 credits. Available only if the machine istokenized. If Coin/Token Denomination = Player Denomina-

    tion, the tokenisation string is not displayed.

    Token String and Token Unit are added automatically. Use the

    SET buttons to enter new strings manually, if necessary. Setthe Token String Position to trailing (European style) or lead-

    ing (American style).

    Note: When setting the token string to "Token", make sure to settoken unit to "1".

    Tokenisation String displayed in the lower right

    game screen.

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    NRI-G13 Type4.2.20

    (available only with a NRI G-13 coin acceptor installed)

    This menu defines the coin handling for NRI G-13.mft coin ac-ceptors. It is assumed that only one type of coin shall be ac-

    cepted and that all other coin types are disabled by means of

    the acceptor DIP switches or the acceptor programming.

    Note: NRI G-13.mft acceptors for Atronic EGMs use a special pro-gramming. Do not use other programming as this may lead tomalfunction.

    NRI G-13 acceptors are available in two versions (see acceptor

    label):

    "06C" = (Casino version / FAST programmed) -> select FAST (single channel) mode.

    "06V" = (Validator version / SLOW programmed) -> select SLOW (multichannel) mode.

    G13 Channels4.2.21

    (available only with setting NRI-G13 Type set to SLOW)

    Set Multiplier:Set all multipliers to 1 (standard setting if only one type of coin

    is accepted).

    Set As Hopper Channel:

    Enter the coin signal line of the accepted coin type. See accep-

    tor label to check which coin type relates to which coin signal

    line.

    G-13 Coin Coin Coin Signal

    Type Type Channels Line

    Example: 50 Euro cent coin shallbe accepted. All other coins are dis-abled. Hopper channel has to be setto 4, because this is the coin signalline that refers to the 50 Euro cent

    coin.

    4. Initial Setup / Initial Setup Procedure

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    Bill Acceptor Enabled4.2.22

    Enable or disable the bill acceptor.

    YES - Bill acceptor is active and can be

    activated/deactivated in the Service Menu.

    NO - Bill acceptor is deactivated permanently and

    can not be activated in the Service Menu.

    Bill Acceptor - Billtable4.2.23

    This menu allows to disable bills and to edit the bill table.

    Use the Enable/Disable button to permanently disable the ac-

    ceptance of a particular bill. Bills that have been disabled in

    this menu can not be enabled in the Service Menu.

    Note: Usually the bill table is configured automatically and noediting of bill value or currency is required. Change values only ifconfiguration may still be required.

    4. Initial Setup / Initial Setup Procedure

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    4.2.24 Mechanical Meters Setup

    Defines which softmeters are assigned to the mechanicalmeters. Touch the Change Selectedbutton to view a set of

    options for a mechanical meter and select the desired meter

    mode.

    Money = metered in major currency units, e.g. Euro

    Cents = metered in minor currency units, e.g, Cents

    Credits = metered in accounting denomination credits

    See also section 4.2.17 Accounting Denomination.

    Note: Money values are rounded to full currency units, as me-chanical meters can count integers only. Decimal places are cal-culated internally only.

    Note: In jurisdiction France credits are metered as player creditsinstead of accounting credits.

    Find a detailed description of the available meter mode set-

    tings on the following pages:

    Mechanical Meter 1(Meter is labeled "Credits Wagered")

    Money Wagered (in currency)

    Total amount of money wagered.

    Cents Wagered (in cents)

    Total amount of money wagered. Metered in cents.

    Credits Wagered (in accounting credits)

    Total amount of credits wagered.

    continues on next page...

    4. Initial Setup / Initial Setup Procedure

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    4. Initial Setup / Initial Setup Procedure

    4.2.24 Mechanical Meters Setup continued

    Mechanical Meter 2

    (Meter is labeled "Credits Won")

    Money Won + Prog. + Bonus, with Jackpot (in currency)

    Total amount of money which has been won, including wins, progressives and

    bonus awards that directly result in a jackpot handpay.

    Cents Won + Prog. + Bonus, with Jackpot (in cents)

    Same as Money Won + Prog. + Bonus, with Jackpot, but metered in cents (sub-

    currency).

