Patches that are based on the suitable habitat for Spiny Lobster geometric/flow structures (e.g. the north side of an island will be a different patch to the south side)
• Now – setup a Markov particle tracking simulation with a spatially explicit flow field (provided by Michael, from Sea Surface Height measurements)…
Flow Field from SSH
Velocitym/s
… and v component
Velocitym/s
Lots of fiddling to get Markov script to ‘sample’ u and v
velocities from the flow field
New method for starting particles … Randomly seeded within each
patch
+ when they hit land they bounce better… to their last “ocean” positon
For example
• Michael kindly got two flow fields – Jan 99 and June 99.
• I used our new Markov technique to generate connectivity matrixes for these two ocean states.