Transcript
Page 1: Planning Locative Media

Rung-Huei Liang, Yin-Huan ChenDept. of Commercial and Industrial Design ,

National Taiwan University of Science and Technology

Planning Locative Media within Physical Space and Collaborative Workspace

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Introduction

Cooperative discussion Field

work

Locative media

experiencing

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Locative Media Design Procedure

Locative media design procedure3

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System Architecture

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HP iPAQH6300LOLUX

GPSlim 236

MXR Toolkit

Web server

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3D Collaborative Workspace

Special Makers(media) in Relative Locations

Physical Model proportioned to real scale

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Control Block > Locative Maker

choose delete play location6

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Operation Method

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Selecting Different Media

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Scenarios

PDA interface Collect authentic data

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Physical Space Interface

Playing interfaceChoose the music

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Bidirectional Connection

Notify immediately Changing locative music 11

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Bidirectional Connection

Status Changed notice at once Changing locative music 12

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Research Evaluation(Questionnaire Survey afterward)

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Graduate students in Ming Chuan

Not Ming Chuan students

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Between-subject experiment

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Arrange 8 Location Media

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Campus Map

Our System

Mission 1

Mission 2

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Statistic Analysis 1(familiar with location)

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Question

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Satisfaction

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Statistic Analysis 2(strangers)

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Question

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Satisfaction

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Our system helps(familiar with location)

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Question

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Satisfaction

Q1: The setup helps the task.

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Our system helps.(strangers)

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Question

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Satisfaction

Q1: The setup helps the task.

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Our system encourages lab discussion.(familiar with location)

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Question

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Satisfaction

Q3: During the task, we discuss locative music in lab.

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Our system encourages lab discussion.(strangers)

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Question

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Satisfaction

Q3: During the task, we discuss locative music in lab.

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Our system reduces discussion time at location.(very significant with familiar ones)

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Question

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Satisfaction

Q4: During tdiscuss he task, we go to the location and its locative music together.

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Our system reduces discussion time at location.(not so significant as familiar ones)

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Question

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Satisfaction

Q4: During tdiscuss he task, we go to the location and its locative music together.

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Familiar ones are confident and need no more tools.

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Question

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Satisfaction

Q5: In addition to the setup, we need more tools to finish the task.

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With our system, strangers feel that they need more help.(with map, strangers are much confident)

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Question

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Satisfaction

Q5: In addition to the setup, we need more tools to finish the task.

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Familiar ones feel less time pressure with our system.

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Question

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Satisfaction

Q6: The task time is very tight.

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Strangers also feel less time pressure with our system.

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Question

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Satisfaction

Q6: The task time is very tight

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Familiar ones feel no difference about the locative music satisfaction

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Question

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Satisfaction

Q6: I am satisfied with the planned music listened at the authentic location

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Strangers feel more satisfied about locative music with our system.

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Question

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Satisfaction

Q6: I am satisfied with the planned music listened at the authentic location

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We integrating two research paradigms, a collaborative workspace connected with mobile users in physical space successfully.

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Our work provides global and in situ viewpoint on a collaborative platform such that designers and participants can cooperate in virtual space and physical space.

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In our preliminary observation, scale model (lab method) and mobile devices (field work) can facilitate designing locative media.

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Conclusion

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Strangers love and need our system to plan and experience locative media.

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Average task time is shorter.Experience of locative music is better.

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Designing tools for locative media planning, needs to regard the user whether s/he is familiar with the site.

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Conclusion

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Rung-Huei Liang, Yin-Huan ChenDept. of Commercial and Industrial Design ,

National Taiwan University of Science and Technology

Planning Locative Media within Physical Space and Collaborative Workspace

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Questionnaire

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