    Credits Won + Prog. + Bonus, with Jackpot (in accounting credits)

    Same as Money Won + Prog. + Bonus, with Jackpot, but metered in accounting

    credits.

    Money Won + Prog. + Bonus, without Jackpot (in currency)

    Total amount of money which has been won, excluding wins, progressives and

    bonus awards that directly result in a jackpot handpay.

    Cents Won + Prog. + Bonus, without Jackpot (in cents)

    Same as Money Won + Prog. + Bonus, without Jackpot, but metered in cents

    (subcurrency).

    Credits Won + Prog. + Bonus, without Jackpot

    (in accounting credits)

    Same as Money Won + Prog. + Bonus, without Jackpot, but metered in ac-

    counting credits.

    Mechanical Meter 3

    (Meter is labeled "Coins Drop")

    Money Drop with Bills (in currency)

    Total amount of money from stacked bills and coins to dropbox.

    Cents Drop with Bills (in cents)

    Same as Money Drop with Bills, but metered in cents (subcurrency).

    Credits Drop with Bills (in accounting credits) Same as Money Drop with Bills, but metered in accounting credits.

    Money Drop without Bills (in currency)

    Total amount of money from coins to dropbox.

    Cents Drop without Bills (in cents)

    Same as Money Drop without Bills, but metered in cents (subcurrency).

    Credits Drop without Bills (in accounting credits)

    Same as Money Drop without Bills, but metered in accounting credits.

    continues on next page...

    Note: The threshold for jackpot hand-pays has to be adjusted by means ofthe setting 4.2.41. Handpay Limit.

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    4. Initial Setup / Initial Setup Procedure

    4.2.24 Mechanical Meters Setup continued

    Mechanical Meter 4

    (Meter is labeled "Hand Paid")

    Money Handpaid with Jackpot (in currency)

    Total value of all handpays, including key money out, handpaid jackpot wins,

    handpaid progressives and handpaid bonus awards.

    Cents Handpaid with Jackpot (in cents)

    Same as Money Handpaid with Jackpot, but metered in cents (subcurrency).

    Credits Handpaid with Jackpot (in accounting credits)

    Same as Money Handpaid with Jackpot, but metered in accounting credits.

    Money Handpaid without Jackpot (in currency)

    Total value of handpays initiated by a cash out request (cancelled credits), in-cluding key credit out, but excluding handpaid jackpot wins, handpaid progres-

    sives and handpaid bonus awards.

    Cents Handpaid without Jackpot (in cents)

    Same as Money Handpaid without Jackpot, but metered in cents (subcurren-

    cy).

    Credits Handpaid without Jackpot (in accounting credits)

    Same as Money Handpaid without Jackpot, but metered in accounting credits.

    Games Won

    Total number of won games.

    Games lost in the double-up feature are not booked to this meter.

    Money True In

    Total amount of money from accepted coins and bills, card cashable in, card non

    cashable in, card promotional in, voucher cashable in, voucher promotional in,

    voucher nonrestricted in, key money in.

    Cents True In (in cents)

    Same as Money True In, but metered in Cents (subcurrency)

    Credits True In (in accounting credits)

    Same as Money True In, but metered in Accounting Credits.

    continues on next page...

    Note: The threshold for jackpot hand-pays has to be adjusted by means ofthe setting 4.2.41 Handpay Limit.

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    4. Initial Setup / Initial Setup Procedure

    4.2.24 Mechanical Meters Setup continued

    Mechanical Meter 5

    (Meter is labeled "Games")

    Games Played

    Total number of games played.

    Money Bills in (in currency)

    Total amount of money from accepted bills.

    Cents Bills in (in cents)

    Same as Money Bills In, but metered in cents (subcurrency).

    Credits Bills in (in accounting credits)

    Same as Money Bills In, but metered in accounting credits.

    Money True Out (in currency)

    Total amount of money from coins paid from hopper, card cashable out, card

    non cashable out, card promotional out, voucher cashable out, voucher promo-

    tional out, key money out, handpaid with Jackpot

    Cents True Out (in cents)

    Same as Money True Out, but metered in cents (subcurrency).

    Credits True Out (in cents)

    Same as Money True Out, but metered in accounting credits.

