Merging the social and the tangible in heritage experiences Luigina Ciolfi Communica.on and Compu.ng Research Centre Sheffield Hallam University (UK) www.luiginaciolfi.com
Interested in human interac6on with technology within the physical world Place experience is inherently social, as well as physical, personal and cultural When it comes to design, we should support experience as a whole However, the design social and collabora6ve media tends to be separated from physical experience in their design
Effec6ve augmenta6on of heritage spaces is essen6ally linked to social aspects of heritage experiences. For example: Dialogical process of interpreta6on Social interac6ons around artefacts and spaces Par6cipa6on and contribu6ons from visitors, staff, volunteers, etc.
meSch: exploring the merging of digital data with tangible interac6ve artefacts How can social interac6ons and social data become part of the artefact’s digital layer and/or are embodied by its material makeup? Social data is also key in designing effec6ve personalisa6ons (not limited to individual ac6vity and data logs)
First design explora6on: Sheffield General Cemetery (1836-‐ 1978)