    Mechanical Meter 6

    (Meter is labeled "Jackpot")

    Money Jackpot with Progressive and Bonus (in currency)

    Total amount from wins that automatically result in a jackpot handpay, includ-

    ing handpaid progressives and handpaid bonus awards.

    Cancelled credits (handpaid after a player initiated cash out request) are not

    booked to this meter.

    Cents Jackpot with Progressive and Bonus (in cents)

    Same as Money Jackpot with Progressive and Bonus, but metered in cents (sub-currency).

    Credits Jackpot with Progressive and Bonus (in accounting credits)

    Same as Money Jackpot with Progressive and Bonus, but metered in accounting

    credits.

    Note: The threshold for jackpot hand-pays has to be adjusted by means ofthe setting 4.2.41 Handpay Limit.

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    4. Initial Setup / Initial Setup Procedure

    Double Up4.2.25

    Defines the availability of the double up feature.This setting does not activate the double up feature directly.

    It just allows or blocks the activation of the double up feature

    via Service Menu.

    Select Yesto allow activation of the double up feature inthe Service Menu. See also section 2.4.2.1 Service Menu /

    Settings / Game / Games Mode / Double Up.

    Select Noto block activation of the double up feature inthe Service Menu. The menu "Service Menu / Settings /

    Game / Games Mode / Double Up" is blocked.

    Auto Play4.2.26

    Enables or disables the auto play feature. In auto play mode,

    games will start automatically until:

    Player interaction is necessary.

    Autoplay mode is deactivated by pressing the Auto Playbutton again.

    Auto play mode is deactivated by pressing any of the Betor Line buttons.

    Not enough credits remain for the selected bet.

    If the button panel does not feature an AUTO PLAY button, an

    AUTO PLAY button is displayed on-screen.

    Continuous Play4.2.27

    Enables or disables the continuous play feature.

    If enabled, games start automatically while one of thebuttons that starts a game is pressed constantly. Continu-

    ous play games are faster than standard (single triggered)

    games.

    If disabled, a button has to be released and pressed to starta game.

    Note: The Auto Play feature can also beenabled or disabled in Service Menu/ Settings / Game / Games Mode orremotely by sendind SAS poll AA (en-able/disable auto rebet).

    Note: The Continuous Play feature canalso be enabled or disabled in Ser-vice Menu / Settings / Game / GamesMode.

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    Fast/Individual Reel Stop4.2.28

    (available with some game titles only)

    If set to Yes, this function allows players to:

    Fast Reel Stop - Stop all reels immediately by pressing aBet button while the reels spin.

    Individual Reel Stop - Stop a particular reel by touchingthe reel on-screen.

    The fast/individual reel stop feature is available only in the

    base game (not during free games) and applicable with some

    game titles and in some jurisdictions only.

    Fund Transfers4.2.29

    Enable or disable cashless transactions from/to a cashless sys-

    tem.

    None - Electronic credit transfers are disabled.

    EFT - Allows cashless transactions using legacy SAS 5 com-mands.

    AFT - Allows cashless transactions using AFT In-housetransfers as specified with SAS 6 protocol. Disables EFTcommands.

    Selecting EFT or AFT requires a commboard installed.

    Fund Transfers AFT In House4.2.30

    (available only if Fund Transfers was set to AFT)

    Partial In Allowed:

    Allows transfers to the machine, with amounts less than the

    amount specified by the host (default = Yes).

    Example: If a transfer to the machine would exceed the CreditLimit, a partial transfer is initiated and only amounts up to theCredit Limit are transferred.

    Partial Out Allowed:

    Allows transfers to the host, with amounts less than the

    amount specified by the host (default = Yes).

    Transfer to host of less than full amount allowed:

    Allows transfers to the host of less than all active credits on the

    credit meter (default = Yes).

    Note: When using AFT, make sure touse printer firmware capable of print-ing asset numbers with min. 8 digits.

    4. Initial Setup / Initial Setup Procedure

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    Bonusing4.2.31

    This menu configures the handling of bonus awards.

    Bonusing Enabled:

    NO - Bonusing disabled

    LEGACY - Enables legacy bonusing (SAS 3). Disables AFTbonusing.

    AFT - Enables AFT bonusing. Disables legacy bonusing.

    BOTH - Enables both AFT bonusing and legacy bonusing.

    Presentation Type:

    ADVANCED - A player interruptible bonus presentation isdisplayed. Bonus amount is displayed in credits.

    REDUCED - A bonusing text message is displayed in thelower part of the game screen. Bonus amount is displayed

    in currency.

    BOTH - Both methods ADVANCED and REDUCED are useddepending on the bonus amount. Configurable by the

    PRESENTATION LIMIT function.

    Presentation Limit:Bonus awards equal to or exceeding this limit (in currency) use

    presentation type ADVANCED. Bonus awards below this limit

    use presentation type REDUCED. Use the SET button to adjust

    the limit.

    Note: AFT bonusing and legacy bonusing use different ways ofmetering. Please refer to chapter Audit Menu / History for de-tails.

    Presentation Type Advanced

    Presentation Type Reduced

    4. Initial Setup / Initial Setup Procedure

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    Serial Number4.2.32

    Enter the serial number of the machine. You can find the serialnumber nameplate located at the right side of the machine.

    The entered serial number can be reviewed in the Audit Menu

    on the Machine Information / General Machine Settings page

    or can be polled by sending SAS long poll 54.

    Asset Number4.2.33

    Sets an asset number for AFT and ticketing. Each gaming ma-

    chine must have a unique asset number. The asset number is

    an operator set machine identifier. Every AFT poll includes this

    asset number to uniquely identify the machine.

    The asset number entered here is also printed on cashout

    vouchers to easily identify the machine that issued a voucher

    (Ticket Machine ID / max. 8 digits). If asset number 0 was en-

    tered in this menu, the Ticket Machine ID is set automatically

    according to the following scheme:

    Ticket Machine ID = Host ID x 1000 + (Commboard) SAS Address

    The asset number and the ticket machine ID can be reviewedin the "Audit Menu / Machine Information / General Machine

    Settings" menu.

    Additional Jackpot Key Functionality4.2.34

    Key Credit In Enabled:

    Enable or disable key credit in mode. If enabled, an attendant

    can add (or clear) money to (from) the credit meter by means

    of the jackpot key.

    Note: Please refer to the "Operating" manual for details aboutthe key credit handling.

    4. Initial Setup / Initial Setup Procedure

    Note: Notation Ticket Machine ID isused as of software level C5.2.2.

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    4.2.35 Residual Credit Payout

    This setting defines the handling of residual credits.

    Handpay / Locked:

    When residual credits remain after a cash out, "press cashoutfor handpay or continue gameplay" is displayed. When thecashout button is pressed again, the machine goes into hand-

    pay mode and the message "Call Attendant for Handpay XXX(currency)" is displayed. The button panel is deactivated. An at-tendant must confirm the handpay using the jackpot key.

    Handpay / Playable:

    When residual credits remain after a cash out, "press cashoutfor handpay XXX or continue gameplay" is displayed. When theCashout button is pressed again, the machine goes into hand-

    pay mode, but the button panel stays active. When now a new

    bet is placed, the machine returns to game mode and sends a

    handpay cancelled message to the system.

    No Handpay:

    When residual credits remain after a cash out and the cashout

    button is pressed again, the message "Insert money or play offresidual credits" is displayed. No handpay is possible.

    Note: If a ticket printer is configured, the residual credit handlingalso depends on the configured printer pay mode. See also sec-tion 2.2.5.1 Service Menu / Settings / Hardware / Printer / BarcodePayout.

    4. Initial Setup / Initial Setup Procedure

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    Printer Setup4.2.36

    Printer Enabled:Enables or disables the printer in general.

    Note: The printer must be connected before the Initial Setup wasstarted, to allow enabling the printer.

    Validation Type:

    Sets the validation type for cashout vouchers and validated

    handpays as required by the host system.

    If the printer is enabled, validation modes Secure En-hanced and System are available.

    If the printer is disabled, validation modes Secure En-hanced and None are available.

    Note: Validation type Standard is not supported.

    Handpay Validation:

    Enable or disable the validation of handpays. Available with

    validation type Secure Enhanced only. With Handpay Valida-

    tion enabled the gaming machine remains locked until a gam-

    ing machine validation ID has been sent by the host system.

    4. Initial Setup / Initial Setup Procedure

    Additional Information for Ticketing and Validation

    If the printer was enabled, the machine is not playable

    until the voucher text is configured. The machine dis-

    plays the error message Voucher Text not initialized andremains locked until the host has sent long poll 7C or 7D.

    The voucher text can also be set manually on menu page

    2.2.5.2 Service Menu / Settings / Hardware / Printer / Ca-

    sino Information.

    If handpay validation was enabled, the machine is not

    playable until a gaming machine validation ID and a

    validation sequence number was configured. The machine

    reports exception 3F (Validation ID not configured) until a

    gaming machine validation ID and a validation sequence

    number has been sent by the host system.

    To allow voucher redemption functionality a ticket-in

    dongle (CommKey) has to be installed on the commboard

    and the setting 2.2.2.3 Service Menu / Settings / Hardware

    / Bill Acceptor / Voucher Redemptionhas to be enabled.

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    Printer Currency Sign Setup4.2.37

    Select the currency sign or currency abbreviation to be print-ed on vouchers.

    Note: When selecting a currency sign (, $, ), make sure theprinter software supports printing the selected character. Other-wise select a currency abbreviation instead.

    Printer Currency Format Setup4.2.38

    Select the currency sign position, the thousands separator

    and the decimal separator to be printed on vouchers.

    Default setting is American style ($ 1,000.00)

    Misc. Printer Options4.2.39

    Note: The menu page Misc. Printer Options is available as ofsoftware level C5.2.2 only. In earlier versions this page is named

    AFT Transaction Receipts and does not include the Initial Per-mission to Print Promotional Tickets setting.

    Initial Permission to Print Promotional Tickets

    This setting allows to initially enable or disable printing of

    vouchers with restricted promotional amounts and foreign

    restricted promotional amounts (default = YES).

    This setting can also be configured remotely by the host, by

    sending SAS poll 7B (Extended Validation Status Command).

    AFT Transaction Receipts

    This setting is available only, if AFT is enabled and a printer

    that supports printing AFT transaction receipts is installed. Se-

    lect if the printing of AFT transaction receipt is allowed.

    YES - A transaction receipt is printed after successful AFTtransactions, if requested by the host system.

    NO - Transaction receipts are not printed.

    Note: Only special printer firmware supports printing AFT trans-action receipts. At time of document creation this is the Ithaca

    EPIC 950 printer with firmware version S04920 only.

    4. Initial Setup / Initial Setup Procedure

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    4. Initial Setup / Initial Setup Procedure

    Limits4.2.40

    Credit Limit(in currency):Defines the maximum amount of money that can be ac-

    cumulated to the credit meter. Touch the SET button to ad-

    just the credit limit between 0 and 5.000.000,00 (default =

    5.000.000,00).

    If the credit limit would be exceeded by inserting a bill ora voucher, this bill or voucher is rejected and the message

    "Bill Value Exceeds Maximum Credit" is displayed.

    If the credit limit is exceeded with a win, the entire winamount is paid out immediately.

    Purchase Limit(in currency):

    Defines the maximum amount of money that can be booked

    to the credit meter by inserting coins, bills, vouchers or by elec-

    tronic fund transfers (EFT/AFT). Touch the SET button to adjust

    the limit between 0 and 999.999,99 (default = 999.999,99).

    If the purchase limit is reached, the coin acceptor and thebill acceptor are disabled.

    If the purchase limit would be exceeded by inserting mon-ey (or a voucher), it is rejected and an error message is dis-

    played.

    AFT transfers that exceed the purchase limit are rejected(if AFT / PARTIAL IN ALLOWED is set to NO).

    Bill/Coin Acceptor Limit(in currency):

    Defines the maximum amount of money that can be booked

    to the credit meter by inserting bills or coins. Touch the SET

    button to adjust between 0 and 5.000.000,00 (default =

    5.000.000,00).

    If the bill/coin acceptor limit would be exceeded by insert-ing a coin or bill, it is rejected and the message "Bill limit is

    reached - No more bills can be accepted" is displayed.

    Gamble Limit(in currency):

    Defines the maximum amount of money that can be won in

    the Double Up feature. Touch the SET button to adjust the

    Gamble Limit between 0 and the Credit Limit.

    If the Gamble Limit is set to 0 , the gamble limit value is read

    from the paytable. If the paytable does not contain a gamble

    limit value, the games top award is used instead.

    This setting applies only, if Double Up was configured to Max

    Allowed by means of the corresponding Service Menu set-

    ting. See also section 2.4.2.1 Service Menu / Settings / Game /

    Games Mode / Double Up.

    Note: The setting Credit Limit can alsobe adjusted in the Service Menu. Seesection 2.4.3.3 Service Menu / Settings/ Game / Limit Settings / General Lim-its / Credit Limit.

    Note: The setting Gamble Limit canalso be adjusted in the Service Menu.See section 2.4.3.3 Service Menu / Set-tings / Game / Limit Settings / GeneralLimits / Gamble Limit.

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    Important:A top award win (5x top symbol) or aprogressive win does not automatically initiate ajackpot handpay! The win amount has to equal or

    exceed the adjusted Handpay Limit or CelebrationLimit, in order to initiate a jackpot handpay.

    4.2.41 Handpay Limit

    The setting Handpay Limit determines the threshold for jack-

    pot handpays. If the win amount of a single game equals or

    exceeds the limit, a jackpot handpay is initiated. The limit can

    be activated/deactivated and adjusted separately for different

    types of wins.

    paytable wins

    progressive wins total game wins (excluding bonus) external bonus wins

    Note: Operators have to check and adjust these limits in accor-dance with casino regulations for jackpot handpays.

    Celebration Limit4.2.42

    The Celebration Limit allows operators to configure an addi-

    tional win limit with selectable payout destination. It can be

    activated/deactivated and adjusted separately for different

    types of wins.

    paytable wins progressive wins total game wins (excluding bonus) external bonus wins

    Destination:

    If the Destination setting is set to Handpay(default), theCelebration Limit acts exactly like the Handpay Limit.

    If the Destination setting is set to Voucher, Hostor CreditMeter, wins exceeding the limit are paid by/to this de-

    vice.

    Note: Particular paytable EPROMs will configure the CelebrationLimit default values automatically. Operators have to check andadjust these limits in accordance with casino regulations for jack-pot handpays.

    4. Initial Setup / Initial Setup Procedure

    Note: The setting Handpay Limit canalso be adjusted in the Service Menu.See section 2.4.3.2 Service Menu / Set-tings / Game / Limit Settings / Hand-pay Limitfor a more detailed descrip-tion and advanced options.

    Note: The setting Celebration Limitcan also be adjusted in the ServiceMenu. See section2.4.3.1 Service Menu/ Settings / Game / Limit Settings / Cel-ebration Limitfor a more detailed de-scription and advanced options.

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    4. Initial Setup / Initial Setup Procedure

    Payout Limit4.2.43

    The payout limit determines the threshold for cashout hand-pays (cancelled credits).

    When the Cash Out button is pressed and the cashoutamount equals or exceeds this limit, a cashout handpay

    (cancelled credits) is initiated and has to be acknowledged

    by an attendant by turning the jackpot key.

    When the Cash Out button is pressed and the cashoutamount is below this limit, it is immediately paid out by

    the standard payout device (hopper, voucher, etc.).

    Commboard Required4.2.44

    Defines whether the software checks for the presence of a

    commboard. If validation or a progressive have been config-

    ured, this page is not displayed and automatically set to YES.

    YES - The presence of a commboard is checked. The gamewill lock and display Communication with commboard not

    established if communication between commboard andmainboard could not be established.

    NO - The presence of a commboard is not checked.

    Note: The Payout Limit can also be ad-justed in the Service Menu. See section2.4.3.3 Service Menu / Settings / Game/ Limit Settings / General Limits / Pay-out Limit.

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    4. Initial Setup / Initial Setup Procedure

    Initial Setup: Base Summary4.2.45

    After the last page of basic settings has been configured, thebase summary page is displayed. The base summary page con-

    sists of several pages. Use the scroll bar to navigate through

    the pages.

    Important: Carefully check all settings beforeconfirming the summary. Any later change of theInitial Setup settings will require a RAM Reset.

    If any setting is incorrect, refuse the summary by touchingthe Backbutton.

    If all settings are correct, conrm the summary by touch-ing the Accept Settingsbutton.

    At this point the Initial Setup is completed for most games. If

    the games features a Game Specific Setup proceed on next

    page. For all other games proceed with jackpot configuration

    (if required) and Service Menu settings.

    Important: Do not insert money or start anygames before jackpot configuration is complet-

    ed!

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    Initial Setup: Game Specific Setup4.2.46

    Available only with games that feature a game Specific Setup.

    After the Initial Setup basic settings have been configured, the

    game specific part of the Initial Setup starts. Depending on

    game type and game theme there are different menus and

    functions available for configuration.

    Initial Setup: Game Summary4.2.47

    After the last page of game specific settings has been config-

    ured, the game summary page is displayed.

    If any setting is incorrect, refuse the summary by touchingthe Backbutton.

    If all settings are correct, conrm the summary by touch-ing the Accept Settingsbutton.

    At this point the Initial Setup is completed. Proceed with jack-

    pot configuration (if required) and Service Menu settings.

    Important: Do not insert money or start anygames before progressive jackpot configurationis completed!

    4. Initial Setup / Initial Setup Procedure

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    5. Jackpot Configuration

    This section describes the jackpot configuration procedure in

    brief. You will need an Atronic ALink Kit to carry out this pro-cedure.

    If the commboard was set to progressive mode, the game

    starts up with the message Jackpot Configuration Required orAPL: Configuration Required, to indicate that jackpot configu-ration is required.

    Note: Please refer to the setup and configuration manuals for aparticular Atronic linked gaming product for more detailed infor-mation. For example Hot Link - Setup and Configuration 1.0.

    Progressive Calculation Sheet5.1The progressive parameters (such as base value and incre-

    ment) are calculated by means of the Atronic Progressive Cal-

    culation Sheet. During order processing you received a copy

    of this calculation sheet which determines the parameters for

    a particular installation. To avoid incorrect payout percentag-

    es, do not use other values than stated in this document. If an

    alteration of the progressive parameters becomes necessary,

    please ask your local sales representative for a recalculation.

    Progressive Calculation Sheet -Summary Page (for example only)

    5. Jackpot Configuration

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    Jackpot Configuration Procedure5.3

    This section describes the jackpot configuration procedure in

    brief. You will need an ALink kit to carry out this procedure.If the commboard was set to progressive mode, the game

    starts up with the message Jackpot Configuration Required orAPL: Configuration Required, to indicate that jackpot configu-ration is missing.

    1. Connect the Alink Config USB dongle to the PC.

    2. Connect the PC-Setup cable to a PC serial port (e.g. COM1)

    and to the machine serial port (mainboard J2). If your PC

    does not feature a serial port, you have to use the USB to

    serial adapter.

    3. Start the PC and run A-Link Config 3.0.2.

    4. Download the current progressive jackpot configuration.

    At the machine:

    Press the green Service button on the mainboard to en-

    ter the Service Menu. Select 2.6.1 Settings / Communica-

    tion Settings / Jackpot Configuration and touch the Start

    Jackpot Configurationbutton.

    At the PC:

    Select Download from the Alink menu.

    continues on next page...

    5. Jackpot Configuration / Jackpot Configuration

    Procedure

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    5.2 Jackpot Configuration Procedure continued

    5. When the download was successful the ALink setup win-

    dow is displayed.

    6. Select Progressive General Settings and configure as

    needed. Then click Save & Quitto apply changes and to

    close the window.

    If a Media Controller (Atronic PC that drives a display)and an overhead display is connected, set Overhead

    Displaytype to Ataka.

    Do not enable settings Tower Box or Debug Mode.

    7. Select Progressive Parameters and configure as stated

    on the Atronic Progressive Jackpot Calculation Sheet that

    came with your order. Values are in currency.

    Then click Save & Quitto apply changes and to close the

    window.

    Note: Some game concepts such as CASH FEVER use pre-defined (fixed) settings dependent on paytable version.

    Note: The field Base Value supports no commas or dots. Fill inintegers only.

    8. Check all settings carefully and click Save, to save a back-

    up of the settings to disk (recommended).

    9. Click Uploadto send the data to the machine. Pay atten-

    tion to the app